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Side by Side Diff: src/core/Sk4pxXfermode.h

Issue 1264543006: Port SkXfermode opts to SkOpts.h (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 4 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef Sk4pxXfermode_DEFINED
9 #define Sk4pxXfermode_DEFINED
10
11 #include "Sk4px.h"
12 #include "SkPMFloat.h"
13 #include "SkXfermode_proccoeff.h"
14
15 // This file is possibly included into multiple .cpp files.
16 // Each gets its own independent instantiation by wrapping in an anonymous names pace.
17 namespace {
18
19 #if defined(SK_CPU_ARM32) && !defined(SK_ARM_HAS_NEON)
20 // Signals SkXfermode.cpp to look for runtime-detected NEON.
21 static SkProcCoeffXfermode* SkCreate4pxXfermode(const ProcCoeff& rec, SkXfer mode::Mode mode) {
22 return nullptr;
23 }
24 #else
25
26 // Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit fixed point.
27 #define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px s, Sk4px d)
28
29 XFERMODE(Clear) { return Sk4px::DupPMColor(0); }
30 XFERMODE(Src) { return s; }
31 XFERMODE(Dst) { return d; }
32 XFERMODE(SrcIn) { return s.approxMulDiv255(d.alphas() ); }
33 XFERMODE(SrcOut) { return s.approxMulDiv255(d.alphas().inv()); }
34 XFERMODE(SrcOver) { return s + d.approxMulDiv255(s.alphas().inv()); }
35 XFERMODE(DstIn) { return SrcIn (d,s); }
36 XFERMODE(DstOut) { return SrcOut (d,s); }
37 XFERMODE(DstOver) { return SrcOver(d,s); }
38
39 // [ S * Da + (1 - Sa) * D]
40 XFERMODE(SrcATop) { return (s * d.alphas() + d * s.alphas().inv()).div255(); }
41 XFERMODE(DstATop) { return SrcATop(d,s); }
42 //[ S * (1 - Da) + (1 - Sa) * D ]
43 XFERMODE(Xor) { return (s * d.alphas().inv() + d * s.alphas().inv()).div255(); }
44 // [S + D ]
45 XFERMODE(Plus) { return s.saturatedAdd(d); }
46 // [S * D ]
47 XFERMODE(Modulate) { return s.approxMulDiv255(d); }
48 // [S + D - S * D]
49 XFERMODE(Screen) {
50 // Doing the math as S + (1-S)*D or S + (D - S*D) means the add and subtract can be done
51 // in 8-bit space without overflow. S + (1-S)*D is a touch faster because i nv() is cheap.
52 return s + d.approxMulDiv255(s.inv());
53 }
54 XFERMODE(Multiply) { return (s * d.alphas().inv() + d * s.alphas().inv() + s*d). div255(); }
55 // [ Sa + Da - Sa*Da, Sc + Dc - 2*min(Sc*Da, Dc*Sa) ] (And notice Sa*Da == min( Sa*Da, Da*Sa).)
56 XFERMODE(Difference) {
57 auto m = Sk4px::Wide::Min(s * d.alphas(), d * s.alphas()).div255();
58 // There's no chance of underflow, and if we subtract m before adding s+d, n o overflow.
59 return (s - m) + (d - m.zeroAlphas());
60 }
61 // [ Sa + Da - Sa*Da, Sc + Dc - 2*Sc*Dc ]
62 XFERMODE(Exclusion) {
63 auto p = s.approxMulDiv255(d);
64 // There's no chance of underflow, and if we subtract p before adding src+ds t, no overflow.
65 return (s - p) + (d - p.zeroAlphas());
66 }
67
68 // We take care to use exact math for these next few modes where alphas
69 // and colors are calculated using significantly different math. We need
70 // to preserve premul invariants, and exact math makes this easier.
71 //
72 // TODO: Some of these implementations might be able to be sped up a bit
73 // while maintaining exact math, but let's follow up with that.
