| Index: third_party/google_input_tools/third_party/closure_library/closure/goog/fx/animation.js
|
| diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/animation.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/animation.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..0b6c8d0dbe08ecc67be471f89c00b84c08fc794e
|
| --- /dev/null
|
| +++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/animation.js
|
| @@ -0,0 +1,526 @@
|
| +// Copyright 2006 The Closure Library Authors. All Rights Reserved.
|
| +//
|
| +// Licensed under the Apache License, Version 2.0 (the "License");
|
| +// you may not use this file except in compliance with the License.
|
| +// You may obtain a copy of the License at
|
| +//
|
| +// http://www.apache.org/licenses/LICENSE-2.0
|
| +//
|
| +// Unless required by applicable law or agreed to in writing, software
|
| +// distributed under the License is distributed on an "AS-IS" BASIS,
|
| +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| +// See the License for the specific language governing permissions and
|
| +// limitations under the License.
|
| +
|
| +/**
|
| + * @fileoverview Classes for doing animations and visual effects.
|
| + *
|
| + * (Based loosly on my animation code for 13thparallel.org, with extra
|
| + * inspiration from the DojoToolkit's modifications to my code)
|
| + * @author arv@google.com (Erik Arvidsson)
|
| + */
|
| +
|
| +goog.provide('goog.fx.Animation');
|
| +goog.provide('goog.fx.Animation.EventType');
|
| +goog.provide('goog.fx.Animation.State');
|
| +goog.provide('goog.fx.AnimationEvent');
|
| +
|
| +goog.require('goog.array');
|
| +goog.require('goog.events.Event');
|
| +goog.require('goog.fx.Transition'); // Unreferenced: interface
|
| +goog.require('goog.fx.TransitionBase');
|
| +goog.require('goog.fx.anim');
|
| +goog.require('goog.fx.anim.Animated'); // Unreferenced: interface
|
| +
|
| +
|
| +
|
| +/**
|
| + * Constructor for an animation object.
|
| + * @param {Array<number>} start Array for start coordinates.
|
| + * @param {Array<number>} end Array for end coordinates.
|
| + * @param {number} duration Length of animation in milliseconds.
|
| + * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
|
| + * @constructor
|
| + * @struct
|
| + * @implements {goog.fx.anim.Animated}
|
| + * @implements {goog.fx.Transition}
|
| + * @extends {goog.fx.TransitionBase}
|
| + */
|
| +goog.fx.Animation = function(start, end, duration, opt_acc) {
|
| + goog.fx.Animation.base(this, 'constructor');
|
| +
|
| + if (!goog.isArray(start) || !goog.isArray(end)) {
|
| + throw Error('Start and end parameters must be arrays');
|
| + }
|
| +
|
| + if (start.length != end.length) {
|
| + throw Error('Start and end points must be the same length');
|
| + }
|
| +
|
| + /**
|
| + * Start point.
|
| + * @type {Array<number>}
|
| + * @protected
|
| + */
|
| + this.startPoint = start;
|
| +
|
| + /**
|
| + * End point.
|
| + * @type {Array<number>}
|
| + * @protected
|
| + */
|
| + this.endPoint = end;
|
| +
|
| + /**
|
| + * Duration of animation in milliseconds.
|
| + * @type {number}
|
| + * @protected
|
| + */
|
| + this.duration = duration;
|
| +
|
| + /**
|
| + * Acceleration function, which must return a number between 0 and 1 for
|
| + * inputs between 0 and 1.
|
| + * @type {Function|undefined}
|
| + * @private
|
| + */
|
| + this.accel_ = opt_acc;
|
| +
|
| + /**
|
| + * Current coordinate for animation.
|
| + * @type {Array<number>}
|
| + * @protected
|
| + */
|
| + this.coords = [];
|
| +
|
| + /**
|
| + * Whether the animation should use "right" rather than "left" to position
|
| + * elements in RTL. This is a temporary flag to allow clients to transition
|
| + * to the new behavior at their convenience. At some point it will be the
|
| + * default.
|
| + * @type {boolean}
|
| + * @private
|
| + */
|
| + this.useRightPositioningForRtl_ = false;
|
| +
|
| + /**
|
| + * Current frame rate.
|
| + * @private {number}
|
| + */
|
| + this.fps_ = 0;
|
| +
|
| + /**
|
| + * Percent of the way through the animation.
