| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrOvalEffect.h" | 8 #include "GrOvalEffect.h" |
| 9 | 9 |
| 10 #include "GrFragmentProcessor.h" | 10 #include "GrFragmentProcessor.h" |
| (...skipping 267 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 278 }; | 278 }; |
| 279 | 279 |
| 280 GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) { | 280 GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) { |
| 281 fPrevRadii.fX = -1.f; | 281 fPrevRadii.fX = -1.f; |
| 282 } | 282 } |
| 283 | 283 |
| 284 void GLEllipseEffect::emitCode(EmitArgs& args) { | 284 void GLEllipseEffect::emitCode(EmitArgs& args) { |
| 285 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>(); | 285 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>(); |
| 286 const char *ellipseName; | 286 const char *ellipseName; |
| 287 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) | 287 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) |
| 288 // The last two terms can underflow on mediump, so we use highp. |
| 288 fEllipseUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, | 289 fEllipseUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, |
| 289 kVec4f_GrSLType, kDefault_GrSLPrecision
, | 290 kVec4f_GrSLType, kHigh_GrSLPrecision, |
| 290 "ellipse", | 291 "ellipse", |
| 291 &ellipseName); | 292 &ellipseName); |
| 292 | 293 |
| 293 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); | 294 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| 294 const char* fragmentPos = fsBuilder->fragmentPosition(); | 295 const char* fragmentPos = fsBuilder->fragmentPosition(); |
| 295 | 296 |
| 296 // d is the offset to the ellipse center | 297 // d is the offset to the ellipse center |
| 297 fsBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipse
Name); | 298 fsBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipse
Name); |
| 298 fsBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); | 299 fsBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); |
| 299 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. | 300 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 365 w /= 2; | 366 w /= 2; |
| 366 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); | 367 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); |
| 367 } else { | 368 } else { |
| 368 w /= 2; | 369 w /= 2; |
| 369 h /= 2; | 370 h /= 2; |
| 370 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); | 371 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); |
| 371 } | 372 } |
| 372 | 373 |
| 373 return NULL; | 374 return NULL; |
| 374 } | 375 } |
| OLD | NEW |