Chromium Code Reviews| Index: cc/layer_animation_controller.cc |
| diff --git a/cc/layer_animation_controller.cc b/cc/layer_animation_controller.cc |
| index c43c62ff34bf23fa743f802dfd6181e7dd15bacc..afac1bf8bd69bd8703c6c60ee074d0ca41d6c8b3 100644 |
| --- a/cc/layer_animation_controller.cc |
| +++ b/cc/layer_animation_controller.cc |
| @@ -13,527 +13,615 @@ |
| #include "cc/scoped_ptr_algorithm.h" |
| #include "ui/gfx/transform.h" |
| -namespace cc { |
| +namespace cc { LayerAnimationController::LayerAnimationController(int id) |
|
jamesr
2013/03/09 02:44:56
this one's on the same line too
danakj
2013/03/09 03:01:11
Done.
|
| + : force_sync_(false), |
| + id_(id), |
| + registrar_(0), |
| + is_active_(false), |
| + last_tick_time_(0) {} |
| -LayerAnimationController::LayerAnimationController(int id) |
| - : m_forceSync(false) |
| - , m_id(id) |
| - , m_registrar(0) |
| - , m_isActive(false) |
| - , m_lastTickTime(0) |
| -{ |
| +LayerAnimationController::~LayerAnimationController() { |
| + if (registrar_) |
| + registrar_->UnregisterAnimationController(this); |
| } |
| -LayerAnimationController::~LayerAnimationController() |
| -{ |
| - if (m_registrar) |
| - m_registrar->UnregisterAnimationController(this); |
| +scoped_refptr<LayerAnimationController> LayerAnimationController::Create( |
| + int id) { |
| + return make_scoped_refptr(new LayerAnimationController(id)); |
| } |
| -scoped_refptr<LayerAnimationController> LayerAnimationController::create(int id) |
| -{ |
| - return make_scoped_refptr(new LayerAnimationController(id)); |
| -} |
| - |
| -void LayerAnimationController::pauseAnimation(int animationId, double timeOffset) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->id() == animationId) |
| - m_activeAnimations[i]->setRunState(Animation::Paused, timeOffset + m_activeAnimations[i]->startTime()); |
| +void LayerAnimationController::PauseAnimation(int animation_id, |
| + double time_offset) { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->id() == animation_id) { |
| + active_animations_[i]->SetRunState( |
| + Animation::Paused, time_offset + active_animations_[i]->start_time()); |
| } |
| + } |
| } |
| struct HasAnimationId { |
| - HasAnimationId(int id) : m_id(id) { } |
| - bool operator()(Animation* animation) const { return animation->id() == m_id; } |
| -private: |
| - int m_id; |
| + HasAnimationId(int id) : id_(id) {} |
| + bool operator()(Animation* animation) const { |
| + return animation->id() == id_; |
| + } |
| + |
| + private: |
| + int id_; |
| }; |
| -void LayerAnimationController::removeAnimation(int animationId) |
| -{ |
| - ScopedPtrVector<Animation>& animations = m_activeAnimations; |
| - animations.erase(cc::remove_if(animations, animations.begin(), animations.end(), HasAnimationId(animationId)), animations.end()); |
| - updateActivation(); |
| +void LayerAnimationController::RemoveAnimation(int animation_id) { |
| + ScopedPtrVector<Animation>& animations = active_animations_; |
| + animations.erase(cc::remove_if(animations, |
| + animations.begin(), |
| + animations.end(), |
| + HasAnimationId(animation_id)), |
| + animations.end()); |
| + UpdateActivation(NormalActivation); |
| } |
| struct HasAnimationIdAndProperty { |
| - HasAnimationIdAndProperty(int id, Animation::TargetProperty targetProperty) : m_id(id), m_targetProperty(targetProperty) { } |
| - bool operator()(Animation* animation) const { return animation->id() == m_id && animation->targetProperty() == m_targetProperty; } |
| -private: |
| - int m_id; |
| - Animation::TargetProperty m_targetProperty; |
| + HasAnimationIdAndProperty(int id, Animation::TargetProperty target_property) |
| + : id_(id), target_property_(target_property) {} |
| + bool operator()(Animation* animation) const { |
| + return animation->id() == id_ && |
| + animation->target_property() == target_property_; |
| + } |
| + |
| + private: |
| + int id_; |
| + Animation::TargetProperty target_property_; |
| }; |
| -void LayerAnimationController::removeAnimation(int animationId, Animation::TargetProperty targetProperty) |
| -{ |
| - ScopedPtrVector<Animation>& animations = m_activeAnimations; |
| - animations.erase(cc::remove_if(animations, animations.begin(), animations.end(), HasAnimationIdAndProperty(animationId, targetProperty)), animations.end()); |
| - updateActivation(); |
| +void LayerAnimationController::RemoveAnimation( |
| + int animation_id, |
| + Animation::TargetProperty target_property) { |
| + ScopedPtrVector<Animation>& animations = active_animations_; |
| + animations.erase(cc::remove_if(animations, |
| + animations.begin(), |
| + animations.end(), |
| + HasAnimationIdAndProperty(animation_id, |
| + target_property)), |
| + animations.end()); |
| + UpdateActivation(NormalActivation); |
| } |
| // According to render layer backing, these are for testing only. |
| -void LayerAnimationController::suspendAnimations(double monotonicTime) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (!m_activeAnimations[i]->isFinished()) |
| - m_activeAnimations[i]->setRunState(Animation::Paused, monotonicTime); |
| +void LayerAnimationController::SuspendAnimations(double monotonic_time) { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (!active_animations_[i]->is_finished()) |
| + active_animations_[i]->SetRunState(Animation::Paused, monotonic_time); |
| + } |
| +} |
| + |
| +// Looking at GraphicsLayerCA, this appears to be the analog to |
| +// suspendAnimations, which is for testing. |
