| Index: src/gpu/effects/GrConvolutionEffect.cpp
|
| diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
|
| index 7bb5434f8df95b0f633de166e378c94b9bcdc7a4..0f32c9c5e45adf050d5af2521ccd1e513eeae557 100644
|
| --- a/src/gpu/effects/GrConvolutionEffect.cpp
|
| +++ b/src/gpu/effects/GrConvolutionEffect.cpp
|
| @@ -17,12 +17,7 @@ class GrGLConvolutionEffect : public GrGLFragmentProcessor {
|
| public:
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| GrGLConvolutionEffect(const GrProcessor&);
|
|
|
| - virtual void emitCode(GrGLFPBuilder*,
|
| - const GrFragmentProcessor&,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray&,
|
| - const TextureSamplerArray&) override;
|
| + virtual void emitCode(EmitArgs&) override;
|
|
|
| void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) override;
|
|
|
| @@ -50,32 +45,27 @@ GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) {
|
| fDirection = c.direction();
|
| }
|
|
|
| -void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
|
| - const GrFragmentProcessor&,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray& coords,
|
| - const TextureSamplerArray& samplers) {
|
| - fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| +void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
|
| + fImageIncrementUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
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| "ImageIncrement");
|
| if (this->useBounds()) {
|
| - fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fBoundsUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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| kVec2f_GrSLType, kDefault_GrSLPrecision,
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| "Bounds");
|
| }
|
| - fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| + fKernelUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
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| "Kernel", this->width());
|
|
|
| - GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
|
| + GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
|
|
| - fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
|
| + fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
|
|
|
| int width = this->width();
|
| - const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
|
| - const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
|
| + const GrGLShaderVar& kernel = args.fBuilder->getUniformVariable(fKernelUni);
|
| + const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni);
|
|
|
| fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
|
|
|
| @@ -90,13 +80,13 @@ void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
|
| // We used to compute a bool indicating whether we're in bounds or not, cast it to a
|
| // float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
|
| // to have a bug that caused corruption.
|
| - const char* bounds = builder->getUniformCStr(fBoundsUni);
|
| + const char* bounds = args.fBuilder->getUniformCStr(fBoundsUni);
|
| const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
|
| fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
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| component, bounds, component, bounds);
|
| }
|
| - fsBuilder->codeAppendf("\t\t%s += ", outputColor);
|
| - fsBuilder->appendTextureLookup(samplers[0], "coord");
|
| + fsBuilder->codeAppendf("\t\t%s += ", args.fOutputColor);
|
| + fsBuilder->appendTextureLookup(args.fSamplers[0], "coord");
|
| fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
|
| if (this->useBounds()) {
|
| fsBuilder->codeAppend("}");
|
| @@ -105,7 +95,7 @@ void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
|
| }
|
|
|
| SkString modulate;
|
| - GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
|
| + GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
|
| fsBuilder->codeAppend(modulate.c_str());
|
| }
|
|
|
|
|