Chromium Code Reviews| Index: include/gpu/GrTexture.h |
| diff --git a/include/gpu/GrTexture.h b/include/gpu/GrTexture.h |
| index ddba94065be2600847422bc887b89db46f62f9a0..15d21f41fad6b8df858bd09f08ce9d92a945eff1 100644 |
| --- a/include/gpu/GrTexture.h |
| +++ b/include/gpu/GrTexture.h |
| @@ -51,16 +51,14 @@ protected: |
| private: |
| size_t onGpuMemorySize() const override; |
| - void dirtyMipMaps(bool mipMapsDirty); |
|
bsalomon
2015/09/15 13:14:10
What happens if we draw to the base of a texture t
cblume
2015/09/16 18:40:46
You are right. Last night, while writing this, I t
|
| enum MipMapsStatus { |
| kNotAllocated_MipMapsStatus, |
| - kAllocated_MipMapsStatus, |
| - kValid_MipMapsStatus |
| + kAllocated_MipMapsStatus |
| }; |
| MipMapsStatus fMipMapsStatus; |
| - // These two shift a fixed-point value into normalized coordinates |
| + // These two shift a fixed-point value into normalized coordinates |
| // for this texture if the texture is power of two sized. |
| int fShiftFixedX; |
| int fShiftFixedY; |