| Index: src/gpu/effects/GrConvolutionEffect.cpp
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| diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
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| index 7bb5434f8df95b0f633de166e378c94b9bcdc7a4..0f32c9c5e45adf050d5af2521ccd1e513eeae557 100644
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| --- a/src/gpu/effects/GrConvolutionEffect.cpp
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| +++ b/src/gpu/effects/GrConvolutionEffect.cpp
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| @@ -17,12 +17,7 @@ class GrGLConvolutionEffect : public GrGLFragmentProcessor {
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|  public:
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|      GrGLConvolutionEffect(const GrProcessor&);
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|  
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| -    virtual void emitCode(GrGLFPBuilder*,
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| -                          const GrFragmentProcessor&,
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| -                          const char* outputColor,
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| -                          const char* inputColor,
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| -                          const TransformedCoordsArray&,
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| -                          const TextureSamplerArray&) override;
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| +    virtual void emitCode(EmitArgs&) override;
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|  
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|      void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) override;
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|  
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| @@ -50,32 +45,27 @@ GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) {
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|      fDirection = c.direction();
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|  }
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|  
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| -void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
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| -                                     const GrFragmentProcessor&,
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| -                                     const char* outputColor,
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| -                                     const char* inputColor,
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| -                                     const TransformedCoordsArray& coords,
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| -                                     const TextureSamplerArray& samplers) {
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| -    fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| +void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
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| +    fImageIncrementUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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|                                               kVec2f_GrSLType, kDefault_GrSLPrecision,
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|                                               "ImageIncrement");
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|      if (this->useBounds()) {
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| -        fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| +        fBoundsUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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|                                           kVec2f_GrSLType, kDefault_GrSLPrecision,
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|                                           "Bounds");
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|      }
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| -    fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
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| +    fKernelUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
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|                                            kFloat_GrSLType, kDefault_GrSLPrecision,
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|                                            "Kernel", this->width());
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|  
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| -    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| -    SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
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| +    GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
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| +    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
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|  
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| -    fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
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| +    fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
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|  
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|      int width = this->width();
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| -    const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
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| -    const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
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| +    const GrGLShaderVar& kernel = args.fBuilder->getUniformVariable(fKernelUni);
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| +    const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni);
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|  
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|      fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
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|  
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| @@ -90,13 +80,13 @@ void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
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|              // We used to compute a bool indicating whether we're in bounds or not, cast it to a
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|              // float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
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|              // to have a bug that caused corruption.
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| -            const char* bounds = builder->getUniformCStr(fBoundsUni);
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| +            const char* bounds = args.fBuilder->getUniformCStr(fBoundsUni);
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|              const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
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|              fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
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|                  component, bounds, component, bounds);
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|          }
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| -        fsBuilder->codeAppendf("\t\t%s += ", outputColor);
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| -        fsBuilder->appendTextureLookup(samplers[0], "coord");
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| +        fsBuilder->codeAppendf("\t\t%s += ", args.fOutputColor);
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| +        fsBuilder->appendTextureLookup(args.fSamplers[0], "coord");
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|          fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
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|          if (this->useBounds()) {
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|              fsBuilder->codeAppend("}");
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| @@ -105,7 +95,7 @@ void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
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|      }
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|  
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|      SkString modulate;
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| -    GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
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| +    GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
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|      fsBuilder->codeAppend(modulate.c_str());
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|  }
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|  
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| 
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