Index: src/effects/SkTableColorFilter.cpp |
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp |
index 11fdb89061239dc0ff4d4d4c219720fd5a700355..8314f30c43297229db2278dd65033671a86ce6ed 100644 |
--- a/src/effects/SkTableColorFilter.cpp |
+++ b/src/effects/SkTableColorFilter.cpp |
@@ -379,12 +379,7 @@ class GLColorTableEffect : public GrGLFragmentProcessor { |
public: |
GLColorTableEffect(const GrProcessor&); |
- virtual void emitCode(GrGLFPBuilder*, |
- const GrFragmentProcessor&, |
- const char* outputColor, |
- const char* inputColor, |
- const TransformedCoordsArray&, |
- const TextureSamplerArray&) override; |
+ virtual void emitCode(EmitArgs&) override; |
void setData(const GrGLProgramDataManager&, const GrProcessor&) override; |
@@ -417,28 +412,24 @@ void GLColorTableEffect::setData(const GrGLProgramDataManager& pdm, const GrProc |
pdm.set4fv(fRGBAYValuesUni, 1, rgbaYValues); |
} |
-void GLColorTableEffect::emitCode(GrGLFPBuilder* builder, |
- const GrFragmentProcessor&, |
- const char* outputColor, |
- const char* inputColor, |
- const TransformedCoordsArray&, |
- const TextureSamplerArray& samplers) { |
+void GLColorTableEffect::emitCode(EmitArgs& args) { |
const char* yoffsets; |
- fRGBAYValuesUni = builder->addUniform(GrGLFPBuilder::kFragment_Visibility, |
+ fRGBAYValuesUni = args.fBuilder->addUniform(GrGLFPBuilder::kFragment_Visibility, |
kVec4f_GrSLType, kDefault_GrSLPrecision, |
"yoffsets", &yoffsets); |
static const float kColorScaleFactor = 255.0f / 256.0f; |
static const float kColorOffsetFactor = 1.0f / 512.0f; |
- GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
- if (NULL == inputColor) { |
+ GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
+ if (NULL == args.fInputColor) { |
// the input color is solid white (all ones). |
static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor; |
fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n", |
kMaxValue, kMaxValue, kMaxValue, kMaxValue); |
} else { |
- fsBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor); |
- fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor); |
+ fsBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", args.fInputColor); |
+ fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", |
+ args.fInputColor); |
fsBuilder->codeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n", |
kColorScaleFactor, |
kColorOffsetFactor, kColorOffsetFactor, |
@@ -447,27 +438,27 @@ void GLColorTableEffect::emitCode(GrGLFPBuilder* builder, |
SkString coord; |
- fsBuilder->codeAppendf("\t\t%s.a = ", outputColor); |
+ fsBuilder->codeAppendf("\t\t%s.a = ", args.fOutputColor); |
coord.printf("vec2(coord.a, %s.a)", yoffsets); |
- fsBuilder->appendTextureLookup(samplers[0], coord.c_str()); |
+ fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); |
fsBuilder->codeAppend(";\n"); |
- fsBuilder->codeAppendf("\t\t%s.r = ", outputColor); |
+ fsBuilder->codeAppendf("\t\t%s.r = ", args.fOutputColor); |
coord.printf("vec2(coord.r, %s.r)", yoffsets); |
- fsBuilder->appendTextureLookup(samplers[0], coord.c_str()); |
+ fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); |
fsBuilder->codeAppend(";\n"); |
- fsBuilder->codeAppendf("\t\t%s.g = ", outputColor); |
+ fsBuilder->codeAppendf("\t\t%s.g = ", args.fOutputColor); |
coord.printf("vec2(coord.g, %s.g)", yoffsets); |
- fsBuilder->appendTextureLookup(samplers[0], coord.c_str()); |
+ fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); |
fsBuilder->codeAppend(";\n"); |
- fsBuilder->codeAppendf("\t\t%s.b = ", outputColor); |
+ fsBuilder->codeAppendf("\t\t%s.b = ", args.fOutputColor); |
coord.printf("vec2(coord.b, %s.b)", yoffsets); |
- fsBuilder->appendTextureLookup(samplers[0], coord.c_str()); |
+ fsBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str()); |
fsBuilder->codeAppend(";\n"); |
- fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); |
+ fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor); |
} |
/////////////////////////////////////////////////////////////////////////////// |