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Unified Diff: src/core/Sk4pxXfermode.h

Issue 1264543006: Port SkXfermode opts to SkOpts.h (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 5 months ago
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Index: src/core/Sk4pxXfermode.h
diff --git a/src/core/Sk4pxXfermode.h b/src/core/Sk4pxXfermode.h
deleted file mode 100644
index ad822edb8b609f32d7db0e29e0e7ef796258af1e..0000000000000000000000000000000000000000
--- a/src/core/Sk4pxXfermode.h
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef Sk4pxXfermode_DEFINED
-#define Sk4pxXfermode_DEFINED
-
-#include "Sk4px.h"
-#include "SkPMFloat.h"
-#include "SkXfermode_proccoeff.h"
-
-// This file is possibly included into multiple .cpp files.
-// Each gets its own independent instantiation by wrapping in an anonymous namespace.
-namespace {
-
-#if defined(SK_CPU_ARM32) && !defined(SK_ARM_HAS_NEON)
- // Signals SkXfermode.cpp to look for runtime-detected NEON.
- static SkProcCoeffXfermode* SkCreate4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode) {
- return nullptr;
- }
-#else
-
-// Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit fixed point.
-#define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px s, Sk4px d)
-
-XFERMODE(Clear) { return Sk4px::DupPMColor(0); }
-XFERMODE(Src) { return s; }
-XFERMODE(Dst) { return d; }
-XFERMODE(SrcIn) { return s.approxMulDiv255(d.alphas() ); }
-XFERMODE(SrcOut) { return s.approxMulDiv255(d.alphas().inv()); }
-XFERMODE(SrcOver) { return s + d.approxMulDiv255(s.alphas().inv()); }
-XFERMODE(DstIn) { return SrcIn (d,s); }
-XFERMODE(DstOut) { return SrcOut (d,s); }
-XFERMODE(DstOver) { return SrcOver(d,s); }
-
-// [ S * Da + (1 - Sa) * D]
-XFERMODE(SrcATop) { return (s * d.alphas() + d * s.alphas().inv()).div255(); }
-XFERMODE(DstATop) { return SrcATop(d,s); }
-//[ S * (1 - Da) + (1 - Sa) * D ]
-XFERMODE(Xor) { return (s * d.alphas().inv() + d * s.alphas().inv()).div255(); }
-// [S + D ]
-XFERMODE(Plus) { return s.saturatedAdd(d); }
-// [S * D ]
-XFERMODE(Modulate) { return s.approxMulDiv255(d); }
-// [S + D - S * D]
-XFERMODE(Screen) {
- // Doing the math as S + (1-S)*D or S + (D - S*D) means the add and subtract can be done
- // in 8-bit space without overflow. S + (1-S)*D is a touch faster because inv() is cheap.
- return s + d.approxMulDiv255(s.inv());
-}
-XFERMODE(Multiply) { return (s * d.alphas().inv() + d * s.alphas().inv() + s*d).div255(); }
-// [ Sa + Da - Sa*Da, Sc + Dc - 2*min(Sc*Da, Dc*Sa) ] (And notice Sa*Da == min(Sa*Da, Da*Sa).)
-XFERMODE(Difference) {
- auto m = Sk4px::Wide::Min(s * d.alphas(), d * s.alphas()).div255();
- // There's no chance of underflow, and if we subtract m before adding s+d, no overflow.
- return (s - m) + (d - m.zeroAlphas());
-}
-// [ Sa + Da - Sa*Da, Sc + Dc - 2*Sc*Dc ]
-XFERMODE(Exclusion) {
- auto p = s.approxMulDiv255(d);
- // There's no chance of underflow, and if we subtract p before adding src+dst, no overflow.
- return (s - p) + (d - p.zeroAlphas());
-}
-
-// We take care to use exact math for these next few modes where alphas
-// and colors are calculated using significantly different math. We need
-// to preserve premul invariants, and exact math makes this easier.
-//
-// TODO: Some of these implementations might be able to be sped up a bit
-// while maintaining exact math, but let's follow up with that.
