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Side by Side Diff: samplecode/SampleLighting.cpp

Issue 1261433009: Refugee from Dead Machine 11: Add SkCanvas::drawLitAtlas call Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update Created 4 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SampleCode.h" 8 #include "SampleCode.h"
9 #include "Resources.h" 9 #include "Resources.h"
10 10
11 #include "SkCanvas.h" 11 #include "SkCanvas.h"
12 #include "SkImageDecoder.h" 12 #include "SkImageDecoder.h"
13 #include "SkLightingShader.h" 13 #include "SkLightingShader.h"
14 #include "SkPoint3.h"
15 #include "SkRSXform.h"
16
17 static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar bl ue) {
18
19 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_Scal arPI*0.25f),
20 SkScalarCos(angle)*SkScalarSin(SK_Scal arPI*0.25f),
21 SkScalarCos(SK_ScalarPI*0.25f));
22
23 SkLightingShader::Lights::Builder builder;
24
25 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir));
26 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f)));
27
28 return builder.finish();
29 }
14 30
15 //////////////////////////////////////////////////////////////////////////// 31 ////////////////////////////////////////////////////////////////////////////
16 32
17 class LightingView : public SampleView { 33 class LightingView : public SampleView {
18 public: 34 public:
19 SkAutoTUnref<SkShader> fShader; 35 SkAutoTUnref<SkShader> fShader;
20 SkBitmap fDiffuseBitmap; 36 SkBitmap fDiffuseBitmap;
21 SkBitmap fNormalBitmap; 37 SkBitmap fNormalBitmap;
22 SkScalar fLightAngle; 38 SkScalar fLightAngle;
23 SkScalar fColorFactor; 39 SkScalar fColorFactor;
24 SkColor3f fAmbientColor;
25 40
26 LightingView() { 41 LightingView() {
27 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); 42 SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
28 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); 43 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap);
29 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); 44 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg");
30 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); 45 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap);
31 46
32 fLightAngle = 0.0f; 47 fLightAngle = 0.0f;
33 fColorFactor = 0.0f; 48 fColorFactor = 0.0f;
34 49
35 SkLightingShader::Light light; 50 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, 1.0f));
36 light.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
37 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
38 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
39 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
40 51
41 fAmbientColor = SkColor3f::Make(0.1f, 0.1f, 0.1f); 52 SkRSXform xform;
53 xform.setIdentity();
42 54
43 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, 55 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
44 light, fAmbientColor, nullptr)); 56 lights, xform, nullptr, nullptr)) ;
45 } 57 }
46 58
47 virtual ~LightingView() {} 59 virtual ~LightingView() {}
48 60
49 protected: 61 protected:
50 // overrides from SkEventSink 62 // overrides from SkEventSink
51 bool onQuery(SkEvent* evt) override { 63 bool onQuery(SkEvent* evt) override {
52 if (SampleCode::TitleQ(*evt)) { 64 if (SampleCode::TitleQ(*evt)) {
53 SampleCode::TitleR(evt, "Lighting"); 65 SampleCode::TitleR(evt, "Lighting");
54 return true; 66 return true;
55 } 67 }
56 return this->INHERITED::onQuery(evt); 68 return this->INHERITED::onQuery(evt);
57 } 69 }
58 70
59 void onDrawContent(SkCanvas* canvas) override { 71 void onDrawContent(SkCanvas* canvas) override {
60 fLightAngle += 0.015f; 72 fLightAngle += 0.015f;
61 fColorFactor += 0.01f; 73 fColorFactor += 0.01f;
62 if (fColorFactor > 1.0f) { 74 if (fColorFactor > 1.0f) {
63 fColorFactor = 0.0f; 75 fColorFactor = 0.0f;
64 } 76 }
65 77
66 SkLightingShader::Light light; 78 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle,
67 light.fColor = SkColor3f::Make(1.0f, 1.0f, fColorFactor); 79 fColor Factor));
68 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f); 80
69 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f); 81 SkRSXform xform;
70 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); 82 xform.setIdentity();
71 83
72 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, 84 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
73 light, fAmbientColor, nullptr)); 85 lights, xform, nullptr, nullptr)) ;
74 86
75 SkPaint paint; 87 SkPaint paint;
76 paint.setShader(fShader); 88 paint.setShader(fShader);
77 paint.setColor(SK_ColorBLACK); 89 paint.setColor(SK_ColorBLACK);
78 90
79 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), 91 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(),
80 (SkScalar)fDiffuseBitmap.height()); 92 (SkScalar)fDiffuseBitmap.height());
81 canvas->drawRect(r, paint); 93 canvas->drawRect(r, paint);
82 94
83 // so we're constantly updating 95 // so we're constantly updating
84 this->inval(NULL); 96 this->inval(NULL);
85 } 97 }
86 98
87 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { 99 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride {
88 this->inval(NULL); 100 this->inval(NULL);
89 return this->INHERITED::onFindClickHandler(x, y, modi); 101 return this->INHERITED::onFindClickHandler(x, y, modi);
90 } 102 }
91 103
92 private: 104 private:
93 typedef SampleView INHERITED; 105 typedef SampleView INHERITED;
94 }; 106 };
95 107
96 ////////////////////////////////////////////////////////////////////////////// 108 //////////////////////////////////////////////////////////////////////////////
97 109
98 static SkView* MyFactory() { return new LightingView; } 110 static SkView* MyFactory() { return new LightingView; }
99 static SkViewRegister reg(MyFactory); 111 static SkViewRegister reg(MyFactory);
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