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| 1 | |
| 2 /* | |
| 3 * Copyright 2015 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #ifndef SkLights_DEFINED | |
| 10 #define SkLights_DEFINED | |
| 11 | |
| 12 #include "SkPoint3.h" | |
| 13 #include "SkRefCnt.h" | |
| 14 #include "SkTDArray.h" | |
| 15 | |
| 16 class SK_API SkLights : public SkRefCnt { | |
| 17 public: | |
| 18 class Light { | |
| 19 public: | |
| 20 enum LightType { | |
| 21 kAmbient_LightType, // only 'fColor' is used | |
| 22 kInfinite_LightType | |
|
bsalomon
2015/08/05 14:58:38
directional?
robertphillips
2015/08/05 15:40:24
Done.
| |
| 23 }; | |
| 24 | |
| 25 Light(const SkColor3f& color) | |
| 26 : fType(kAmbient_LightType) | |
| 27 , fColor(color) { | |
| 28 fDirection.set(0.0f, 0.0f, 1.0f); | |
| 29 } | |
| 30 | |
| 31 Light(const SkColor3f& color, const SkVector3& dir) | |
| 32 : fType(kInfinite_LightType) | |
| 33 , fColor(color) | |
| 34 , fDirection(dir) { | |
| 35 if (!fDirection.normalize()) { | |
| 36 fDirection.set(0.0f, 0.0f, 1.0f); | |
| 37 } | |
| 38 } | |
| 39 | |
| 40 LightType type() const { return fType; } | |
| 41 const SkColor3f& color() const { return fColor; } | |
| 42 const SkVector3& dir() const { | |
| 43 SkASSERT(kAmbient_LightType != fType); | |
| 44 return fDirection; | |
| 45 } | |
| 46 | |
| 47 private: | |
| 48 LightType fType; | |
| 49 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. | |
| 50 SkVector3 fDirection; // direction towards the light (+Z is out of the screen). | |
| 51 // If degenerate, it will be replaced with (0, 0, 1). | |
| 52 }; | |
| 53 | |
| 54 class Editor { | |
|
bsalomon
2015/08/05 14:58:38
Maybe just have a builder and immutable light set?
robertphillips
2015/08/05 15:40:24
Done.
| |
| 55 public: | |
| 56 Editor(SkAutoTUnref<SkLights>* lights) { | |
| 57 if (!(*lights)->unique()) { | |
| 58 SkLights* copy = SkNEW(SkLights); | |
| 59 copy->copy(**lights); | |
| 60 lights->reset(copy); | |
| 61 } | |
| 62 fLights = *lights; | |
| 63 } | |
| 64 | |
| 65 void add(const Light& light) { | |
| 66 *fLights->fLights.push() = light; | |
| 67 } | |
| 68 | |
| 69 private: | |
| 70 SkLights* fLights; | |
| 71 }; | |
| 72 | |
| 73 int numLights() const { | |
| 74 return fLights.count(); | |
| 75 } | |
| 76 | |
| 77 const Light& light(int index) const { | |
| 78 return fLights[index]; | |
| 79 } | |
| 80 | |
| 81 private: | |
| 82 void copy(const SkLights& src) { | |
| 83 fLights.setCount(src.numLights()); | |
| 84 src.fLights.copy(fLights.begin()); | |
| 85 } | |
| 86 | |
| 87 SkTDArray<Light> fLights; | |
| 88 }; | |
| 89 | |
| 90 #endif | |
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