| +void LayerAnimationController::ResumeAnimations(double monotonic_time) { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->run_state() == Animation::Paused) |
| + active_animations_[i]->SetRunState(Animation::Running, monotonic_time); |
| + } |
| +} |
| + |
| +// Ensures that the list of active animations on the main thread and the impl |
| +// thread are kept in sync. |
| +void LayerAnimationController::PushAnimationUpdatesTo( |
| + LayerAnimationController* controller_impl) { |
| + if (force_sync_) { |
| + ReplaceImplThreadAnimations(controller_impl); |
| + force_sync_ = false; |
| + } else { |
| + PurgeAnimationsMarkedForDeletion(); |
| + PushNewAnimationsToImplThread(controller_impl); |
| + |
| + // Remove finished impl side animations only after pushing, |
| + // and only after the animations are deleted on the main thread |
| + // this insures we will never push an animation twice. |
| + RemoveAnimationsCompletedOnMainThread(controller_impl); |
| + |
| + PushPropertiesToImplThread(controller_impl); |
| + } |
| + controller_impl->UpdateActivation(NormalActivation); |
| + UpdateActivation(NormalActivation); |
| +} |
| + |
| +void LayerAnimationController::Animate(double monotonic_time) { |
| + if (!HasActiveObserver()) |
| + return; |
| + |
| + StartAnimationsWaitingForNextTick(monotonic_time); |
| + StartAnimationsWaitingForStartTime(monotonic_time); |
| + StartAnimationsWaitingForTargetAvailability(monotonic_time); |
| + ResolveConflicts(monotonic_time); |
| + TickAnimations(monotonic_time); |
| + last_tick_time_ = monotonic_time; |
| +} |
| + |
| +void LayerAnimationController::AccumulatePropertyUpdates( |
| + double monotonic_time, |
| + AnimationEventsVector* events) { |
| + if (!events) |
| + return; |
| + |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + Animation* animation = active_animations_[i]; |
| + if (!animation->is_impl_only()) |
| + continue; |
| + |
| + if (animation->target_property() == Animation::Opacity) { |
| + AnimationEvent event(AnimationEvent::PropertyUpdate, |
| + id_, |
| + animation->group(), |
| + Animation::Opacity, |
| + monotonic_time); |
| + event.opacity = animation->curve()->ToFloatAnimationCurve()->GetValue( |
| + monotonic_time); |
| + |
| + events->push_back(event); |
| } |
| -} |
| - |
| -// Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimations, which is for testing. |
| -void LayerAnimationController::resumeAnimations(double monotonicTime) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->runState() == Animation::Paused) |
| - m_activeAnimations[i]->setRunState(Animation::Running, monotonicTime); |
| + else if (animation->target_property() == Animation::Transform) { |
| + AnimationEvent event(AnimationEvent::PropertyUpdate, |
| + id_, |
| + animation->group(), |
| + Animation::Transform, |
| + monotonic_time); |
| + event.transform = |
| + animation->curve()->ToTransformAnimationCurve()->GetValue( |
| + monotonic_time); |
| + events->push_back(event); |
| } |
| + } |
| } |
| -// Ensures that the list of active animations on the main thread and the impl thread |
| -// are kept in sync. |
| -void LayerAnimationController::pushAnimationUpdatesTo(LayerAnimationController* controllerImpl) |
| -{ |
| - if (m_forceSync) { |
| - replaceImplThreadAnimations(controllerImpl); |
| - m_forceSync = false; |
| - } else { |
| - purgeAnimationsMarkedForDeletion(); |
| - pushNewAnimationsToImplThread(controllerImpl); |
| - |
| - // Remove finished impl side animations only after pushing, |
| - // and only after the animations are deleted on the main thread |
| - // this insures we will never push an animation twice. |
| - removeAnimationsCompletedOnMainThread(controllerImpl); |
| +void LayerAnimationController::UpdateState(AnimationEventsVector* events) { |
| + if (!HasActiveObserver()) |
| + return; |
| - pushPropertiesToImplThread(controllerImpl); |
| - } |
| - controllerImpl->updateActivation(); |
| - updateActivation(); |
| -} |
| + PromoteStartedAnimations(last_tick_time_, events); |
| + MarkFinishedAnimations(last_tick_time_); |
| + MarkAnimationsForDeletion(last_tick_time_, events); |
| + StartAnimationsWaitingForTargetAvailability(last_tick_time_); |
| + PromoteStartedAnimations(last_tick_time_, events); |
| -void LayerAnimationController::animate(double monotonicTime) |
| -{ |
| - if (!hasActiveObserver()) |
| - return; |
| + AccumulatePropertyUpdates(last_tick_time_, events); |
| - startAnimationsWaitingForNextTick(monotonicTime); |
| - startAnimationsWaitingForStartTime(monotonicTime); |
| - startAnimationsWaitingForTargetAvailability(monotonicTime); |
| - resolveConflicts(monotonicTime); |
| - tickAnimations(monotonicTime); |
| - m_lastTickTime = monotonicTime; |
| + UpdateActivation(NormalActivation); |
| } |
| -void LayerAnimationController::accumulatePropertyUpdates(double monotonicTime, |
| - AnimationEventsVector* events) |
| -{ |
| - if (!events) |
| - return; |
| - |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - Animation* animation = m_activeAnimations[i]; |
| - if (!animation->isImplOnly()) |
| - continue; |
| - |
| - if (animation->targetProperty() == Animation::Opacity) { |
| - AnimationEvent event(AnimationEvent::PropertyUpdate, |
| - m_id, animation->group(), |
| - Animation::Opacity, monotonicTime); |
| - event.opacity = animation->curve()->toFloatAnimationCurve()->getValue(monotonicTime); |
| - |
| - events->push_back(event); |
| - } |
| - else if (animation->targetProperty() == Animation::Transform) { |
