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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
| 6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <queue> | |
| 9 #include <string> | 10 #include <string> |
| 10 | 11 |
| 11 #include "base/files/file_path.h" | 12 #include "base/files/file_path.h" |
| 12 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
| 13 #include "base/memory/singleton.h" | 14 #include "base/memory/singleton.h" |
| 15 #include "content/common/content_export.h" | |
| 14 #include "net/disk_cache/disk_cache.h" | 16 #include "net/disk_cache/disk_cache.h" |
| 15 | 17 |
| 16 namespace content { | 18 namespace content { |
| 17 | 19 |
| 18 class ShaderDiskCacheEntry; | 20 class ShaderDiskCacheEntry; |
| 19 class ShaderDiskReadHelper; | 21 class ShaderDiskReadHelper; |
| 22 class ShaderClearHelper; | |
| 20 | 23 |
| 21 // ShaderDiskCache is the interface to the on disk cache for | 24 // ShaderDiskCache is the interface to the on disk cache for |
| 22 // GL shaders. | 25 // GL shaders. |
| 23 // | 26 // |
| 24 // While this class is both RefCounted and SupportsWeakPtr | 27 // While this class is both RefCounted and SupportsWeakPtr |
| 25 // when using this class you should work with the RefCounting. | 28 // when using this class you should work with the RefCounting. |
| 26 // The WeakPtr is needed interally. | 29 // The WeakPtr is needed interally. |
| 27 class ShaderDiskCache | 30 class CONTENT_EXPORT ShaderDiskCache |
| 28 : public base::RefCounted<ShaderDiskCache>, | 31 : public base::RefCounted<ShaderDiskCache>, |
| 29 public base::SupportsWeakPtr<ShaderDiskCache> { | 32 public base::SupportsWeakPtr<ShaderDiskCache> { |
| 30 public: | 33 public: |
| 31 void Init(); | 34 void Init(); |
| 32 | 35 |
| 33 void set_host_id(int host_id) { host_id_ = host_id; } | 36 void set_host_id(int host_id) { host_id_ = host_id; } |
| 34 void set_max_cache_size(size_t max_cache_size) { | 37 void set_max_cache_size(size_t max_cache_size) { |
| 35 max_cache_size_ = max_cache_size; | 38 max_cache_size_ = max_cache_size; |
| 36 } | 39 } |
| 37 | 40 |
| 38 void Cache(const std::string& key, const std::string& shader); | 41 void Cache(const std::string& key, const std::string& shader); |
| 39 | 42 |
| 43 int Clear( | |
|
jam
2013/04/02 17:34:50
nit: here and below, add comments for (at least) p
dsinclair
2013/04/03 18:59:23
Done.
| |
| 44 const base::Time begin_time, | |
| 45 const base::Time end_time, | |
| 46 const net::CompletionCallback& completion_callback); | |
| 47 | |
| 48 // Sets a callback for when the cache is available. If the cache is | |
| 49 // already available the callback will not be called and net::OK is returned. | |
| 50 // If the callback is set net::ERR_IO_PENDING is returned and the callback | |
| 51 // will be executed when the cache is available. | |
| 52 int SetAvailableCallback(const net::CompletionCallback& callback); | |
| 53 | |
| 54 int32 Size(); | |
| 55 | |
| 56 int SetCacheCompleteCallback(const net::CompletionCallback& callback); | |
| 57 | |
| 40 private: | 58 private: |
| 41 friend class base::RefCounted<ShaderDiskCache>; | 59 friend class base::RefCounted<ShaderDiskCache>; |
| 42 friend class ShaderDiskCacheEntry; | 60 friend class ShaderDiskCacheEntry; |
| 43 friend class ShaderDiskReadHelper; | 61 friend class ShaderDiskReadHelper; |
| 44 friend class ShaderCacheFactory; | 62 friend class ShaderCacheFactory; |
| 45 | 63 |
| 46 explicit ShaderDiskCache(const base::FilePath& cache_path); | 64 explicit ShaderDiskCache(const base::FilePath& cache_path); |
| 47 ~ShaderDiskCache(); | 65 ~ShaderDiskCache(); |
| 48 | 66 |
| 49 void CacheCreatedCallback(int rv); | 67 void CacheCreatedCallback(int rv); |
| 50 | 68 |
| 51 disk_cache::Backend* backend() { return backend_; } | 69 disk_cache::Backend* backend() { return backend_; } |
| 52 | 70 |
| 53 void EntryComplete(void* entry); | 71 void EntryComplete(void* entry); |
| 54 void ReadComplete(); | 72 void ReadComplete(); |
