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Issue 1254543002: Change exclusive access popup behaviour with simplified-fullscreen-ui. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@exclusiveaccess-remove-confirmation
Patch Set: Respond to reviews. Created 5 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/exclusive_access/exclusive_access_bubble.h" 5 #include "chrome/browser/ui/exclusive_access/exclusive_access_bubble.h"
6 6
7 #include "base/strings/utf_string_conversions.h" 7 #include "base/strings/utf_string_conversions.h"
8 #include "chrome/app/chrome_command_ids.h" 8 #include "chrome/app/chrome_command_ids.h"
9 #include "chrome/browser/profiles/profile.h" 9 #include "chrome/browser/profiles/profile.h"
10 #include "chrome/browser/ui/exclusive_access/exclusive_access_context.h" 10 #include "chrome/browser/ui/exclusive_access/exclusive_access_context.h"
11 #include "chrome/browser/ui/exclusive_access/exclusive_access_manager.h" 11 #include "chrome/browser/ui/exclusive_access/exclusive_access_manager.h"
12 #include "chrome/browser/ui/exclusive_access/fullscreen_controller.h" 12 #include "chrome/browser/ui/exclusive_access/fullscreen_controller.h"
13 #include "chrome/grit/generated_resources.h" 13 #include "chrome/grit/generated_resources.h"
14 #include "extensions/browser/extension_registry.h" 14 #include "extensions/browser/extension_registry.h"
15 #include "ui/base/l10n/l10n_util.h" 15 #include "ui/base/l10n/l10n_util.h"
16 #include "ui/gfx/geometry/rect.h" 16 #include "ui/gfx/geometry/rect.h"
17 #include "ui/strings/grit/ui_strings.h" 17 #include "ui/strings/grit/ui_strings.h"
18 18
19 // NOTE(koz): Linux doesn't use the thick shadowed border, so we add padding 19 // NOTE(koz): Linux doesn't use the thick shadowed border, so we add padding
20 // here. 20 // here.
21 #if defined(OS_LINUX) 21 #if defined(OS_LINUX)
22 const int ExclusiveAccessBubble::kPaddingPx = 8; 22 const int ExclusiveAccessBubble::kPaddingPx = 8;
23 #else 23 #else
24 const int ExclusiveAccessBubble::kPaddingPx = 15; 24 const int ExclusiveAccessBubble::kPaddingPx = 15;
25 #endif 25 #endif
26 const int ExclusiveAccessBubble::kInitialDelayMs = 3800; 26 const int ExclusiveAccessBubble::kInitialDelayMs = 3800;
27 const int ExclusiveAccessBubble::kIdleTimeMs = 2300; 27 const int ExclusiveAccessBubble::kIdleTimeMs = 2300;
28 const int ExclusiveAccessBubble::kDebounceNotificationsTimeMs = 500;
29 const int ExclusiveAccessBubble::kSnoozeNotificationsTimeMs = 60000; // 1m.
scheib 2015/08/05 05:24:19 1 minute is too small. We had a previous email thr
Matt Giuca 2015/08/06 03:33:03 OK let's go 1 hour.
28 const int ExclusiveAccessBubble::kPositionCheckHz = 10; 30 const int ExclusiveAccessBubble::kPositionCheckHz = 10;
29 const int ExclusiveAccessBubble::kSlideInRegionHeightPx = 4; 31 const int ExclusiveAccessBubble::kSlideInRegionHeightPx = 4;
30 const int ExclusiveAccessBubble::kSlideInDurationMs = 350; 32 const int ExclusiveAccessBubble::kSlideInDurationMs = 350;
31 const int ExclusiveAccessBubble::kSlideOutDurationMs = 700; 33 const int ExclusiveAccessBubble::kSlideOutDurationMs = 700;
32 const int ExclusiveAccessBubble::kPopupTopPx = 15; 34 const int ExclusiveAccessBubble::kPopupTopPx = 15;
33 35
34 ExclusiveAccessBubble::ExclusiveAccessBubble( 36 ExclusiveAccessBubble::ExclusiveAccessBubble(
35 ExclusiveAccessManager* manager, 37 ExclusiveAccessManager* manager,
36 const GURL& url, 38 const GURL& url,
37 ExclusiveAccessBubbleType bubble_type) 39 ExclusiveAccessBubbleType bubble_type)
38 : manager_(manager), url_(url), bubble_type_(bubble_type) { 40 : manager_(manager), url_(url), bubble_type_(bubble_type) {
39 DCHECK_NE(EXCLUSIVE_ACCESS_BUBBLE_TYPE_NONE, bubble_type_); 41 DCHECK_NE(EXCLUSIVE_ACCESS_BUBBLE_TYPE_NONE, bubble_type_);
42
43 // Wait for a short time to let the user stop moving the mouse. After this
44 // time elapses, we will notify the user upon the next mouse input.
