Chromium Code Reviews| Index: cc/layer_animation_controller_unittest.cc |
| diff --git a/cc/layer_animation_controller_unittest.cc b/cc/layer_animation_controller_unittest.cc |
| index 7006ebc6268f153b5bcd819c86e09a7c22faa9ec..53970ea14cda92cd21573324d6b6a4f191c9545e 100644 |
| --- a/cc/layer_animation_controller_unittest.cc |
| +++ b/cc/layer_animation_controller_unittest.cc |
| @@ -13,739 +13,897 @@ |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gfx/transform.h" |
| -namespace cc { |
| -namespace { |
| +namespace cc { namespace { |
|
jamesr
2013/03/09 02:44:56
this one's busted too
danakj
2013/03/09 03:01:11
Done.
|
| -void expectTranslateX(double translateX, const gfx::Transform& matrix) |
| -{ |
| - EXPECT_FLOAT_EQ(translateX, matrix.matrix().getDouble(0, 3)); |
| -} |
| +void ExpectTranslateX(double translate_x, const gfx::Transform& matrix) { |
| + EXPECT_FLOAT_EQ(translate_x, matrix.matrix().getDouble(0, 3)); } |
| -scoped_ptr<Animation> createAnimation(scoped_ptr<AnimationCurve> curve, int id, Animation::TargetProperty property) |
| -{ |
| - return Animation::create(curve.Pass(), 0, id, property); |
| +scoped_ptr<Animation> CreateAnimation(scoped_ptr<AnimationCurve> curve, |
| + int id, |
| + Animation::TargetProperty property) { |
| + return Animation::Create(curve.Pass(), 0, id, property); |
| } |
| -TEST(LayerAnimationControllerTest, syncNewAnimation) |
| -{ |
| - FakeLayerAnimationValueObserver dummyImpl; |
| - scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationController::create(0)); |
| - controllerImpl->addObserver(&dummyImpl); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| +TEST(LayerAnimationControllerTest, SyncNewAnimation) { |
| + FakeLayerAnimationValueObserver dummy_impl; |
| + scoped_refptr<LayerAnimationController> controller_impl( |
| + LayerAnimationController::Create(0)); |
| + controller_impl->AddObserver(&dummy_impl); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| - EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity)); |
| + EXPECT_FALSE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| - addOpacityTransitionToController(*controller, 1, 0, 1, false); |
| + addOpacityTransitionToController(*controller, 1, 0, 1, false); |
| - controller->pushAnimationUpdatesTo(controllerImpl.get()); |
| + controller->PushAnimationUpdatesTo(controller_impl.get()); |
| - EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity)); |
| - EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
| + EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| + EXPECT_EQ(Animation::WaitingForTargetAvailability, |
| + controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| } |
| // If an animation is started on the impl thread before it is ticked on the main |
| // thread, we must be sure to respect the synchronized start time. |
| -TEST(LayerAnimationControllerTest, doNotClobberStartTimes) |
| -{ |
| - FakeLayerAnimationValueObserver dummyImpl; |
| - scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationController::create(0)); |
| - controllerImpl->addObserver(&dummyImpl); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity)); |
| - |
| - addOpacityTransitionToController(*controller, 1, 0, 1, false); |
| - |
| - controller->pushAnimationUpdatesTo(controllerImpl.get()); |
| - |
| - EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity)); |
| - EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
| - |
| - AnimationEventsVector events; |
| - controllerImpl->animate(1); |
| - controllerImpl->updateState(&events); |
| - |
| - // Synchronize the start times. |
| - EXPECT_EQ(1u, events.size()); |
| - controller->OnAnimationStarted(events[0]); |
| - EXPECT_EQ(controller->getAnimation(0, Animation::Opacity)->startTime(), controllerImpl->getAnimation(0, Animation::Opacity)->startTime()); |
| - |
| - // Start the animation on the main thread. Should not affect the start time. |
| - controller->animate(1.5); |
| - controller->updateState(0); |
| - EXPECT_EQ(controller->getAnimation(0, Animation::Opacity)->startTime(), controllerImpl->getAnimation(0, Animation::Opacity)->startTime()); |
| +TEST(LayerAnimationControllerTest, DoNotClobberStartTimes) { |
| + FakeLayerAnimationValueObserver dummy_impl; |
| + scoped_refptr<LayerAnimationController> controller_impl( |
| + LayerAnimationController::Create(0)); |
| + controller_impl->AddObserver(&dummy_impl); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + EXPECT_FALSE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| + |
| + addOpacityTransitionToController(*controller, 1, 0, 1, false); |
| + |
| + controller->PushAnimationUpdatesTo(controller_impl.get()); |
| + |
| + EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| + EXPECT_EQ(Animation::WaitingForTargetAvailability, |
| + controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| + |
| + AnimationEventsVector events; |
| + controller_impl->Animate(1.0); |
| + controller_impl->UpdateState(&events); |
| + |
| + // Synchronize the start times. |
| + EXPECT_EQ(1u, events.size()); |
| + controller->OnAnimationStarted(events[0]); |
| + EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), |
| + controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); |
| + |
| + // Start the animation on the main thread. Should not affect the start time. |
| + controller->Animate(1.5); |
| + controller->UpdateState(NULL); |
| + EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), |
| + controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); |
| } |
| -TEST(LayerAnimationControllerTest, syncPauseAndResume) |
| -{ |
| - FakeLayerAnimationValueObserver dummyImpl; |
| - scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationController::create(0)); |
| - controllerImpl->addObserver(&dummyImpl); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity)); |
| - |
| - addOpacityTransitionToController(*controller, 1, 0, 1, false); |
| - |
