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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "Test.h" |
| 9 #if SK_SUPPORT_GPU |
| 10 #include "SkCanvas.h" |
| 11 |
| 12 #include "SkSurface.h" |
| 13 #include "GrContextFactory.h" |
| 14 #include "GrCaps.h" |
| 15 |
| 16 // using anonymous namespace because these functions are used as template params
. |
| 17 namespace { |
| 18 /** convert 0..1 srgb value to 0..1 linear */ |
| 19 float srgb_to_linear(float srgb) { |
| 20 if (srgb <= 0.04045f) { |
| 21 return srgb / 12.92f; |
| 22 } else { |
| 23 return powf((srgb + 0.055f) / 1.055f, 2.4f); |
| 24 } |
| 25 } |
| 26 |
| 27 /** convert 0..1 linear value to 0..1 srgb */ |
| 28 float linear_to_srgb(float linear) { |
| 29 if (linear <= 0.0031308) { |
| 30 return linear * 12.92f; |
| 31 } else { |
| 32 return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f; |
| 33 } |
| 34 } |
| 35 } |
| 36 |
| 37 /** tests a conversion with an error tolerance */ |
| 38 template <float (*CONVERT)(float)> static bool check_conversion(uint32_t input,
uint32_t output, |
| 39 float error) { |
| 40 // alpha should always be exactly preserved. |
| 41 if ((input & 0xff000000) != (output & 0xff000000)) { |
| 42 return false; |
| 43 } |
| 44 |
| 45 for (int c = 0; c < 3; ++c) { |
| 46 uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8)); |
| 47 float lower = SkTMax(0.f, (float) inputComponent - error); |
| 48 float upper = SkTMin(255.f, (float) inputComponent + error); |
| 49 lower = CONVERT(lower / 255.f); |
| 50 upper = CONVERT(upper / 255.f); |
| 51 SkASSERT(lower >= 0.f && lower <= 255.f); |
| 52 SkASSERT(upper >= 0.f && upper <= 255.f); |
| 53 uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8); |
| 54 if (outputComponent < SkScalarFloorToInt(lower * 255.f) || |
| 55 outputComponent > SkScalarCeilToInt(upper * 255.f)) { |
| 56 return false; |
| 57 } |
| 58 } |
| 59 return true; |
| 60 } |
| 61 |
| 62 /** tests a forward and backward conversion with an error tolerance */ |
| 63 template <float (*FORWARD)(float), float (*BACKWARD)(float)> |
| 64 static bool check_double_conversion(uint32_t input, uint32_t output, float error
) { |
| 65 // alpha should always be exactly preserved. |
| 66 if ((input & 0xff000000) != (output & 0xff000000)) { |
| 67 return false; |
| 68 } |
| 69 |
| 70 for (int c = 0; c < 3; ++c) { |
| 71 uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8)); |
| 72 float lower = SkTMax(0.f, (float) inputComponent - error); |
| 73 float upper = SkTMin(255.f, (float) inputComponent + error); |
| 74 lower = FORWARD(lower / 255.f); |
| 75 upper = FORWARD(upper / 255.f); |
| 76 SkASSERT(lower >= 0.f && lower <= 255.f); |
| 77 SkASSERT(upper >= 0.f && upper <= 255.f); |
| 78 uint8_t upperComponent = SkScalarCeilToInt(upper * 255.f); |
| 79 uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f); |
| 80 lower = SkTMax(0.f, (float) lowerComponent - error); |
| 81 upper = SkTMin(255.f, (float) upperComponent + error); |
| 82 lower = BACKWARD(lowerComponent / 255.f); |
| 83 upper = BACKWARD(upperComponent / 255.f); |
| 84 SkASSERT(lower >= 0.f && lower <= 255.f); |
| 85 SkASSERT(upper >= 0.f && upper <= 255.f); |
| 86 upperComponent = SkScalarCeilToInt(upper * 255.f); |
| 87 lowerComponent = SkScalarFloorToInt(lower * 255.f); |
| 88 |
| 89 uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8); |
| 90 if (outputComponent < lowerComponent || outputComponent > upperComponent
) { |
| 91 return false; |
| 92 } |
| 93 } |
| 94 return true; |
| 95 } |
| 96 |
| 97 static bool check_srgb_to_linear_conversion(uint32_t srgb, uint32_t linear, floa
t error) { |
| 98 return check_conversion<srgb_to_linear>(srgb, linear, error); |
| 99 } |
| 100 |
| 101 static bool check_linear_to_srgb_conversion(uint32_t linear, uint32_t srgb, floa
t error) { |
| 102 return check_conversion<linear_to_srgb>(linear, srgb, error); |
| 103 } |
| 104 |
| 105 static bool check_linear_to_srgb_to_linear_conversion(uint32_t input, uint32_t o
utput, float error) { |
| 106 return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output
, error); |
| 107 } |
| 108 |
| 109 static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t out
put, float error) { |
| 110 return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output
, error); |
| 111 } |
| 112 |
| 113 typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error); |
| 114 |
| 115 void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, uin
t32_t* origData, |
| 116 GrPixelConfig readConfig, CheckFn checker, float erro
r, |
| 117 const char* subtestName) { |
| 118 int w = texture->width(); |
| 119 int h = texture->height(); |
| 120 SkAutoTMalloc<uint32_t> readData(w * h); |
| 121 memset(readData.get(), 0, sizeof(uint32_t) * w * h); |
| 122 if (!texture->readPixels(0, 0, w, h, readConfig, readData.get())) { |
| 123 ERRORF(reporter, "Could not read pixels for %s.", subtestName); |
| 124 return; |
| 125 } |
