| Index: src/effects/SkTableColorFilter.cpp
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| diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
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| index 11fdb89061239dc0ff4d4d4c219720fd5a700355..8314f30c43297229db2278dd65033671a86ce6ed 100644
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| --- a/src/effects/SkTableColorFilter.cpp
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| +++ b/src/effects/SkTableColorFilter.cpp
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| @@ -379,12 +379,7 @@ class GLColorTableEffect : public GrGLFragmentProcessor {
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|  public:
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|      GLColorTableEffect(const GrProcessor&);
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|  
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| -    virtual void emitCode(GrGLFPBuilder*,
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| -                          const GrFragmentProcessor&,
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| -                          const char* outputColor,
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| -                          const char* inputColor,
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| -                          const TransformedCoordsArray&,
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| -                          const TextureSamplerArray&) override;
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| +    virtual void emitCode(EmitArgs&) override;
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|  
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|      void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
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|  
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| @@ -417,28 +412,24 @@ void GLColorTableEffect::setData(const GrGLProgramDataManager& pdm, const GrProc
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|      pdm.set4fv(fRGBAYValuesUni, 1, rgbaYValues);
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|  }
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|  
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| -void GLColorTableEffect::emitCode(GrGLFPBuilder* builder,
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| -                                  const GrFragmentProcessor&,
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| -                                  const char* outputColor,
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| -                                  const char* inputColor,
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| -                                  const TransformedCoordsArray&,
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| -                                  const TextureSamplerArray& samplers) {
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| +void GLColorTableEffect::emitCode(EmitArgs& args) {
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|      const char* yoffsets;
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| -    fRGBAYValuesUni = builder->addUniform(GrGLFPBuilder::kFragment_Visibility,
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| +    fRGBAYValuesUni = args.fBuilder->addUniform(GrGLFPBuilder::kFragment_Visibility,
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|                                            kVec4f_GrSLType, kDefault_GrSLPrecision,
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|                                            "yoffsets", &yoffsets);
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|      static const float kColorScaleFactor = 255.0f / 256.0f;
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|      static const float kColorOffsetFactor = 1.0f / 512.0f;
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| -    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| -    if (NULL == inputColor) {
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| +    GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
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| +    if (NULL == args.fInputColor) {
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|          // the input color is solid white (all ones).
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|          static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
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|          fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
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|                                 kMaxValue, kMaxValue, kMaxValue, kMaxValue);
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|  
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|      } else {
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| -        fsBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor);
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| -        fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor);
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| +        fsBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", args.fInputColor);
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| +        fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n",
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| +                               args.fInputColor);
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|          fsBuilder->codeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
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|                                kColorScaleFactor,
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|                                kColorOffsetFactor, kColorOffsetFactor,
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| @@ -447,27 +438,27 @@ void GLColorTableEffect::emitCode(GrGLFPBuilder* builder,
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|  
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|      SkString coord;
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|  
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| -    fsBuilder->codeAppendf("\t\t%s.a = ", outputColor);
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| +    fsBuilder->codeAppendf("\t\t%s.a = ", args.fOutputColor);
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|      coord.printf("vec2(coord.a, %s.a)", yoffsets);
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| -    fsBuilder->appendTextureLookup(samplers[0], coord.c_str());
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| +    fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
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|      fsBuilder->codeAppend(";\n");
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|  
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| -    fsBuilder->codeAppendf("\t\t%s.r = ", outputColor);
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| +    fsBuilder->codeAppendf("\t\t%s.r = ", args.fOutputColor);
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|      coord.printf("vec2(coord.r, %s.r)", yoffsets);
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| -    fsBuilder->appendTextureLookup(samplers[0], coord.c_str());
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| +    fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
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|      fsBuilder->codeAppend(";\n");
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|  
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| -    fsBuilder->codeAppendf("\t\t%s.g = ", outputColor);
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| +    fsBuilder->codeAppendf("\t\t%s.g = ", args.fOutputColor);
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|      coord.printf("vec2(coord.g, %s.g)", yoffsets);
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| -    fsBuilder->appendTextureLookup(samplers[0], coord.c_str());
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| +    fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
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|      fsBuilder->codeAppend(";\n");
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|  
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| -    fsBuilder->codeAppendf("\t\t%s.b = ", outputColor);
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| +    fsBuilder->codeAppendf("\t\t%s.b = ", args.fOutputColor);
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|      coord.printf("vec2(coord.b, %s.b)", yoffsets);
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| -    fsBuilder->appendTextureLookup(samplers[0], coord.c_str());
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| +    fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
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|      fsBuilder->codeAppend(";\n");
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|  
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| -    fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
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| +    fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor);
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|  }
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|  
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|  ///////////////////////////////////////////////////////////////////////////////
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| 
 |