-
-XFERMODE(HardLight) {
- auto sa = s.alphas(),
- da = d.alphas();
-
- auto srcover = s + (d * sa.inv()).div255();
-
- auto isLite = ((sa-s) < s).widenLoHi();
-
- auto lite = sa*da - ((da-d)*(sa-s) << 1),
- dark = s*d << 1,
- both = s*da.inv() + d*sa.inv();
-
- auto alphas = srcover;
- auto colors = (both + isLite.thenElse(lite, dark)).div255();
- return alphas.zeroColors() + colors.zeroAlphas();
-}
-XFERMODE(Overlay) { return HardLight(d,s); }
-
-XFERMODE(Darken) {
- auto sa = s.alphas(),
- da = d.alphas();
-
- auto sda = (s*da).div255(),
- dsa = (d*sa).div255();
-
- auto srcover = s + (d * sa.inv()).div255(),
- dstover = d + (s * da.inv()).div255();
- auto alphas = srcover,
- colors = (sda < dsa).thenElse(srcover, dstover);
- return alphas.zeroColors() + colors.zeroAlphas();
-}
-XFERMODE(Lighten) {
- auto sa = s.alphas(),
- da = d.alphas();
-
- auto sda = (s*da).div255(),
- dsa = (d*sa).div255();
-
- auto srcover = s + (d * sa.inv()).div255(),
- dstover = d + (s * da.inv()).div255();
- auto alphas = srcover,
- colors = (dsa < sda).thenElse(srcover, dstover);
- return alphas.zeroColors() + colors.zeroAlphas();
-}
-#undef XFERMODE
-
-// Some xfermodes use math like divide or sqrt that's best done in floats 1 pixel at a time.
-#define XFERMODE(Name) static SkPMFloat SK_VECTORCALL Name(SkPMFloat s, SkPMFloat d)
-
-XFERMODE(ColorDodge) {
- auto sa = s.alphas(),
- da = d.alphas(),
- isa = Sk4f(1)-sa,
- ida = Sk4f(1)-da;
-
- auto srcover = s + d*isa,
- dstover = d + s*ida,
- otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida + d*isa;
-
- // Order matters here, preferring d==0 over s==sa.
- auto colors = (d == Sk4f(0)).thenElse(dstover,
- (s == sa).thenElse(srcover,
- otherwise));
- return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1);
-}
-XFERMODE(ColorBurn) {
- auto sa = s.alphas(),
- da = d.alphas(),
- isa = Sk4f(1)-sa,
- ida = Sk4f(1)-da;
-
- auto srcover = s + d*isa,
- dstover = d + s*ida,
- otherwise = sa*(da-Sk4f::Min(da, (da-d)*sa*s.approxInvert())) + s*ida + d*isa;
-
- // Order matters here, preferring d==da over s==0.
- auto colors = (d == da).thenElse(dstover,
- (s == Sk4f(0)).thenElse(srcover,
- otherwise));
- return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1);
-}
-XFERMODE(SoftLight) {
- auto sa = s.alphas(),
- da = d.alphas(),
- isa = Sk4f(1)-sa,
- ida = Sk4f(1)-da;
-
- // Some common terms.
- auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)),
- s2 = Sk4f(2)*s,
- m4 = Sk4f(4)*m;
-
- // The logic forks three ways:
- // 1. dark src?
- // 2. light src, dark dst?
- // 3. light src, light dst?
- auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1.
- darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2.
- liteDst = m.sqrt() - m, // Used in case 3.
- liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst); // Case 2 or 3?
-
- auto alpha = s + d*isa;
- auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3?
-
- return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1);
-}
-#undef XFERMODE
-
-// A reasonable fallback mode for doing AA is to simply apply the transfermode first,
-// then linearly interpolate the AA.
-template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)>
-static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) {
- Sk4px bw = Mode(s, d);
- return (bw * aa + d * aa.inv()).div255();
-}
-
-// For some transfermodes we specialize AA, either for correctness or performance.
