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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalEffect.h" | 8 #include "GrOvalEffect.h" |
9 | 9 |
10 #include "GrFragmentProcessor.h" | 10 #include "GrFragmentProcessor.h" |
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278 }; | 278 }; |
279 | 279 |
280 GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) { | 280 GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) { |
281 fPrevRadii.fX = -1.f; | 281 fPrevRadii.fX = -1.f; |
282 } | 282 } |
283 | 283 |
284 void GLEllipseEffect::emitCode(EmitArgs& args) { | 284 void GLEllipseEffect::emitCode(EmitArgs& args) { |
285 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>(); | 285 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>(); |
286 const char *ellipseName; | 286 const char *ellipseName; |
287 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) | 287 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) |
| 288 // The last two terms can underflow on mediump, so we use highp. |
288 fEllipseUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, | 289 fEllipseUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, |
289 kVec4f_GrSLType, kDefault_GrSLPrecision
, | 290 kVec4f_GrSLType, kHigh_GrSLPrecision, |
290 "ellipse", | 291 "ellipse", |
291 &ellipseName); | 292 &ellipseName); |
292 | 293 |
293 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); | 294 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
294 const char* fragmentPos = fsBuilder->fragmentPosition(); | 295 const char* fragmentPos = fsBuilder->fragmentPosition(); |
295 | 296 |
296 // d is the offset to the ellipse center | 297 // d is the offset to the ellipse center |
297 fsBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipse
Name); | 298 fsBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipse
Name); |
298 fsBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); | 299 fsBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); |
299 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. | 300 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. |
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365 w /= 2; | 366 w /= 2; |
366 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); | 367 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); |
367 } else { | 368 } else { |
368 w /= 2; | 369 w /= 2; |
369 h /= 2; | 370 h /= 2; |
370 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); | 371 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); |
371 } | 372 } |
372 | 373 |
373 return NULL; | 374 return NULL; |
374 } | 375 } |
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