| - controller->pushAnimationUpdatesTo(controllerImpl.get()); |
| - |
| - EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity)); |
| - EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
| - |
| - // Start the animations on each controller. |
| - AnimationEventsVector events; |
| - controllerImpl->animate(0); |
| - controllerImpl->updateState(&events); |
| - controller->animate(0); |
| - controller->updateState(0); |
| - EXPECT_EQ(Animation::Running, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
| - EXPECT_EQ(Animation::Running, controller->getAnimation(0, Animation::Opacity)->runState()); |
| - |
| - // Pause the main-thread animation. |
| - controller->suspendAnimations(1); |
| - EXPECT_EQ(Animation::Paused, controller->getAnimation(0, Animation::Opacity)->runState()); |
| - |
| - // The pause run state change should make it to the impl thread controller. |
| - controller->pushAnimationUpdatesTo(controllerImpl.get()); |
| - EXPECT_EQ(Animation::Paused, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
| - |
| - // Resume the main-thread animation. |
| - controller->resumeAnimations(2); |
| - EXPECT_EQ(Animation::Running, controller->getAnimation(0, Animation::Opacity)->runState()); |
| - |
| - // The pause run state change should make it to the impl thread controller. |
| - controller->pushAnimationUpdatesTo(controllerImpl.get()); |
| - EXPECT_EQ(Animation::Running, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
| +TEST(LayerAnimationControllerTest, SyncPauseAndResume) { |
| + FakeLayerAnimationValueObserver dummy_impl; |
| + scoped_refptr<LayerAnimationController> controller_impl( |
| + LayerAnimationController::Create(0)); |
| + controller_impl->AddObserver(&dummy_impl); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + EXPECT_FALSE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| + |
| + addOpacityTransitionToController(*controller, 1, 0, 1, false); |
| + |
| + controller->PushAnimationUpdatesTo(controller_impl.get()); |
| + |
| + EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| + EXPECT_EQ(Animation::WaitingForTargetAvailability, |
| + controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| + |
| + // Start the animations on each controller. |
| + AnimationEventsVector events; |
| + controller_impl->Animate(0.0); |
| + controller_impl->UpdateState(&events); |
| + controller->Animate(0.0); |
| + controller->UpdateState(NULL); |
| + EXPECT_EQ(Animation::Running, |
| + controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| + EXPECT_EQ(Animation::Running, |
| + controller->GetAnimation(0, Animation::Opacity)->run_state()); |
| + |
| + // Pause the main-thread animation. |
| + controller->SuspendAnimations(1.0); |
| + EXPECT_EQ(Animation::Paused, |
| + controller->GetAnimation(0, Animation::Opacity)->run_state()); |
| + |
| + // The pause run state change should make it to the impl thread controller. |
| + controller->PushAnimationUpdatesTo(controller_impl.get()); |
| + EXPECT_EQ(Animation::Paused, |
| + controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| + |
| + // Resume the main-thread animation. |
| + controller->ResumeAnimations(2.0); |
| + EXPECT_EQ(Animation::Running, |
| + controller->GetAnimation(0, Animation::Opacity)->run_state()); |
| + |
| + // The pause run state change should make it to the impl thread controller. |
| + controller->PushAnimationUpdatesTo(controller_impl.get()); |
| + EXPECT_EQ(Animation::Running, |
| + controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| } |
| -TEST(LayerAnimationControllerTest, doNotSyncFinishedAnimation) |
| -{ |
| - FakeLayerAnimationValueObserver dummyImpl; |
| - scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationController::create(0)); |
| - controllerImpl->addObserver(&dummyImpl); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| +TEST(LayerAnimationControllerTest, DoNotSyncFinishedAnimation) { |
| + FakeLayerAnimationValueObserver dummy_impl; |
| + scoped_refptr<LayerAnimationController> controller_impl( |
| + LayerAnimationController::Create(0)); |
| + controller_impl->AddObserver(&dummy_impl); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| - EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity)); |
| + EXPECT_FALSE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| - int animationId = addOpacityTransitionToController(*controller, 1, 0, 1, false); |
| + int animation_id = |
| + addOpacityTransitionToController(*controller, 1, 0, 1, false); |
| - controller->pushAnimationUpdatesTo(controllerImpl.get()); |
| + controller->PushAnimationUpdatesTo(controller_impl.get()); |
| - EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity)); |
| - EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState()); |
| + EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); |
| + EXPECT_EQ(Animation::WaitingForTargetAvailability, |
| + controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
| - // Notify main thread controller that the animation has started. |
| - AnimationEvent animationStartedEvent(AnimationEvent::Started, 0, 0, Animation::Opacity, 0); |
| - controller->OnAnimationStarted(animationStartedEvent); |
| + // Notify main thread controller that the animation has started. |
| + AnimationEvent animation_started_event( |
| + AnimationEvent::Started, 0, 0, Animation::Opacity, 0); |
| + controller->OnAnimationStarted(animation_started_event); |
| - // Force animation to complete on impl thread. |
| - controllerImpl->removeAnimation(animationId); |
| + // Force animation to complete on impl thread. |
| + controller_impl->RemoveAnimation(animation_id); |
| - EXPECT_FALSE(controllerImpl->getAnimation(animationId, Animation::Opacity)); |
| + EXPECT_FALSE(controller_impl->GetAnimation(animation_id, Animation::Opacity)); |
| - controller->pushAnimationUpdatesTo(controllerImpl.get()); |
| + controller->PushAnimationUpdatesTo(controller_impl.get()); |