|
| + * @protected {number}
|
| + */
|
| + this.progress = 0;
|
| +
|
| + /**
|
| + * Timestamp for when last frame was run.
|
| + * @protected {?number}
|
| + */
|
| + this.lastFrame = null;
|
| +};
|
| +goog.inherits(goog.fx.Animation, goog.fx.TransitionBase);
|
| +
|
| +
|
| +/**
|
| + * Sets whether the animation should use "right" rather than "left" to position
|
| + * elements. This is a temporary flag to allow clients to transition
|
| + * to the new component at their convenience. At some point "right" will be
|
| + * used for RTL elements by default.
|
| + * @param {boolean} useRightPositioningForRtl True if "right" should be used for
|
| + * positioning, false if "left" should be used for positioning.
|
| + */
|
| +goog.fx.Animation.prototype.enableRightPositioningForRtl =
|
| + function(useRightPositioningForRtl) {
|
| + this.useRightPositioningForRtl_ = useRightPositioningForRtl;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Whether the animation should use "right" rather than "left" to position
|
| + * elements. This is a temporary flag to allow clients to transition
|
| + * to the new component at their convenience. At some point "right" will be
|
| + * used for RTL elements by default.
|
| + * @return {boolean} True if "right" should be used for positioning, false if
|
| + * "left" should be used for positioning.
|
| + */
|
| +goog.fx.Animation.prototype.isRightPositioningForRtlEnabled = function() {
|
| + return this.useRightPositioningForRtl_;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Events fired by the animation.
|
| + * @enum {string}
|
| + */
|
| +goog.fx.Animation.EventType = {
|
| + /**
|
| + * Dispatched when played for the first time OR when it is resumed.
|
| + * @deprecated Use goog.fx.Transition.EventType.PLAY.
|
| + */
|
| + PLAY: goog.fx.Transition.EventType.PLAY,
|
| +
|
| + /**
|
| + * Dispatched only when the animation starts from the beginning.
|
| + * @deprecated Use goog.fx.Transition.EventType.BEGIN.
|
| + */
|
| + BEGIN: goog.fx.Transition.EventType.BEGIN,
|
| +
|
| + /**
|
| + * Dispatched only when animation is restarted after a pause.
|
| + * @deprecated Use goog.fx.Transition.EventType.RESUME.
|
| + */
|
| + RESUME: goog.fx.Transition.EventType.RESUME,
|
| +
|
| + /**
|
| + * Dispatched when animation comes to the end of its duration OR stop
|
| + * is called.
|
| + * @deprecated Use goog.fx.Transition.EventType.END.
|
| + */
|
| + END: goog.fx.Transition.EventType.END,
|
| +
|
| + /**
|
| + * Dispatched only when stop is called.
|
| + * @deprecated Use goog.fx.Transition.EventType.STOP.
|
| + */
|
| + STOP: goog.fx.Transition.EventType.STOP,
|
| +
|
| + /**
|
| + * Dispatched only when animation comes to its end naturally.
|
| + * @deprecated Use goog.fx.Transition.EventType.FINISH.
|
| + */
|
| + FINISH: goog.fx.Transition.EventType.FINISH,
|
| +
|
| + /**
|
| + * Dispatched when an animation is paused.
|
| + * @deprecated Use goog.fx.Transition.EventType.PAUSE.
|
| + */
|
| + PAUSE: goog.fx.Transition.EventType.PAUSE,
|
| +
|
| + /**
|
| + * Dispatched each frame of the animation. This is where the actual animator
|
| + * will listen.
|
| + */
|
| + ANIMATE: 'animate',
|
| +
|
| + /**
|
| + * Dispatched when the animation is destroyed.
|
| + */
|
| + DESTROY: 'destroy'
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @deprecated Use goog.fx.anim.TIMEOUT.
|
| + */
|
| +goog.fx.Animation.TIMEOUT = goog.fx.anim.TIMEOUT;
|
| +
|
| +
|
| +/**
|
| + * Enum for the possible states of an animation.
|
| + * @deprecated Use goog.fx.Transition.State instead.
|
| + * @enum {number}
|
| + */
|
| +goog.fx.Animation.State = goog.fx.TransitionBase.State;
|
| +
|
| +
|
| +/**
|
| + * @deprecated Use goog.fx.anim.setAnimationWindow.
|
| + * @param {Window} animationWindow The window in which to animate elements.
