| Index: third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js
|
| diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..30f83de66037ba097c0e4e6f39e713ad46130ea0
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| --- /dev/null
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| +++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js
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| @@ -0,0 +1,237 @@
|
| +// Copyright 2011 The Closure Library Authors. All Rights Reserved.
|
| +//
|
| +// Licensed under the Apache License, Version 2.0 (the "License");
|
| +// you may not use this file except in compliance with the License.
|
| +// You may obtain a copy of the License at
|
| +//
|
| +// http://www.apache.org/licenses/LICENSE-2.0
|
| +//
|
| +// Unless required by applicable law or agreed to in writing, software
|
| +// distributed under the License is distributed on an "AS-IS" BASIS,
|
| +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| +// See the License for the specific language governing permissions and
|
| +// limitations under the License.
|
| +
|
| +/**
|
| + * @fileoverview An abstract base class for transitions. This is a simple
|
| + * interface that allows for playing, pausing and stopping an animation. It adds
|
| + * a simple event model, and animation status.
|
| + */
|
| +goog.provide('goog.fx.TransitionBase');
|
| +goog.provide('goog.fx.TransitionBase.State');
|
| +
|
| +goog.require('goog.events.EventTarget');
|
| +goog.require('goog.fx.Transition'); // Unreferenced: interface
|
| +
|
| +
|
| +
|
| +/**
|
| + * Constructor for a transition object.
|
| + *
|
| + * @constructor
|
| + * @struct
|
| + * @implements {goog.fx.Transition}
|
| + * @extends {goog.events.EventTarget}
|
| + */
|
| +goog.fx.TransitionBase = function() {
|
| + goog.fx.TransitionBase.base(this, 'constructor');
|
| +
|
| + /**
|
| + * The internal state of the animation.
|
| + * @type {goog.fx.TransitionBase.State}
|
| + * @private
|
| + */
|
| + this.state_ = goog.fx.TransitionBase.State.STOPPED;
|
| +
|
| + /**
|
| + * Timestamp for when the animation was started.
|
| + * @type {?number}
|
| + * @protected
|
| + */
|
| + this.startTime = null;
|
| +
|
| + /**
|
| + * Timestamp for when the animation finished or was stopped.
|
| + * @type {?number}
|
| + * @protected
|
| + */
|
| + this.endTime = null;
|
| +};
|
| +goog.inherits(goog.fx.TransitionBase, goog.events.EventTarget);
|
| +
|
| +
|
| +/**
|
| + * Enum for the possible states of an animation.
|
| + * @enum {number}
|
| + */
|
| +goog.fx.TransitionBase.State = {
|
| + STOPPED: 0,
|
| + PAUSED: -1,
|
| + PLAYING: 1
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Plays the animation.
|
| + *
|
| + * @param {boolean=} opt_restart Optional parameter to restart the animation.
|
| + * @return {boolean} True iff the animation was started.
|
| + * @override
|
| + */
|
| +goog.fx.TransitionBase.prototype.play = goog.abstractMethod;
|
| +
|
| +
|
| +/**
|
| + * Stops the animation.
|
| + *
|
| + * @param {boolean=} opt_gotoEnd Optional boolean parameter to go the the end of
|
| + * the animation.
|
| + * @override
|
| + */
|
| +goog.fx.TransitionBase.prototype.stop = goog.abstractMethod;
|
| +
|
| +
|
| +/**
|
| + * Pauses the animation.
|
| + */
|
| +goog.fx.TransitionBase.prototype.pause = goog.abstractMethod;
|
| +
|
| +
|
| +/**
|
| + * Returns the current state of the animation.
|
| + * @return {goog.fx.TransitionBase.State} State of the animation.
|
| + */
|
| +goog.fx.TransitionBase.prototype.getStateInternal = function() {
|
| + return this.state_;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Sets the current state of the animation to playing.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.setStatePlaying = function() {
|
| + this.state_ = goog.fx.TransitionBase.State.PLAYING;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Sets the current state of the animation to paused.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.setStatePaused = function() {
|
| + this.state_ = goog.fx.TransitionBase.State.PAUSED;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Sets the current state of the animation to stopped.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.setStateStopped = function() {
|
| + this.state_ = goog.fx.TransitionBase.State.STOPPED;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @return {boolean} True iff the current state of the animation is playing.
|
| + */
|
| +goog.fx.TransitionBase.prototype.isPlaying = function() {
|
| + return this.state_ == goog.fx.TransitionBase.State.PLAYING;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @return {boolean} True iff the current state of the animation is paused.
|
| + */
|
| +goog.fx.TransitionBase.prototype.isPaused = function() {
|
| + return this.state_ == goog.fx.TransitionBase.State.PAUSED;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @return {boolean} True iff the current state of the animation is stopped.
|
| + */
|
| +goog.fx.TransitionBase.prototype.isStopped = function() {
|
| + return this.state_ == goog.fx.TransitionBase.State.STOPPED;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches the BEGIN event. Sub classes should override this instead
|
| + * of listening to the event, and call this instead of dispatching the event.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.onBegin = function() {
|
| + this.dispatchAnimationEvent(goog.fx.Transition.EventType.BEGIN);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches the END event. Sub classes should override this instead
|
| + * of listening to the event, and call this instead of dispatching the event.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.onEnd = function() {
|
| + this.dispatchAnimationEvent(goog.fx.Transition.EventType.END);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches the FINISH event. Sub classes should override this instead
|
| + * of listening to the event, and call this instead of dispatching the event.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.onFinish = function() {
|
| + this.dispatchAnimationEvent(goog.fx.Transition.EventType.FINISH);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches the PAUSE event. Sub classes should override this instead
|
| + * of listening to the event, and call this instead of dispatching the event.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.onPause = function() {
|
| + this.dispatchAnimationEvent(goog.fx.Transition.EventType.PAUSE);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches the PLAY event. Sub classes should override this instead
|
| + * of listening to the event, and call this instead of dispatching the event.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.onPlay = function() {
|
| + this.dispatchAnimationEvent(goog.fx.Transition.EventType.PLAY);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches the RESUME event. Sub classes should override this instead
|
| + * of listening to the event, and call this instead of dispatching the event.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.onResume = function() {
|
| + this.dispatchAnimationEvent(goog.fx.Transition.EventType.RESUME);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches the STOP event. Sub classes should override this instead
|
| + * of listening to the event, and call this instead of dispatching the event.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.onStop = function() {
|
| + this.dispatchAnimationEvent(goog.fx.Transition.EventType.STOP);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Dispatches an event object for the current animation.
|
| + * @param {string} type Event type that will be dispatched.
|
| + * @protected
|
| + */
|
| +goog.fx.TransitionBase.prototype.dispatchAnimationEvent = function(type) {
|
| + this.dispatchEvent(type);
|
| +};
|
|
|