| - AnimationEvent event(AnimationEvent::PropertyUpdate, |
| - m_id, animation->group(), |
| - Animation::Transform, monotonicTime); |
| - event.transform = animation->curve()->toTransformAnimationCurve()->getValue(monotonicTime); |
| - events->push_back(event); |
| - } |
| - } |
| +void LayerAnimationController::AddAnimation(scoped_ptr<Animation> animation) { |
| + active_animations_.push_back(animation.Pass()); |
| + UpdateActivation(NormalActivation); |
| } |
| -void LayerAnimationController::updateState(AnimationEventsVector* events) |
| -{ |
| - if (!hasActiveObserver()) |
| - return; |
| - |
| - promoteStartedAnimations(m_lastTickTime, events); |
| - markFinishedAnimations(m_lastTickTime); |
| - markAnimationsForDeletion(m_lastTickTime, events); |
| - startAnimationsWaitingForTargetAvailability(m_lastTickTime); |
| - promoteStartedAnimations(m_lastTickTime, events); |
| - |
| - accumulatePropertyUpdates(m_lastTickTime, events); |
| - |
| - updateActivation(); |
| -} |
| - |
| -void LayerAnimationController::addAnimation(scoped_ptr<Animation> animation) |
| -{ |
| - m_activeAnimations.push_back(animation.Pass()); |
| - updateActivation(); |
| -} |
| - |
| -Animation* LayerAnimationController::getAnimation(int groupId, Animation::TargetProperty targetProperty) const |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) |
| - if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->targetProperty() == targetProperty) |
| - return m_activeAnimations[i]; |
| - return 0; |
| +Animation* LayerAnimationController::GetAnimation( |
| + int group_id, |
| + Animation::TargetProperty target_property) const { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) |
| + if (active_animations_[i]->group() == group_id && |
| + active_animations_[i]->target_property() == target_property) |
| + return active_animations_[i]; |
| + return 0; |
| } |
| -Animation* LayerAnimationController::getAnimation(Animation::TargetProperty targetProperty) const |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - size_t index = m_activeAnimations.size() - i - 1; |
| - if (m_activeAnimations[index]->targetProperty() == targetProperty) |
| - return m_activeAnimations[index]; |
| - } |
| - return 0; |
| +Animation* LayerAnimationController::GetAnimation( |
| + Animation::TargetProperty target_property) const { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + size_t index = active_animations_.size() - i - 1; |
| + if (active_animations_[index]->target_property() == target_property) |
| + return active_animations_[index]; |
| + } |
| + return 0; |
| } |
| -bool LayerAnimationController::hasActiveAnimation() const |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (!m_activeAnimations[i]->isFinished()) |
| - return true; |
| - } |
| - return false; |
| +bool LayerAnimationController::HasActiveAnimation() const { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (!active_animations_[i]->is_finished()) |
| + return true; |
| + } |
| + return false; |
| } |
| -bool LayerAnimationController::isAnimatingProperty(Animation::TargetProperty targetProperty) const |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->runState() != Animation::Finished && m_activeAnimations[i]->runState() != Animation::Aborted && m_activeAnimations[i]->targetProperty() == targetProperty) |
| - return true; |
| - } |
| - return false; |
| +bool LayerAnimationController::IsAnimatingProperty( |
| + Animation::TargetProperty target_property) const { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->run_state() != Animation::Finished && |
| + active_animations_[i]->run_state() != Animation::Aborted && |
| + active_animations_[i]->target_property() == target_property) |
| + return true; |
| + } |
| + return false; |
| } |
| -void LayerAnimationController::OnAnimationStarted(const AnimationEvent& event) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimations[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSynchronizedStartTime()) { |
| - m_activeAnimations[i]->setNeedsSynchronizedStartTime(false); |
| - m_activeAnimations[i]->setStartTime(event.monotonicTime); |
| - return; |
| - } |
| +void LayerAnimationController::OnAnimationStarted( |
| + const AnimationEvent& event) { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->group() == event.group_id && |
| + active_animations_[i]->target_property() == event.target_property && |
| + active_animations_[i]->needs_synchronized_start_time()) { |
| + active_animations_[i]->set_needs_synchronized_start_time(false); |
| + active_animations_[i]->set_start_time(event.monotonic_time); |
| + return; |
| } |
| + } |
| } |
| -void LayerAnimationController::setAnimationRegistrar(AnimationRegistrar* registrar) |
| -{ |
| - if (m_registrar == registrar) |
| - return; |
| +void LayerAnimationController::SetAnimationRegistrar( |
| + AnimationRegistrar* registrar) { |
| + if (registrar_ == registrar) |
| + return; |
| - if (m_registrar) |
| - m_registrar->UnregisterAnimationController(this); |
| + if (registrar_) |
| + registrar_->UnregisterAnimationController(this); |
| - m_registrar = registrar; |
| - if (m_registrar) |
| - m_registrar->RegisterAnimationController(this); |
| + registrar_ = registrar; |
| + if (registrar_) |
| + registrar_->RegisterAnimationController(this); |
| - bool force = true; |
| - updateActivation(force); |
| + bool force = true; |
| + UpdateActivation(ForceActivation); |
| } |
| -void LayerAnimationController::addObserver(LayerAnimationValueObserver* observer) |
