| Index: src/effects/SkTableColorFilter.cpp
|
| diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
|
| index 11fdb89061239dc0ff4d4d4c219720fd5a700355..8314f30c43297229db2278dd65033671a86ce6ed 100644
|
| --- a/src/effects/SkTableColorFilter.cpp
|
| +++ b/src/effects/SkTableColorFilter.cpp
|
| @@ -379,12 +379,7 @@ class GLColorTableEffect : public GrGLFragmentProcessor {
|
| public:
|
| GLColorTableEffect(const GrProcessor&);
|
|
|
| - virtual void emitCode(GrGLFPBuilder*,
|
| - const GrFragmentProcessor&,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray&,
|
| - const TextureSamplerArray&) override;
|
| + virtual void emitCode(EmitArgs&) override;
|
|
|
| void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
|
|
|
| @@ -417,28 +412,24 @@ void GLColorTableEffect::setData(const GrGLProgramDataManager& pdm, const GrProc
|
| pdm.set4fv(fRGBAYValuesUni, 1, rgbaYValues);
|
| }
|
|
|
| -void GLColorTableEffect::emitCode(GrGLFPBuilder* builder,
|
| - const GrFragmentProcessor&,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray&,
|
| - const TextureSamplerArray& samplers) {
|
| +void GLColorTableEffect::emitCode(EmitArgs& args) {
|
| const char* yoffsets;
|
| - fRGBAYValuesUni = builder->addUniform(GrGLFPBuilder::kFragment_Visibility,
|
| + fRGBAYValuesUni = args.fBuilder->addUniform(GrGLFPBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| "yoffsets", &yoffsets);
|
| static const float kColorScaleFactor = 255.0f / 256.0f;
|
| static const float kColorOffsetFactor = 1.0f / 512.0f;
|
| - GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - if (NULL == inputColor) {
|
| + GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + if (NULL == args.fInputColor) {
|
| // the input color is solid white (all ones).
|
| static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
|
| fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
|
| kMaxValue, kMaxValue, kMaxValue, kMaxValue);
|
|
|
| } else {
|
| - fsBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor);
|
| - fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor);
|
| + fsBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", args.fInputColor);
|
| + fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n",
|
| + args.fInputColor);
|
| fsBuilder->codeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
|
| kColorScaleFactor,
|
| kColorOffsetFactor, kColorOffsetFactor,
|
| @@ -447,27 +438,27 @@ void GLColorTableEffect::emitCode(GrGLFPBuilder* builder,
|
|
|
| SkString coord;
|
|
|
| - fsBuilder->codeAppendf("\t\t%s.a = ", outputColor);
|
| + fsBuilder->codeAppendf("\t\t%s.a = ", args.fOutputColor);
|
| coord.printf("vec2(coord.a, %s.a)", yoffsets);
|
| - fsBuilder->appendTextureLookup(samplers[0], coord.c_str());
|
| + fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
|
| fsBuilder->codeAppend(";\n");
|
|
|
| - fsBuilder->codeAppendf("\t\t%s.r = ", outputColor);
|
| + fsBuilder->codeAppendf("\t\t%s.r = ", args.fOutputColor);
|
| coord.printf("vec2(coord.r, %s.r)", yoffsets);
|
| - fsBuilder->appendTextureLookup(samplers[0], coord.c_str());
|
| + fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
|
| fsBuilder->codeAppend(";\n");
|
|
|
| - fsBuilder->codeAppendf("\t\t%s.g = ", outputColor);
|
| + fsBuilder->codeAppendf("\t\t%s.g = ", args.fOutputColor);
|
| coord.printf("vec2(coord.g, %s.g)", yoffsets);
|
| - fsBuilder->appendTextureLookup(samplers[0], coord.c_str());
|
| + fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
|
| fsBuilder->codeAppend(";\n");
|
|
|
| - fsBuilder->codeAppendf("\t\t%s.b = ", outputColor);
|
| + fsBuilder->codeAppendf("\t\t%s.b = ", args.fOutputColor);
|
| coord.printf("vec2(coord.b, %s.b)", yoffsets);
|
| - fsBuilder->appendTextureLookup(samplers[0], coord.c_str());
|
| + fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
|
| fsBuilder->codeAppend(";\n");
|
|
|
| - fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
|
| + fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor);
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|