Index: include/gpu/GrTextureProvider.h |
diff --git a/include/gpu/GrTextureProvider.h b/include/gpu/GrTextureProvider.h |
index 44c8cbc6578424aaed6a0e3422d9e4915597ee6e..7e3403cff653e2b31b00b8faf05a78aa4f3c92d9 100644 |
--- a/include/gpu/GrTextureProvider.h |
+++ b/include/gpu/GrTextureProvider.h |
@@ -9,6 +9,8 @@ |
#define GrTextureProvider_DEFINED |
#include "GrTexture.h" |
+#include "SkMipMapLevel.h" |
+#include "SkTArray.h" |
class SK_API GrTextureProvider { |
public: |
@@ -34,6 +36,17 @@ public: |
return this->createTexture(desc, budgeted, NULL, 0); |
} |
+ /** |
+ * Creates a new texture in the resource cache and returns it. The caller owns a |
+ * ref on the returned texture which must be balanced by a call to unref. |
+ * |
+ * @param desc Description of the texture properties. |
+ * @param budgeted Does the texture count against the resource cache budget? |
+ * @param texels An array of mipmap levels |
+ */ |
+ GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, |
+ const SkTArray<SkMipMapLevel>& texels); |
+ |
/** Assigns a unique key to the texture. The texture will be findable via this key using |
findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */ |
void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { |