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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
9 #include "Resources.h" | 9 #include "Resources.h" |
10 | 10 |
11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
12 #include "SkImageDecoder.h" | 12 #include "SkImageDecoder.h" |
13 #include "SkLightingShader.h" | 13 #include "SkLightingShader.h" |
| 14 #include "SkPoint3.h" |
| 15 #include "SkRSXform.h" |
| 16 |
| 17 static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar bl
ue) { |
| 18 |
| 19 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_Scal
arPI*0.25f), |
| 20 SkScalarCos(angle)*SkScalarSin(SK_Scal
arPI*0.25f), |
| 21 SkScalarCos(SK_ScalarPI*0.25f)); |
| 22 |
| 23 SkLightingShader::Lights::Builder builder; |
| 24 |
| 25 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir)); |
| 26 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f))); |
| 27 |
| 28 return builder.finish(); |
| 29 } |
14 | 30 |
15 //////////////////////////////////////////////////////////////////////////// | 31 //////////////////////////////////////////////////////////////////////////// |
16 | 32 |
17 class LightingView : public SampleView { | 33 class LightingView : public SampleView { |
18 public: | 34 public: |
19 SkAutoTUnref<SkShader> fShader; | 35 SkAutoTUnref<SkShader> fShader; |
20 SkBitmap fDiffuseBitmap; | 36 SkBitmap fDiffuseBitmap; |
21 SkBitmap fNormalBitmap; | 37 SkBitmap fNormalBitmap; |
22 SkScalar fLightAngle; | 38 SkScalar fLightAngle; |
23 SkScalar fColorFactor; | 39 SkScalar fColorFactor; |
24 SkColor3f fAmbientColor; | |
25 | 40 |
26 LightingView() { | 41 LightingView() { |
27 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); | 42 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); |
28 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); | 43 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); |
29 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); | 44 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); |
30 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); | 45 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); |
31 | 46 |
32 fLightAngle = 0.0f; | 47 fLightAngle = 0.0f; |
33 fColorFactor = 0.0f; | 48 fColorFactor = 0.0f; |
34 | 49 |
35 SkLightingShader::Light light; | 50 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight
Angle, 1.0f)); |
36 light.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f); | |
37 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | |
38 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | |
39 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); | |
40 | 51 |
41 fAmbientColor = SkColor3f::Make(0.1f, 0.1f, 0.1f); | 52 SkRSXform xform; |
| 53 xform.setIdentity(); |
42 | 54 |
43 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, | 55 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, |
44 light, fAmbientColor, nullptr)); | 56 lights, xform, nullptr, nullptr))
; |
45 } | 57 } |
46 | 58 |
47 virtual ~LightingView() {} | 59 virtual ~LightingView() {} |
48 | 60 |
49 protected: | 61 protected: |
50 // overrides from SkEventSink | 62 // overrides from SkEventSink |
51 bool onQuery(SkEvent* evt) override { | 63 bool onQuery(SkEvent* evt) override { |
52 if (SampleCode::TitleQ(*evt)) { | 64 if (SampleCode::TitleQ(*evt)) { |
53 SampleCode::TitleR(evt, "Lighting"); | 65 SampleCode::TitleR(evt, "Lighting"); |
54 return true; | 66 return true; |
55 } | 67 } |
56 return this->INHERITED::onQuery(evt); | 68 return this->INHERITED::onQuery(evt); |
57 } | 69 } |
58 | 70 |
59 void onDrawContent(SkCanvas* canvas) override { | 71 void onDrawContent(SkCanvas* canvas) override { |
60 fLightAngle += 0.015f; | 72 fLightAngle += 0.015f; |
61 fColorFactor += 0.01f; | 73 fColorFactor += 0.01f; |
62 if (fColorFactor > 1.0f) { | 74 if (fColorFactor > 1.0f) { |
63 fColorFactor = 0.0f; | 75 fColorFactor = 0.0f; |
64 } | 76 } |
65 | 77 |
66 SkLightingShader::Light light; | 78 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight
Angle, |
67 light.fColor = SkColor3f::Make(1.0f, 1.0f, fColorFactor); | 79 fColor
Factor)); |
68 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 80 |
69 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 81 SkRSXform xform; |
70 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); | 82 xform.setIdentity(); |
71 | 83 |
72 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, | 84 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, |
73 light, fAmbientColor, nullptr)); | 85 lights, xform, nullptr, nullptr))
; |
74 | 86 |
75 SkPaint paint; | 87 SkPaint paint; |
76 paint.setShader(fShader); | 88 paint.setShader(fShader); |
77 paint.setColor(SK_ColorBLACK); | 89 paint.setColor(SK_ColorBLACK); |
78 | 90 |
79 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), | 91 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), |
80 (SkScalar)fDiffuseBitmap.height()); | 92 (SkScalar)fDiffuseBitmap.height()); |
81 canvas->drawRect(r, paint); | 93 canvas->drawRect(r, paint); |
82 | 94 |
83 // so we're constantly updating | 95 // so we're constantly updating |
84 this->inval(NULL); | 96 this->inval(NULL); |
85 } | 97 } |
86 | 98 |
87 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove
rride { | 99 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove
rride { |
88 this->inval(NULL); | 100 this->inval(NULL); |
89 return this->INHERITED::onFindClickHandler(x, y, modi); | 101 return this->INHERITED::onFindClickHandler(x, y, modi); |
90 } | 102 } |
91 | 103 |
92 private: | 104 private: |
93 typedef SampleView INHERITED; | 105 typedef SampleView INHERITED; |
94 }; | 106 }; |
95 | 107 |
96 ////////////////////////////////////////////////////////////////////////////// | 108 ////////////////////////////////////////////////////////////////////////////// |
97 | 109 |
98 static SkView* MyFactory() { return new LightingView; } | 110 static SkView* MyFactory() { return new LightingView; } |
99 static SkViewRegister reg(MyFactory); | 111 static SkViewRegister reg(MyFactory); |
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