Chromium Code Reviews| Index: nacltoons/src/level_layer.h |
| diff --git a/nacltoons/src/physics_layer.h b/nacltoons/src/level_layer.h |
| similarity index 89% |
| rename from nacltoons/src/physics_layer.h |
| rename to nacltoons/src/level_layer.h |
| index d2e8013360a36e3eabefe76b6eb385ee93c1db6d..125fa934f2901f7ab722c9c44336f228882eb597 100644 |
| --- a/nacltoons/src/physics_layer.h |
| +++ b/nacltoons/src/level_layer.h |
| @@ -1,8 +1,8 @@ |
| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| -#ifndef PHYSICS_LAYER_H_ |
| -#define PHYSICS_LAYER_H_ |
| +#ifndef LEVEL_LAYER_H_ |
| +#define LEVEL_LAYER_H_ |
| #include "cocos2d.h" |
| #include "CCLuaStack.h" |
| @@ -17,14 +17,15 @@ USING_NS_CC; |
| typedef std::vector<cocos2d::CCPoint> PointList; |
| /** |
| - * Physics layer that the user interacts with. |
| + * Layer layer in which gameplay takes place. This layer contains |
|
noelallen1
2013/03/09 01:20:37
Level
Sam Clegg
2013/03/09 01:35:13
Done.
|
| + * the box2d world simulation. |
| */ |
| -class PhysicsLayer : public CCLayerColor, public b2ContactListener { |
| +class LevelLayer : public CCLayerColor, public b2ContactListener { |
| public: |
| - PhysicsLayer(int level_number); |
| - ~PhysicsLayer(); |
| + LevelLayer(int level_number); |
| + ~LevelLayer(); |
| - static PhysicsLayer* create(int level_number); |
| + static LevelLayer* create(int level_number); |
| virtual bool init(); |
| virtual void draw(); |
| @@ -112,4 +113,4 @@ class PhysicsLayer : public CCLayerColor, public b2ContactListener { |
| CCLuaStack* lua_stack_; |
| }; |
| -#endif // PHYSICS_LAYER_H_ |
| +#endif // LEVEL_LAYER_H_ |