Index: nacltoons/src/gameplay_scene.h |
diff --git a/nacltoons/src/gameplay_scene.h b/nacltoons/src/gameplay_scene.h |
deleted file mode 100644 |
index acd561e0593a36f73d49c596238bc153b9f9e2c0..0000000000000000000000000000000000000000 |
--- a/nacltoons/src/gameplay_scene.h |
+++ /dev/null |
@@ -1,47 +0,0 @@ |
-// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
-#ifndef GAMEPLAY_SCENE_H_ |
-#define GAMEPLAY_SCENE_H_ |
- |
-#include "cocos2d.h" |
- |
-USING_NS_CC; |
- |
-/** |
- * Main gameplay scene containing the physics layer |
- * that the user can interact with and a UI layer over |
- * the top for menus. |
- */ |
-class GameplayScene : public CCScene { |
- public: |
- GameplayScene(int level_number) : level_number_(level_number) {} |
- ~GameplayScene() {} |
- static GameplayScene* create(int level_number); |
- virtual bool init(); |
- void Restart(); |
- void GameOver(bool success); |
- private: |
- int level_number_; |
-}; |
- |
-/** |
- * UI layer for displaying menu and information overlays on |
- * top of the running game. |
- */ |
-class UILayer : public CCLayer { |
- public: |
- UILayer() {} |
- ~UILayer() {} |
- // add static create() method which encapsulates new + init |
- CREATE_FUNC(UILayer); |
- virtual bool init(); |
- |
- private: |
- // menu callbacks |
- void ToggleDebug(CCObject* sender); |
- void Restart(CCObject* sender); |
- void Exit(CCObject* sender); |
-}; |
- |
-#endif // GAMEPLAY_SCENE_H_ |