| -{ |
| - if (!m_observers.HasObserver(observer)) |
| - m_observers.AddObserver(observer); |
| +void LayerAnimationController::AddObserver( |
| + LayerAnimationValueObserver* observer) { |
| + if (!observers_.HasObserver(observer)) |
| + observers_.AddObserver(observer); |
| } |
| -void LayerAnimationController::removeObserver(LayerAnimationValueObserver* observer) |
| -{ |
| - m_observers.RemoveObserver(observer); |
| +void LayerAnimationController::RemoveObserver( |
| + LayerAnimationValueObserver* observer) { |
| + observers_.RemoveObserver(observer); |
| } |
| -void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationController* controllerImpl) const |
| -{ |
| - // Any new animations owned by the main thread's controller are cloned and adde to the impl thread's controller. |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - // If the animation is already running on the impl thread, there is no need to copy it over. |
| - if (controllerImpl->getAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty())) |
| - continue; |
| +void LayerAnimationController::PushNewAnimationsToImplThread( |
| + LayerAnimationController* controller_impl) const { |
| + // Any new animations owned by the main thread's controller are cloned and |
| + // add to the impl thread's controller. |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + // If the animation is already running on the impl thread, there is no |
| + // need to copy it over. |
| + if (controller_impl->GetAnimation(active_animations_[i]->group(), |
| + active_animations_[i]->target_property())) |
| + continue; |
| - // If the animation is not running on the impl thread, it does not necessarily mean that it needs |
| - // to be copied over and started; it may have already finished. In this case, the impl thread animation |
| - // will have already notified that it has started and the main thread animation will no longer need |
| - // a synchronized start time. |
| - if (!m_activeAnimations[i]->needsSynchronizedStartTime()) |
| - continue; |
| + // If the animation is not running on the impl thread, it does not |
| + // necessarily mean that it needs to be copied over and started; it may |
| + // have already finished. In this case, the impl thread animation will |
| + // have already notified that it has started and the main thread animation |
| + // will no longer need |
| + // a synchronized start time. |
| + if (!active_animations_[i]->needs_synchronized_start_time()) |
| + continue; |
| - // The new animation should be set to run as soon as possible. |
| - Animation::RunState initialRunState = Animation::WaitingForTargetAvailability; |
| - double startTime = 0; |
| - scoped_ptr<Animation> toAdd(m_activeAnimations[i]->cloneAndInitialize(Animation::ControllingInstance, initialRunState, startTime)); |
| - DCHECK(!toAdd->needsSynchronizedStartTime()); |
| - controllerImpl->addAnimation(toAdd.Pass()); |
| - } |
| + // The new animation should be set to run as soon as possible. |
| + Animation::RunState initial_run_state = |
| + Animation::WaitingForTargetAvailability; |
| + double start_time = 0; |
| + scoped_ptr<Animation> to_add(active_animations_[i]->CloneAndInitialize( |
| + Animation::ControllingInstance, initial_run_state, start_time)); |
| + DCHECK(!to_add->needs_synchronized_start_time()); |
| + controller_impl->AddAnimation(to_add.Pass()); |
| + } |
| } |
| struct IsCompleted { |
| - IsCompleted(const LayerAnimationController& mainThreadController) : m_mainThreadController(mainThreadController) { } |
| - bool operator()(Animation* animation) const { |
| - if (animation->isImplOnly()) |
| - return false; |
| - return !m_mainThreadController.getAnimation(animation->group(), animation->targetProperty()); } |
| -private: |
| - const LayerAnimationController& m_mainThreadController; |
| + IsCompleted(const LayerAnimationController& main_thread_controller) |
| + : main_thread_controller_(main_thread_controller) {} |
| + bool operator()(Animation* animation) const { |
| + if (animation->is_impl_only()) |
| + return false; |
| + return !main_thread_controller_.GetAnimation(animation->group(), |
| + animation->target_property()); |
| + } |
| + |
| + private: |
| + const LayerAnimationController& main_thread_controller_; |
| }; |
| -void LayerAnimationController::removeAnimationsCompletedOnMainThread(LayerAnimationController* controllerImpl) const |
| -{ |
| - // Delete all impl thread animations for which there is no corresponding main thread animation. |
| - // Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented |
| - // guaranteeing progress towards loop termination. |
| - ScopedPtrVector<Animation>& animations = controllerImpl->m_activeAnimations; |
| - animations.erase(cc::remove_if(animations, animations.begin(), animations.end(), IsCompleted(*this)), animations.end()); |
| -} |
| - |
| -void LayerAnimationController::pushPropertiesToImplThread(LayerAnimationController* controllerImpl) const |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - Animation* currentImpl = controllerImpl->getAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty()); |
| - if (currentImpl) |
| - m_activeAnimations[i]->pushPropertiesTo(currentImpl); |
| - } |
| -} |
| - |
| -void LayerAnimationController::startAnimationsWaitingForNextTick(double monotonicTime) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->runState() == Animation::WaitingForNextTick) |
| - m_activeAnimations[i]->setRunState(Animation::Starting, monotonicTime); |
