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1 | |
2 /* | |
3 * Copyright 2015 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 #ifndef SkLights_DEFINED | |
10 #define SkLights_DEFINED | |
11 | |
12 #include "SkPoint3.h" | |
13 #include "SkRefCnt.h" | |
14 #include "SkTDArray.h" | |
15 | |
16 class SK_API SkLights : public SkRefCnt { | |
17 public: | |
18 class Light { | |
19 public: | |
20 enum LightType { | |
21 kAmbient_LightType, // only 'fColor' is used | |
22 kInfinite_LightType | |
bsalomon
2015/08/05 14:58:38
directional?
robertphillips
2015/08/05 15:40:24
Done.
| |
23 }; | |
24 | |
25 Light(const SkColor3f& color) | |
26 : fType(kAmbient_LightType) | |
27 , fColor(color) { | |
28 fDirection.set(0.0f, 0.0f, 1.0f); | |
29 } | |
30 | |
31 Light(const SkColor3f& color, const SkVector3& dir) | |
32 : fType(kInfinite_LightType) | |
33 , fColor(color) | |
34 , fDirection(dir) { | |
35 if (!fDirection.normalize()) { | |
36 fDirection.set(0.0f, 0.0f, 1.0f); | |
37 } | |
38 } | |
39 | |
40 LightType type() const { return fType; } | |
41 const SkColor3f& color() const { return fColor; } | |
42 const SkVector3& dir() const { | |
43 SkASSERT(kAmbient_LightType != fType); | |
44 return fDirection; | |
45 } | |
46 | |
47 private: | |
48 LightType fType; | |
49 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. | |
50 SkVector3 fDirection; // direction towards the light (+Z is out of the screen). | |
51 // If degenerate, it will be replaced with (0, 0, 1). | |
52 }; | |
53 | |
54 class Editor { | |
bsalomon
2015/08/05 14:58:38
Maybe just have a builder and immutable light set?
robertphillips
2015/08/05 15:40:24
Done.
| |
55 public: | |
56 Editor(SkAutoTUnref<SkLights>* lights) { | |
57 if (!(*lights)->unique()) { | |
58 SkLights* copy = SkNEW(SkLights); | |
59 copy->copy(**lights); | |
60 lights->reset(copy); | |
61 } | |
62 fLights = *lights; | |
63 } | |
64 | |
65 void add(const Light& light) { | |
66 *fLights->fLights.push() = light; | |
67 } | |
68 | |
69 private: | |
70 SkLights* fLights; | |
71 }; | |
72 | |
73 int numLights() const { | |
74 return fLights.count(); | |
75 } | |
76 | |
77 const Light& light(int index) const { | |
78 return fLights[index]; | |
79 } | |
80 | |
81 private: | |
82 void copy(const SkLights& src) { | |
83 fLights.setCount(src.numLights()); | |
84 src.fLights.copy(fLights.begin()); | |
85 } | |
86 | |
87 SkTDArray<Light> fLights; | |
88 }; | |
89 | |
90 #endif | |
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