| Index: src/gpu/effects/GrOvalEffect.cpp
|
| diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
|
| index 729e8a599c7bb8253813b935bac23082c20f89c5..3b373cbda7a31e4e8c3e404b9fd2d12fabcec83e 100644
|
| --- a/src/gpu/effects/GrOvalEffect.cpp
|
| +++ b/src/gpu/effects/GrOvalEffect.cpp
|
| @@ -285,8 +285,9 @@ void GLEllipseEffect::emitCode(EmitArgs& args) {
|
| const EllipseEffect& ee = args.fFp.cast<EllipseEffect>();
|
| const char *ellipseName;
|
| // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2)
|
| + // The last two terms can underflow on mediump, so we use highp.
|
| fEllipseUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| + kVec4f_GrSLType, kHigh_GrSLPrecision,
|
| "ellipse",
|
| &ellipseName);
|
|
|
|
|