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Side by Side Diff: components/bubble/bubble_delegate.h

Issue 1251633002: Add BubbleManager to manage bubbles and ChromeBubbleManager for events. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: TESTS! Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
6 #define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
7
8 #include "base/memory/scoped_ptr.h"
9
10 class BubbleUI;
11
12 // List of reasons why a bubble might close. These correspond to various events
13 // from the UI. Not all platforms will receive all events.
14 enum BubbleCloseReason {
msw 2015/08/21 01:48:30 nit: maybe this belongs in its own file (that woul
hcarmona 2015/08/25 02:13:36 Done.
15 // Bubble was closed without any user interaction.
16 BUBBLE_CLOSE_FOCUS_LOST,
17
18 // User did not interact with the bubble, but changed tab.
19 BUBBLE_CLOSE_TABSWITCHED,
20
21 // User did not interact with the bubble, but detached the tab.
22 BUBBLE_CLOSE_TABDETACHED,
23
24 // User dismissed the bubble. (ESC, close, etc.)
25 BUBBLE_CLOSE_USER_DISMISSED,
26
27 // There has been a navigation event. (Link, URL typed, refresh, etc.)
28 BUBBLE_CLOSE_NAVIGATED,
29
30 // Window has entered fullscreen mode. Will also be called for immersive
msw 2015/08/21 01:48:30 nit: The parent window has entered or exited
hcarmona 2015/08/25 02:13:37 Done.
31 // fullscreen.
32 BUBBLE_CLOSE_FULLSCREEN_TOGGLED,
msw 2015/08/21 01:48:30 I wonder if this should be used for other anchor w
hcarmona 2015/08/25 02:13:37 I'm a bit confused by what exactly this comment me
msw 2015/08/26 01:42:35 My thought was also that bubbles might need to upd
hcarmona 2015/08/26 17:25:57 Acknowledged.
33
34 // The user selected an affirmative response in the bubble.
35 BUBBLE_CLOSE_ACCEPTED,
36
37 // The user selected a negative response in the bubble.
38 BUBBLE_CLOSE_CANCELED,
39
40 // The bubble WILL be closed regardless of return value for |ShouldClose|.
41 // Ex: The bubble's parent window is being destroyed.
42 BUBBLE_CLOSE_FORCED,
43 };
44
45 // Inherit from this class to define a bubble. A bubble is a small transient UI
46 // surface anchored to a parent window. Most bubbles are dismissed when they
47 // lose focus.
48 class BubbleDelegate {
49 public:
50 BubbleDelegate() {}
msw 2015/08/21 01:48:30 nit: if you move the dtor definition, you may as w
hcarmona 2015/08/25 02:13:36 Done.
51 virtual ~BubbleDelegate() {}
msw 2015/08/21 01:48:30 nit: this virtual dtor should be defined in the cc
hcarmona 2015/08/25 02:13:37 Done.
52
53 // Called by BubbleController to notify a bubble of an event that the bubble
54 // might want to close on. Return true if the bubble should close for the
55 // specified reason.
56 virtual bool ShouldClose(BubbleCloseReason reason);
57
58 // Called by BubbleController to build the UI that will represent this bubble.
59 // BubbleDelegate should not keep a reference to this newly created UI.
60 virtual scoped_ptr<BubbleUI> BuildBubbleUI() = 0;
61
62 private:
63 DISALLOW_COPY_AND_ASSIGN(BubbleDelegate);
64 };
65
66 #endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
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