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Unified Diff: third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js

Issue 1257313003: Update Google Input Tools (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Free up grd resources. Created 5 years, 5 months ago
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Index: third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js
diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js
new file mode 100644
index 0000000000000000000000000000000000000000..30f83de66037ba097c0e4e6f39e713ad46130ea0
--- /dev/null
+++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js
@@ -0,0 +1,237 @@
+// Copyright 2011 The Closure Library Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS-IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+/**
+ * @fileoverview An abstract base class for transitions. This is a simple
+ * interface that allows for playing, pausing and stopping an animation. It adds
+ * a simple event model, and animation status.
+ */
+goog.provide('goog.fx.TransitionBase');
+goog.provide('goog.fx.TransitionBase.State');
+
+goog.require('goog.events.EventTarget');
+goog.require('goog.fx.Transition'); // Unreferenced: interface
+
+
+
+/**
+ * Constructor for a transition object.
+ *
+ * @constructor
+ * @struct
+ * @implements {goog.fx.Transition}
+ * @extends {goog.events.EventTarget}
+ */
+goog.fx.TransitionBase = function() {
+ goog.fx.TransitionBase.base(this, 'constructor');
+
+ /**
+ * The internal state of the animation.
+ * @type {goog.fx.TransitionBase.State}
+ * @private
+ */
+ this.state_ = goog.fx.TransitionBase.State.STOPPED;
+
+ /**
+ * Timestamp for when the animation was started.
+ * @type {?number}
+ * @protected
+ */
+ this.startTime = null;
+
+ /**
+ * Timestamp for when the animation finished or was stopped.
+ * @type {?number}
+ * @protected
+ */
+ this.endTime = null;
+};
+goog.inherits(goog.fx.TransitionBase, goog.events.EventTarget);
+
+
+/**
+ * Enum for the possible states of an animation.
+ * @enum {number}
+ */
+goog.fx.TransitionBase.State = {
+ STOPPED: 0,
+ PAUSED: -1,
+ PLAYING: 1
+};
+
+
+/**
+ * Plays the animation.
+ *
+ * @param {boolean=} opt_restart Optional parameter to restart the animation.
+ * @return {boolean} True iff the animation was started.
+ * @override
+ */
+goog.fx.TransitionBase.prototype.play = goog.abstractMethod;
+
+
+/**
+ * Stops the animation.
+ *
+ * @param {boolean=} opt_gotoEnd Optional boolean parameter to go the the end of
+ * the animation.
+ * @override
+ */
+goog.fx.TransitionBase.prototype.stop = goog.abstractMethod;
+
+
+/**
+ * Pauses the animation.
+ */
+goog.fx.TransitionBase.prototype.pause = goog.abstractMethod;
+
+
+/**
+ * Returns the current state of the animation.
+ * @return {goog.fx.TransitionBase.State} State of the animation.
+ */
+goog.fx.TransitionBase.prototype.getStateInternal = function() {
+ return this.state_;
+};
+
+
+/**
+ * Sets the current state of the animation to playing.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.setStatePlaying = function() {
+ this.state_ = goog.fx.TransitionBase.State.PLAYING;
+};
+
+
+/**
+ * Sets the current state of the animation to paused.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.setStatePaused = function() {
+ this.state_ = goog.fx.TransitionBase.State.PAUSED;
+};
+
+
+/**
+ * Sets the current state of the animation to stopped.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.setStateStopped = function() {
+ this.state_ = goog.fx.TransitionBase.State.STOPPED;
+};
+
+
+/**
+ * @return {boolean} True iff the current state of the animation is playing.
+ */
+goog.fx.TransitionBase.prototype.isPlaying = function() {
+ return this.state_ == goog.fx.TransitionBase.State.PLAYING;
+};
+
+
+/**
+ * @return {boolean} True iff the current state of the animation is paused.
+ */
+goog.fx.TransitionBase.prototype.isPaused = function() {
+ return this.state_ == goog.fx.TransitionBase.State.PAUSED;
+};
+
+
+/**
+ * @return {boolean} True iff the current state of the animation is stopped.
+ */
+goog.fx.TransitionBase.prototype.isStopped = function() {
+ return this.state_ == goog.fx.TransitionBase.State.STOPPED;
+};
+
+
+/**
+ * Dispatches the BEGIN event. Sub classes should override this instead
+ * of listening to the event, and call this instead of dispatching the event.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.onBegin = function() {
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.BEGIN);
+};
+
+
+/**
+ * Dispatches the END event. Sub classes should override this instead
+ * of listening to the event, and call this instead of dispatching the event.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.onEnd = function() {
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.END);
+};
+
+
+/**
+ * Dispatches the FINISH event. Sub classes should override this instead
+ * of listening to the event, and call this instead of dispatching the event.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.onFinish = function() {
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.FINISH);
+};
+
+
+/**
+ * Dispatches the PAUSE event. Sub classes should override this instead
+ * of listening to the event, and call this instead of dispatching the event.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.onPause = function() {
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.PAUSE);
+};
+
+
+/**
+ * Dispatches the PLAY event. Sub classes should override this instead
+ * of listening to the event, and call this instead of dispatching the event.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.onPlay = function() {
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.PLAY);
+};
+
+
+/**
+ * Dispatches the RESUME event. Sub classes should override this instead
+ * of listening to the event, and call this instead of dispatching the event.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.onResume = function() {
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.RESUME);
+};
+
+
+/**
+ * Dispatches the STOP event. Sub classes should override this instead
+ * of listening to the event, and call this instead of dispatching the event.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.onStop = function() {
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.STOP);
+};
+
+
+/**
+ * Dispatches an event object for the current animation.
+ * @param {string} type Event type that will be dispatched.
+ * @protected
+ */
+goog.fx.TransitionBase.prototype.dispatchAnimationEvent = function(type) {
+ this.dispatchEvent(type);
+};

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