74
75 XFERMODE(HardLight) {
76 auto sa = s.alphas(),
77 da = d.alphas();
78
79 auto srcover = s + (d * sa.inv()).div255();
80
81 auto isLite = ((sa-s) < s).widenLoHi();
82
83 auto lite = sa*da - ((da-d)*(sa-s) << 1),
84 dark = s*d << 1,
85 both = s*da.inv() + d*sa.inv();
86
87 auto alphas = srcover;
88 auto colors = (both + isLite.thenElse(lite, dark)).div255();
89 return alphas.zeroColors() + colors.zeroAlphas();
90 }
91 XFERMODE(Overlay) { return HardLight(d,s); }
92
93 XFERMODE(Darken) {
94 auto sa = s.alphas(),
95 da = d.alphas();
96
97 auto sda = (s*da).div255(),
98 dsa = (d*sa).div255();
99
100 auto srcover = s + (d * sa.inv()).div255(),
101 dstover = d + (s * da.inv()).div255();
102 auto alphas = srcover,
103 colors = (sda < dsa).thenElse(srcover, dstover);
104 return alphas.zeroColors() + colors.zeroAlphas();
105 }
106 XFERMODE(Lighten) {
107 auto sa = s.alphas(),
108 da = d.alphas();
109
110 auto sda = (s*da).div255(),
111 dsa = (d*sa).div255();
112
113 auto srcover = s + (d * sa.inv()).div255(),
114 dstover = d + (s * da.inv()).div255();
115 auto alphas = srcover,
116 colors = (dsa < sda).thenElse(srcover, dstover);
117 return alphas.zeroColors() + colors.zeroAlphas();
118 }
119 #undef XFERMODE
120
121 // Some xfermodes use math like divide or sqrt that's best done in floats 1 pixe l at a time.
122 #define XFERMODE(Name) static SkPMFloat SK_VECTORCALL Name(SkPMFloat s, SkPMFloa t d)
123
124 XFERMODE(ColorDodge) {
125 auto sa = s.alphas(),
126 da = d.alphas(),
127 isa = Sk4f(1)-sa,
128 ida = Sk4f(1)-da;
129
130 auto srcover = s + d*isa,
131 dstover = d + s*ida,
132 otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida + d*isa;
133
134 // Order matters here, preferring d==0 over s==sa.
135 auto colors = (d == Sk4f(0)).thenElse(dstover,
136 (s == sa).thenElse(srcover,
137 otherwise));
138 return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1);
139 }
140 XFERMODE(ColorBurn) {
141 auto sa = s.alphas(),
142 da = d.alphas(),
143 isa = Sk4f(1)-sa,
144 ida = Sk4f(1)-da;
145
146 auto srcover = s + d*isa,
147 dstover = d + s*ida,
148 otherwise = sa*(da-Sk4f::Min(da, (da-d)*sa*s.approxInvert())) + s*ida + d*isa;
149
150 // Order matters here, preferring d==da over s==0.
151 auto colors = (d == da).thenElse(dstover,
152 (s == Sk4f(0)).thenElse(srcover,
153 otherwise));
154 return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1);
155 }
156 XFERMODE(SoftLight) {
157 auto sa = s.alphas(),
158 da = d.alphas(),
159 isa = Sk4f(1)-sa,
160 ida = Sk4f(1)-da;
161
162 // Some common terms.
163 auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)),
164 s2 = Sk4f(2)*s,
165 m4 = Sk4f(4)*m;
166
167 // The logic forks three ways:
168 // 1. dark src?
169 // 2. light src, dark dst?
170 // 3. light src, light dst?
171 auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1.
172 darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2.
173 liteDst = m.sqrt() - m, // Used in case 3.
174 liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst ); // Case 2 or 3?
175
176 auto alpha = s + d*isa;
177 auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3?
178
179 return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1);
180 }
181 #undef XFERMODE
182
183 // A reasonable fallback mode for doing AA is to simply apply the transfermode f irst,
184 // then linearly interpolate the AA.
185 template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)>
186 static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) {
187 Sk4px bw = Mode(s, d);
188 return (bw * aa + d * aa.inv()).div255();
189 }
190
191 // For some transfermodes we specialize AA, either for correctness or performanc e.