| - } |
| -} |
| - |
| -void LayerAnimationController::startAnimationsWaitingForStartTime(double monotonicTime) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->runState() == Animation::WaitingForStartTime && m_activeAnimations[i]->startTime() <= monotonicTime) |
| - m_activeAnimations[i]->setRunState(Animation::Starting, monotonicTime); |
| - } |
| -} |
| - |
| -void LayerAnimationController::startAnimationsWaitingForTargetAvailability(double monotonicTime) |
| -{ |
| - // First collect running properties. |
| - TargetProperties blockedProperties; |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->runState() == Animation::Starting || m_activeAnimations[i]->runState() == Animation::Running || m_activeAnimations[i]->runState() == Animation::Finished) |
| - blockedProperties.insert(m_activeAnimations[i]->targetProperty()); |
| - } |
| - |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->runState() == Animation::WaitingForTargetAvailability) { |
| - // Collect all properties for animations with the same group id (they should all also be in the list of animations). |
| - TargetProperties enqueuedProperties; |
| - enqueuedProperties.insert(m_activeAnimations[i]->targetProperty()); |
| - for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
| - if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group()) |
| - enqueuedProperties.insert(m_activeAnimations[j]->targetProperty()); |
| - } |
| - |
| - // Check to see if intersection of the list of properties affected by the group and the list of currently |
| - // blocked properties is null. In any case, the group's target properties need to be added to the list |
| - // of blocked properties. |
| - bool nullIntersection = true; |
| - for (TargetProperties::iterator pIter = enqueuedProperties.begin(); pIter != enqueuedProperties.end(); ++pIter) { |
| - if (!blockedProperties.insert(*pIter).second) |
| - nullIntersection = false; |
| - } |
| - |
| - // If the intersection is null, then we are free to start the animations in the group. |
| - if (nullIntersection) { |
| - m_activeAnimations[i]->setRunState(Animation::Starting, monotonicTime); |
| - for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
| - if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group()) |
| - m_activeAnimations[j]->setRunState(Animation::Starting, monotonicTime); |
| - } |
| - } |
| +void LayerAnimationController::RemoveAnimationsCompletedOnMainThread( |
| + LayerAnimationController* controller_impl) const { |
| + // Delete all impl thread animations for which there is no corresponding |
| + // main thread animation. Each iteration, |
| + // controller->active_animations_.size() is decremented or i is incremented |
| + // guaranteeing progress towards loop termination. |
| + ScopedPtrVector<Animation>& animations = |
| + controller_impl->active_animations_; |
| + animations.erase(cc::remove_if(animations, |
| + animations.begin(), |
| + animations.end(), |
| + IsCompleted(*this)), |
| + animations.end()); |
| +} |
| + |
| +void LayerAnimationController::PushPropertiesToImplThread( |
| + LayerAnimationController* controller_impl) const { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + Animation* current_impl = |
| + controller_impl->GetAnimation( |
| + active_animations_[i]->group(), |
| + active_animations_[i]->target_property()); |
| + if (current_impl) |
| + active_animations_[i]->PushPropertiesTo(current_impl); |
| + } |
| +} |
| + |
| +void LayerAnimationController::StartAnimationsWaitingForNextTick( |
| + double monotonic_time) { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->run_state() == Animation::WaitingForNextTick) |
| + active_animations_[i]->SetRunState(Animation::Starting, monotonic_time); |
| + } |
| +} |
| + |
| +void LayerAnimationController::StartAnimationsWaitingForStartTime( |
| + double monotonic_time) { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->run_state() == Animation::WaitingForStartTime && |
| + active_animations_[i]->start_time() <= monotonic_time) |
| + active_animations_[i]->SetRunState(Animation::Starting, monotonic_time); |
| + } |
| +} |
| + |
| +void LayerAnimationController::StartAnimationsWaitingForTargetAvailability( |
| + double monotonic_time) { |
| + // First collect running properties. |
| + TargetProperties blocked_properties; |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->run_state() == Animation::Starting || |
| + active_animations_[i]->run_state() == Animation::Running || |
| + active_animations_[i]->run_state() == Animation::Finished) |
| + blocked_properties.insert(active_animations_[i]->target_property()); |
| + } |
| + |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->run_state() == |
| + Animation::WaitingForTargetAvailability) { |
| + // Collect all properties for animations with the same group id (they |
| + // should all also be in the list of animations). |
| + TargetProperties enqueued_properties; |
| + enqueued_properties.insert(active_animations_[i]->target_property()); |
| + for (size_t j = i + 1; j < active_animations_.size(); ++j) { |
| + if (active_animations_[i]->group() == active_animations_[j]->group()) |
| + enqueued_properties.insert(active_animations_[j]->target_property()); |
| + } |
| + |
| + // Check to see if intersection of the list of properties affected by |
| + // the group and the list of currently blocked properties is null. In |
| + // any case, the group's target properties need to be added to the list |
