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Unified Diff: include/core/SkLights.h

Issue 1255133004: Add SkLights class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Actually add SkLights.h Created 5 years, 4 months ago
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Index: include/core/SkLights.h
diff --git a/include/core/SkLights.h b/include/core/SkLights.h
new file mode 100644
index 0000000000000000000000000000000000000000..4237bdebfb2fc7009b9539b5b16535e9dade5433
--- /dev/null
+++ b/include/core/SkLights.h
@@ -0,0 +1,90 @@
+
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkLights_DEFINED
+#define SkLights_DEFINED
+
+#include "SkPoint3.h"
+#include "SkRefCnt.h"
+#include "SkTDArray.h"
+
+class SK_API SkLights : public SkRefCnt {
+public:
+ class Light {
+ public:
+ enum LightType {
+ kAmbient_LightType, // only 'fColor' is used
+ kInfinite_LightType
bsalomon 2015/08/05 14:58:38 directional?
robertphillips 2015/08/05 15:40:24 Done.
+ };
+
+ Light(const SkColor3f& color)
+ : fType(kAmbient_LightType)
+ , fColor(color) {
+ fDirection.set(0.0f, 0.0f, 1.0f);
+ }
+
+ Light(const SkColor3f& color, const SkVector3& dir)
+ : fType(kInfinite_LightType)
+ , fColor(color)
+ , fDirection(dir) {
+ if (!fDirection.normalize()) {
+ fDirection.set(0.0f, 0.0f, 1.0f);
+ }
+ }
+
+ LightType type() const { return fType; }
+ const SkColor3f& color() const { return fColor; }
+ const SkVector3& dir() const {
+ SkASSERT(kAmbient_LightType != fType);
+ return fDirection;
+ }
+
+ private:
+ LightType fType;
+ SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
+ SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
+ // If degenerate, it will be replaced with (0, 0, 1).
+ };
+
+ class Editor {
bsalomon 2015/08/05 14:58:38 Maybe just have a builder and immutable light set?
robertphillips 2015/08/05 15:40:24 Done.
+ public:
+ Editor(SkAutoTUnref<SkLights>* lights) {
+ if (!(*lights)->unique()) {
+ SkLights* copy = SkNEW(SkLights);
+ copy->copy(**lights);
+ lights->reset(copy);
+ }
+ fLights = *lights;
+ }
+
+ void add(const Light& light) {
+ *fLights->fLights.push() = light;
+ }
+
+ private:
+ SkLights* fLights;
+ };
+
+ int numLights() const {
+ return fLights.count();
+ }
+
+ const Light& light(int index) const {
+ return fLights[index];
+ }
+
+private:
+ void copy(const SkLights& src) {
+ fLights.setCount(src.numLights());
+ src.fLights.copy(fLights.begin());
+ }
+
+ SkTDArray<Light> fLights;
+};
+
+#endif
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