| Index: nacltoons/src/gameplay_scene.h
|
| diff --git a/nacltoons/src/gameplay_scene.h b/nacltoons/src/gameplay_scene.h
|
| deleted file mode 100644
|
| index acd561e0593a36f73d49c596238bc153b9f9e2c0..0000000000000000000000000000000000000000
|
| --- a/nacltoons/src/gameplay_scene.h
|
| +++ /dev/null
|
| @@ -1,47 +0,0 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -#ifndef GAMEPLAY_SCENE_H_
|
| -#define GAMEPLAY_SCENE_H_
|
| -
|
| -#include "cocos2d.h"
|
| -
|
| -USING_NS_CC;
|
| -
|
| -/**
|
| - * Main gameplay scene containing the physics layer
|
| - * that the user can interact with and a UI layer over
|
| - * the top for menus.
|
| - */
|
| -class GameplayScene : public CCScene {
|
| - public:
|
| - GameplayScene(int level_number) : level_number_(level_number) {}
|
| - ~GameplayScene() {}
|
| - static GameplayScene* create(int level_number);
|
| - virtual bool init();
|
| - void Restart();
|
| - void GameOver(bool success);
|
| - private:
|
| - int level_number_;
|
| -};
|
| -
|
| -/**
|
| - * UI layer for displaying menu and information overlays on
|
| - * top of the running game.
|
| - */
|
| -class UILayer : public CCLayer {
|
| - public:
|
| - UILayer() {}
|
| - ~UILayer() {}
|
| - // add static create() method which encapsulates new + init
|
| - CREATE_FUNC(UILayer);
|
| - virtual bool init();
|
| -
|
| - private:
|
| - // menu callbacks
|
| - void ToggleDebug(CCObject* sender);
|
| - void Restart(CCObject* sender);
|
| - void Exit(CCObject* sender);
|
| -};
|
| -
|
| -#endif // GAMEPLAY_SCENE_H_
|
|
|