Index: src/gpu/effects/GrConvolutionEffect.cpp |
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp |
index 7bb5434f8df95b0f633de166e378c94b9bcdc7a4..0f32c9c5e45adf050d5af2521ccd1e513eeae557 100644 |
--- a/src/gpu/effects/GrConvolutionEffect.cpp |
+++ b/src/gpu/effects/GrConvolutionEffect.cpp |
@@ -17,12 +17,7 @@ class GrGLConvolutionEffect : public GrGLFragmentProcessor { |
public: |
GrGLConvolutionEffect(const GrProcessor&); |
- virtual void emitCode(GrGLFPBuilder*, |
- const GrFragmentProcessor&, |
- const char* outputColor, |
- const char* inputColor, |
- const TransformedCoordsArray&, |
- const TextureSamplerArray&) override; |
+ virtual void emitCode(EmitArgs&) override; |
void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) override; |
@@ -50,32 +45,27 @@ GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) { |
fDirection = c.direction(); |
} |
-void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder, |
- const GrFragmentProcessor&, |
- const char* outputColor, |
- const char* inputColor, |
- const TransformedCoordsArray& coords, |
- const TextureSamplerArray& samplers) { |
- fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+void GrGLConvolutionEffect::emitCode(EmitArgs& args) { |
+ fImageIncrementUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec2f_GrSLType, kDefault_GrSLPrecision, |
"ImageIncrement"); |
if (this->useBounds()) { |
- fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ fBoundsUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec2f_GrSLType, kDefault_GrSLPrecision, |
"Bounds"); |
} |
- fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, |
+ fKernelUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, kDefault_GrSLPrecision, |
"Kernel", this->width()); |
- GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
- SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
+ GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
+ SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); |
- fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); |
+ fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor); |
int width = this->width(); |
- const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); |
- const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
+ const GrGLShaderVar& kernel = args.fBuilder->getUniformVariable(fKernelUni); |
+ const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); |
fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc); |
@@ -90,13 +80,13 @@ void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder, |
// We used to compute a bool indicating whether we're in bounds or not, cast it to a |
// float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems |
// to have a bug that caused corruption. |
- const char* bounds = builder->getUniformCStr(fBoundsUni); |
+ const char* bounds = args.fBuilder->getUniformCStr(fBoundsUni); |
const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; |
fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {", |
component, bounds, component, bounds); |
} |
- fsBuilder->codeAppendf("\t\t%s += ", outputColor); |
- fsBuilder->appendTextureLookup(samplers[0], "coord"); |
+ fsBuilder->codeAppendf("\t\t%s += ", args.fOutputColor); |
+ fsBuilder->appendTextureLookup(args.fSamplers[0], "coord"); |
fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); |
if (this->useBounds()) { |
fsBuilder->codeAppend("}"); |
@@ -105,7 +95,7 @@ void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder, |
} |
SkString modulate; |
- GrGLSLMulVarBy4f(&modulate, outputColor, inputColor); |
+ GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
fsBuilder->codeAppend(modulate.c_str()); |
} |