| Index: src/effects/SkMagnifierImageFilter.cpp
|
| diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
|
| index 9efd252e501fd648b7e7af3bf1dcca444d0226bd..a397689ef80a96498ac7a0084d06a8a77c292466 100644
|
| --- a/src/effects/SkMagnifierImageFilter.cpp
|
| +++ b/src/effects/SkMagnifierImageFilter.cpp
|
| @@ -109,12 +109,7 @@ class GrGLMagnifierEffect : public GrGLFragmentProcessor {
|
| public:
|
| GrGLMagnifierEffect(const GrProcessor&);
|
|
|
| - virtual void emitCode(GrGLFPBuilder*,
|
| - const GrFragmentProcessor&,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray&,
|
| - const TextureSamplerArray&) override;
|
| + virtual void emitCode(EmitArgs&) override;
|
|
|
| void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
|
|
|
| @@ -130,40 +125,36 @@ private:
|
| GrGLMagnifierEffect::GrGLMagnifierEffect(const GrProcessor&) {
|
| }
|
|
|
| -void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
|
| - const GrFragmentProcessor&,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray& coords,
|
| - const TextureSamplerArray& samplers) {
|
| - fOffsetVar = builder->addUniform(
|
| +void GrGLMagnifierEffect::emitCode(EmitArgs& args) {
|
| + fOffsetVar = args.fBuilder->addUniform(
|
| GrGLProgramBuilder::kFragment_Visibility |
|
| GrGLProgramBuilder::kVertex_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision, "Offset");
|
| - fInvZoomVar = builder->addUniform(
|
| + fInvZoomVar = args.fBuilder->addUniform(
|
| GrGLProgramBuilder::kFragment_Visibility |
|
| GrGLProgramBuilder::kVertex_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision, "InvZoom");
|
| - fInvInsetVar = builder->addUniform(
|
| + fInvInsetVar = args.fBuilder->addUniform(
|
| GrGLProgramBuilder::kFragment_Visibility |
|
| GrGLProgramBuilder::kVertex_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision, "InvInset");
|
| - fBoundsVar = builder->addUniform(
|
| + fBoundsVar = args.fBuilder->addUniform(
|
| GrGLProgramBuilder::kFragment_Visibility |
|
| GrGLProgramBuilder::kVertex_Visibility,
|
| kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds");
|
|
|
| - GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
|
| + GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
|
| fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
|
| - builder->getUniformCStr(fOffsetVar),
|
| + args.fBuilder->getUniformCStr(fOffsetVar),
|
| coords2D.c_str(),
|
| - builder->getUniformCStr(fInvZoomVar));
|
| - const char* bounds = builder->getUniformCStr(fBoundsVar);
|
| + args.fBuilder->getUniformCStr(fInvZoomVar));
|
| + const char* bounds = args.fBuilder->getUniformCStr(fBoundsVar);
|
| fsBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
|
| fsBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
|
| - fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
|
| + fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
|
| + args.fBuilder->getUniformCStr(fInvInsetVar));
|
|
|
| fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
|
| fsBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
|
| @@ -178,12 +169,12 @@ void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
|
|
|
| fsBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
|
| fsBuilder->codeAppend("\t\tvec4 output_color = ");
|
| - fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
|
| + fsBuilder->appendTextureLookup(args.fSamplers[0], "mix_coord");
|
| fsBuilder->codeAppend(";\n");
|
|
|
| - fsBuilder->codeAppendf("\t\t%s = output_color;", outputColor);
|
| + fsBuilder->codeAppendf("\t\t%s = output_color;", args.fOutputColor);
|
| SkString modulate;
|
| - GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
|
| + GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
|
| fsBuilder->codeAppend(modulate.c_str());
|
| }
|
|
|
|
|