Index: core/src/fxcrt/fx_basic_coords.cpp |
diff --git a/core/src/fxcrt/fx_basic_coords.cpp b/core/src/fxcrt/fx_basic_coords.cpp |
index 2e830809b8351d21c6ff49d291cf8405850c689a..22b9bd471566aa936f1fedf2f3e538c031eb3696 100644 |
--- a/core/src/fxcrt/fx_basic_coords.cpp |
+++ b/core/src/fxcrt/fx_basic_coords.cpp |
@@ -45,15 +45,15 @@ void FX_RECT::Union(const FX_RECT& other_rect) |
bottom = bottom > other.bottom ? bottom : other.bottom; |
top = top < other.top ? top : other.top; |
} |
-FX_BOOL GetIntersection(FX_FLOAT low1, FX_FLOAT high1, FX_FLOAT low2, FX_FLOAT high2, |
+bool GetIntersection(FX_FLOAT low1, FX_FLOAT high1, FX_FLOAT low2, FX_FLOAT high2, |
FX_FLOAT& interlow, FX_FLOAT& interhigh) |
{ |
if (low1 >= high2 || low2 >= high1) { |
- return FALSE; |
+ return false; |
} |
interlow = low1 > low2 ? low1 : low2; |
interhigh = high1 > high2 ? high2 : high1; |
- return TRUE; |
+ return true; |
} |
extern "C" int FXSYS_round(FX_FLOAT d) |
{ |
@@ -198,18 +198,18 @@ FX_RECT CFX_FloatRect::GetClosestRect() const |
rect.Normalize(); |
return rect; |
} |
-FX_BOOL CFX_FloatRect::Contains(const CFX_FloatRect& other_rect) const |
+bool CFX_FloatRect::Contains(const CFX_FloatRect& other_rect) const |
{ |
CFX_FloatRect n1 = *this; |
n1.Normalize(); |
CFX_FloatRect n2 = other_rect; |
n2.Normalize(); |
if (n2.left >= n1.left && n2.right <= n1.right && n2.bottom >= n1.bottom && n2.top <= n1.top) { |
- return TRUE; |
+ return true; |
} |
- return FALSE; |
+ return false; |
} |
-FX_BOOL CFX_FloatRect::Contains(FX_FLOAT x, FX_FLOAT y) const |
+bool CFX_FloatRect::Contains(FX_FLOAT x, FX_FLOAT y) const |
{ |
CFX_FloatRect n1 = *this; |
n1.Normalize(); |
@@ -299,13 +299,13 @@ static void FXCRT_Matrix_Concat(CFX_Matrix &m, const CFX_Matrix &m1, const CFX_M |
FX_FLOAT ff = m1.e * m2.b + m1.f * m2.d + m2.f; |
m.a = aa, m.b = bb, m.c = cc, m.d = dd, m.e = ee, m.f = ff; |
} |
-void CFX_Matrix::Concat(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f, FX_BOOL bPrepended) |
+void CFX_Matrix::Concat(FX_FLOAT a, FX_FLOAT b, FX_FLOAT c, FX_FLOAT d, FX_FLOAT e, FX_FLOAT f, bool bPrepended) |
{ |
CFX_Matrix m; |
m.Set(a, b, c, d, e, f); |
Concat(m, bPrepended); |
} |
-void CFX_Matrix::Concat(const CFX_Matrix &m, FX_BOOL bPrepended) |
+void CFX_Matrix::Concat(const CFX_Matrix &m, bool bPrepended) |
{ |
if (bPrepended) { |
FXCRT_Matrix_Concat(*this, m, *this); |
@@ -313,25 +313,25 @@ void CFX_Matrix::Concat(const CFX_Matrix &m, FX_BOOL bPrepended) |
FXCRT_Matrix_Concat(*this, *this, m); |
} |
} |
-void CFX_Matrix::ConcatInverse(const CFX_Matrix& src, FX_BOOL bPrepended) |
+void CFX_Matrix::ConcatInverse(const CFX_Matrix& src, bool bPrepended) |
{ |
CFX_Matrix m; |
m.SetReverse(src); |
Concat(m, bPrepended); |
} |
-FX_BOOL CFX_Matrix::IsInvertible() const |
+bool CFX_Matrix::IsInvertible() const |
{ |
return FXSYS_fabs(a * d - b * c) >= 0.0001f; |
} |
-FX_BOOL CFX_Matrix::Is90Rotated() const |
+bool CFX_Matrix::Is90Rotated() const |
{ |
return FXSYS_fabs(a * 1000) < FXSYS_fabs(b) && FXSYS_fabs(d * 1000) < FXSYS_fabs(c); |
} |
-FX_BOOL CFX_Matrix::IsScaled() const |
+bool CFX_Matrix::IsScaled() const |
{ |
return FXSYS_fabs(b * 1000) < FXSYS_fabs(a) && FXSYS_fabs(c * 1000) < FXSYS_fabs(d); |
} |
-void CFX_Matrix::Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended) |
+void CFX_Matrix::Translate(FX_FLOAT x, FX_FLOAT y, bool bPrepended) |
{ |
if (bPrepended) { |
e += x * a + y * c; |
@@ -340,7 +340,7 @@ void CFX_Matrix::Translate(FX_FLOAT x, FX_FLOAT y, FX_BOOL bPrepended) |
e += x, f += y; |
} |
} |
-void CFX_Matrix::Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended) |
+void CFX_Matrix::Scale(FX_FLOAT sx, FX_FLOAT sy, bool bPrepended) |
{ |
a *= sx, d *= sy; |
if (bPrepended) { |
@@ -353,7 +353,7 @@ void CFX_Matrix::Scale(FX_FLOAT sx, FX_FLOAT sy, FX_BOOL bPrepended) |
f *= sy; |
} |
} |
-void CFX_Matrix::Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended) |
+void CFX_Matrix::Rotate(FX_FLOAT fRadian, bool bPrepended) |
{ |
FX_FLOAT cosValue = FXSYS_cos(fRadian); |
FX_FLOAT sinValue = FXSYS_sin(fRadian); |
@@ -365,13 +365,13 @@ void CFX_Matrix::Rotate(FX_FLOAT fRadian, FX_BOOL bPrepended) |
FXCRT_Matrix_Concat(*this, *this, m); |
} |
} |
-void CFX_Matrix::RotateAt(FX_FLOAT fRadian, FX_FLOAT dx, FX_FLOAT dy, FX_BOOL bPrepended) |
+void CFX_Matrix::RotateAt(FX_FLOAT fRadian, FX_FLOAT dx, FX_FLOAT dy, bool bPrepended) |
{ |
Translate(dx, dy, bPrepended); |
Rotate(fRadian, bPrepended); |
Translate(-dx, -dy, bPrepended); |
} |
-void CFX_Matrix::Shear(FX_FLOAT fAlphaRadian, FX_FLOAT fBetaRadian, FX_BOOL bPrepended) |
+void CFX_Matrix::Shear(FX_FLOAT fAlphaRadian, FX_FLOAT fBetaRadian, bool bPrepended) |
{ |
CFX_Matrix m; |
m.Set(1, FXSYS_tan(fAlphaRadian), FXSYS_tan(fBetaRadian), 1, 0, 0); |