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Unified Diff: components/bubble/bubble_delegate.h

Issue 1251633002: Add BubbleManager to manage bubbles and ChromeBubbleManager for events. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: TESTS! Created 5 years, 4 months ago
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Index: components/bubble/bubble_delegate.h
diff --git a/components/bubble/bubble_delegate.h b/components/bubble/bubble_delegate.h
new file mode 100644
index 0000000000000000000000000000000000000000..2afdfb9c89e6be153b13bc242f2cac8ba623d7db
--- /dev/null
+++ b/components/bubble/bubble_delegate.h
@@ -0,0 +1,66 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
+#define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
+
+#include "base/memory/scoped_ptr.h"
+
+class BubbleUI;
+
+// List of reasons why a bubble might close. These correspond to various events
+// from the UI. Not all platforms will receive all events.
+enum BubbleCloseReason {
msw 2015/08/21 01:48:30 nit: maybe this belongs in its own file (that woul
hcarmona 2015/08/25 02:13:36 Done.
+ // Bubble was closed without any user interaction.
+ BUBBLE_CLOSE_FOCUS_LOST,
+
+ // User did not interact with the bubble, but changed tab.
+ BUBBLE_CLOSE_TABSWITCHED,
+
+ // User did not interact with the bubble, but detached the tab.
+ BUBBLE_CLOSE_TABDETACHED,
+
+ // User dismissed the bubble. (ESC, close, etc.)
+ BUBBLE_CLOSE_USER_DISMISSED,
+
+ // There has been a navigation event. (Link, URL typed, refresh, etc.)
+ BUBBLE_CLOSE_NAVIGATED,
+
+ // Window has entered fullscreen mode. Will also be called for immersive
msw 2015/08/21 01:48:30 nit: The parent window has entered or exited
hcarmona 2015/08/25 02:13:37 Done.
+ // fullscreen.
+ BUBBLE_CLOSE_FULLSCREEN_TOGGLED,
msw 2015/08/21 01:48:30 I wonder if this should be used for other anchor w
hcarmona 2015/08/25 02:13:37 I'm a bit confused by what exactly this comment me
msw 2015/08/26 01:42:35 My thought was also that bubbles might need to upd
hcarmona 2015/08/26 17:25:57 Acknowledged.
+
+ // The user selected an affirmative response in the bubble.
+ BUBBLE_CLOSE_ACCEPTED,
+
+ // The user selected a negative response in the bubble.
+ BUBBLE_CLOSE_CANCELED,
+
+ // The bubble WILL be closed regardless of return value for |ShouldClose|.
+ // Ex: The bubble's parent window is being destroyed.
+ BUBBLE_CLOSE_FORCED,
+};
+
+// Inherit from this class to define a bubble. A bubble is a small transient UI
+// surface anchored to a parent window. Most bubbles are dismissed when they
+// lose focus.
+class BubbleDelegate {
+ public:
+ BubbleDelegate() {}
msw 2015/08/21 01:48:30 nit: if you move the dtor definition, you may as w
hcarmona 2015/08/25 02:13:36 Done.
+ virtual ~BubbleDelegate() {}
msw 2015/08/21 01:48:30 nit: this virtual dtor should be defined in the cc
hcarmona 2015/08/25 02:13:37 Done.
+
+ // Called by BubbleController to notify a bubble of an event that the bubble
+ // might want to close on. Return true if the bubble should close for the
+ // specified reason.
+ virtual bool ShouldClose(BubbleCloseReason reason);
+
+ // Called by BubbleController to build the UI that will represent this bubble.
+ // BubbleDelegate should not keep a reference to this newly created UI.
+ virtual scoped_ptr<BubbleUI> BuildBubbleUI() = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(BubbleDelegate);
+};
+
+#endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_

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