| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrConvolutionEffect.h" | 8 #include "GrConvolutionEffect.h" |
| 9 #include "gl/GrGLFragmentProcessor.h" | 9 #include "gl/GrGLFragmentProcessor.h" |
| 10 #include "gl/GrGLTexture.h" | 10 #include "gl/GrGLTexture.h" |
| 11 #include "gl/builders/GrGLProgramBuilder.h" | 11 #include "gl/builders/GrGLProgramBuilder.h" |
| 12 | 12 |
| 13 // For brevity | 13 // For brevity |
| 14 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 14 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| 15 | 15 |
| 16 class GrGLConvolutionEffect : public GrGLFragmentProcessor { | 16 class GrGLConvolutionEffect : public GrGLFragmentProcessor { |
| 17 public: | 17 public: |
| 18 GrGLConvolutionEffect(const GrProcessor&); | 18 GrGLConvolutionEffect(const GrProcessor&); |
| 19 | 19 |
| 20 virtual void emitCode(GrGLFPBuilder*, | 20 virtual void emitCode(EmitArgs&) override; |
| 21 const GrFragmentProcessor&, | |
| 22 const char* outputColor, | |
| 23 const char* inputColor, | |
| 24 const TransformedCoordsArray&, | |
| 25 const TextureSamplerArray&) override; | |
| 26 | 21 |
| 27 void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) overri
de; | 22 void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) overri
de; |
| 28 | 23 |
| 29 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); | 24 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
| 30 | 25 |
| 31 private: | 26 private: |
| 32 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } | 27 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } |
| 33 bool useBounds() const { return fUseBounds; } | 28 bool useBounds() const { return fUseBounds; } |
| 34 Gr1DKernelEffect::Direction direction() const { return fDirection; } | 29 Gr1DKernelEffect::Direction direction() const { return fDirection; } |
| 35 | 30 |
| 36 int fRadius; | 31 int fRadius; |
| 37 bool fUseBounds; | 32 bool fUseBounds; |
| 38 Gr1DKernelEffect::Direction fDirection; | 33 Gr1DKernelEffect::Direction fDirection; |
| 39 UniformHandle fKernelUni; | 34 UniformHandle fKernelUni; |
| 40 UniformHandle fImageIncrementUni; | 35 UniformHandle fImageIncrementUni; |
| 41 UniformHandle fBoundsUni; | 36 UniformHandle fBoundsUni; |
| 42 | 37 |
| 43 typedef GrGLFragmentProcessor INHERITED; | 38 typedef GrGLFragmentProcessor INHERITED; |
| 44 }; | 39 }; |
| 45 | 40 |
| 46 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) { | 41 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) { |
| 47 const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>(); | 42 const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>(); |
| 48 fRadius = c.radius(); | 43 fRadius = c.radius(); |
| 49 fUseBounds = c.useBounds(); | 44 fUseBounds = c.useBounds(); |
| 50 fDirection = c.direction(); | 45 fDirection = c.direction(); |
| 51 } | 46 } |
| 52 | 47 |
| 53 void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder, | 48 void GrGLConvolutionEffect::emitCode(EmitArgs& args) { |
| 54 const GrFragmentProcessor&, | 49 fImageIncrementUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment
_Visibility, |
| 55 const char* outputColor, | |
| 56 const char* inputColor, | |
| 57 const TransformedCoordsArray& coords, | |
| 58 const TextureSamplerArray& samplers) { | |
| 59 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | |
| 60 kVec2f_GrSLType, kDefault_GrSLPreci
sion, | 50 kVec2f_GrSLType, kDefault_GrSLPreci
sion, |
| 61 "ImageIncrement"); | 51 "ImageIncrement"); |
| 62 if (this->useBounds()) { | 52 if (this->useBounds()) { |
| 63 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibilit
y, | 53 fBoundsUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 64 kVec2f_GrSLType, kDefault_GrSLPrecision
, | 54 kVec2f_GrSLType, kDefault_GrSLPrecision
, |
| 65 "Bounds"); | 55 "Bounds"); |
| 66 } | 56 } |
| 67 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibili
ty, | 57 fKernelUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Vi
sibility, |
| 68 kFloat_GrSLType, kDefault_GrSLPrecisio
n, | 58 kFloat_GrSLType, kDefault_GrSLPrecisio
n, |
| 69 "Kernel", this->width()); | 59 "Kernel", this->width()); |
| 70 | 60 |
| 71 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 61 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| 72 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 62 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); |
| 73 | 63 |
| 74 fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); | 64 fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor); |