|
| + */
|
| +goog.fx.Animation.setAnimationWindow = function(animationWindow) {
|
| + goog.fx.anim.setAnimationWindow(animationWindow);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Starts or resumes an animation.
|
| + * @param {boolean=} opt_restart Whether to restart the
|
| + * animation from the beginning if it has been paused.
|
| + * @return {boolean} Whether animation was started.
|
| + * @override
|
| + */
|
| +goog.fx.Animation.prototype.play = function(opt_restart) {
|
| + if (opt_restart || this.isStopped()) {
|
| + this.progress = 0;
|
| + this.coords = this.startPoint;
|
| + } else if (this.isPlaying()) {
|
| + return false;
|
| + }
|
| +
|
| + goog.fx.anim.unregisterAnimation(this);
|
| +
|
| + var now = /** @type {number} */ (goog.now());
|
| +
|
| + this.startTime = now;
|
| + if (this.isPaused()) {
|
| + this.startTime -= this.duration * this.progress;
|
| + }
|
| +
|
| + this.endTime = this.startTime + this.duration;
|
| + this.lastFrame = this.startTime;
|
| +
|
| + if (!this.progress) {
|
| + this.onBegin();
|
| + }
|
| +
|
| + this.onPlay();
|
| +
|
| + if (this.isPaused()) {
|
| + this.onResume();
|
| + }
|
| +
|
| + this.setStatePlaying();
|
| +
|
| + goog.fx.anim.registerAnimation(this);
|
| + this.cycle(now);
|
| +
|
| + return true;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Stops the animation.
|
| + * @param {boolean=} opt_gotoEnd If true the animation will move to the
|
| + * end coords.
|
| + * @override
|
| + */
|
| +goog.fx.Animation.prototype.stop = function(opt_gotoEnd) {
|
| + goog.fx.anim.unregisterAnimation(this);
|
| + this.setStateStopped();
|
| +
|
| + if (!!opt_gotoEnd) {
|
| + this.progress = 1;
|
| + }
|
| +
|
| + this.updateCoords_(this.progress);
|
| +
|
| + this.onStop();
|
| + this.onEnd();
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Pauses the animation (iff it's playing).
|
| + * @override
|
| + */
|
| +goog.fx.Animation.prototype.pause = function() {
|
| + if (this.isPlaying()) {
|
| + goog.fx.anim.unregisterAnimation(this);
|
| + this.setStatePaused();
|
| + this.onPause();
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @return {number} The current progress of the animation, the number
|
| + * is between 0 and 1 inclusive.
|
| + */
|
| +goog.fx.Animation.prototype.getProgress = function() {
|
| + return this.progress;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Sets the progress of the animation.
|
| + * @param {number} progress The new progress of the animation.
|
| + */
|
| +goog.fx.Animation.prototype.setProgress = function(progress) {
|
| + this.progress = progress;
|
| + if (this.isPlaying()) {
|
| + var now = goog.now();
|
| + // If the animation is already playing, we recompute startTime and endTime
|
| + // such that the animation plays consistently, that is:
|
| + // now = startTime + progress * duration.
|
| + this.startTime = now - this.duration * this.progress;
|
| + this.endTime = this.startTime + this.duration;
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Disposes of the animation. Stops an animation, fires a 'destroy' event and
|
| + * then removes all the event handlers to clean up memory.
|
| + * @override
|
| + * @protected
|
| + */
|
| +goog.fx.Animation.prototype.disposeInternal = function() {
|
| + if (!this.isStopped()) {
|
| + this.stop(false);
|
| + }
|
| + this.onDestroy();
|
| + goog.fx.Animation.base(this, 'disposeInternal');
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Stops an animation, fires a 'destroy' event and then removes all the event
|
| + * handlers to clean up memory.
|
| + * @deprecated Use dispose() instead.
|
| + */
|
| +goog.fx.Animation.prototype.destroy = function() {
|
| + this.dispose();
|
| +};
|
| +
|
| +
|
| +/** @override */
|
| +goog.fx.Animation.prototype.onAnimationFrame = function(now) {
|
| + this.cycle(now);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Handles the actual iteration of the animation in a timeout
|
| + * @param {number} now The current time.
|
| + */
|
| +goog.fx.Animation.prototype.cycle = function(now) {
|
| + this.progress = (now - this.startTime) / (this.endTime - this.startTime);
|
| +
|
| + if (this.progress >= 1) {
|
| + this.progress = 1;
|
| + }
|
| +
|
| + this.fps_ = 1000 / (now - this.lastFrame);
|
| + this.lastFrame = now;
|
| +
|
| + this.updateCoords_(this.progress);
|
| +
|
| + // Animation has finished.