| 55 | 73 |
| 56 bool cache_available_; | 74 bool cache_available_; |
| 57 size_t max_cache_size_; | 75 size_t max_cache_size_; |
| 58 int host_id_; | 76 int host_id_; |
| 59 base::FilePath cache_path_; | 77 base::FilePath cache_path_; |
| 60 bool is_initialized_; | 78 bool is_initialized_; |
| 79 net::CompletionCallback available_callback_; | |
| 80 net::CompletionCallback cache_complete_callback_; | |
| 61 | 81 |
| 62 disk_cache::Backend* backend_; | 82 disk_cache::Backend* backend_; |
| 63 | 83 |
| 64 scoped_refptr<ShaderDiskReadHelper> helper_; | 84 scoped_refptr<ShaderDiskReadHelper> helper_; |
| 65 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; | 85 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; |
| 66 | 86 |
| 67 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); | 87 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); |
| 68 }; | 88 }; |
| 69 | 89 |
| 70 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects | 90 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects |
| 71 // so we only create one per profile directory. | 91 // so we only create one per profile directory. |
| 72 class ShaderCacheFactory { | 92 class CONTENT_EXPORT ShaderCacheFactory { |
| 73 public: | 93 public: |
| 74 static ShaderCacheFactory* GetInstance(); | 94 static ShaderCacheFactory* GetInstance(); |
| 75 | 95 |
| 96 void ClearByPath(const base::FilePath& path, | |
| 97 const base::Time& begin_time, | |
| 98 const base::Time& end_time, | |
| 99 const base::Closure& callback); | |
| 100 | |
| 76 scoped_refptr<ShaderDiskCache> Get(int32 client_id); | 101 scoped_refptr<ShaderDiskCache> Get(int32 client_id); |
| 77 | 102 |
| 78 void SetCacheInfo(int32 client_id, const base::FilePath& path); | 103 void SetCacheInfo(int32 client_id, const base::FilePath& path); |
| 79 void RemoveCacheInfo(int32 client_id); | 104 void RemoveCacheInfo(int32 client_id); |
| 80 | 105 |
| 81 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); | 106 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); |
| 82 void RemoveFromCache(const base::FilePath& path); | 107 void RemoveFromCache(const base::FilePath& path); |
| 83 | 108 |
| 84 private: | 109 private: |
| 85 friend struct DefaultSingletonTraits<ShaderCacheFactory>; | 110 friend struct DefaultSingletonTraits<ShaderCacheFactory>; |
| 111 friend class ShaderClearHelper; | |
| 86 | 112 |
| 87 ShaderCacheFactory(); | 113 ShaderCacheFactory(); |
| 88 ~ShaderCacheFactory(); | 114 virtual ~ShaderCacheFactory(); |
|
jam
2013/04/02 17:34:50
nit: not needed anymore?
dsinclair
2013/04/03 18:59:23
error: [chromium-style] Complex class/struct needs
jam
2013/04/04 14:53:31
I meant the virtual
dsinclair
2013/04/04 16:04:00
Oh, sorry. Done.
| |
| 115 | |
| 116 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path); | |
| 117 void CacheCleared(const base::FilePath& path); | |
| 89 | 118 |
| 90 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; | 119 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; |
| 91 ShaderCacheMap shader_cache_map_; | 120 ShaderCacheMap shader_cache_map_; |
| 92 | 121 |
| 93 typedef std::map<int32, base::FilePath> ClientIdToPathMap; | 122 typedef std::map<int32, base::FilePath> ClientIdToPathMap; |
| 94 ClientIdToPathMap client_id_to_path_map_; | 123 ClientIdToPathMap client_id_to_path_map_; |
| 95 | 124 |
| 125 typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue; | |
| 126 typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap; | |
| 127 ShaderClearMap shader_clear_map_; | |
| 128 | |
| 96 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); | 129 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); |
| 97 }; | 130 }; |
| 98 | 131 |
| 99 } // namespace content | 132 } // namespace content |
| 100 | 133 |
| 101 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 134 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
| 102 | 135 |
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