45 if (ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) {
46 suppress_notify_timeout_.Start(
47 FROM_HERE,
48 base::TimeDelta::FromMilliseconds(kDebounceNotificationsTimeMs), this,
49 &ExclusiveAccessBubble::CheckMousePosition);
50 }
40 } 51 }
41 52
42 ExclusiveAccessBubble::~ExclusiveAccessBubble() { 53 ExclusiveAccessBubble::~ExclusiveAccessBubble() {
43 } 54 }
44 55
45 void ExclusiveAccessBubble::StartWatchingMouse() { 56 void ExclusiveAccessBubble::StartWatchingMouse() {
46 // Start the initial delay timer and begin watching the mouse. 57 // Start the initial delay timer and begin watching the mouse.
47 initial_delay_.Start(FROM_HERE, 58 if (!ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) {
48 base::TimeDelta::FromMilliseconds(kInitialDelayMs), this, 59 hide_timeout_.Start(FROM_HERE,
49 &ExclusiveAccessBubble::CheckMousePosition); 60 base::TimeDelta::FromMilliseconds(kInitialDelayMs),
61 this, &ExclusiveAccessBubble::CheckMousePosition);
62 }
50 gfx::Point cursor_pos = GetCursorScreenPoint(); 63 gfx::Point cursor_pos = GetCursorScreenPoint();
51 last_mouse_pos_ = cursor_pos; 64 last_mouse_pos_ = cursor_pos;
52 mouse_position_checker_.Start( 65 mouse_position_checker_.Start(
53 FROM_HERE, base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz), 66 FROM_HERE, base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz),
54 this, &ExclusiveAccessBubble::CheckMousePosition); 67 this, &ExclusiveAccessBubble::CheckMousePosition);
55 } 68 }
56 69
57 void ExclusiveAccessBubble::StopWatchingMouse() { 70 void ExclusiveAccessBubble::StopWatchingMouse() {
58 initial_delay_.Stop(); 71 hide_timeout_.Stop();
59 idle_timeout_.Stop(); 72 idle_timeout_.Stop();
60 mouse_position_checker_.Stop(); 73 mouse_position_checker_.Stop();
61 } 74 }
62 75
63 bool ExclusiveAccessBubble::IsWatchingMouse() const { 76 bool ExclusiveAccessBubble::IsWatchingMouse() const {
64 return mouse_position_checker_.IsRunning(); 77 return mouse_position_checker_.IsRunning();
65 } 78 }
66 79
67 void ExclusiveAccessBubble::CheckMousePosition() { 80 void ExclusiveAccessBubble::CheckMousePosition() {
68 // Desired behavior: 81 // Desired behavior:
(...skipping 18 matching lines...) Expand all
87 100
88 gfx::Point cursor_pos = GetCursorScreenPoint(); 101 gfx::Point cursor_pos = GetCursorScreenPoint();
89 102
90 // Check to see whether the mouse is idle. 103 // Check to see whether the mouse is idle.
91 if (cursor_pos != last_mouse_pos_) { 104 if (cursor_pos != last_mouse_pos_) {
92 // The mouse moved; reset the idle timer. 105 // The mouse moved; reset the idle timer.
93 idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. 106 idle_timeout_.Stop(); // If the timer isn't running, this is a no-op.
