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Side by Side Diff: content/browser/gpu/shader_disk_cache.h

Issue 12500009: Add the ability to clear the shader disk cache. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ 5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ 6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
7 7
8 #include <map> 8 #include <map>
9 #include <queue>
9 #include <string> 10 #include <string>
10 11
11 #include "base/files/file_path.h" 12 #include "base/files/file_path.h"
12 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
13 #include "base/memory/singleton.h" 14 #include "base/memory/singleton.h"
15 #include "content/common/content_export.h"
14 #include "net/disk_cache/disk_cache.h" 16 #include "net/disk_cache/disk_cache.h"
15 17
16 namespace content { 18 namespace content {
17 19
18 class ShaderDiskCacheEntry; 20 class ShaderDiskCacheEntry;
19 class ShaderDiskReadHelper; 21 class ShaderDiskReadHelper;
22 class ShaderClearHelper;
20 23
21 // ShaderDiskCache is the interface to the on disk cache for 24 // ShaderDiskCache is the interface to the on disk cache for
22 // GL shaders. 25 // GL shaders.
23 // 26 //
24 // While this class is both RefCounted and SupportsWeakPtr 27 // While this class is both RefCounted and SupportsWeakPtr
25 // when using this class you should work with the RefCounting. 28 // when using this class you should work with the RefCounting.
26 // The WeakPtr is needed interally. 29 // The WeakPtr is needed interally.
27 class ShaderDiskCache 30 class CONTENT_EXPORT ShaderDiskCache
28 : public base::RefCounted<ShaderDiskCache>, 31 : public base::RefCounted<ShaderDiskCache>,
29 public base::SupportsWeakPtr<ShaderDiskCache> { 32 public base::SupportsWeakPtr<ShaderDiskCache> {
30 public: 33 public:
31 void Init(); 34 void Init();
32 35
33 void set_host_id(int host_id) { host_id_ = host_id; } 36 void set_host_id(int host_id) { host_id_ = host_id; }
34 void set_max_cache_size(size_t max_cache_size) { 37 void set_max_cache_size(size_t max_cache_size) {
35 max_cache_size_ = max_cache_size; 38 max_cache_size_ = max_cache_size;
36 } 39 }
37 40
38 void Cache(const std::string& key, const std::string& shader); 41 void Cache(const std::string& key, const std::string& shader);
39 42
43 int Clear(
jam 2013/04/02 17:34:50 nit: here and below, add comments for (at least) p
dsinclair 2013/04/03 18:59:23 Done.
44 const base::Time begin_time,
45 const base::Time end_time,
46 const net::CompletionCallback& completion_callback);
47
48 // Sets a callback for when the cache is available. If the cache is
49 // already available the callback will not be called and net::OK is returned.
50 // If the callback is set net::ERR_IO_PENDING is returned and the callback
51 // will be executed when the cache is available.
52 int SetAvailableCallback(const net::CompletionCallback& callback);
53
54 int32 Size();
55
56 int SetCacheCompleteCallback(const net::CompletionCallback& callback);
57
40 private: 58 private:
41 friend class base::RefCounted<ShaderDiskCache>; 59 friend class base::RefCounted<ShaderDiskCache>;
42 friend class ShaderDiskCacheEntry; 60 friend class ShaderDiskCacheEntry;
43 friend class ShaderDiskReadHelper; 61 friend class ShaderDiskReadHelper;
44 friend class ShaderCacheFactory; 62 friend class ShaderCacheFactory;
45 63
46 explicit ShaderDiskCache(const base::FilePath& cache_path); 64 explicit ShaderDiskCache(const base::FilePath& cache_path);
47 ~ShaderDiskCache(); 65 ~ShaderDiskCache();
48 66
49 void CacheCreatedCallback(int rv); 67 void CacheCreatedCallback(int rv);
50 68
51 disk_cache::Backend* backend() { return backend_; } 69 disk_cache::Backend* backend() { return backend_; }
52 70
53 void EntryComplete(void* entry); 71 void EntryComplete(void* entry);
54 void ReadComplete(); 72 void ReadComplete();
55 73
56 bool cache_available_; 74 bool cache_available_;
57 size_t max_cache_size_; 75 size_t max_cache_size_;
58 int host_id_; 76 int host_id_;
59 base::FilePath cache_path_; 77 base::FilePath cache_path_;
60 bool is_initialized_; 78 bool is_initialized_;
79 net::CompletionCallback available_callback_;
80 net::CompletionCallback cache_complete_callback_;
61 81
62 disk_cache::Backend* backend_; 82 disk_cache::Backend* backend_;
63 83
64 scoped_refptr<ShaderDiskReadHelper> helper_; 84 scoped_refptr<ShaderDiskReadHelper> helper_;
65 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; 85 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_;
66 86
67 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); 87 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
68 }; 88 };
69 89
70 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects 90 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects
71 // so we only create one per profile directory. 91 // so we only create one per profile directory.
72 class ShaderCacheFactory { 92 class CONTENT_EXPORT ShaderCacheFactory {
73 public: 93 public:
74 static ShaderCacheFactory* GetInstance(); 94 static ShaderCacheFactory* GetInstance();
75 95
96 void ClearByPath(const base::FilePath& path,
97 const base::Time& begin_time,
98 const base::Time& end_time,
99 const base::Closure& callback);
100
76 scoped_refptr<ShaderDiskCache> Get(int32 client_id); 101 scoped_refptr<ShaderDiskCache> Get(int32 client_id);
77 102
78 void SetCacheInfo(int32 client_id, const base::FilePath& path); 103 void SetCacheInfo(int32 client_id, const base::FilePath& path);
79 void RemoveCacheInfo(int32 client_id); 104 void RemoveCacheInfo(int32 client_id);
80 105
81 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); 106 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache);
82 void RemoveFromCache(const base::FilePath& path); 107 void RemoveFromCache(const base::FilePath& path);
83 108
84 private: 109 private:
85 friend struct DefaultSingletonTraits<ShaderCacheFactory>; 110 friend struct DefaultSingletonTraits<ShaderCacheFactory>;
111 friend class ShaderClearHelper;
86 112
87 ShaderCacheFactory(); 113 ShaderCacheFactory();
88 ~ShaderCacheFactory(); 114 virtual ~ShaderCacheFactory();
jam 2013/04/02 17:34:50 nit: not needed anymore?
dsinclair 2013/04/03 18:59:23 error: [chromium-style] Complex class/struct needs
jam 2013/04/04 14:53:31 I meant the virtual
dsinclair 2013/04/04 16:04:00 Oh, sorry. Done.
115
116 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
117 void CacheCleared(const base::FilePath& path);
89 118
90 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; 119 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap;
91 ShaderCacheMap shader_cache_map_; 120 ShaderCacheMap shader_cache_map_;
92 121
93 typedef std::map<int32, base::FilePath> ClientIdToPathMap; 122 typedef std::map<int32, base::FilePath> ClientIdToPathMap;
94 ClientIdToPathMap client_id_to_path_map_; 123 ClientIdToPathMap client_id_to_path_map_;
95 124
125 typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue;
126 typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap;
127 ShaderClearMap shader_clear_map_;
128
96 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); 129 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
97 }; 130 };
98 131
99 } // namespace content 132 } // namespace content
100 133
101 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ 134 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
102 135
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