| - // Even though the main thread has a 'new' animation, it should not be pushed because the animation has already completed on the impl thread. |
| - EXPECT_FALSE(controllerImpl->getAnimation(animationId, Animation::Opacity)); |
| + // Even though the main thread has a 'new' animation, it should not be pushed |
| + // because the animation has already completed on the impl thread. |
| + EXPECT_FALSE(controller_impl->GetAnimation(animation_id, Animation::Opacity)); |
| } |
| // Tests that transitioning opacity from 0 to 1 works as expected. |
| -static const AnimationEvent* getMostRecentPropertyUpdateEvent(const AnimationEventsVector* events) |
| -{ |
| - const AnimationEvent* event = 0; |
| - for (size_t i = 0; i < events->size(); ++i) |
| - if ((*events)[i].type == AnimationEvent::PropertyUpdate) |
| - event = &(*events)[i]; |
| +static const AnimationEvent* GetMostRecentPropertyUpdateEvent( |
| + const AnimationEventsVector* events) { |
| + const AnimationEvent* event = 0; |
| + for (size_t i = 0; i < events->size(); ++i) |
| + if ((*events)[i].type == AnimationEvent::PropertyUpdate) |
| + event = &(*events)[i]; |
| - return event; |
| + return event; |
| } |
| -TEST(LayerAnimationControllerTest, TrivialTransition) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - |
| - controller->addAnimation(toAdd.Pass()); |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - // A non-implOnly animation should not generate property updates. |
| - const AnimationEvent* event = getMostRecentPropertyUpdateEvent(events.get()); |
| - EXPECT_FALSE(event); |
| - controller->animate(1); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| - event = getMostRecentPropertyUpdateEvent(events.get()); |
| - EXPECT_FALSE(event); |
| +TEST(LayerAnimationControllerTest, TrivialTransition) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + 1, |
| + Animation::Opacity)); |
| + |
| + controller->AddAnimation(to_add.Pass()); |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + // A non-implOnly animation should not generate property updates. |
| + const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); |
| + EXPECT_FALSE(event); |
| + controller->Animate(1.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| + event = GetMostRecentPropertyUpdateEvent(events.get()); |
| + EXPECT_FALSE(event); |
| } |
| -TEST(LayerAnimationControllerTest, TrivialTransitionOnImpl) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummyImpl; |
| - scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationController::create(0)); |
| - controllerImpl->addObserver(&dummyImpl); |
| - |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - toAdd->setIsImplOnly(true); |
| - |
| - controllerImpl->addAnimation(toAdd.Pass()); |
| - controllerImpl->animate(0); |
| - controllerImpl->updateState(events.get()); |
| - EXPECT_TRUE(controllerImpl->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummyImpl.opacity()); |
| - EXPECT_EQ(2, events->size()); |
| - const AnimationEvent* startOpacityEvent = getMostRecentPropertyUpdateEvent(events.get()); |
| - EXPECT_EQ(0, startOpacityEvent->opacity); |
| - |
| - controllerImpl->animate(1); |
| - controllerImpl->updateState(events.get()); |
| - EXPECT_EQ(1, dummyImpl.opacity()); |
| - EXPECT_FALSE(controllerImpl->hasActiveAnimation()); |
| - EXPECT_EQ(4, events->size()); |
| - const AnimationEvent* endOpacityEvent = getMostRecentPropertyUpdateEvent(events.get()); |
| - EXPECT_EQ(1, endOpacityEvent->opacity); |
| +TEST(LayerAnimationControllerTest, TrivialTransitionOnImpl) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy_impl; |
| + scoped_refptr<LayerAnimationController> controller_impl( |
| + LayerAnimationController::Create(0)); |
| + controller_impl->AddObserver(&dummy_impl); |
| + |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + 1, |
| + Animation::Opacity)); |
| + to_add->set_is_impl_only(true); |
| + |
| + controller_impl->AddAnimation(to_add.Pass()); |
| + controller_impl->Animate(0.0); |
| + controller_impl->UpdateState(events.get()); |
| + EXPECT_TRUE(controller_impl->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy_impl.opacity()); |
| + EXPECT_EQ(2, events->size()); |
| + const AnimationEvent* start_opacity_event = |
| + GetMostRecentPropertyUpdateEvent(events.get()); |
| + EXPECT_EQ(0, start_opacity_event->opacity); |
| + |
| + controller_impl->Animate(1.0); |
| + controller_impl->UpdateState(events.get()); |
| + EXPECT_EQ(1, dummy_impl.opacity()); |
| + EXPECT_FALSE(controller_impl->HasActiveAnimation()); |
| + EXPECT_EQ(4, events->size()); |
| + const AnimationEvent* end_opacity_event = |
| + GetMostRecentPropertyUpdateEvent(events.get()); |
| + EXPECT_EQ(1, end_opacity_event->opacity); |
| } |
| -TEST(LayerAnimationControllerTest, TrivialTransformOnImpl) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummyImpl; |
| - scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationController::create(0)); |
| - controllerImpl->addObserver(&dummyImpl); |
| - |
| - // Choose different values for x and y to avoid coincidental values in the |
| - // observed transforms. |
| - const float deltaX = 3; |
| - const float deltaY = 4; |
| - |
| - scoped_ptr<KeyframedTransformAnimationCurve> curve(KeyframedTransformAnimationCurve::create()); |
| - |
| - // Create simple Transform animation. |
| - TransformOperations operations; |
| - curve->addKeyframe(TransformKeyframe::create(0, operations, scoped_ptr<cc::TimingFunction>())); |
| - operations.AppendTranslate(deltaX, deltaY, 0); |
| - curve->addKeyframe(TransformKeyframe::create(1, operations, scoped_ptr<cc::TimingFunction>())); |
| - |
| - scoped_ptr<Animation> animation(Animation::create(curve.PassAs<AnimationCurve>(), 1, 0, Animation::Transform)); |
| - animation->setIsImplOnly(true); |
| - controllerImpl->addAnimation(animation.Pass()); |
| - |
| - // Run animation. |
| - controllerImpl->animate(0); |
| - controllerImpl->updateState(events.get()); |
| - EXPECT_TRUE(controllerImpl->hasActiveAnimation()); |