| + // of blocked properties. |
| + bool null_intersection = true; |
| + for (TargetProperties::iterator p_iter = enqueued_properties.begin(); |
| + p_iter != enqueued_properties.end(); |
| + ++p_iter) { |
| + if (!blocked_properties.insert(*p_iter).second) |
| + null_intersection = false; |
| + } |
| + |
| + // If the intersection is null, then we are free to start the animations |
| + // in the group. |
| + if (null_intersection) { |
| + active_animations_[i]->SetRunState( |
| + Animation::Starting, monotonic_time); |
| + for (size_t j = i + 1; j < active_animations_.size(); ++j) { |
| + if (active_animations_[i]->group() == |
| + active_animations_[j]->group()) { |
| + active_animations_[j]->SetRunState( |
| + Animation::Starting, monotonic_time); |
| + } |
| } |
| + } |
| } |
| -} |
| - |
| -void LayerAnimationController::promoteStartedAnimations(double monotonicTime, AnimationEventsVector* events) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->runState() == Animation::Starting) { |
| - m_activeAnimations[i]->setRunState(Animation::Running, monotonicTime); |
| - if (!m_activeAnimations[i]->hasSetStartTime()) |
| - m_activeAnimations[i]->setStartTime(monotonicTime); |
| - if (events) |
| - events->push_back(AnimationEvent(AnimationEvent::Started, m_id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime)); |
| - } |
| + } |
| +} |
| + |
| +void LayerAnimationController::PromoteStartedAnimations( |
| + double monotonic_time, |
| + AnimationEventsVector* events) { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->run_state() == Animation::Starting) { |
| + active_animations_[i]->SetRunState(Animation::Running, monotonic_time); |
| + if (!active_animations_[i]->has_set_start_time()) |
| + active_animations_[i]->set_start_time(monotonic_time); |
| + if (events) { |
| + events->push_back(AnimationEvent( |
| + AnimationEvent::Started, |
| + id_, |
| + active_animations_[i]->group(), |
| + active_animations_[i]->target_property(), |
| + monotonic_time)); |
| + } |
| } |
| -} |
| - |
| -void LayerAnimationController::markFinishedAnimations(double monotonicTime) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) |
| - m_activeAnimations[i]->setRunState(Animation::Finished, monotonicTime); |
| - } |
| -} |
| - |
| -void LayerAnimationController::resolveConflicts(double monotonicTime) |
| -{ |
| - // Find any animations that are animating the same property and resolve the |
| - // confict. We could eventually blend, but for now we'll just abort the |
| - // previous animation (where 'previous' means: (1) has a prior start time or |
| - // (2) has an equal start time, but was added to the queue earlier, i.e., |
| - // has a lower index in m_activeAnimations). |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->runState() == Animation::Starting || m_activeAnimations[i]->runState() == Animation::Running) { |
| - for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
| - if ((m_activeAnimations[j]->runState() == Animation::Starting || |
| - m_activeAnimations[j]->runState() == Animation::Running) && |
| - m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetProperty()) { |
| - if (m_activeAnimations[i]->startTime() > m_activeAnimations[j]->startTime()) |
| - m_activeAnimations[j]->setRunState(Animation::Aborted, monotonicTime); |
| - else |
| - m_activeAnimations[i]->setRunState(Animation::Aborted, monotonicTime); |
| - } |
| - } |
| + } |
| +} |
| + |
| +void LayerAnimationController::MarkFinishedAnimations(double monotonic_time) { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->IsFinishedAt(monotonic_time)) |
| + active_animations_[i]->SetRunState(Animation::Finished, monotonic_time); |
| + } |
| +} |
| + |
| +void LayerAnimationController::ResolveConflicts(double monotonic_time) { |
| + // Find any animations that are animating the same property and resolve the |
| + // confict. We could eventually blend, but for now we'll just abort the |
| + // previous animation (where 'previous' means: (1) has a prior start time or |
| + // (2) has an equal start time, but was added to the queue earlier, i.e., |
| + // has a lower index in active_animations_). |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->run_state() == Animation::Starting || |
| + active_animations_[i]->run_state() == Animation::Running) { |
| + for (size_t j = i + 1; j < active_animations_.size(); ++j) { |
| + if ((active_animations_[j]->run_state() == Animation::Starting || |
| + active_animations_[j]->run_state() == Animation::Running) && |
| + active_animations_[i]->target_property() == |
| + active_animations_[j]->target_property()) { |
| + if (active_animations_[i]->start_time() > |
| + active_animations_[j]->start_time()) { |
| + active_animations_[j]->SetRunState(Animation::Aborted, |
| + monotonic_time); |
| + } else { |
| + active_animations_[i]->SetRunState(Animation::Aborted, |
| + monotonic_time); |
| + } |
| } |
| + } |
| } |
| -} |
| - |
| -void LayerAnimationController::markAnimationsForDeletion(double monotonicTime, AnimationEventsVector* events) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); i++) { |
| - int groupId = m_activeAnimations[i]->group(); |
| - bool allAnimsWithSameIdAreFinished = false; |
| - // If an animation is finished, and not already marked for deletion, |
| - // Find out if all other animations in the same group are also finished. |
| - if (m_activeAnimations[i]->isFinished() && m_activeAnimations[i]->runState() != Animation::WaitingForDeletion) { |
