| Index: src/effects/SkMagnifierImageFilter.cpp
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| diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
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| index 9efd252e501fd648b7e7af3bf1dcca444d0226bd..a397689ef80a96498ac7a0084d06a8a77c292466 100644
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| --- a/src/effects/SkMagnifierImageFilter.cpp
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| +++ b/src/effects/SkMagnifierImageFilter.cpp
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| @@ -109,12 +109,7 @@ class GrGLMagnifierEffect : public GrGLFragmentProcessor {
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|  public:
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|      GrGLMagnifierEffect(const GrProcessor&);
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|  
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| -    virtual void emitCode(GrGLFPBuilder*,
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| -                          const GrFragmentProcessor&,
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| -                          const char* outputColor,
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| -                          const char* inputColor,
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| -                          const TransformedCoordsArray&,
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| -                          const TextureSamplerArray&) override;
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| +    virtual void emitCode(EmitArgs&) override;
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|  
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|      void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
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|  
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| @@ -130,40 +125,36 @@ private:
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|  GrGLMagnifierEffect::GrGLMagnifierEffect(const GrProcessor&) {
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|  }
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|  
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| -void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
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| -                                   const GrFragmentProcessor&,
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| -                                   const char* outputColor,
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| -                                   const char* inputColor,
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| -                                   const TransformedCoordsArray& coords,
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| -                                   const TextureSamplerArray& samplers) {
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| -    fOffsetVar = builder->addUniform(
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| +void GrGLMagnifierEffect::emitCode(EmitArgs& args) {
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| +    fOffsetVar = args.fBuilder->addUniform(
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|          GrGLProgramBuilder::kFragment_Visibility |
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|          GrGLProgramBuilder::kVertex_Visibility,
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|          kVec2f_GrSLType, kDefault_GrSLPrecision, "Offset");
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| -    fInvZoomVar = builder->addUniform(
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| +    fInvZoomVar = args.fBuilder->addUniform(
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|          GrGLProgramBuilder::kFragment_Visibility |
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|          GrGLProgramBuilder::kVertex_Visibility,
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|          kVec2f_GrSLType, kDefault_GrSLPrecision, "InvZoom");
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| -    fInvInsetVar = builder->addUniform(
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| +    fInvInsetVar = args.fBuilder->addUniform(
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|          GrGLProgramBuilder::kFragment_Visibility |
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|          GrGLProgramBuilder::kVertex_Visibility,
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|          kVec2f_GrSLType, kDefault_GrSLPrecision, "InvInset");
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| -    fBoundsVar = builder->addUniform(
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| +    fBoundsVar = args.fBuilder->addUniform(
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|          GrGLProgramBuilder::kFragment_Visibility |
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|          GrGLProgramBuilder::kVertex_Visibility,
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|          kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds");
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|  
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| -    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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| -    SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
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| +    GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
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| +    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
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|      fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
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|      fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
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| -                           builder->getUniformCStr(fOffsetVar),
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| +                           args.fBuilder->getUniformCStr(fOffsetVar),
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|                             coords2D.c_str(),
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| -                           builder->getUniformCStr(fInvZoomVar));
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| -    const char* bounds = builder->getUniformCStr(fBoundsVar);
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| +                           args.fBuilder->getUniformCStr(fInvZoomVar));
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| +    const char* bounds = args.fBuilder->getUniformCStr(fBoundsVar);
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|      fsBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
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|      fsBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
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| -    fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
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| +    fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
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| +                           args.fBuilder->getUniformCStr(fInvInsetVar));
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|  
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|      fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
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|      fsBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
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| @@ -178,12 +169,12 @@ void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
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|  
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|      fsBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
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|      fsBuilder->codeAppend("\t\tvec4 output_color = ");
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| -    fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
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| +    fsBuilder->appendTextureLookup(args.fSamplers[0], "mix_coord");
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|      fsBuilder->codeAppend(";\n");
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|  
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| -    fsBuilder->codeAppendf("\t\t%s = output_color;", outputColor);
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| +    fsBuilder->codeAppendf("\t\t%s = output_color;", args.fOutputColor);
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|      SkString modulate;
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| -    GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
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| +    GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
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|      fsBuilder->codeAppend(modulate.c_str());
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|  }
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|  
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| 
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