| - EXPECT_EQ(gfx::Transform(), dummyImpl.transform()); |
| - EXPECT_EQ(2, events->size()); |
| - const AnimationEvent* startTransformEvent = getMostRecentPropertyUpdateEvent(events.get()); |
| - ASSERT_TRUE(startTransformEvent); |
| - EXPECT_EQ(gfx::Transform(), startTransformEvent->transform); |
| - |
| - gfx::Transform expectedTransform; |
| - expectedTransform.Translate(deltaX, deltaY); |
| - |
| - controllerImpl->animate(1); |
| - controllerImpl->updateState(events.get()); |
| - EXPECT_EQ(expectedTransform, dummyImpl.transform()); |
| - EXPECT_FALSE(controllerImpl->hasActiveAnimation()); |
| - EXPECT_EQ(4, events->size()); |
| - const AnimationEvent* endTransformEvent = getMostRecentPropertyUpdateEvent(events.get()); |
| - EXPECT_EQ(expectedTransform, endTransformEvent->transform); |
| +TEST(LayerAnimationControllerTest, TrivialTransformOnImpl) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy_impl; |
| + scoped_refptr<LayerAnimationController> controller_impl( |
| + LayerAnimationController::Create(0)); |
| + controller_impl->AddObserver(&dummy_impl); |
| + |
| + // Choose different values for x and y to avoid coincidental values in the |
| + // observed transforms. |
| + const float delta_x = 3; |
| + const float delta_y = 4; |
| + |
| + scoped_ptr<KeyframedTransformAnimationCurve> curve( |
| + KeyframedTransformAnimationCurve::Create()); |
| + |
| + // Create simple Transform animation. |
| + TransformOperations operations; |
| + curve->AddKeyframe(TransformKeyframe::Create( |
| + 0, operations, scoped_ptr<cc::TimingFunction>())); |
| + operations.AppendTranslate(delta_x, delta_y, 0); |
| + curve->AddKeyframe(TransformKeyframe::Create( |
| + 1, operations, scoped_ptr<cc::TimingFunction>())); |
| + |
| + scoped_ptr<Animation> animation(Animation::Create( |
| + curve.PassAs<AnimationCurve>(), 1, 0, Animation::Transform)); |
| + animation->set_is_impl_only(true); |
| + controller_impl->AddAnimation(animation.Pass()); |
| + |
| + // Run animation. |
| + controller_impl->Animate(0.0); |
| + controller_impl->UpdateState(events.get()); |
| + EXPECT_TRUE(controller_impl->HasActiveAnimation()); |
| + EXPECT_EQ(gfx::Transform(), dummy_impl.transform()); |
| + EXPECT_EQ(2, events->size()); |
| + const AnimationEvent* start_transform_event = |
| + GetMostRecentPropertyUpdateEvent(events.get()); |
| + ASSERT_TRUE(start_transform_event); |
| + EXPECT_EQ(gfx::Transform(), start_transform_event->transform); |
| + |
| + gfx::Transform expected_transform; |
| + expected_transform.Translate(delta_x, delta_y); |
| + |
| + controller_impl->Animate(1.0); |
| + controller_impl->UpdateState(events.get()); |
| + EXPECT_EQ(expected_transform, dummy_impl.transform()); |
| + EXPECT_FALSE(controller_impl->HasActiveAnimation()); |
| + EXPECT_EQ(4, events->size()); |
| + const AnimationEvent* end_transform_event = |
| + GetMostRecentPropertyUpdateEvent(events.get()); |
| + EXPECT_EQ(expected_transform, end_transform_event->transform); |
| } |
| -// Tests animations that are waiting for a synchronized start time do not finish. |
| -TEST(LayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfTheyWaitLongerToStartThanTheirDuration) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - toAdd->setNeedsSynchronizedStartTime(true); |
| - |
| - // We should pause at the first keyframe indefinitely waiting for that animation to start. |
| - controller->addAnimation(toAdd.Pass()); |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(1); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(2); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - |
| - // Send the synchronized start time. |
| - controller->OnAnimationStarted(AnimationEvent(AnimationEvent::Started, 0, 1, Animation::Opacity, 2)); |
| - controller->animate(5); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| +// Tests animations that are waiting for a synchronized start time do not |
| +// finish. |
| +TEST(LayerAnimationControllerTest, |
| + AnimationsWaitingForStartTimeDoNotFinishIfTheyWaitLongerToStartThanTheirDuration) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
|
jamesr
2013/03/09 02:44:56
this looks weird. the .PassAss<>() is line up as i
|
| + 1, |
| + Animation::Opacity)); |
| + to_add->set_needs_synchronized_start_time(true); |
| + |
| + // We should pause at the first keyframe indefinitely waiting for that |
| + // animation to start. |
| + controller->AddAnimation(to_add.Pass()); |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(1.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(2.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + |
| + // Send the synchronized start time. |
| + controller->OnAnimationStarted(AnimationEvent( |
| + AnimationEvent::Started, 0, 1, Animation::Opacity, 2)); |
| + controller->Animate(5.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| } |
| // Tests that two queued animations affecting the same property run in sequence. |
| -TEST(LayerAnimationControllerTest, TrivialQueuing) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
| - |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(1); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| - controller->animate(2); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(0.5, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| +TEST(LayerAnimationControllerTest, TrivialQueuing) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
|
jamesr
2013/03/09 02:44:56
and here
|
| + 1, |
| + Animation::Opacity)); |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 1.f, 0.5f)) |
| + .PassAs<AnimationCurve>(), |
|
jamesr
2013/03/09 02:44:56
and here
|
| + 2, |
| + Animation::Opacity)); |
| + |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(1.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| + controller->Animate(2.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(0.5, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| } |
