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Unified Diff: chrome/browser/ui/exclusive_access/exclusive_access_bubble.cc

Issue 1254543002: Change exclusive access popup behaviour with simplified-fullscreen-ui. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@exclusiveaccess-remove-confirmation
Patch Set: Respond to reviews. Created 5 years, 4 months ago
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Index: chrome/browser/ui/exclusive_access/exclusive_access_bubble.cc
diff --git a/chrome/browser/ui/exclusive_access/exclusive_access_bubble.cc b/chrome/browser/ui/exclusive_access/exclusive_access_bubble.cc
index 5d9f554eec880e5b3584878a3d46513e6ef81156..65addf0955ee535f76fc7ccabc4f01a5933870a1 100644
--- a/chrome/browser/ui/exclusive_access/exclusive_access_bubble.cc
+++ b/chrome/browser/ui/exclusive_access/exclusive_access_bubble.cc
@@ -25,6 +25,8 @@ const int ExclusiveAccessBubble::kPaddingPx = 15;
#endif
const int ExclusiveAccessBubble::kInitialDelayMs = 3800;
const int ExclusiveAccessBubble::kIdleTimeMs = 2300;
+const int ExclusiveAccessBubble::kDebounceNotificationsTimeMs = 500;
+const int ExclusiveAccessBubble::kSnoozeNotificationsTimeMs = 60000; // 1m.
scheib 2015/08/05 05:24:19 1 minute is too small. We had a previous email thr
Matt Giuca 2015/08/06 03:33:03 OK let's go 1 hour.
const int ExclusiveAccessBubble::kPositionCheckHz = 10;
const int ExclusiveAccessBubble::kSlideInRegionHeightPx = 4;
const int ExclusiveAccessBubble::kSlideInDurationMs = 350;
@@ -37,6 +39,15 @@ ExclusiveAccessBubble::ExclusiveAccessBubble(
ExclusiveAccessBubbleType bubble_type)
: manager_(manager), url_(url), bubble_type_(bubble_type) {
DCHECK_NE(EXCLUSIVE_ACCESS_BUBBLE_TYPE_NONE, bubble_type_);
+
+ // Wait for a short time to let the user stop moving the mouse. After this
+ // time elapses, we will notify the user upon the next mouse input.
+ if (ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) {
+ suppress_notify_timeout_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kDebounceNotificationsTimeMs), this,
+ &ExclusiveAccessBubble::CheckMousePosition);
+ }
}
ExclusiveAccessBubble::~ExclusiveAccessBubble() {
@@ -44,9 +55,11 @@ ExclusiveAccessBubble::~ExclusiveAccessBubble() {
void ExclusiveAccessBubble::StartWatchingMouse() {
// Start the initial delay timer and begin watching the mouse.
- initial_delay_.Start(FROM_HERE,
- base::TimeDelta::FromMilliseconds(kInitialDelayMs), this,
- &ExclusiveAccessBubble::CheckMousePosition);
+ if (!ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) {
+ hide_timeout_.Start(FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kInitialDelayMs),
+ this, &ExclusiveAccessBubble::CheckMousePosition);
+ }
gfx::Point cursor_pos = GetCursorScreenPoint();
last_mouse_pos_ = cursor_pos;
mouse_position_checker_.Start(
@@ -55,7 +68,7 @@ void ExclusiveAccessBubble::StartWatchingMouse() {
}
void ExclusiveAccessBubble::StopWatchingMouse() {
- initial_delay_.Stop();
+ hide_timeout_.Stop();
idle_timeout_.Stop();
mouse_position_checker_.Stop();
}
@@ -94,6 +107,29 @@ void ExclusiveAccessBubble::CheckMousePosition() {
idle_timeout_.Start(FROM_HERE,
base::TimeDelta::FromMilliseconds(kIdleTimeMs), this,
&ExclusiveAccessBubble::CheckMousePosition);
+
+ if (ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) {
+ // If the notification suppression timer has elapsed, show the
+ // notification regardless of where the mouse is on the screen.
+ if (!suppress_notify_timeout_.IsRunning()) {
+ Show();
+ // Do not allow the notification to hide for a few seconds.
+ hide_timeout_.Start(FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kIdleTimeMs),
+ this, &ExclusiveAccessBubble::CheckMousePosition);
+ // Do not show the notification again until a long time has elapsed.
+ suppress_notify_timeout_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kSnoozeNotificationsTimeMs), this,
+ &ExclusiveAccessBubble::CheckMousePosition);
+ return;
+ } else {
+ // The timer has not elapsed, but the user moved the mouse. Reset the
+ // timer. (We only want to re-show the message after a period of
+ // inactivity.)
+ suppress_notify_timeout_.Reset();
+ }
+ }
}
last_mouse_pos_ = cursor_pos;
@@ -101,7 +137,7 @@ void ExclusiveAccessBubble::CheckMousePosition() {
(cursor_pos.y() >= GetPopupRect(true).bottom()) ||
!idle_timeout_.IsRunning()) {
// The cursor is offscreen, in the slide-out region, or idle.
- if (!initial_delay_.IsRunning()) {
+ if (!hide_timeout_.IsRunning()) {
Hide();
}
} else if (cursor_pos.y() < kSlideInRegionHeightPx &&

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