Index: content/browser/gpu/shader_disk_cache.h |
diff --git a/content/browser/gpu/shader_disk_cache.h b/content/browser/gpu/shader_disk_cache.h |
deleted file mode 100644 |
index 3ca54200546ac1d38b1d85b9a4f154df075fe8d1..0000000000000000000000000000000000000000 |
--- a/content/browser/gpu/shader_disk_cache.h |
+++ /dev/null |
@@ -1,102 +0,0 @@ |
-// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
-#define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
- |
-#include <map> |
-#include <string> |
- |
-#include "base/files/file_path.h" |
-#include "base/memory/ref_counted.h" |
-#include "base/memory/singleton.h" |
-#include "net/disk_cache/disk_cache.h" |
- |
-namespace content { |
- |
-class ShaderDiskCacheEntry; |
-class ShaderDiskReadHelper; |
- |
-// ShaderDiskCache is the interface to the on disk cache for |
-// GL shaders. |
-// |
-// While this class is both RefCounted and SupportsWeakPtr |
-// when using this class you should work with the RefCounting. |
-// The WeakPtr is needed interally. |
-class ShaderDiskCache |
- : public base::RefCounted<ShaderDiskCache>, |
- public base::SupportsWeakPtr<ShaderDiskCache> { |
- public: |
- void Init(); |
- |
- void set_host_id(int host_id) { host_id_ = host_id; } |
- void set_max_cache_size(size_t max_cache_size) { |
- max_cache_size_ = max_cache_size; |
- } |
- |
- void Cache(const std::string& key, const std::string& shader); |
- |
- private: |
- friend class base::RefCounted<ShaderDiskCache>; |
- friend class ShaderDiskCacheEntry; |
- friend class ShaderDiskReadHelper; |
- friend class ShaderCacheFactory; |
- |
- explicit ShaderDiskCache(const base::FilePath& cache_path); |
- ~ShaderDiskCache(); |
- |
- void CacheCreatedCallback(int rv); |
- |
- disk_cache::Backend* backend() { return backend_; } |
- |
- void EntryComplete(void* entry); |
- void ReadComplete(); |
- |
- bool cache_available_; |
- size_t max_cache_size_; |
- int host_id_; |
- base::FilePath cache_path_; |
- bool is_initialized_; |
- |
- disk_cache::Backend* backend_; |
- |
- scoped_refptr<ShaderDiskReadHelper> helper_; |
- std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; |
- |
- DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); |
-}; |
- |
-// ShaderCacheFactory maintains a cache of ShaderDiskCache objects |
-// so we only create one per profile directory. |
-class ShaderCacheFactory { |
- public: |
- static ShaderCacheFactory* GetInstance(); |
- |
- scoped_refptr<ShaderDiskCache> Get(int32 client_id); |
- |
- void SetCacheInfo(int32 client_id, const base::FilePath& path); |
- void RemoveCacheInfo(int32 client_id); |
- |
- void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); |
- void RemoveFromCache(const base::FilePath& path); |
- |
- private: |
- friend struct DefaultSingletonTraits<ShaderCacheFactory>; |
- |
- ShaderCacheFactory(); |
- ~ShaderCacheFactory(); |
- |
- typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; |
- ShaderCacheMap shader_cache_map_; |
- |
- typedef std::map<int32, base::FilePath> ClientIdToPathMap; |
- ClientIdToPathMap client_id_to_path_map_; |
- |
- DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ |
- |