Index: third_party/google_input_tools/third_party/closure_library/closure/goog/fx/anim/anim.js |
diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/anim/anim.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/anim/anim.js |
new file mode 100644 |
index 0000000000000000000000000000000000000000..fdce5136d077a18b69171f00b6c698c2e9110b96 |
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@@ -0,0 +1,211 @@ |
+// Copyright 2006 The Closure Library Authors. All Rights Reserved. |
+// |
+// Licensed under the Apache License, Version 2.0 (the "License"); |
+// you may not use this file except in compliance with the License. |
+// You may obtain a copy of the License at |
+// |
+// http://www.apache.org/licenses/LICENSE-2.0 |
+// |
+// Unless required by applicable law or agreed to in writing, software |
+// distributed under the License is distributed on an "AS-IS" BASIS, |
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
+// See the License for the specific language governing permissions and |
+// limitations under the License. |
+ |
+/** |
+ * @fileoverview Basic animation controls. |
+ * |
+ * @author arv@google.com (Erik Arvidsson) |
+ */ |
+goog.provide('goog.fx.anim'); |
+goog.provide('goog.fx.anim.Animated'); |
+ |
+goog.require('goog.async.AnimationDelay'); |
+goog.require('goog.async.Delay'); |
+goog.require('goog.object'); |
+ |
+ |
+ |
+/** |
+ * An interface for programatically animated objects. I.e. rendered in |
+ * javascript frame by frame. |
+ * |
+ * @interface |
+ */ |
+goog.fx.anim.Animated = function() {}; |
+ |
+ |
+/** |
+ * Function called when a frame is requested for the animation. |
+ * |
+ * @param {number} now Current time in milliseconds. |
+ */ |
+goog.fx.anim.Animated.prototype.onAnimationFrame; |
+ |
+ |
+/** |
+ * Default wait timeout for animations (in milliseconds). Only used for timed |
+ * animation, which uses a timer (setTimeout) to schedule animation. |
+ * |
+ * @type {number} |
+ * @const |
+ */ |
+goog.fx.anim.TIMEOUT = goog.async.AnimationDelay.TIMEOUT; |
+ |
+ |
+/** |
+ * A map of animations which should be cycled on the global timer. |
+ * |
+ * @type {Object<number, goog.fx.anim.Animated>} |
+ * @private |
+ */ |
+goog.fx.anim.activeAnimations_ = {}; |
+ |
+ |
+/** |
+ * An optional animation window. |
+ * @type {Window} |
+ * @private |
+ */ |
+goog.fx.anim.animationWindow_ = null; |
+ |
+ |
+/** |
+ * An interval ID for the global timer or event handler uid. |
+ * @type {goog.async.Delay|goog.async.AnimationDelay} |
+ * @private |
+ */ |
+goog.fx.anim.animationDelay_ = null; |
+ |
+ |
+/** |
+ * Registers an animation to be cycled on the global timer. |
+ * @param {goog.fx.anim.Animated} animation The animation to register. |
+ */ |
+goog.fx.anim.registerAnimation = function(animation) { |
+ var uid = goog.getUid(animation); |
+ if (!(uid in goog.fx.anim.activeAnimations_)) { |
+ goog.fx.anim.activeAnimations_[uid] = animation; |
+ } |
+ |
+ // If the timer is not already started, start it now. |
+ goog.fx.anim.requestAnimationFrame_(); |
+}; |
+ |
+ |
+/** |
+ * Removes an animation from the list of animations which are cycled on the |
+ * global timer. |
+ * @param {goog.fx.anim.Animated} animation The animation to unregister. |
+ */ |
+goog.fx.anim.unregisterAnimation = function(animation) { |
+ var uid = goog.getUid(animation); |
+ delete goog.fx.anim.activeAnimations_[uid]; |
+ |
+ // If a timer is running and we no longer have any active timers we stop the |
+ // timers. |
+ if (goog.object.isEmpty(goog.fx.anim.activeAnimations_)) { |
+ goog.fx.anim.cancelAnimationFrame_(); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Tears down this module. Useful for testing. |
+ */ |
+// TODO(nicksantos): Wow, this api is pretty broken. This should be fixed. |
+goog.fx.anim.tearDown = function() { |
+ goog.fx.anim.animationWindow_ = null; |
+ goog.dispose(goog.fx.anim.animationDelay_); |
+ goog.fx.anim.animationDelay_ = null; |
+ goog.fx.anim.activeAnimations_ = {}; |
+}; |
+ |
+ |
+/** |
+ * Registers an animation window. This allows usage of the timing control API |
+ * for animations. Note that this window must be visible, as non-visible |
+ * windows can potentially stop animating. This window does not necessarily |
+ * need to be the window inside which animation occurs, but must remain visible. |
+ * See: https://developer.mozilla.org/en/DOM/window.mozRequestAnimationFrame. |
+ * |
+ * @param {Window} animationWindow The window in which to animate elements. |
+ */ |
+goog.fx.anim.setAnimationWindow = function(animationWindow) { |
+ // If a timer is currently running, reset it and restart with new functions |
+ // after a timeout. This is to avoid mismatching timer UIDs if we change the |
+ // animation window during a running animation. |
+ // |
+ // In practice this cannot happen before some animation window and timer |
+ // control functions has already been set. |
+ var hasTimer = |
+ goog.fx.anim.animationDelay_ && goog.fx.anim.animationDelay_.isActive(); |
+ |
+ goog.dispose(goog.fx.anim.animationDelay_); |
+ goog.fx.anim.animationDelay_ = null; |
+ goog.fx.anim.animationWindow_ = animationWindow; |
+ |
+ // If the timer was running, start it again. |
+ if (hasTimer) { |
+ goog.fx.anim.requestAnimationFrame_(); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Requests an animation frame based on the requestAnimationFrame and |
+ * cancelRequestAnimationFrame function pair. |
+ * @private |
+ */ |
+goog.fx.anim.requestAnimationFrame_ = function() { |
+ if (!goog.fx.anim.animationDelay_) { |
+ // We cannot guarantee that the global window will be one that fires |
+ // requestAnimationFrame events (consider off-screen chrome extension |
+ // windows). Default to use goog.async.Delay, unless |
+ // the client has explicitly set an animation window. |
+ if (goog.fx.anim.animationWindow_) { |
+ // requestAnimationFrame will call cycleAnimations_ with the current |
+ // time in ms, as returned from goog.now(). |
+ goog.fx.anim.animationDelay_ = new goog.async.AnimationDelay( |
+ function(now) { |
+ goog.fx.anim.cycleAnimations_(now); |
+ }, goog.fx.anim.animationWindow_); |
+ } else { |
+ goog.fx.anim.animationDelay_ = new goog.async.Delay(function() { |
+ goog.fx.anim.cycleAnimations_(goog.now()); |
+ }, goog.fx.anim.TIMEOUT); |
+ } |
+ } |
+ |
+ var delay = goog.fx.anim.animationDelay_; |
+ if (!delay.isActive()) { |
+ delay.start(); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Cancels an animation frame created by requestAnimationFrame_(). |
+ * @private |
+ */ |
+goog.fx.anim.cancelAnimationFrame_ = function() { |
+ if (goog.fx.anim.animationDelay_) { |
+ goog.fx.anim.animationDelay_.stop(); |
+ } |
+}; |
+ |
+ |
+/** |
+ * Cycles through all registered animations. |
+ * @param {number} now Current time in milliseconds. |
+ * @private |
+ */ |
+goog.fx.anim.cycleAnimations_ = function(now) { |
+ goog.object.forEach(goog.fx.anim.activeAnimations_, function(anim) { |
+ anim.onAnimationFrame(now); |
+ }); |
+ |
+ if (!goog.object.isEmpty(goog.fx.anim.activeAnimations_)) { |
+ goog.fx.anim.requestAnimationFrame_(); |
+ } |
+}; |