| 75 | 65 |
| 76 int width = this->width(); | 66 int width = this->width(); |
| 77 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); | 67 const GrGLShaderVar& kernel = args.fBuilder->getUniformVariable(fKernelUni); |
| 78 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); | 68 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); |
| 79 | 69 |
| 80 fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(
), fRadius, imgInc); | 70 fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(
), fRadius, imgInc); |
| 81 | 71 |
| 82 // Manually unroll loop because some drivers don't; yields 20-30% speedup. | 72 // Manually unroll loop because some drivers don't; yields 20-30% speedup. |
| 83 for (int i = 0; i < width; i++) { | 73 for (int i = 0; i < width; i++) { |
| 84 SkString index; | 74 SkString index; |
| 85 SkString kernelIndex; | 75 SkString kernelIndex; |
| 86 index.appendS32(i); | 76 index.appendS32(i); |
| 87 kernel.appendArrayAccess(index.c_str(), &kernelIndex); | 77 kernel.appendArrayAccess(index.c_str(), &kernelIndex); |
| 88 | 78 |
| 89 if (this->useBounds()) { | 79 if (this->useBounds()) { |
| 90 // We used to compute a bool indicating whether we're in bounds or n
ot, cast it to a | 80 // We used to compute a bool indicating whether we're in bounds or n
ot, cast it to a |
| 91 // float, and then mul weight*texture_sample by the float. However,
the Adreno 430 seems | 81 // float, and then mul weight*texture_sample by the float. However,
the Adreno 430 seems |
| 92 // to have a bug that caused corruption. | 82 // to have a bug that caused corruption. |
| 93 const char* bounds = builder->getUniformCStr(fBoundsUni); | 83 const char* bounds = args.fBuilder->getUniformCStr(fBoundsUni); |
| 94 const char* component = this->direction() == Gr1DKernelEffect::kY_Di
rection ? "y" : "x"; | 84 const char* component = this->direction() == Gr1DKernelEffect::kY_Di
rection ? "y" : "x"; |
| 95 fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {"
, | 85 fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {"
, |
| 96 component, bounds, component, bounds); | 86 component, bounds, component, bounds); |
| 97 } | 87 } |
| 98 fsBuilder->codeAppendf("\t\t%s += ", outputColor); | 88 fsBuilder->codeAppendf("\t\t%s += ", args.fOutputColor); |
| 99 fsBuilder->appendTextureLookup(samplers[0], "coord"); | 89 fsBuilder->appendTextureLookup(args.fSamplers[0], "coord"); |
| 100 fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); | 90 fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); |
| 101 if (this->useBounds()) { | 91 if (this->useBounds()) { |
| 102 fsBuilder->codeAppend("}"); | 92 fsBuilder->codeAppend("}"); |
| 103 } | 93 } |
| 104 fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc); | 94 fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc); |
| 105 } | 95 } |
| 106 | 96 |
| 107 SkString modulate; | 97 SkString modulate; |
| 108 GrGLSLMulVarBy4f(&modulate, outputColor, inputColor); | 98 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
| 109 fsBuilder->codeAppend(modulate.c_str()); | 99 fsBuilder->codeAppend(modulate.c_str()); |
| 110 } | 100 } |
| 111 | 101 |
| 112 void GrGLConvolutionEffect::setData(const GrGLProgramDataManager& pdman, | 102 void GrGLConvolutionEffect::setData(const GrGLProgramDataManager& pdman, |
| 113 const GrProcessor& processor) { | 103 const GrProcessor& processor) { |
| 114 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | 104 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); |
| 115 GrTexture& texture = *conv.texture(0); | 105 GrTexture& texture = *conv.texture(0); |
| 116 // the code we generated was for a specific kernel radius | 106 // the code we generated was for a specific kernel radius |
| 117 SkASSERT(conv.radius() == fRadius); | 107 SkASSERT(conv.radius() == fRadius); |
| 118 float imageIncrement[2] = { 0 }; | 108 float imageIncrement[2] = { 0 }; |
| (...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 242 | 232 |
| 243 bool useBounds = d->fRandom->nextBool(); | 233 bool useBounds = d->fRandom->nextBool(); |
| 244 return GrConvolutionEffect::Create(d->fProcDataManager, | 234 return GrConvolutionEffect::Create(d->fProcDataManager, |
| 245 d->fTextures[texIdx], | 235 d->fTextures[texIdx], |
| 246 dir, | 236 dir, |
| 247 radius, | 237 radius, |
| 248 kernel, | 238 kernel, |
| 249 useBounds, | 239 useBounds, |
| 250 bounds); | 240 bounds); |
| 251 } | 241 } |
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