| // Tests interrupting a transition with another transition. |
| -TEST(LayerAnimationControllerTest, Interrupt) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
| - toAdd->setRunState(Animation::WaitingForNextTick, 0); |
| - controller->addAnimation(toAdd.Pass()); |
| - |
| - // Since the animation was in the WaitingForNextTick state, it should start right in |
| - // this call to animate. |
| - controller->animate(0.5); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| - controller->animate(1.5); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(0.5, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| +TEST(LayerAnimationControllerTest, Interrupt) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
|
jamesr
2013/03/09 02:44:56
and here
|
| + 1, |
| + Animation::Opacity)); |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 1.f, 0.5f)) |
| + .PassAs<AnimationCurve>(), |
|
jamesr
2013/03/09 02:44:56
yeah, lots of these
|
| + 2, |
| + Animation::Opacity)); |
| + to_add->SetRunState(Animation::WaitingForNextTick, 0); |
| + controller->AddAnimation(to_add.Pass()); |
| + |
| + // Since the animation was in the WaitingForNextTick state, it should start |
| + // right in this call to animate. |
| + controller->Animate(0.5); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| + controller->Animate(1.5); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(0.5, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| } |
| -// Tests scheduling two animations to run together when only one property is free. |
| -TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 1, Animation::Transform)); |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 2, Animation::Transform)); |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
| - |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - controller->animate(1); |
| - controller->updateState(events.get()); |
| - // Should not have started the float transition yet. |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - // The float animation should have started at time 1 and should be done. |
| - controller->animate(2); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| +// Tests scheduling two animations to run together when only one property is |
| +// free. |
| +TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), |
| + 1, |
| + Animation::Transform)); |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), |
| + 2, |
| + Animation::Transform)); |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + 2, |
| + Animation::Opacity)); |
| + |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + controller->Animate(1.0); |
| + controller->UpdateState(events.get()); |
| + // Should not have started the float transition yet. |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + // The float animation should have started at time 1 and should be done. |
| + controller->Animate(2.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| } |
| -// Tests scheduling two animations to run together with different lengths and another |
| -// animation queued to start when the shorter animation finishes (should wait |
| -// for both to finish). |
| -TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(2)).PassAs<AnimationCurve>(), 1, Animation::Transform)); |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
| - |
| - // Animations with id 1 should both start now. |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - // The opacity animation should have finished at time 1, but the group |
| - // of animations with id 1 don't finish until time 2 because of the length |
| - // of the transform animation. |
| - controller->animate(2); |
| - controller->updateState(events.get()); |
| - // Should not have started the float transition yet. |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| - |
| - // The second opacity animation should start at time 2 and should be done by time 3 |
| - controller->animate(3); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(0.5, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| +// Tests scheduling two animations to run together with different lengths and |
| +// another animation queued to start when the shorter animation finishes (should |
| +// wait for both to finish). |
| +TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeTransformTransition(2)).PassAs<AnimationCurve>(), |
| + 1, |
| + Animation::Transform)); |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + 1, |
| + Animation::Opacity)); |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 1.f, 0.5f)) |
| + .PassAs<AnimationCurve>(), |
| + 2, |
| + Animation::Opacity)); |
| + |
| + // Animations with id 1 should both start now. |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + // The opacity animation should have finished at time 1, but the group |
| + // of animations with id 1 don't finish until time 2 because of the length |
| + // of the transform animation. |
| + controller->Animate(2.0); |
| + controller->UpdateState(events.get()); |
| + // Should not have started the float transition yet. |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| + |
| + // The second opacity animation should start at time 2 and should be done by |
| + // time 3. |
| + controller->Animate(3.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(0.5, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| } |
| // Tests scheduling an animation to start in the future. |
| -TEST(LayerAnimationControllerTest, ScheduleAnimation) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - toAdd->setRunState(Animation::WaitingForStartTime, 0); |
| - toAdd->setStartTime(1); |
| - controller->addAnimation(toAdd.Pass()); |
| - |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(1); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(2); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| +TEST(LayerAnimationControllerTest, ScheduleAnimation) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + 1, |
