| Index: src/gpu/effects/GrYUVtoRGBEffect.cpp
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| diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| index 7e62868c95ea0d707191831c4a8f53eafa06b92b..3bfc2164743051979b328028cf35318315b13ea8 100644
|
| --- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
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| +++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| @@ -61,24 +61,22 @@ public:
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|
|
| GLProcessor(const GrProcessor&) {}
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|
|
| - virtual void emitCode(GrGLFPBuilder* builder,
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| - const GrFragmentProcessor&,
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| - const char* outputColor,
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| - const char* inputColor,
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| - const TransformedCoordsArray& coords,
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| - const TextureSamplerArray& samplers) override {
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| - GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| + virtual void emitCode(EmitArgs& args) override {
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| + GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
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|
|
| const char* yuvMatrix = NULL;
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| - fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| + fMatrixUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| kMat44f_GrSLType, kDefault_GrSLPrecision,
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| "YUVMatrix", &yuvMatrix);
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| - fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor);
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| - fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
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| + fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
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| + fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
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| + args.fCoords[0].getType());
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| fsBuilder->codeAppend(".r,\n\t\t");
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| - fsBuilder->appendTextureLookup(samplers[1], coords[1].c_str(), coords[1].getType());
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| + fsBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
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| + args.fCoords[1].getType());
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| fsBuilder->codeAppend(".r,\n\t\t");
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| - fsBuilder->appendTextureLookup(samplers[2], coords[2].c_str(), coords[2].getType());
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| + fsBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
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| + args.fCoords[2].getType());
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| fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
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| }
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|