| - allAnimsWithSameIdAreFinished = true; |
| - for (size_t j = 0; j < m_activeAnimations.size(); ++j) { |
| - if (groupId == m_activeAnimations[j]->group() && !m_activeAnimations[j]->isFinished()) { |
| - allAnimsWithSameIdAreFinished = false; |
| - break; |
| - } |
| - } |
| - } |
| - if (allAnimsWithSameIdAreFinished) { |
| - // We now need to remove all animations with the same group id as groupId |
| - // (and send along animation finished notifications, if necessary). |
| - for (size_t j = i; j < m_activeAnimations.size(); j++) { |
| - if (groupId == m_activeAnimations[j]->group()) { |
| - if (events) |
| - events->push_back(AnimationEvent(AnimationEvent::Finished, m_id, m_activeAnimations[j]->group(), m_activeAnimations[j]->targetProperty(), monotonicTime)); |
| - m_activeAnimations[j]->setRunState(Animation::WaitingForDeletion, monotonicTime); |
| - } |
| - } |
| + } |
| +} |
| + |
| +void LayerAnimationController::MarkAnimationsForDeletion( |
| + double monotonic_time, AnimationEventsVector* events) { |
| + for (size_t i = 0; i < active_animations_.size(); i++) { |
| + int group_id = active_animations_[i]->group(); |
| + bool all_anims_with_same_id_are_finished = false; |
| + // If an animation is finished, and not already marked for deletion, |
| + // Find out if all other animations in the same group are also finished. |
| + if (active_animations_[i]->is_finished() && |
| + active_animations_[i]->run_state() != Animation::WaitingForDeletion) { |
| + all_anims_with_same_id_are_finished = true; |
| + for (size_t j = 0; j < active_animations_.size(); ++j) { |
| + if (group_id == active_animations_[j]->group() && |
| + !active_animations_[j]->is_finished()) { |
| + all_anims_with_same_id_are_finished = false; |
| + break; |
| } |
| + } |
| } |
| -} |
| - |
| -static bool isWaitingForDeletion(Animation* animation) { return animation->runState() == Animation::WaitingForDeletion; } |
| - |
| -void LayerAnimationController::purgeAnimationsMarkedForDeletion() |
| -{ |
| - ScopedPtrVector<Animation>& animations = m_activeAnimations; |
| - animations.erase(cc::remove_if(animations, animations.begin(), animations.end(), isWaitingForDeletion), animations.end()); |
| -} |
| - |
| -void LayerAnimationController::replaceImplThreadAnimations(LayerAnimationController* controllerImpl) const |
| -{ |
| - controllerImpl->m_activeAnimations.clear(); |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - scoped_ptr<Animation> toAdd; |
| - if (m_activeAnimations[i]->needsSynchronizedStartTime()) { |
| - // We haven't received an animation started notification yet, so it |
| - // is important that we add it in a 'waiting' and not 'running' state. |
| - Animation::RunState initialRunState = Animation::WaitingForTargetAvailability; |
| - double startTime = 0; |
| - toAdd = m_activeAnimations[i]->cloneAndInitialize(Animation::ControllingInstance, initialRunState, startTime).Pass(); |
| - } else |
| - toAdd = m_activeAnimations[i]->clone(Animation::ControllingInstance).Pass(); |
| - |
| - controllerImpl->addAnimation(toAdd.Pass()); |
| - } |
| -} |
| - |
| -void LayerAnimationController::tickAnimations(double monotonicTime) |
| -{ |
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
| - if (m_activeAnimations[i]->runState() == Animation::Starting || |
| - m_activeAnimations[i]->runState() == Animation::Running || |
| - m_activeAnimations[i]->runState() == Animation::Paused) { |
| - double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(monotonicTime); |
| - |
| - // Animation assumes its initial value until it gets the synchronized start time |
| - // from the impl thread and can start ticking. |
| - if (m_activeAnimations[i]->needsSynchronizedStartTime()) |
| - trimmed = 0; |
| - |
| - // A just-started animation assumes its initial value. |
| - if (m_activeAnimations[i]->runState() == Animation::Starting && !m_activeAnimations[i]->hasSetStartTime()) |
| - trimmed = 0; |
| - |
| - switch (m_activeAnimations[i]->targetProperty()) { |
| - |
| - case Animation::Transform: { |
| - const TransformAnimationCurve* transformAnimationCurve = m_activeAnimations[i]->curve()->toTransformAnimationCurve(); |
| - const gfx::Transform transform = transformAnimationCurve->getValue(trimmed); |
| - notifyObserversTransformAnimated(transform); |
| - break; |
| - } |
| - |
| - case Animation::Opacity: { |
| - const FloatAnimationCurve* floatAnimationCurve = m_activeAnimations[i]->curve()->toFloatAnimationCurve(); |
| - const float opacity = floatAnimationCurve->getValue(trimmed); |
| - notifyObserversOpacityAnimated(opacity); |
| - break; |
| - } |
| - |
| - // Do nothing for sentinel value. |
| - case Animation::TargetPropertyEnumSize: |
| - NOTREACHED(); |
| - } |
| + if (all_anims_with_same_id_are_finished) { |
| + // We now need to remove all animations with the same group id as |
| + // group_id (and send along animation finished notifications, if |
| + // necessary). |
| + for (size_t j = i; j < active_animations_.size(); j++) { |
| + if (group_id == active_animations_[j]->group()) { |
| + if (events) { |
| + events->push_back(AnimationEvent( |
| + AnimationEvent::Finished, |
| + id_, |
| + active_animations_[j]->group(), |
| + active_animations_[j]->target_property(), |
| + monotonic_time)); |
| + } |
| + active_animations_[j]->SetRunState(Animation::WaitingForDeletion, |
| + monotonic_time); |
| } |
| + } |
| } |
| -} |
| - |
| -void LayerAnimationController::updateActivation(bool force) |
