Index: include/core/SkLights.h |
diff --git a/include/core/SkLights.h b/include/core/SkLights.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..4237bdebfb2fc7009b9539b5b16535e9dade5433 |
--- /dev/null |
+++ b/include/core/SkLights.h |
@@ -0,0 +1,90 @@ |
+ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkLights_DEFINED |
+#define SkLights_DEFINED |
+ |
+#include "SkPoint3.h" |
+#include "SkRefCnt.h" |
+#include "SkTDArray.h" |
+ |
+class SK_API SkLights : public SkRefCnt { |
+public: |
+ class Light { |
+ public: |
+ enum LightType { |
+ kAmbient_LightType, // only 'fColor' is used |
+ kInfinite_LightType |
bsalomon
2015/08/05 14:58:38
directional?
robertphillips
2015/08/05 15:40:24
Done.
|
+ }; |
+ |
+ Light(const SkColor3f& color) |
+ : fType(kAmbient_LightType) |
+ , fColor(color) { |
+ fDirection.set(0.0f, 0.0f, 1.0f); |
+ } |
+ |
+ Light(const SkColor3f& color, const SkVector3& dir) |
+ : fType(kInfinite_LightType) |
+ , fColor(color) |
+ , fDirection(dir) { |
+ if (!fDirection.normalize()) { |
+ fDirection.set(0.0f, 0.0f, 1.0f); |
+ } |
+ } |
+ |
+ LightType type() const { return fType; } |
+ const SkColor3f& color() const { return fColor; } |
+ const SkVector3& dir() const { |
+ SkASSERT(kAmbient_LightType != fType); |
+ return fDirection; |
+ } |
+ |
+ private: |
+ LightType fType; |
+ SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. |
+ SkVector3 fDirection; // direction towards the light (+Z is out of the screen). |
+ // If degenerate, it will be replaced with (0, 0, 1). |
+ }; |
+ |
+ class Editor { |
bsalomon
2015/08/05 14:58:38
Maybe just have a builder and immutable light set?
robertphillips
2015/08/05 15:40:24
Done.
|
+ public: |
+ Editor(SkAutoTUnref<SkLights>* lights) { |
+ if (!(*lights)->unique()) { |
+ SkLights* copy = SkNEW(SkLights); |
+ copy->copy(**lights); |
+ lights->reset(copy); |
+ } |
+ fLights = *lights; |
+ } |
+ |
+ void add(const Light& light) { |
+ *fLights->fLights.push() = light; |
+ } |
+ |
+ private: |
+ SkLights* fLights; |
+ }; |
+ |
+ int numLights() const { |
+ return fLights.count(); |
+ } |
+ |
+ const Light& light(int index) const { |
+ return fLights[index]; |
+ } |
+ |
+private: |
+ void copy(const SkLights& src) { |
+ fLights.setCount(src.numLights()); |
+ src.fLights.copy(fLights.begin()); |
+ } |
+ |
+ SkTDArray<Light> fLights; |
+}; |
+ |
+#endif |