| + Animation::Opacity)); |
| + to_add->SetRunState(Animation::WaitingForStartTime, 0); |
| + to_add->set_start_time(1.f); |
| + controller->AddAnimation(to_add.Pass()); |
| + |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(1.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(2.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| } |
| -// Tests scheduling an animation to start in the future that's interrupting a running animation. |
| -TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimation) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0.5, 0)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
| - toAdd->setRunState(Animation::WaitingForStartTime, 0); |
| - toAdd->setStartTime(1); |
| - controller->addAnimation(toAdd.Pass()); |
| - |
| - // First 2s opacity transition should start immediately. |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(0.5); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.25, dummy.opacity()); |
| - controller->animate(1); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.5, dummy.opacity()); |
| - controller->animate(2); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| +// Tests scheduling an animation to start in the future that's interrupting a |
| +// running animation. |
| +TEST(LayerAnimationControllerTest, |
| + ScheduledAnimationInterruptsRunningAnimation) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(2.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| + |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.5f, 0.f)) |
| + .PassAs<AnimationCurve>(), |
| + 2, |
| + Animation::Opacity)); |
| + to_add->SetRunState(Animation::WaitingForStartTime, 0); |
| + to_add->set_start_time(1.f); |
| + controller->AddAnimation(to_add.Pass()); |
| + |
| + // First 2s opacity transition should start immediately. |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(0.5); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.25, dummy.opacity()); |
| + controller->Animate(1.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.5, dummy.opacity()); |
| + controller->Animate(2.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| } |
| -// Tests scheduling an animation to start in the future that interrupts a running animation |
| -// and there is yet another animation queued to start later. |
| -TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimationWithAnimInQueue) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0.5, 0)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
| - toAdd->setRunState(Animation::WaitingForStartTime, 0); |
| - toAdd->setStartTime(1); |
| - controller->addAnimation(toAdd.Pass()); |
| - |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 0.75)).PassAs<AnimationCurve>(), 3, Animation::Opacity)); |
| - |
| - // First 2s opacity transition should start immediately. |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(0.5); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.25, dummy.opacity()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - controller->animate(1); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.5, dummy.opacity()); |
| - controller->animate(3); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(4); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(0.75, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| +// Tests scheduling an animation to start in the future that interrupts a |
| +// running animation and there is yet another animation queued to start later. |
| +TEST(LayerAnimationControllerTest, |
| + ScheduledAnimationInterruptsRunningAnimationWithAnimInQueue) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(2.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + 1, |
| + Animation::Opacity)); |
| + |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(2.0, 0.5f, 0.f)) |
| + .PassAs<AnimationCurve>(), |
| + 2, |
| + Animation::Opacity)); |
| + to_add->SetRunState(Animation::WaitingForStartTime, 0); |
| + to_add->set_start_time(1.f); |
| + controller->AddAnimation(to_add.Pass()); |
| + |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 0.75f)) |
| + .PassAs<AnimationCurve>(), |
| + 3, |
| + Animation::Opacity)); |
| + |
| + // First 2s opacity transition should start immediately. |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(0.5); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.25, dummy.opacity()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + controller->Animate(1.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.5, dummy.opacity()); |
| + controller->Animate(3.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(4.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(0.75, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| } |
| // Test that a looping animation loops and for the correct number of iterations. |
| -TEST(LayerAnimationControllerTest, TrivialLooping) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity)); |
| - toAdd->setIterations(3); |
| - controller->addAnimation(toAdd.Pass()); |
| - |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(1.25); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.25, dummy.opacity()); |
| - controller->animate(1.75); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.75, dummy.opacity()); |
| - controller->animate(2.25); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.25, dummy.opacity()); |
| - controller->animate(2.75); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.75, dummy.opacity()); |
| - controller->animate(3); |
| - controller->updateState(events.get()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| - |
| - // Just be extra sure. |
| - controller->animate(4); |
| - controller->updateState(events.get()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| +TEST(LayerAnimationControllerTest, TrivialLooping) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + 1, |
| + Animation::Opacity)); |
| + to_add->set_iterations(3); |
| + controller->AddAnimation(to_add.Pass()); |