192 #define XFERMODE_AA(Name) \
193 template <> Sk4px SK_VECTORCALL xfer_aa<Name>(Sk4px s, Sk4px d, Sk4px aa)
194
195 // Plus' clamp needs to happen after AA. skia:3852
196 XFERMODE_AA(Plus) { // [ clamp( (1-AA)D + (AA)(S+D) ) == clamp(D + AA*S) ]
197 return d.saturatedAdd(s.approxMulDiv255(aa));
198 }
199
200 #undef XFERMODE_AA
201
202 class Sk4pxXfermode : public SkProcCoeffXfermode {
203 public:
204 typedef Sk4px (SK_VECTORCALL *Proc4)(Sk4px, Sk4px);
205 typedef Sk4px (SK_VECTORCALL *AAProc4)(Sk4px, Sk4px, Sk4px);
206
207 Sk4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, Proc4 proc4, AAPr oc4 aaproc4)
208 : INHERITED(rec, mode)
209 , fProc4(proc4)
210 , fAAProc4(aaproc4) {}
211
212 void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[ ]) const override {
213 if (NULL == aa) {
214 Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& sr c4) {
215 return fProc4(src4, dst4);
216 });
217 } else {
218 Sk4px::MapDstSrcAlpha(n, dst, src, aa,
219 [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha ) {
220 return fAAProc4(src4, dst4, alpha);
221 });
222 }
223 }
224
225 void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[] ) const override {
226 if (NULL == aa) {
227 Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& sr c4) {
228 return fProc4(src4, dst4);
229 });
230 } else {
231 Sk4px::MapDstSrcAlpha(n, dst, src, aa,
232 [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha ) {
233 return fAAProc4(src4, dst4, alpha);
234 });
235 }
236 }
237
238 private:
239 Proc4 fProc4;
240 AAProc4 fAAProc4;
241 typedef SkProcCoeffXfermode INHERITED;
242 };
243
244 class SkPMFloatXfermode : public SkProcCoeffXfermode {
245 public:
246 typedef SkPMFloat (SK_VECTORCALL *ProcF)(SkPMFloat, SkPMFloat);
247 SkPMFloatXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf)
248 : INHERITED(rec, mode)
249 , fProcF(procf) {}
250
251 void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[ ]) const override {
252 for (int i = 0; i < n; i++) {
253 dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i])
254 : this->xfer32(dst[i], src[i]);
255 }
256 }
257
258 void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[] ) const override {
259 for (int i = 0; i < n; i++) {
260 SkPMColor dst32 = SkPixel16ToPixel32(dst[i]);
261 dst32 = aa ? this->xfer32(dst32, src[i], aa[i])
262 : this->xfer32(dst32, src[i]);
263 dst[i] = SkPixel32ToPixel16(dst32);
264 }
265 }
266
267 private:
268 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const {
269 return fProcF(SkPMFloat(src), SkPMFloat(dst)).round();
270 }
271
272 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const {
273 SkPMFloat s(src),
274 d(dst),
275 b(fProcF(s,d));
276 // We do aa in full float precision before going back down to bytes, bec ause we can!
277 SkPMFloat a = Sk4f(aa) * Sk4f(1.0f/255);
278 b = b*a + d*(Sk4f(1)-a);
279 return b.round();
280 }
281
282 ProcF fProcF;
283 typedef SkProcCoeffXfermode INHERITED;
284 };
285
286 static SkProcCoeffXfermode* SkCreate4pxXfermode(const ProcCoeff& rec, SkXfermode ::Mode mode) {
287 switch (mode) {
288 #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \
289 return SkNEW_ARGS(Sk4pxXfermode, (rec, mode, &Mode, &xfer_aa<Mode>))
290 CASE(Clear);
291 CASE(Src);
292 CASE(Dst);
293 CASE(SrcOver);
294 CASE(DstOver);
295 CASE(SrcIn);
296 CASE(DstIn);
297 CASE(SrcOut);
298 CASE(DstOut);
299 CASE(SrcATop);
300 CASE(DstATop);
301 CASE(Xor);
302 CASE(Plus);
303 CASE(Modulate);
304 CASE(Screen);
305 CASE(Multiply);
306 CASE(Difference);
307 CASE(Exclusion);
308 CASE(HardLight);
309 CASE(Overlay);
310 CASE(Darken);
311 CASE(Lighten);
312 #undef CASE
313
314 #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \
315 return SkNEW_ARGS(SkPMFloatXfermode, (rec, mode, &Mode))
316 CASE(ColorDodge);
317 CASE(ColorBurn);
318 CASE(SoftLight);
319 #undef CASE
320
321 default: break;
322 }
323 return nullptr;
324 }
325
326 #endif
327
328 } // namespace
329
330 #endif//Sk4pxXfermode_DEFINED
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