| 126 for (int j = 0; j < h; ++j) { |
| 127 for (int i = 0; i < w; ++i) { |
| 128 uint32_t orig = origData[j * w + i]; |
| 129 uint32_t read = readData[j * w + i]; |
| 130 |
| 131 if (!checker(orig, read, error)) { |
| 132 ERRORF(reporter, "Expected 0x%08x, read back as 0x%08x in %s at
%d, %d).", |
| 133 orig, read, subtestName, i, j); |
| 134 return; |
| 135 } |
| 136 } |
| 137 } |
| 138 } |
| 139 |
| 140 // TODO: Add tests for copySurface between srgb/linear textures. Add tests for u
npremul/premul |
| 141 // conversion during read/write along with srgb/linear conversions. |
| 142 DEF_GPUTEST(SRGBReadWritePixels, reporter, factory) { |
| 143 static const int kW = 255; |
| 144 static const int kH = 255; |
| 145 uint32_t origData[kW * kH]; |
| 146 for (int j = 0; j < kH; ++j) { |
| 147 for (int i = 0; i < kW; ++i) { |
| 148 origData[j * kW + i] = (j << 24) | (i << 16) | (i << 8) | i; |
| 149 } |
| 150 } |
| 151 |
| 152 for (int t = 0; t < GrContextFactory::kGLContextTypeCnt; ++t) { |
| 153 GrContextFactory::GLContextType glType = (GrContextFactory::GLContextTyp
e) t; |
| 154 GrContext* context; |
| 155 // We allow more error on GPUs with lower precision shader variables. |
| 156 if (!GrContextFactory::IsRenderingGLContext(glType) || !(context = facto
ry->get(glType))) { |
| 157 continue; |
| 158 } |
| 159 |
| 160 GrSurfaceDesc desc; |
| 161 desc.fFlags = kRenderTarget_GrSurfaceFlag; |
| 162 desc.fWidth = kW; |
| 163 desc.fHeight = kH; |
| 164 desc.fConfig = kSRGBA_8888_GrPixelConfig; |
| 165 if (context->caps()->isConfigRenderable(desc.fConfig, false) && |
| 166 context->caps()->isConfigTexturable(desc.fConfig)) { |
| 167 SkAutoTUnref<GrTexture> tex(context->textureProvider()->createTextur
e(desc, false)); |
| 168 if (!tex) { |
| 169 ERRORF(reporter, "Could not create SRGBA texture."); |
| 170 continue; |
| 171 } |
| 172 |
| 173 float error = context->caps()->shaderCaps()->floatPrecisionVaries()
? 1.2f : 0.5f; |
| 174 |
| 175 // Write srgba data and read as srgba and then as rgba |
| 176 if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origDa
ta)) { |
| 177 // For the all-srgba case, we allow a small error only for devic
es that have |
| 178 // precision variation because the srgba data gets converted to
linear and back in |
| 179 // the shader. |
| 180 float smallError = context->caps()->shaderCaps()->floatPrecision
Varies() ? 1.f : |
| 181
0.0f; |
| 182 read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPix
elConfig, |
| 183 check_srgb_to_linear_to_srgb_conversion, s
mallError, |
| 184 "write/read srgba to srgba texture"); |
| 185 read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixe
lConfig, |
| 186 check_srgb_to_linear_conversion, error, |
| 187 "write srgba/read rgba with srgba texture"
); |
| 188 } else { |
| 189 ERRORF(reporter, "Could not write srgba data to srgba texture.")
; |
| 190 } |
| 191 |
| 192 // Now verify that we can write linear data |
| 193 if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origDat
a)) { |
| 194 // We allow more error on GPUs with lower precision shader varia
bles. |
| 195 read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPix
elConfig, |
| 196 check_linear_to_srgb_conversion, error, |
| 197 "write rgba/read srgba with srgba texture"
); |
| 198 read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixe
lConfig, |
| 199 check_linear_to_srgb_to_linear_conversion,
error, |
| 200 "write/read rgba with srgba texture"); |
| 201 } else { |
| 202 ERRORF(reporter, "Could not write rgba data to srgba texture."); |
| 203 } |
| 204 |
| 205 desc.fConfig = kRGBA_8888_GrPixelConfig; |
| 206 tex.reset(context->textureProvider()->createTexture(desc, false)); |
| 207 if (!tex) { |
| 208 ERRORF(reporter, "Could not create RGBA texture."); |
| 209 continue; |
| 210 } |
| 211 |
| 212 // Write srgba data to a rgba texture and read back as srgba and rgb
a |
| 213 if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origDa
ta)) { |
| 214 read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPixe
lConfig, |
| 215 check_srgb_to_linear_to_srgb_conversion, e
rror, |
| 216 "write/read srgba to rgba texture"); |
| 217 read_and_check_pixels(reporter, tex, origData, kRGBA_8888_GrPixel
Config, |
| 218 check_srgb_to_linear_conversion, error, |
| 219 "write srgba/read rgba to rgba texture"); |
| 220 } else { |
| 221 ERRORF(reporter, "Could not write srgba data to rgba texture."); |
| 222 } |
| 223 |
| 224 // Write rgba data to a rgba texture and read back as srgba |
| 225 if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origDat
a)) { |
| 226 read_and_check_pixels(reporter, tex, origData, kSRGBA_8888_GrPix
elConfig, |
| 227 check_linear_to_srgb_conversion, 1.2f, |
| 228 "write rgba/read srgba to rgba texture"); |
| 229 } else { |
| 230 ERRORF(reporter, "Could not write rgba data to rgba texture."); |
| 231 } |
| 232 } |
| 233 } |
| 234 } |
| 235 #endif |
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