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Side by Side Diff: src/gpu/effects/GrYUVtoRGBEffect.cpp

Issue 1251173002: Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() (Closed) Base URL: https://skia.googlesource.com/skia@composeshader_gpu
Patch Set: Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrYUVtoRGBEffect.h" 8 #include "GrYUVtoRGBEffect.h"
9 9
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
54 public: 54 public:
55 static const GrGLfloat kJPEGConversionMatrix[16]; 55 static const GrGLfloat kJPEGConversionMatrix[16];
56 static const GrGLfloat kRec601ConversionMatrix[16]; 56 static const GrGLfloat kRec601ConversionMatrix[16];
57 static const GrGLfloat kRec709ConversionMatrix[16]; 57 static const GrGLfloat kRec709ConversionMatrix[16];
58 58
59 // this class always generates the same code. 59 // this class always generates the same code.
60 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder*) {} 60 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder*) {}
61 61
62 GLProcessor(const GrProcessor&) {} 62 GLProcessor(const GrProcessor&) {}
63 63
64 virtual void emitCode(GrGLFPBuilder* builder, 64 virtual void emitCode(EmitArgs& args) override {
65 const GrFragmentProcessor&, 65 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBui lder();
66 const char* outputColor,
67 const char* inputColor,
68 const TransformedCoordsArray& coords,
69 const TextureSamplerArray& samplers) override {
70 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder() ;
71 66
72 const char* yuvMatrix = NULL; 67 const char* yuvMatrix = NULL;
73 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 68 fMatrixUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment _Visibility,
74 kMat44f_GrSLType, kDefault_GrSLPrec ision, 69 kMat44f_GrSLType, kDefault_GrSLPrec ision,
75 "YUVMatrix", &yuvMatrix); 70 "YUVMatrix", &yuvMatrix);
76 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); 71 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
77 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].getType()); 72 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_ str(),
73 args.fCoords[0].getType());
78 fsBuilder->codeAppend(".r,\n\t\t"); 74 fsBuilder->codeAppend(".r,\n\t\t");
79 fsBuilder->appendTextureLookup(samplers[1], coords[1].c_str(), coord s[1].getType()); 75 fsBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_ str(),
76 args.fCoords[1].getType());
80 fsBuilder->codeAppend(".r,\n\t\t"); 77 fsBuilder->codeAppend(".r,\n\t\t");
81 fsBuilder->appendTextureLookup(samplers[2], coords[2].c_str(), coord s[2].getType()); 78 fsBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_ str(),
79 args.fCoords[2].getType());
82 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); 80 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
83 } 81 }
84 82
85 virtual void setData(const GrGLProgramDataManager& pdman, 83 virtual void setData(const GrGLProgramDataManager& pdman,
86 const GrProcessor& processor) override { 84 const GrProcessor& processor) override {
87 const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); 85 const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
88 switch (yuvEffect.getColorSpace()) { 86 switch (yuvEffect.getColorSpace()) {
89 case kJPEG_SkYUVColorSpace: 87 case kJPEG_SkYUVColorSpace:
90 pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); 88 pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
91 break; 89 break;
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
174 172
175 ////////////////////////////////////////////////////////////////////////////// 173 //////////////////////////////////////////////////////////////////////////////
176 174
177 GrFragmentProcessor* 175 GrFragmentProcessor*
178 GrYUVtoRGBEffect::Create(GrProcessorDataManager* procDataManager, GrTexture* yTe xture, 176 GrYUVtoRGBEffect::Create(GrProcessorDataManager* procDataManager, GrTexture* yTe xture,
179 GrTexture* uTexture, GrTexture* vTexture, const SkISize sizes[3], 177 GrTexture* uTexture, GrTexture* vTexture, const SkISize sizes[3],
180 SkYUVColorSpace colorSpace) { 178 SkYUVColorSpace colorSpace) {
181 SkASSERT(procDataManager && yTexture && uTexture && vTexture && sizes); 179 SkASSERT(procDataManager && yTexture && uTexture && vTexture && sizes);
182 return YUVtoRGBEffect::Create(procDataManager, yTexture, uTexture, vTexture, sizes, colorSpace); 180 return YUVtoRGBEffect::Create(procDataManager, yTexture, uTexture, vTexture, sizes, colorSpace);
183 } 181 }
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