-#define XFERMODE_AA(Name) \
- template <> Sk4px SK_VECTORCALL xfer_aa<Name>(Sk4px s, Sk4px d, Sk4px aa)
-
-// Plus' clamp needs to happen after AA. skia:3852
-XFERMODE_AA(Plus) { // [ clamp( (1-AA)D + (AA)(S+D) ) == clamp(D + AA*S) ]
- return d.saturatedAdd(s.approxMulDiv255(aa));
-}
-
-#undef XFERMODE_AA
-
-class Sk4pxXfermode : public SkProcCoeffXfermode {
-public:
- typedef Sk4px (SK_VECTORCALL *Proc4)(Sk4px, Sk4px);
- typedef Sk4px (SK_VECTORCALL *AAProc4)(Sk4px, Sk4px, Sk4px);
-
- Sk4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, Proc4 proc4, AAProc4 aaproc4)
- : INHERITED(rec, mode)
- , fProc4(proc4)
- , fAAProc4(aaproc4) {}
-
- void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override {
- if (NULL == aa) {
- Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& src4) {
- return fProc4(src4, dst4);
- });
- } else {
- Sk4px::MapDstSrcAlpha(n, dst, src, aa,
- [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha) {
- return fAAProc4(src4, dst4, alpha);
- });
- }
- }
-
- void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override {
- if (NULL == aa) {
- Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& src4) {
- return fProc4(src4, dst4);
- });
- } else {
- Sk4px::MapDstSrcAlpha(n, dst, src, aa,
- [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha) {
- return fAAProc4(src4, dst4, alpha);
- });
- }
- }
-
-private:
- Proc4 fProc4;
- AAProc4 fAAProc4;
- typedef SkProcCoeffXfermode INHERITED;
-};
-
-class SkPMFloatXfermode : public SkProcCoeffXfermode {
-public:
- typedef SkPMFloat (SK_VECTORCALL *ProcF)(SkPMFloat, SkPMFloat);
- SkPMFloatXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf)
- : INHERITED(rec, mode)
- , fProcF(procf) {}
-
- void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override {
- for (int i = 0; i < n; i++) {
- dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i])
- : this->xfer32(dst[i], src[i]);
- }
- }
-
- void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override {
- for (int i = 0; i < n; i++) {
- SkPMColor dst32 = SkPixel16ToPixel32(dst[i]);
- dst32 = aa ? this->xfer32(dst32, src[i], aa[i])
- : this->xfer32(dst32, src[i]);
- dst[i] = SkPixel32ToPixel16(dst32);
- }
- }
-
-private:
- inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const {
- return fProcF(SkPMFloat(src), SkPMFloat(dst)).round();
- }
-
- inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const {
- SkPMFloat s(src),
- d(dst),
- b(fProcF(s,d));
- // We do aa in full float precision before going back down to bytes, because we can!
- SkPMFloat a = Sk4f(aa) * Sk4f(1.0f/255);
- b = b*a + d*(Sk4f(1)-a);
- return b.round();
- }
-
- ProcF fProcF;
- typedef SkProcCoeffXfermode INHERITED;
-};
-
-static SkProcCoeffXfermode* SkCreate4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode) {
- switch (mode) {
- #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \
- return SkNEW_ARGS(Sk4pxXfermode, (rec, mode, &Mode, &xfer_aa<Mode>))
- CASE(Clear);
- CASE(Src);
- CASE(Dst);
- CASE(SrcOver);
- CASE(DstOver);
- CASE(SrcIn);
- CASE(DstIn);
- CASE(SrcOut);
- CASE(DstOut);
- CASE(SrcATop);
- CASE(DstATop);
- CASE(Xor);
- CASE(Plus);
- CASE(Modulate);
- CASE(Screen);
- CASE(Multiply);
- CASE(Difference);
- CASE(Exclusion);
- CASE(HardLight);
- CASE(Overlay);
- CASE(Darken);
- CASE(Lighten);
- #undef CASE
-
- #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \
- return SkNEW_ARGS(SkPMFloatXfermode, (rec, mode, &Mode))
- CASE(ColorDodge);
- CASE(ColorBurn);
- CASE(SoftLight);
- #undef CASE
-
- default: break;
- }
- return nullptr;
-}
-
-#endif
-
-} // namespace
-
-#endif//Sk4pxXfermode_DEFINED
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