| + |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(1.25); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.25, dummy.opacity()); |
| + controller->Animate(1.75); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.75, dummy.opacity()); |
| + controller->Animate(2.25); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.25, dummy.opacity()); |
| + controller->Animate(2.75); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.75, dummy.opacity()); |
| + controller->Animate(3.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| + |
| + // Just be extra sure. |
| + controller->Animate(4.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| } |
| // Test that an infinitely looping animation does indeed go until aborted. |
| -TEST(LayerAnimationControllerTest, InfiniteLooping) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - const int id = 1; |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity)); |
| - toAdd->setIterations(-1); |
| - controller->addAnimation(toAdd.Pass()); |
| - |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(1.25); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.25, dummy.opacity()); |
| - controller->animate(1.75); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.75, dummy.opacity()); |
| - |
| - controller->animate(1073741824.25); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.25, dummy.opacity()); |
| - controller->animate(1073741824.75); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.75, dummy.opacity()); |
| - |
| - EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity)); |
| - controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Aborted, 0.75); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.75, dummy.opacity()); |
| +TEST(LayerAnimationControllerTest, InfiniteLooping) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + const int id = 1; |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), id, Animation::Opacity)); |
| + to_add->set_iterations(-1); |
| + controller->AddAnimation(to_add.Pass()); |
| + |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(1.25); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.25, dummy.opacity()); |
| + controller->Animate(1.75); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.75, dummy.opacity()); |
| + |
| + controller->Animate(1073741824.25); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.25, dummy.opacity()); |
| + controller->Animate(1073741824.75); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.75, dummy.opacity()); |
| + |
| + EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
| + controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
| + Animation::Aborted, 0.75); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.75, dummy.opacity()); |
| } |
| // Test that pausing and resuming work as expected. |
| -TEST(LayerAnimationControllerTest, PauseResume) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - const int id = 1; |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity)); |
| - |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(0.5); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.5, dummy.opacity()); |
| - |
| - EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity)); |
| - controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Paused, 0.5); |
| - |
| - controller->animate(1024); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.5, dummy.opacity()); |
| - |
| - EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity)); |
| - controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Running, 1024); |
| - |
| - controller->animate(1024.25); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.75, dummy.opacity()); |
| - controller->animate(1024.5); |
| - controller->updateState(events.get()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| +TEST(LayerAnimationControllerTest, PauseResume) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + const int id = 1; |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), id, Animation::Opacity)); |
| + |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(0.5); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.5, dummy.opacity()); |
| + |
| + EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
| + controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
| + Animation::Paused, 0.5); |
| + |
| + controller->Animate(1024); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.5, dummy.opacity()); |
| + |
| + EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
| + controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
| + Animation::Running, 1024); |
| + |
| + controller->Animate(1024.25); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.75, dummy.opacity()); |
| + controller->Animate(1024.5); |
| + controller->UpdateState(events.get()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| } |
| -TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - const int id = 1; |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), id, Animation::Transform)); |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity)); |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.75)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
| - |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - controller->animate(1); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.5, dummy.opacity()); |
| - |
| - EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity)); |
| - controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Aborted, 1); |
| - controller->animate(1); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(1, dummy.opacity()); |
| - controller->animate(2); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(!controller->hasActiveAnimation()); |
| - EXPECT_EQ(0.75, dummy.opacity()); |
| +TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + const int id = 1; |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), |
| + id, |