| -{ |
| - if (m_registrar) { |
| - if (!m_activeAnimations.empty() && (!m_isActive || force)) |
| - m_registrar->DidActivateAnimationController(this); |
| - else if (m_activeAnimations.empty() && (m_isActive || force)) |
| - m_registrar->DidDeactivateAnimationController(this); |
| - m_isActive = !m_activeAnimations.empty(); |
| + } |
| +} |
| + |
| +static bool IsWaitingForDeletion(Animation* animation) { |
| + return animation->run_state() == Animation::WaitingForDeletion; |
| +} |
| + |
| +void LayerAnimationController::PurgeAnimationsMarkedForDeletion() { |
| + ScopedPtrVector<Animation>& animations = active_animations_; |
| + animations.erase(cc::remove_if(animations, |
| + animations.begin(), |
| + animations.end(), |
| + IsWaitingForDeletion), |
| + animations.end()); |
| +} |
| + |
| +void LayerAnimationController::ReplaceImplThreadAnimations( |
| + LayerAnimationController* controller_impl) const { |
| + controller_impl->active_animations_.clear(); |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + scoped_ptr<Animation> to_add; |
| + if (active_animations_[i]->needs_synchronized_start_time()) { |
| + // We haven't received an animation started notification yet, so it |
| + // is important that we add it in a 'waiting' and not 'running' state. |
| + Animation::RunState initial_run_state = |
| + Animation::WaitingForTargetAvailability; |
| + double start_time = 0; |
| + to_add = active_animations_[i]->CloneAndInitialize( |
| + Animation::ControllingInstance, |
| + initial_run_state, start_time).Pass(); |
| + } else { |
| + to_add = active_animations_[i]->Clone( |
| + Animation::ControllingInstance).Pass(); |
| } |
| -} |
| -void LayerAnimationController::notifyObserversOpacityAnimated(float opacity) |
| -{ |
| - FOR_EACH_OBSERVER(LayerAnimationValueObserver, |
| - m_observers, |
| - OnOpacityAnimated(opacity)); |
| -} |
| + controller_impl->AddAnimation(to_add.Pass()); |
| + } |
| +} |
| + |
| +void LayerAnimationController::TickAnimations(double monotonic_time) { |
| + for (size_t i = 0; i < active_animations_.size(); ++i) { |
| + if (active_animations_[i]->run_state() == Animation::Starting || |
| + active_animations_[i]->run_state() == Animation::Running || |
| + active_animations_[i]->run_state() == Animation::Paused) { |
| + double trimmed = |
| + active_animations_[i]->TrimTimeToCurrentIteration(monotonic_time); |
| + |
| + // Animation assumes its initial value until it gets the synchronized |
| + // start time from the impl thread and can start ticking. |
| + if (active_animations_[i]->needs_synchronized_start_time()) |
| + trimmed = 0; |
| + |
| + // A just-started animation assumes its initial value. |
| + if (active_animations_[i]->run_state() == Animation::Starting && |
| + !active_animations_[i]->has_set_start_time()) |
| + trimmed = 0; |
| + |
| + switch (active_animations_[i]->target_property()) { |
| + |
| + case Animation::Transform: { |
| + const TransformAnimationCurve* transform_animation_curve = |
| + active_animations_[i]->curve()->ToTransformAnimationCurve(); |
| + const gfx::Transform transform = |
| + transform_animation_curve->GetValue(trimmed); |
| + NotifyObserversTransformAnimated(transform); |
| + break; |
| + } |
| -void LayerAnimationController::notifyObserversTransformAnimated(const gfx::Transform& transform) |
| -{ |
| - FOR_EACH_OBSERVER(LayerAnimationValueObserver, |
| - m_observers, |
| - OnTransformAnimated(transform)); |
| -} |
| + case Animation::Opacity: { |
| + const FloatAnimationCurve* float_animation_curve = |
| + active_animations_[i]->curve()->ToFloatAnimationCurve(); |
| + const float opacity = float_animation_curve->GetValue(trimmed); |
| + NotifyObserversOpacityAnimated(opacity); |
| + break; |
| + } |
| -bool LayerAnimationController::hasActiveObserver() |
| -{ |
| - if (m_observers.might_have_observers()) { |
| - ObserverListBase<LayerAnimationValueObserver>::Iterator it(m_observers); |
| - LayerAnimationValueObserver* obs; |
| - while ((obs = it.GetNext()) != NULL) |
| - if (obs->IsActive()) |
| - return true; |
| + // Do nothing for sentinel value. |
| + case Animation::TargetPropertyEnumSize: |
| + NOTREACHED(); |
| + } |
| } |
| - return false; |
| + } |
| +} |
| + |
| +void LayerAnimationController::UpdateActivation(UpdateActivationType type) { |
| + bool force = type == ForceActivation; |
| + if (registrar_) { |
| + if (!active_animations_.empty() && (!is_active_ || force)) |
| + registrar_->DidActivateAnimationController(this); |
| + else if (active_animations_.empty() && (is_active_ || force)) |
| + registrar_->DidDeactivateAnimationController(this); |
| + is_active_ = !active_animations_.empty(); |
| + } |
| +} |
| + |
| +void LayerAnimationController::NotifyObserversOpacityAnimated(float opacity) { |
| + FOR_EACH_OBSERVER(LayerAnimationValueObserver, |
| + observers_, |
| + OnOpacityAnimated(opacity)); |
| +} |
| + |
| +void LayerAnimationController::NotifyObserversTransformAnimated( |
| + const gfx::Transform& transform) { |
| + FOR_EACH_OBSERVER(LayerAnimationValueObserver, |
| + observers_, |
| + OnTransformAnimated(transform)); |
| +} |
| + |
| +bool LayerAnimationController::HasActiveObserver() { |
| + if (observers_.might_have_observers()) { |
| + ObserverListBase<LayerAnimationValueObserver>::Iterator it(observers_); |
| + LayerAnimationValueObserver* obs; |
| + while ((obs = it.GetNext()) != NULL) |
| + if (obs->IsActive()) |
| + return true; |
| + } |
| + return false; |
| } |
| } // namespace cc |