Index: third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js |
diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js |
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index 0000000000000000000000000000000000000000..30f83de66037ba097c0e4e6f39e713ad46130ea0 |
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+++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/fx/transitionbase.js |
@@ -0,0 +1,237 @@ |
+// Copyright 2011 The Closure Library Authors. All Rights Reserved. |
+// |
+// Licensed under the Apache License, Version 2.0 (the "License"); |
+// you may not use this file except in compliance with the License. |
+// You may obtain a copy of the License at |
+// |
+// http://www.apache.org/licenses/LICENSE-2.0 |
+// |
+// Unless required by applicable law or agreed to in writing, software |
+// distributed under the License is distributed on an "AS-IS" BASIS, |
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
+// See the License for the specific language governing permissions and |
+// limitations under the License. |
+ |
+/** |
+ * @fileoverview An abstract base class for transitions. This is a simple |
+ * interface that allows for playing, pausing and stopping an animation. It adds |
+ * a simple event model, and animation status. |
+ */ |
+goog.provide('goog.fx.TransitionBase'); |
+goog.provide('goog.fx.TransitionBase.State'); |
+ |
+goog.require('goog.events.EventTarget'); |
+goog.require('goog.fx.Transition'); // Unreferenced: interface |
+ |
+ |
+ |
+/** |
+ * Constructor for a transition object. |
+ * |
+ * @constructor |
+ * @struct |
+ * @implements {goog.fx.Transition} |
+ * @extends {goog.events.EventTarget} |
+ */ |
+goog.fx.TransitionBase = function() { |
+ goog.fx.TransitionBase.base(this, 'constructor'); |
+ |
+ /** |
+ * The internal state of the animation. |
+ * @type {goog.fx.TransitionBase.State} |
+ * @private |
+ */ |
+ this.state_ = goog.fx.TransitionBase.State.STOPPED; |
+ |
+ /** |
+ * Timestamp for when the animation was started. |
+ * @type {?number} |
+ * @protected |
+ */ |
+ this.startTime = null; |
+ |
+ /** |
+ * Timestamp for when the animation finished or was stopped. |
+ * @type {?number} |
+ * @protected |
+ */ |
+ this.endTime = null; |
+}; |
+goog.inherits(goog.fx.TransitionBase, goog.events.EventTarget); |
+ |
+ |
+/** |
+ * Enum for the possible states of an animation. |
+ * @enum {number} |
+ */ |
+goog.fx.TransitionBase.State = { |
+ STOPPED: 0, |
+ PAUSED: -1, |
+ PLAYING: 1 |
+}; |
+ |
+ |
+/** |
+ * Plays the animation. |
+ * |
+ * @param {boolean=} opt_restart Optional parameter to restart the animation. |
+ * @return {boolean} True iff the animation was started. |
+ * @override |
+ */ |
+goog.fx.TransitionBase.prototype.play = goog.abstractMethod; |
+ |
+ |
+/** |
+ * Stops the animation. |
+ * |
+ * @param {boolean=} opt_gotoEnd Optional boolean parameter to go the the end of |
+ * the animation. |
+ * @override |
+ */ |
+goog.fx.TransitionBase.prototype.stop = goog.abstractMethod; |
+ |
+ |
+/** |
+ * Pauses the animation. |
+ */ |
+goog.fx.TransitionBase.prototype.pause = goog.abstractMethod; |
+ |
+ |
+/** |
+ * Returns the current state of the animation. |
+ * @return {goog.fx.TransitionBase.State} State of the animation. |
+ */ |
+goog.fx.TransitionBase.prototype.getStateInternal = function() { |
+ return this.state_; |
+}; |
+ |
+ |
+/** |
+ * Sets the current state of the animation to playing. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.setStatePlaying = function() { |
+ this.state_ = goog.fx.TransitionBase.State.PLAYING; |
+}; |
+ |
+ |
+/** |
+ * Sets the current state of the animation to paused. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.setStatePaused = function() { |
+ this.state_ = goog.fx.TransitionBase.State.PAUSED; |
+}; |
+ |
+ |
+/** |
+ * Sets the current state of the animation to stopped. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.setStateStopped = function() { |
+ this.state_ = goog.fx.TransitionBase.State.STOPPED; |
+}; |
+ |
+ |
+/** |
+ * @return {boolean} True iff the current state of the animation is playing. |
+ */ |
+goog.fx.TransitionBase.prototype.isPlaying = function() { |
+ return this.state_ == goog.fx.TransitionBase.State.PLAYING; |
+}; |
+ |
+ |
+/** |
+ * @return {boolean} True iff the current state of the animation is paused. |
+ */ |
+goog.fx.TransitionBase.prototype.isPaused = function() { |
+ return this.state_ == goog.fx.TransitionBase.State.PAUSED; |
+}; |
+ |
+ |
+/** |
+ * @return {boolean} True iff the current state of the animation is stopped. |
+ */ |
+goog.fx.TransitionBase.prototype.isStopped = function() { |
+ return this.state_ == goog.fx.TransitionBase.State.STOPPED; |
+}; |
+ |
+ |
+/** |
+ * Dispatches the BEGIN event. Sub classes should override this instead |
+ * of listening to the event, and call this instead of dispatching the event. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.onBegin = function() { |
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.BEGIN); |
+}; |
+ |
+ |
+/** |
+ * Dispatches the END event. Sub classes should override this instead |
+ * of listening to the event, and call this instead of dispatching the event. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.onEnd = function() { |
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.END); |
+}; |
+ |
+ |
+/** |
+ * Dispatches the FINISH event. Sub classes should override this instead |
+ * of listening to the event, and call this instead of dispatching the event. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.onFinish = function() { |
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.FINISH); |
+}; |
+ |
+ |
+/** |
+ * Dispatches the PAUSE event. Sub classes should override this instead |
+ * of listening to the event, and call this instead of dispatching the event. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.onPause = function() { |
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.PAUSE); |
+}; |
+ |
+ |
+/** |
+ * Dispatches the PLAY event. Sub classes should override this instead |
+ * of listening to the event, and call this instead of dispatching the event. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.onPlay = function() { |
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.PLAY); |
+}; |
+ |
+ |
+/** |
+ * Dispatches the RESUME event. Sub classes should override this instead |
+ * of listening to the event, and call this instead of dispatching the event. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.onResume = function() { |
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.RESUME); |
+}; |
+ |
+ |
+/** |
+ * Dispatches the STOP event. Sub classes should override this instead |
+ * of listening to the event, and call this instead of dispatching the event. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.onStop = function() { |
+ this.dispatchAnimationEvent(goog.fx.Transition.EventType.STOP); |
+}; |
+ |
+ |
+/** |
+ * Dispatches an event object for the current animation. |
+ * @param {string} type Event type that will be dispatched. |
+ * @protected |
+ */ |
+goog.fx.TransitionBase.prototype.dispatchAnimationEvent = function(type) { |
+ this.dispatchEvent(type); |
+}; |