| Index: src/effects/SkPerlinNoiseShader.cpp
|
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
|
| index 116c9471441661246b2bc29740bbe824c46ab38a..dba1778418ecb185daa41ebffb1c8efecd379590 100644
|
| --- a/src/effects/SkPerlinNoiseShader.cpp
|
| +++ b/src/effects/SkPerlinNoiseShader.cpp
|
| @@ -487,12 +487,7 @@ public:
|
| GrGLPerlinNoise(const GrProcessor&);
|
| virtual ~GrGLPerlinNoise() {}
|
|
|
| - virtual void emitCode(GrGLFPBuilder*,
|
| - const GrFragmentProcessor&,
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| - const char* outputColor,
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| - const char* inputColor,
|
| - const TransformedCoordsArray&,
|
| - const TextureSamplerArray&) override;
|
| + virtual void emitCode(EmitArgs&) override;
|
|
|
| void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
|
|
|
| @@ -639,32 +634,25 @@ GrGLPerlinNoise::GrGLPerlinNoise(const GrProcessor& processor)
|
| , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) {
|
| }
|
|
|
| -void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
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| - const GrFragmentProcessor&,
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| - const char* outputColor,
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| - const char* inputColor,
|
| - const TransformedCoordsArray& coords,
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| - const TextureSamplerArray& samplers) {
|
| - sk_ignore_unused_variable(inputColor);
|
| +void GrGLPerlinNoise::emitCode(EmitArgs& args) {
|
| + GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
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|
|
| - GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0);
|
| -
|
| - fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fBaseFrequencyUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
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| "baseFrequency");
|
| - const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
|
| - fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyUni);
|
| + fAlphaUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "alpha");
|
| - const char* alphaUni = builder->getUniformCStr(fAlphaUni);
|
| + const char* alphaUni = args.fBuilder->getUniformCStr(fAlphaUni);
|
|
|
| const char* stitchDataUni = NULL;
|
| if (fStitchTiles) {
|
| - fStitchDataUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fStitchDataUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "stitchData");
|
| - stitchDataUni = builder->getUniformCStr(fStitchDataUni);
|
| + stitchDataUni = args.fBuilder->getUniformCStr(fStitchDataUni);
|
| }
|
|
|
| // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
|
| @@ -734,7 +722,8 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| xCoords.appendf("vec2(%s.x, 0.5)", floorVal);
|
|
|
| noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
|
| - fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
|
| + fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
|
| + kVec2f_GrSLType);
|
| noiseCode.append(".r;");
|
| }
|
|
|
| @@ -744,7 +733,8 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| xCoords.appendf("vec2(%s.z, 0.5)", floorVal);
|
|
|
| noiseCode.appendf("\n\t%s.y = ", latticeIdx);
|
| - fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
|
| + fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
|
| + kVec2f_GrSLType);
|
| noiseCode.append(".r;");
|
| }
|
|
|
| @@ -768,7 +758,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| SkString latticeCoords("");
|
| latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord);
|
| noiseCode.appendf("\n\tvec4 %s = ", lattice);
|
| - fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
|
| + fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
|
| kVec2f_GrSLType);
|
| noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
|
| noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
|
| @@ -780,7 +770,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| SkString latticeCoords("");
|
| latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord);
|
| noiseCode.append("\n\tlattice = ");
|
| - fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
|
| + fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
|
| kVec2f_GrSLType);
|
| noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
|
| noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
|
| @@ -796,7 +786,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| SkString latticeCoords("");
|
| latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord);
|
| noiseCode.append("\n\tlattice = ");
|
| - fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
|
| + fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
|
| kVec2f_GrSLType);
|
| noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
|
| noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
|
| @@ -808,7 +798,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| SkString latticeCoords("");
|
| latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord);
|
| noiseCode.append("\n\tlattice = ");
|
| - fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
|
| + fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
|
| kVec2f_GrSLType);
|
| noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
|
| noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
|
| @@ -835,7 +825,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| noiseVec, vCoords.c_str(), baseFrequencyUni);
|
|
|
| // Clear the color accumulator
|
| - fsBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", outputColor);
|
| + fsBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", args.fOutputColor);
|
|
|
| if (fStitchTiles) {
|
| // Set up TurbulenceInitial stitch values.
|
| @@ -847,7 +837,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| // Loop over all octaves
|
| fsBuilder->codeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {", fNumOctaves);
|
|
|
| - fsBuilder->codeAppendf("\n\t\t\t%s += ", outputColor);
|
| + fsBuilder->codeAppendf("\n\t\t\t%s += ", args.fOutputColor);
|
| if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
|
| fsBuilder->codeAppend("abs(");
|
| }
|
| @@ -884,17 +874,19 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
|
| // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
|
| // by fractalNoise and (turbulenceFunctionResult) by turbulence.
|
| - fsBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputColor, outputColor);
|
| + fsBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);",
|
| + args.fOutputColor,args.fOutputColor);
|
| }
|
|
|
| - fsBuilder->codeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni);
|
| + fsBuilder->codeAppendf("\n\t\t%s.a *= %s;", args.fOutputColor, alphaUni);
|
|
|
| // Clamp values
|
| - fsBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outputColor);
|
| + fsBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", args.fOutputColor, args.fOutputColor);
|
|
|
| // Pre-multiply the result
|
| fsBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
|
| - outputColor, outputColor, outputColor, outputColor);
|
| + args.fOutputColor, args.fOutputColor,
|
| + args.fOutputColor, args.fOutputColor);
|
| }
|
|
|
| void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
|
|
|