Index: tests/SRGBReadWritePixelsTest.cpp |
diff --git a/tests/SRGBReadWritePixelsTest.cpp b/tests/SRGBReadWritePixelsTest.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f0e747a40065e19fadda8a7def94b1869d68ca47 |
--- /dev/null |
+++ b/tests/SRGBReadWritePixelsTest.cpp |
@@ -0,0 +1,235 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "Test.h" |
+#if SK_SUPPORT_GPU |
+#include "SkCanvas.h" |
+ |
+#include "SkSurface.h" |
+#include "GrContextFactory.h" |
+#include "GrCaps.h" |
+ |
+// using anonymous namespace because these functions are used as template params. |
+namespace { |
+/** convert 0..1 srgb value to 0..1 linear */ |
+float srgb_to_linear(float srgb) { |
+ if (srgb <= 0.04045f) { |
+ return srgb / 12.92f; |
+ } else { |
+ return powf((srgb + 0.055f) / 1.055f, 2.4f); |
+ } |
+} |
+ |
+/** convert 0..1 linear value to 0..1 srgb */ |
+float linear_to_srgb(float linear) { |
+ if (linear <= 0.0031308) { |
+ return linear * 12.92f; |
+ } else { |
+ return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f; |
+ } |
+} |
+} |
+ |
+/** tests a conversion with an error tolerance */ |
+template <float (*CONVERT)(float)> static bool check_conversion(uint32_t input, uint32_t output, |
+ float error) { |
+ // alpha should always be exactly preserved. |
+ if ((input & 0xff000000) != (output & 0xff000000)) { |
+ return false; |
+ } |
+ |
+ for (int c = 0; c < 3; ++c) { |
+ uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8)); |
+ float lower = SkTMax(0.f, (float) inputComponent - error); |
+ float upper = SkTMin(255.f, (float) inputComponent + error); |
+ lower = CONVERT(lower / 255.f); |
+ upper = CONVERT(upper / 255.f); |
+ SkASSERT(lower >= 0.f && lower <= 255.f); |
+ SkASSERT(upper >= 0.f && upper <= 255.f); |
+ uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8); |
+ if (outputComponent < SkScalarFloorToInt(lower * 255.f) || |
+ outputComponent > SkScalarCeilToInt(upper * 255.f)) { |
+ return false; |
+ } |
+ } |
+ return true; |
+} |
+ |
+/** tests a forward and backward conversion with an error tolerance */ |
+template <float (*FORWARD)(float), float (*BACKWARD)(float)> |
+static bool check_double_conversion(uint32_t input, uint32_t output, float error) { |
+ // alpha should always be exactly preserved. |
+ if ((input & 0xff000000) != (output & 0xff000000)) { |
+ return false; |
+ } |
+ |
+ for (int c = 0; c < 3; ++c) { |
+ uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8)); |
+ float lower = SkTMax(0.f, (float) inputComponent - error); |
+ float upper = SkTMin(255.f, (float) inputComponent + error); |
+ lower = FORWARD(lower / 255.f); |
+ upper = FORWARD(upper / 255.f); |
+ SkASSERT(lower >= 0.f && lower <= 255.f); |
+ SkASSERT(upper >= 0.f && upper <= 255.f); |
+ uint8_t upperComponent = SkScalarCeilToInt(upper * 255.f); |
+ uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f); |
+ lower = SkTMax(0.f, (float) lowerComponent - error); |
+ upper = SkTMin(255.f, (float) upperComponent + error); |
+ lower = BACKWARD(lowerComponent / 255.f); |
+ upper = BACKWARD(upperComponent / 255.f); |
+ SkASSERT(lower >= 0.f && lower <= 255.f); |
+ SkASSERT(upper >= 0.f && upper <= 255.f); |
+ upperComponent = SkScalarCeilToInt(upper * 255.f); |
+ lowerComponent = SkScalarFloorToInt(lower * 255.f); |
+ |
+ uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8); |
+ if (outputComponent < lowerComponent || outputComponent > upperComponent) { |
+ return false; |
+ } |
+ } |
+ return true; |
+} |
+ |
+static bool check_srgb_to_linear_conversion(uint32_t srgb, uint32_t linear, float error) { |
+ return check_conversion<srgb_to_linear>(srgb, linear, error); |
+} |
+ |
+static bool check_linear_to_srgb_conversion(uint32_t linear, uint32_t srgb, float error) { |
+ return check_conversion<linear_to_srgb>(linear, srgb, error); |
+} |
+ |
+static bool check_linear_to_srgb_to_linear_conversion(uint32_t input, uint32_t output, float error) { |
+ return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output, error); |
+} |
+ |
+static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t output, float error) { |
+ return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error); |
+} |
+ |
+typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error); |
+ |
+void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, uint32_t* origData, |
+ GrPixelConfig readConfig, CheckFn checker, float error, |
+ const char* subtestName) { |
+ int w = texture->width(); |
+ int h = texture->height(); |
