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Unified Diff: third_party/google_input_tools/third_party/closure_library/closure/goog/fx/anim/anim.js

Issue 1257313003: Update Google Input Tools (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Free up grd resources. Created 5 years, 5 months ago
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Index: third_party/google_input_tools/third_party/closure_library/closure/goog/fx/anim/anim.js
diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/anim/anim.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/anim/anim.js
new file mode 100644
index 0000000000000000000000000000000000000000..fdce5136d077a18b69171f00b6c698c2e9110b96
--- /dev/null
+++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/anim/anim.js
@@ -0,0 +1,211 @@
+// Copyright 2006 The Closure Library Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS-IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+/**
+ * @fileoverview Basic animation controls.
+ *
+ * @author arv@google.com (Erik Arvidsson)
+ */
+goog.provide('goog.fx.anim');
+goog.provide('goog.fx.anim.Animated');
+
+goog.require('goog.async.AnimationDelay');
+goog.require('goog.async.Delay');
+goog.require('goog.object');
+
+
+
+/**
+ * An interface for programatically animated objects. I.e. rendered in
+ * javascript frame by frame.
+ *
+ * @interface
+ */
+goog.fx.anim.Animated = function() {};
+
+
+/**
+ * Function called when a frame is requested for the animation.
+ *
+ * @param {number} now Current time in milliseconds.
+ */
+goog.fx.anim.Animated.prototype.onAnimationFrame;
+
+
+/**
+ * Default wait timeout for animations (in milliseconds). Only used for timed
+ * animation, which uses a timer (setTimeout) to schedule animation.
+ *
+ * @type {number}
+ * @const
+ */
+goog.fx.anim.TIMEOUT = goog.async.AnimationDelay.TIMEOUT;
+
+
+/**
+ * A map of animations which should be cycled on the global timer.
+ *
+ * @type {Object<number, goog.fx.anim.Animated>}
+ * @private
+ */
+goog.fx.anim.activeAnimations_ = {};
+
+
+/**
+ * An optional animation window.
+ * @type {Window}
+ * @private
+ */
+goog.fx.anim.animationWindow_ = null;
+
+
+/**
+ * An interval ID for the global timer or event handler uid.
+ * @type {goog.async.Delay|goog.async.AnimationDelay}
+ * @private
+ */
+goog.fx.anim.animationDelay_ = null;
+
+
+/**
+ * Registers an animation to be cycled on the global timer.
+ * @param {goog.fx.anim.Animated} animation The animation to register.
+ */
+goog.fx.anim.registerAnimation = function(animation) {
+ var uid = goog.getUid(animation);
+ if (!(uid in goog.fx.anim.activeAnimations_)) {
+ goog.fx.anim.activeAnimations_[uid] = animation;
+ }
+
+ // If the timer is not already started, start it now.
+ goog.fx.anim.requestAnimationFrame_();
+};
+
+
+/**
+ * Removes an animation from the list of animations which are cycled on the
+ * global timer.
+ * @param {goog.fx.anim.Animated} animation The animation to unregister.
+ */
+goog.fx.anim.unregisterAnimation = function(animation) {
+ var uid = goog.getUid(animation);
+ delete goog.fx.anim.activeAnimations_[uid];
+
+ // If a timer is running and we no longer have any active timers we stop the
+ // timers.
+ if (goog.object.isEmpty(goog.fx.anim.activeAnimations_)) {
+ goog.fx.anim.cancelAnimationFrame_();
+ }
+};
+
+
+/**
+ * Tears down this module. Useful for testing.
+ */
+// TODO(nicksantos): Wow, this api is pretty broken. This should be fixed.
+goog.fx.anim.tearDown = function() {
+ goog.fx.anim.animationWindow_ = null;
+ goog.dispose(goog.fx.anim.animationDelay_);
+ goog.fx.anim.animationDelay_ = null;
+ goog.fx.anim.activeAnimations_ = {};
+};
+
+
+/**
+ * Registers an animation window. This allows usage of the timing control API
+ * for animations. Note that this window must be visible, as non-visible
+ * windows can potentially stop animating. This window does not necessarily
+ * need to be the window inside which animation occurs, but must remain visible.
+ * See: https://developer.mozilla.org/en/DOM/window.mozRequestAnimationFrame.
+ *
+ * @param {Window} animationWindow The window in which to animate elements.
+ */
+goog.fx.anim.setAnimationWindow = function(animationWindow) {
+ // If a timer is currently running, reset it and restart with new functions
+ // after a timeout. This is to avoid mismatching timer UIDs if we change the
+ // animation window during a running animation.
+ //
+ // In practice this cannot happen before some animation window and timer
+ // control functions has already been set.
+ var hasTimer =
+ goog.fx.anim.animationDelay_ && goog.fx.anim.animationDelay_.isActive();
+
+ goog.dispose(goog.fx.anim.animationDelay_);
+ goog.fx.anim.animationDelay_ = null;
+ goog.fx.anim.animationWindow_ = animationWindow;
+
+ // If the timer was running, start it again.
+ if (hasTimer) {
+ goog.fx.anim.requestAnimationFrame_();
+ }
+};
+
+
+/**
+ * Requests an animation frame based on the requestAnimationFrame and
+ * cancelRequestAnimationFrame function pair.
+ * @private
+ */
+goog.fx.anim.requestAnimationFrame_ = function() {
+ if (!goog.fx.anim.animationDelay_) {
+ // We cannot guarantee that the global window will be one that fires
+ // requestAnimationFrame events (consider off-screen chrome extension
+ // windows). Default to use goog.async.Delay, unless
+ // the client has explicitly set an animation window.
+ if (goog.fx.anim.animationWindow_) {
+ // requestAnimationFrame will call cycleAnimations_ with the current
+ // time in ms, as returned from goog.now().
+ goog.fx.anim.animationDelay_ = new goog.async.AnimationDelay(
+ function(now) {
+ goog.fx.anim.cycleAnimations_(now);
+ }, goog.fx.anim.animationWindow_);
+ } else {
+ goog.fx.anim.animationDelay_ = new goog.async.Delay(function() {
+ goog.fx.anim.cycleAnimations_(goog.now());
+ }, goog.fx.anim.TIMEOUT);
+ }
+ }
+
+ var delay = goog.fx.anim.animationDelay_;
+ if (!delay.isActive()) {
+ delay.start();
+ }
+};
+
+
+/**
+ * Cancels an animation frame created by requestAnimationFrame_().
+ * @private
+ */
+goog.fx.anim.cancelAnimationFrame_ = function() {
+ if (goog.fx.anim.animationDelay_) {
+ goog.fx.anim.animationDelay_.stop();
+ }
+};
+
+
+/**
+ * Cycles through all registered animations.
+ * @param {number} now Current time in milliseconds.
+ * @private
+ */
+goog.fx.anim.cycleAnimations_ = function(now) {
+ goog.object.forEach(goog.fx.anim.activeAnimations_, function(anim) {
+ anim.onAnimationFrame(now);
+ });
+
+ if (!goog.object.isEmpty(goog.fx.anim.activeAnimations_)) {
+ goog.fx.anim.requestAnimationFrame_();
+ }
+};

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