| Index: nacltoons/src/ui_layer.h
|
| diff --git a/nacltoons/src/gameplay_scene.h b/nacltoons/src/ui_layer.h
|
| similarity index 54%
|
| rename from nacltoons/src/gameplay_scene.h
|
| rename to nacltoons/src/ui_layer.h
|
| index acd561e0593a36f73d49c596238bc153b9f9e2c0..fe78aa2948ae62ad2b9965dc35f21af7764e4c90 100644
|
| --- a/nacltoons/src/gameplay_scene.h
|
| +++ b/nacltoons/src/ui_layer.h
|
| @@ -1,31 +1,14 @@
|
| // Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| -#ifndef GAMEPLAY_SCENE_H_
|
| -#define GAMEPLAY_SCENE_H_
|
| +#ifndef UI_LAYER_H_
|
| +#define UI_LAYER_H_
|
|
|
| #include "cocos2d.h"
|
|
|
| USING_NS_CC;
|
|
|
| /**
|
| - * Main gameplay scene containing the physics layer
|
| - * that the user can interact with and a UI layer over
|
| - * the top for menus.
|
| - */
|
| -class GameplayScene : public CCScene {
|
| - public:
|
| - GameplayScene(int level_number) : level_number_(level_number) {}
|
| - ~GameplayScene() {}
|
| - static GameplayScene* create(int level_number);
|
| - virtual bool init();
|
| - void Restart();
|
| - void GameOver(bool success);
|
| - private:
|
| - int level_number_;
|
| -};
|
| -
|
| -/**
|
| * UI layer for displaying menu and information overlays on
|
| * top of the running game.
|
| */
|
| @@ -44,4 +27,4 @@ class UILayer : public CCLayer {
|
| void Exit(CCObject* sender);
|
| };
|
|
|
| -#endif // GAMEPLAY_SCENE_H_
|
| +#endif // UI_LAYER_H_
|
|
|