Index: include/gpu/GrTexture.h |
diff --git a/include/gpu/GrTexture.h b/include/gpu/GrTexture.h |
index ddba94065be2600847422bc887b89db46f62f9a0..15d21f41fad6b8df858bd09f08ce9d92a945eff1 100644 |
--- a/include/gpu/GrTexture.h |
+++ b/include/gpu/GrTexture.h |
@@ -51,16 +51,14 @@ protected: |
private: |
size_t onGpuMemorySize() const override; |
- void dirtyMipMaps(bool mipMapsDirty); |
bsalomon
2015/09/15 13:14:10
What happens if we draw to the base of a texture t
cblume
2015/09/16 18:40:46
You are right. Last night, while writing this, I t
|
enum MipMapsStatus { |
kNotAllocated_MipMapsStatus, |
- kAllocated_MipMapsStatus, |
- kValid_MipMapsStatus |
+ kAllocated_MipMapsStatus |
}; |
MipMapsStatus fMipMapsStatus; |
- // These two shift a fixed-point value into normalized coordinates |
+ // These two shift a fixed-point value into normalized coordinates |
// for this texture if the texture is power of two sized. |
int fShiftFixedX; |
int fShiftFixedY; |