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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | |
6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | |
7 | |
8 #include <map> | |
9 #include <string> | |
10 | |
11 #include "base/files/file_path.h" | |
12 #include "base/memory/ref_counted.h" | |
13 #include "base/memory/singleton.h" | |
14 #include "net/disk_cache/disk_cache.h" | |
15 | |
16 namespace content { | |
17 | |
18 class ShaderDiskCacheEntry; | |
19 class ShaderDiskReadHelper; | |
20 | |
21 // ShaderDiskCache is the interface to the on disk cache for | |
22 // GL shaders. | |
23 // | |
24 // While this class is both RefCounted and SupportsWeakPtr | |
25 // when using this class you should work with the RefCounting. | |
26 // The WeakPtr is needed interally. | |
27 class ShaderDiskCache | |
28 : public base::RefCounted<ShaderDiskCache>, | |
29 public base::SupportsWeakPtr<ShaderDiskCache> { | |
30 public: | |
31 void Init(); | |
32 | |
33 void set_host_id(int host_id) { host_id_ = host_id; } | |
34 void set_max_cache_size(size_t max_cache_size) { | |
35 max_cache_size_ = max_cache_size; | |
36 } | |
37 | |
38 void Cache(const std::string& key, const std::string& shader); | |
39 | |
40 private: | |
41 friend class base::RefCounted<ShaderDiskCache>; | |
42 friend class ShaderDiskCacheEntry; | |
43 friend class ShaderDiskReadHelper; | |
44 friend class ShaderCacheFactory; | |
45 | |
46 explicit ShaderDiskCache(const base::FilePath& cache_path); | |
47 ~ShaderDiskCache(); | |
48 | |
49 void CacheCreatedCallback(int rv); | |
50 | |
51 disk_cache::Backend* backend() { return backend_; } | |
52 | |
53 void EntryComplete(void* entry); | |
54 void ReadComplete(); | |
55 | |
56 bool cache_available_; | |
57 size_t max_cache_size_; | |
58 int host_id_; | |
59 base::FilePath cache_path_; | |
60 bool is_initialized_; | |
61 | |
62 disk_cache::Backend* backend_; | |
63 | |
64 scoped_refptr<ShaderDiskReadHelper> helper_; | |
65 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; | |
66 | |
67 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); | |
68 }; | |
69 | |
70 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects | |
71 // so we only create one per profile directory. | |
72 class ShaderCacheFactory { | |
73 public: | |
74 static ShaderCacheFactory* GetInstance(); | |
75 | |
76 scoped_refptr<ShaderDiskCache> Get(int32 client_id); | |
77 | |
78 void SetCacheInfo(int32 client_id, const base::FilePath& path); | |
79 void RemoveCacheInfo(int32 client_id); | |
80 | |
81 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); | |
82 void RemoveFromCache(const base::FilePath& path); | |
83 | |
84 private: | |
85 friend struct DefaultSingletonTraits<ShaderCacheFactory>; | |
86 | |
87 ShaderCacheFactory(); | |
88 ~ShaderCacheFactory(); | |
89 | |
90 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; | |
91 ShaderCacheMap shader_cache_map_; | |
92 | |
93 typedef std::map<int32, base::FilePath> ClientIdToPathMap; | |
94 ClientIdToPathMap client_id_to_path_map_; | |
95 | |
96 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); | |
97 }; | |
98 | |
99 } // namespace content | |
100 | |
101 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | |
102 | |
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