+ SkAutoTMalloc<uint32_t> readData(w * h); |
+ memset(readData.get(), 0, sizeof(uint32_t) * w * h); |
+ if (!texture->readPixels(0, 0, w, h, readConfig, readData.get())) { |
+ ERRORF(reporter, "Could not read pixels for %s.", subtestName); |
+ return; |
+ } |
+ for (int j = 0; j < h; ++j) { |
+ for (int i = 0; i < w; ++i) { |
+ uint32_t orig = origData[j * w + i]; |
+ uint32_t read = readData[j * w + i]; |
+ |
+ if (!checker(orig, read, error)) { |
+ ERRORF(reporter, "Expected 0x%08x, read back as 0x%08x in %s at %d, %d).", |
+ orig, read, subtestName, i, j); |
+ return; |
+ } |
+ } |
+ } |
+} |
+ |
+// TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul |
+// conversion during read/write along with srgb/linear conversions. |
+DEF_GPUTEST(SRGBReadWritePixels, reporter, factory) { |
+ static const int kW = 255; |
+ static const int kH = 255; |
+ uint32_t origData[kW * kH]; |
+ for (int j = 0; j < kH; ++j) { |
+ for (int i = 0; i < kW; ++i) { |
+ origData[j * kW + i] = (j << 24) | (i << 16) | (i << 8) | i; |
+ } |
+ } |
+ |
+ for (int t = 0; t < GrContextFactory::kGLContextTypeCnt; ++t) { |
+ GrContextFactory::GLContextType glType = (GrContextFactory::GLContextType) t; |
+ GrContext* context; |
+ // We allow more error on GPUs with lower precision shader variables. |
+ if (!GrContextFactory::IsRenderingGLContext(glType) || !(context = factory->get(glType))) { |
+ continue; |
+ } |
+ |
+ GrSurfaceDesc desc; |
+ desc.fFlags = kRenderTarget_GrSurfaceFlag; |
+ desc.fWidth = kW; |
+ desc.fHeight = kH; |
+ desc.fConfig = kSRGBA_8888_GrPixelConfig; |
+ if (context->caps()->isConfigRenderable(desc.fConfig, false) && |
+ context->caps()->isConfigTexturable(desc.fConfig)) { |
+ SkAutoTUnref<GrTexture> tex(context->textureProvider()->createTexture(desc, false)); |
+ if (!tex) { |
+ ERRORF(reporter, "Could not create SRGBA texture."); |
+ continue; |
+ } |
+ |
+ float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f : 0.5f; |
+ |
+ // Write srgba data and read as srgba and then as rgba |
+ if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) { |
+ // For the all-srgba case, we allow a small error only for devices that have |
+ // precision variation because the srgba data gets converted to linear and back in |
+ // the shader. |
+ float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f : |
+ 0.0f; |
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
+ check_srgb_to_linear_to_srgb_conversion, smallError, |
+ "write/read srgba to srgba texture"); |
+ read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig, |
+ check_srgb_to_linear_conversion, error, |
+ "write srgba/read rgba with srgba texture"); |
+ } else { |
+ ERRORF(reporter, "Could not write srgba data to srgba texture."); |
+ } |
+ |
+ // Now verify that we can write linear data |
+ if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) { |
+ // We allow more error on GPUs with lower precision shader variables. |
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
+ check_linear_to_srgb_conversion, error, |
+ "write rgba/read srgba with srgba texture"); |
+ read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig, |
+ check_linear_to_srgb_to_linear_conversion, error, |
+ "write/read rgba with srgba texture"); |
+ } else { |
+ ERRORF(reporter, "Could not write rgba data to srgba texture."); |
+ } |
+ |
+ desc.fConfig = kRGBA_8888_GrPixelConfig; |
+ tex.reset(context->textureProvider()->createTexture(desc, false)); |
+ if (!tex) { |
+ ERRORF(reporter, "Could not create RGBA texture."); |
+ continue; |
+ } |
+ |
+ // Write srgba data to a rgba texture and read back as srgba and rgba |
+ if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) { |
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
+ check_srgb_to_linear_to_srgb_conversion, error, |
+ "write/read srgba to rgba texture"); |
+ read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixelConfig, |
+ check_srgb_to_linear_conversion, error, |
+ "write srgba/read rgba to rgba texture"); |
+ } else { |
+ ERRORF(reporter, "Could not write srgba data to rgba texture."); |
+ } |
+ |
+ // Write rgba data to a rgba texture and read back as srgba |
+ if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) { |
+ read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixelConfig, |
+ check_linear_to_srgb_conversion, 1.2f, |
+ "write rgba/read srgba to rgba texture"); |
+ } else { |
+ ERRORF(reporter, "Could not write rgba data to rgba texture."); |
+ } |
+} |
+ } |
+} |
+#endif |