|
| + if (this.progress == 1) {
|
| + this.setStateStopped();
|
| + goog.fx.anim.unregisterAnimation(this);
|
| +
|
| + this.onFinish();
|
| + this.onEnd();
|
| +
|
| + // Animation is still under way.
|
| + } else if (this.isPlaying()) {
|
| + this.onAnimate();
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Calculates current coordinates, based on the current state. Applies
|
| + * the accelleration function if it exists.
|
| + * @param {number} t Percentage of the way through the animation as a decimal.
|
| + * @private
|
| + */
|
| +goog.fx.Animation.prototype.updateCoords_ = function(t) {
|
| + if (goog.isFunction(this.accel_)) {
|
| + t = this.accel_(t);
|
| + }
|
| + this.coords = new Array(this.startPoint.length);
|
| + for (var i = 0; i < this.startPoint.length; i++) {
|
| + this.coords[i] = (this.endPoint[i] - this.startPoint[i]) * t +
|
| + this.startPoint[i];
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches the ANIMATE event. Sub classes should override this instead
|
| + * of listening to the event.
|
| + * @protected
|
| + */
|
| +goog.fx.Animation.prototype.onAnimate = function() {
|
| + this.dispatchAnimationEvent(goog.fx.Animation.EventType.ANIMATE);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches the DESTROY event. Sub classes should override this instead
|
| + * of listening to the event.
|
| + * @protected
|
| + */
|
| +goog.fx.Animation.prototype.onDestroy = function() {
|
| + this.dispatchAnimationEvent(goog.fx.Animation.EventType.DESTROY);
|
| +};
|
| +
|
| +
|
| +/** @override */
|
| +goog.fx.Animation.prototype.dispatchAnimationEvent = function(type) {
|
| + this.dispatchEvent(new goog.fx.AnimationEvent(type, this));
|
| +};
|
| +
|
| +
|
| +
|
| +/**
|
| + * Class for an animation event object.
|
| + * @param {string} type Event type.
|
| + * @param {goog.fx.Animation} anim An animation object.
|
| + * @constructor
|
| + * @struct
|
| + * @extends {goog.events.Event}
|
| + */
|
| +goog.fx.AnimationEvent = function(type, anim) {
|
| + goog.fx.AnimationEvent.base(this, 'constructor', type);
|
| +
|
| + /**
|
| + * The current coordinates.
|
| + * @type {Array<number>}
|
| + */
|
| + this.coords = anim.coords;
|
| +
|
| + /**
|
| + * The x coordinate.
|
| + * @type {number}
|
| + */
|
| + this.x = anim.coords[0];
|
| +
|
| + /**
|
| + * The y coordinate.
|
| + * @type {number}
|
| + */
|
| + this.y = anim.coords[1];
|
| +
|
| + /**
|
| + * The z coordinate.
|
| + * @type {number}
|
| + */
|
| + this.z = anim.coords[2];
|
| +
|
| + /**
|
| + * The current duration.
|
| + * @type {number}
|
| + */
|
| + this.duration = anim.duration;
|
| +
|
| + /**
|
| + * The current progress.
|
| + * @type {number}
|
| + */
|
| + this.progress = anim.getProgress();
|
| +
|
| + /**
|
| + * Frames per second so far.
|
| + */
|
| + this.fps = anim.fps_;
|
| +
|
| + /**
|
| + * The state of the animation.
|
| + * @type {number}
|
| + */
|
| + this.state = anim.getStateInternal();
|
| +
|
| + /**
|
| + * The animation object.
|
| + * @type {goog.fx.Animation}
|
| + */
|
| + // TODO(arv): This can be removed as this is the same as the target
|
| + this.anim = anim;
|
| +};
|
| +goog.inherits(goog.fx.AnimationEvent, goog.events.Event);
|
| +
|
| +
|
| +/**
|
| + * Returns the coordinates as integers (rounded to nearest integer).
|
| + * @return {!Array<number>} An array of the coordinates rounded to
|
| + * the nearest integer.
|
| + */
|
| +goog.fx.AnimationEvent.prototype.coordsAsInts = function() {
|
| + return goog.array.map(this.coords, Math.round);
|
| +};
|
|
|