94 idle_timeout_.Start(FROM_HERE, 107 idle_timeout_.Start(FROM_HERE,
95 base::TimeDelta::FromMilliseconds(kIdleTimeMs), this, 108 base::TimeDelta::FromMilliseconds(kIdleTimeMs), this,
96 &ExclusiveAccessBubble::CheckMousePosition); 109 &ExclusiveAccessBubble::CheckMousePosition);
110
111 if (ExclusiveAccessManager::IsSimplifiedFullscreenUIEnabled()) {
112 // If the notification suppression timer has elapsed, show the
113 // notification regardless of where the mouse is on the screen.
114 if (!suppress_notify_timeout_.IsRunning()) {
115 Show();
116 // Do not allow the notification to hide for a few seconds.
117 hide_timeout_.Start(FROM_HERE,
118 base::TimeDelta::FromMilliseconds(kIdleTimeMs),
119 this, &ExclusiveAccessBubble::CheckMousePosition);
120 // Do not show the notification again until a long time has elapsed.
121 suppress_notify_timeout_.Start(
122 FROM_HERE,
123 base::TimeDelta::FromMilliseconds(kSnoozeNotificationsTimeMs), this,
124 &ExclusiveAccessBubble::CheckMousePosition);
125 return;
126 } else {
127 // The timer has not elapsed, but the user moved the mouse. Reset the
128 // timer. (We only want to re-show the message after a period of
129 // inactivity.)
130 suppress_notify_timeout_.Reset();
131 }
132 }
97 } 133 }
98 last_mouse_pos_ = cursor_pos; 134 last_mouse_pos_ = cursor_pos;
99 135
100 if (!IsWindowActive() || !WindowContainsPoint(cursor_pos) || 136 if (!IsWindowActive() || !WindowContainsPoint(cursor_pos) ||
101 (cursor_pos.y() >= GetPopupRect(true).bottom()) || 137 (cursor_pos.y() >= GetPopupRect(true).bottom()) ||
102 !idle_timeout_.IsRunning()) { 138 !idle_timeout_.IsRunning()) {
103 // The cursor is offscreen, in the slide-out region, or idle. 139 // The cursor is offscreen, in the slide-out region, or idle.
104 if (!initial_delay_.IsRunning()) { 140 if (!hide_timeout_.IsRunning()) {
105 Hide(); 141 Hide();
106 } 142 }
107 } else if (cursor_pos.y() < kSlideInRegionHeightPx && 143 } else if (cursor_pos.y() < kSlideInRegionHeightPx &&
108 CanMouseTriggerSlideIn()) { 144 CanMouseTriggerSlideIn()) {
109 Show(); 145 Show();
110 } else if (IsAnimating()) { 146 } else if (IsAnimating()) {
111 // The cursor is not idle and either it's in the slide-in region or it's in 147 // The cursor is not idle and either it's in the slide-in region or it's in
112 // the neutral region and we're sliding in or out. 148 // the neutral region and we're sliding in or out.
113 Show(); 149 Show();
114 } 150 }
(...skipping 22 matching lines...) Expand all
137 } 173 }
138 174
139 base::string16 ExclusiveAccessBubble::GetCurrentAllowButtonText() const { 175 base::string16 ExclusiveAccessBubble::GetCurrentAllowButtonText() const {
140 return exclusive_access_bubble::GetAllowButtonTextForType(bubble_type_, url_); 176 return exclusive_access_bubble::GetAllowButtonTextForType(bubble_type_, url_);
141 } 177 }
142 178
143 base::string16 ExclusiveAccessBubble::GetInstructionText() const { 179 base::string16 ExclusiveAccessBubble::GetInstructionText() const {
144 return l10n_util::GetStringFUTF16(IDS_FULLSCREEN_PRESS_ESC_TO_EXIT, 180 return l10n_util::GetStringFUTF16(IDS_FULLSCREEN_PRESS_ESC_TO_EXIT,
145 l10n_util::GetStringUTF16(IDS_APP_ESC_KEY)); 181 l10n_util::GetStringUTF16(IDS_APP_ESC_KEY));
146 } 182 }
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