| Index: src/effects/SkLumaColorFilter.cpp | 
| diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp | 
| index 99399092b3c41de170f777a861f93dc23ee504c3..34cfdad102b25e3f4edcaf9d3d4f6427aa2f52c5 100644 | 
| --- a/src/effects/SkLumaColorFilter.cpp | 
| +++ b/src/effects/SkLumaColorFilter.cpp | 
| @@ -80,24 +80,19 @@ public: | 
|  | 
| static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder* b) {} | 
|  | 
| -        virtual void emitCode(GrGLFPBuilder* builder, | 
| -                              const GrFragmentProcessor&, | 
| -                              const char* outputColor, | 
| -                              const char* inputColor, | 
| -                              const TransformedCoordsArray&, | 
| -                              const TextureSamplerArray&) override { | 
| -            if (NULL == inputColor) { | 
| -                inputColor = "vec4(1)"; | 
| +        virtual void emitCode(EmitArgs& args) override { | 
| +            if (NULL == args.fInputColor) { | 
| +                args.fInputColor = "vec4(1)"; | 
| } | 
|  | 
| -            GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 
| +            GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); | 
| fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n", | 
| SK_ITU_BT709_LUM_COEFF_R, | 
| SK_ITU_BT709_LUM_COEFF_G, | 
| SK_ITU_BT709_LUM_COEFF_B, | 
| -                                   inputColor); | 
| +                                   args.fInputColor); | 
| fsBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n", | 
| -                                   outputColor); | 
| +                                   args.fOutputColor); | 
|  | 
| } | 
|  | 
|  |