Index: content/browser/gpu/shader_disk_cache.h |
diff --git a/content/browser/gpu/shader_disk_cache.h b/content/browser/gpu/shader_disk_cache.h |
index 3ca54200546ac1d38b1d85b9a4f154df075fe8d1..187fd58b236dc797b42d2588a61bd4a84207260d 100644 |
--- a/content/browser/gpu/shader_disk_cache.h |
+++ b/content/browser/gpu/shader_disk_cache.h |
@@ -6,17 +6,20 @@ |
#define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
#include <map> |
+#include <queue> |
#include <string> |
#include "base/files/file_path.h" |
#include "base/memory/ref_counted.h" |
#include "base/memory/singleton.h" |
+#include "content/common/content_export.h" |
#include "net/disk_cache/disk_cache.h" |
namespace content { |
class ShaderDiskCacheEntry; |
class ShaderDiskReadHelper; |
+class ShaderClearHelper; |
// ShaderDiskCache is the interface to the on disk cache for |
// GL shaders. |
@@ -24,7 +27,7 @@ class ShaderDiskReadHelper; |
// While this class is both RefCounted and SupportsWeakPtr |
// when using this class you should work with the RefCounting. |
// The WeakPtr is needed interally. |
-class ShaderDiskCache |
+class CONTENT_EXPORT ShaderDiskCache |
: public base::RefCounted<ShaderDiskCache>, |
public base::SupportsWeakPtr<ShaderDiskCache> { |
public: |
@@ -37,6 +40,21 @@ class ShaderDiskCache |
void Cache(const std::string& key, const std::string& shader); |
+ int Clear( |
jam
2013/04/02 17:34:50
nit: here and below, add comments for (at least) p
dsinclair
2013/04/03 18:59:23
Done.
|
+ const base::Time begin_time, |
+ const base::Time end_time, |
+ const net::CompletionCallback& completion_callback); |
+ |
+ // Sets a callback for when the cache is available. If the cache is |
+ // already available the callback will not be called and net::OK is returned. |
+ // If the callback is set net::ERR_IO_PENDING is returned and the callback |
+ // will be executed when the cache is available. |
+ int SetAvailableCallback(const net::CompletionCallback& callback); |
+ |
+ int32 Size(); |
+ |
+ int SetCacheCompleteCallback(const net::CompletionCallback& callback); |
+ |
private: |
friend class base::RefCounted<ShaderDiskCache>; |
friend class ShaderDiskCacheEntry; |
@@ -58,6 +76,8 @@ class ShaderDiskCache |
int host_id_; |
base::FilePath cache_path_; |
bool is_initialized_; |
+ net::CompletionCallback available_callback_; |
+ net::CompletionCallback cache_complete_callback_; |
disk_cache::Backend* backend_; |
@@ -69,10 +89,15 @@ class ShaderDiskCache |
// ShaderCacheFactory maintains a cache of ShaderDiskCache objects |
// so we only create one per profile directory. |
-class ShaderCacheFactory { |
+class CONTENT_EXPORT ShaderCacheFactory { |
public: |
static ShaderCacheFactory* GetInstance(); |
+ void ClearByPath(const base::FilePath& path, |
+ const base::Time& begin_time, |
+ const base::Time& end_time, |
+ const base::Closure& callback); |
+ |
scoped_refptr<ShaderDiskCache> Get(int32 client_id); |
void SetCacheInfo(int32 client_id, const base::FilePath& path); |
@@ -83,9 +108,13 @@ class ShaderCacheFactory { |
private: |
friend struct DefaultSingletonTraits<ShaderCacheFactory>; |
+ friend class ShaderClearHelper; |
ShaderCacheFactory(); |
- ~ShaderCacheFactory(); |
+ virtual ~ShaderCacheFactory(); |
jam
2013/04/02 17:34:50
nit: not needed anymore?
dsinclair
2013/04/03 18:59:23
error: [chromium-style] Complex class/struct needs
jam
2013/04/04 14:53:31
I meant the virtual
dsinclair
2013/04/04 16:04:00
Oh, sorry. Done.
|
+ |
+ scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path); |
+ void CacheCleared(const base::FilePath& path); |
typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; |
ShaderCacheMap shader_cache_map_; |
@@ -93,6 +122,10 @@ class ShaderCacheFactory { |
typedef std::map<int32, base::FilePath> ClientIdToPathMap; |
ClientIdToPathMap client_id_to_path_map_; |
+ typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue; |
+ typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap; |
+ ShaderClearMap shader_clear_map_; |
+ |
DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); |
}; |