| Index: samplecode/SampleLighting.cpp
|
| diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
|
| index 5b4f2e0931b1c43ca3892d7cb15ebdd7cc96e210..4be894a210753ef6563a0cfce1bbab0c772f8f61 100755
|
| --- a/samplecode/SampleLighting.cpp
|
| +++ b/samplecode/SampleLighting.cpp
|
| @@ -11,6 +11,22 @@
|
| #include "SkCanvas.h"
|
| #include "SkImageDecoder.h"
|
| #include "SkLightingShader.h"
|
| +#include "SkPoint3.h"
|
| +#include "SkRSXform.h"
|
| +
|
| +static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar blue) {
|
| +
|
| + const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f),
|
| + SkScalarCos(angle)*SkScalarSin(SK_ScalarPI*0.25f),
|
| + SkScalarCos(SK_ScalarPI*0.25f));
|
| +
|
| + SkLightingShader::Lights::Builder builder;
|
| +
|
| + builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir));
|
| + builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f)));
|
| +
|
| + return builder.finish();
|
| +}
|
|
|
| ////////////////////////////////////////////////////////////////////////////
|
|
|
| @@ -21,7 +37,6 @@ public:
|
| SkBitmap fNormalBitmap;
|
| SkScalar fLightAngle;
|
| SkScalar fColorFactor;
|
| - SkColor3f fAmbientColor;
|
|
|
| LightingView() {
|
| SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
|
| @@ -32,16 +47,13 @@ public:
|
| fLightAngle = 0.0f;
|
| fColorFactor = 0.0f;
|
|
|
| - SkLightingShader::Light light;
|
| - light.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
|
| - light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| - light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| - light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
|
| + SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle, 1.0f));
|
|
|
| - fAmbientColor = SkColor3f::Make(0.1f, 0.1f, 0.1f);
|
| + SkRSXform xform;
|
| + xform.setIdentity();
|
|
|
| fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
|
| - light, fAmbientColor, nullptr));
|
| + lights, xform, nullptr, nullptr));
|
| }
|
|
|
| virtual ~LightingView() {}
|
| @@ -63,14 +75,14 @@ protected:
|
| fColorFactor = 0.0f;
|
| }
|
|
|
| - SkLightingShader::Light light;
|
| - light.fColor = SkColor3f::Make(1.0f, 1.0f, fColorFactor);
|
| - light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| - light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0.25f);
|
| - light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
|
| + SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle,
|
| + fColorFactor));
|
| +
|
| + SkRSXform xform;
|
| + xform.setIdentity();
|
|
|
| fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
|
| - light, fAmbientColor, nullptr));
|
| + lights, xform, nullptr, nullptr));
|
|
|
| SkPaint paint;
|
| paint.setShader(fShader);
|
|
|