Index: media/renderers/video_renderer_impl.cc |
diff --git a/media/renderers/video_renderer_impl.cc b/media/renderers/video_renderer_impl.cc |
index 1160b65dae5773ddcbd7bba5226c319f218543b2..1c2cd8cc26e416898aaa88a2253899d34a14b967 100644 |
--- a/media/renderers/video_renderer_impl.cc |
+++ b/media/renderers/video_renderer_impl.cc |
@@ -213,7 +213,18 @@ scoped_refptr<VideoFrame> VideoRendererImpl::Render( |
// end of stream, or have frames available. We also don't want to do this in |
// background rendering mode unless this isn't the first background render |
// tick and we haven't seen any decoded frames since the last one. |
- const size_t effective_frames = MaybeFireEndedCallback(); |
+ // |
+ // We use the inverse of |render_first_frame_and_stop_| as a proxy for the |
+ // value of |time_progressing_| here since we can't access it from the |
+ // compositor thread. If we're here (in Render()) the sink must have been |
+ // started -- but if it was started only to render the first frame and stop, |
+ // then |time_progressing_| is likely false. If we're still in Render() when |
+ // |render_first_frame_and_stop_| is false, then |time_progressing_| is true. |
+ // If |time_progressing_| is actually true when |render_first_frame_and_stop_| |
+ // is also true, then the ended callback will be harmlessly delayed until |
+ // MaybeStopSinkAfterFirstPaint() runs and the next Render() call comes in. |
xhwang
2015/07/22 00:47:00
I hope we can simplify this a bit one day :)
|
+ const size_t effective_frames = |
+ MaybeFireEndedCallback_Locked(!render_first_frame_and_stop_); |
if (buffering_state_ == BUFFERING_HAVE_ENOUGH && !received_end_of_stream_ && |
!effective_frames && (!background_rendering || |
(!frames_decoded_ && was_background_rendering_))) { |
@@ -496,7 +507,7 @@ void VideoRendererImpl::FrameReady(VideoFrameStream::Status status, |
// See if we can fire EOS immediately instead of waiting for Render(). |
if (use_new_video_renderering_path_) |
- MaybeFireEndedCallback(); |
+ MaybeFireEndedCallback_Locked(time_progressing_); |
} else { |
// Maintain the latest frame decoded so the correct frame is displayed |
// after prerolling has completed. |
@@ -708,13 +719,11 @@ void VideoRendererImpl::MaybeStopSinkAfterFirstPaint() { |
DCHECK(task_runner_->BelongsToCurrentThread()); |
DCHECK(use_new_video_renderering_path_); |
- { |
- base::AutoLock auto_lock(lock_); |
- render_first_frame_and_stop_ = false; |
- } |
- |
if (!time_progressing_ && sink_started_) |
StopSink(); |
+ |
+ base::AutoLock auto_lock(lock_); |
+ render_first_frame_and_stop_ = false; |
} |
bool VideoRendererImpl::HaveReachedBufferingCap() { |
@@ -748,7 +757,9 @@ void VideoRendererImpl::StopSink() { |
was_background_rendering_ = false; |
} |
-size_t VideoRendererImpl::MaybeFireEndedCallback() { |
+size_t VideoRendererImpl::MaybeFireEndedCallback_Locked(bool time_progressing) { |
+ lock_.AssertAcquired(); |
+ |
// If there's only one frame in the video or Render() was never called, the |
// algorithm will have one frame linger indefinitely. So in cases where the |
// frame duration is unknown and we've received EOS, fire it once we get down |
@@ -760,7 +771,7 @@ size_t VideoRendererImpl::MaybeFireEndedCallback() { |
return effective_frames; |
// Don't fire ended if time isn't moving and we have frames. |
- if (!time_progressing_ && algorithm_->frames_queued()) |
+ if (!time_progressing && algorithm_->frames_queued()) |
return effective_frames; |
// Fire ended if we have no more effective frames or only ever had one frame. |