| + Animation::Transform)); |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(2.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + id, |
| + Animation::Opacity)); |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 1.f, 0.75f)) |
| + .PassAs<AnimationCurve>(), |
| + 2, |
| + Animation::Opacity)); |
| + |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + controller->Animate(1.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.5, dummy.opacity()); |
| + |
| + EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
| + controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
| + Animation::Aborted, 1); |
| + controller->Animate(1.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(1, dummy.opacity()); |
| + controller->Animate(2.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(!controller->HasActiveAnimation()); |
| + EXPECT_EQ(0.75, dummy.opacity()); |
| } |
| -TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) |
| -{ |
| - FakeLayerAnimationValueObserver dummyImpl; |
| - scoped_refptr<LayerAnimationController> controllerImpl(LayerAnimationController::create(0)); |
| - controllerImpl->addObserver(&dummyImpl); |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 0, Animation::Opacity)); |
| - toAdd->setNeedsSynchronizedStartTime(true); |
| - controller->addAnimation(toAdd.Pass()); |
| - |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - Animation* activeAnimation = controller->getAnimation(0, Animation::Opacity); |
| - EXPECT_TRUE(activeAnimation); |
| - EXPECT_TRUE(activeAnimation->needsSynchronizedStartTime()); |
| - |
| - controller->setForceSync(); |
| - |
| - controller->pushAnimationUpdatesTo(controllerImpl.get()); |
| - |
| - activeAnimation = controllerImpl->getAnimation(0, Animation::Opacity); |
| - EXPECT_TRUE(activeAnimation); |
| - EXPECT_EQ(Animation::WaitingForTargetAvailability, activeAnimation->runState()); |
| +TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) { |
| + FakeLayerAnimationValueObserver dummy_impl; |
| + scoped_refptr<LayerAnimationController> controller_impl( |
| + LayerAnimationController::Create(0)); |
| + controller_impl->AddObserver(&dummy_impl); |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + scoped_ptr<Animation> to_add(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(2.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + 0, |
| + Animation::Opacity)); |
| + to_add->set_needs_synchronized_start_time(true); |
| + controller->AddAnimation(to_add.Pass()); |
| + |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + Animation* active_animation = controller->GetAnimation(0, Animation::Opacity); |
| + EXPECT_TRUE(active_animation); |
| + EXPECT_TRUE(active_animation->needs_synchronized_start_time()); |
| + |
| + controller->set_force_sync(); |
| + |
| + controller->PushAnimationUpdatesTo(controller_impl.get()); |
| + |
| + active_animation = controller_impl->GetAnimation(0, Animation::Opacity); |
| + EXPECT_TRUE(active_animation); |
| + EXPECT_EQ(Animation::WaitingForTargetAvailability, |
| + active_animation->run_state()); |
| } |
| // Tests that skipping a call to updateState works as expected. |
| -TEST(LayerAnimationControllerTest, SkipUpdateState) |
| -{ |
| - scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector)); |
| - FakeLayerAnimationValueObserver dummy; |
| - scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0)); |
| - controller->addObserver(&dummy); |
| - |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 1, Animation::Transform)); |
| - |
| - controller->animate(0); |
| - controller->updateState(events.get()); |
| - |
| - controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 2, Animation::Opacity)); |
| - |
| - // Animate but don't updateState. |
| - controller->animate(1); |
| - |
| - controller->animate(2); |
| - events.reset(new AnimationEventsVector); |
| - controller->updateState(events.get()); |
| - |
| - // Should have one Started event and one Finished event. |
| - EXPECT_EQ(2, events->size()); |
| - EXPECT_NE((*events)[0].type, (*events)[1].type); |
| - |
| - // The float transition should still be at its starting point. |
| - EXPECT_TRUE(controller->hasActiveAnimation()); |
| - EXPECT_EQ(0, dummy.opacity()); |
| - |
| - controller->animate(3); |
| - controller->updateState(events.get()); |
| - |
| - // The float tranisition should now be done. |
| - EXPECT_EQ(1, dummy.opacity()); |
| - EXPECT_FALSE(controller->hasActiveAnimation()); |
| +TEST(LayerAnimationControllerTest, SkipUpdateState) { |
| + scoped_ptr<AnimationEventsVector> events( |
| + make_scoped_ptr(new AnimationEventsVector)); |
| + FakeLayerAnimationValueObserver dummy; |
| + scoped_refptr<LayerAnimationController> controller( |
| + LayerAnimationController::Create(0)); |
| + controller->AddObserver(&dummy); |
| + |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), |
| + 1, |
| + Animation::Transform)); |
| + |
| + controller->Animate(0.0); |
| + controller->UpdateState(events.get()); |
| + |
| + controller->AddAnimation(CreateAnimation( |
| + make_scoped_ptr(new FakeFloatTransition(1.0, 0.f, 1.f)) |
| + .PassAs<AnimationCurve>(), |
| + 2, |
| + Animation::Opacity)); |
| + |
| + // Animate but don't updateState. |
| + controller->Animate(1.0); |
| + |
| + controller->Animate(2.0); |
| + events.reset(new AnimationEventsVector); |
| + controller->UpdateState(events.get()); |
| + |
| + // Should have one Started event and one Finished event. |
| + EXPECT_EQ(2, events->size()); |
| + EXPECT_NE((*events)[0].type, (*events)[1].type); |
| + |
| + // The float transition should still be at its starting point. |
| + EXPECT_TRUE(controller->HasActiveAnimation()); |
| + EXPECT_EQ(0, dummy.opacity()); |
| + |
| + controller->Animate(3.0); |
| + controller->UpdateState(events.get()); |
| + |
| + // The float tranisition should now be done. |
| + EXPECT_EQ(1, dummy.opacity()); |
| + EXPECT_FALSE(controller->HasActiveAnimation()); |
| } |
| } // namespace |