| Index: cc/priority_calculator.cc
|
| diff --git a/cc/priority_calculator.cc b/cc/priority_calculator.cc
|
| deleted file mode 100644
|
| index 182b8c4f61f958b318436753e5fe95da9996d76f..0000000000000000000000000000000000000000
|
| --- a/cc/priority_calculator.cc
|
| +++ /dev/null
|
| @@ -1,124 +0,0 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "cc/priority_calculator.h"
|
| -
|
| -#include "ui/gfx/rect.h"
|
| -
|
| -namespace cc {
|
| -
|
| -static const int kNothingPriorityCutoff = -3;
|
| -
|
| -static const int kMostHighPriority = -2;
|
| -
|
| -static const int kUIDrawsToRootSurfacePriority = -1;
|
| -static const int kVisibleDrawsToRootSurfacePriority = 0;
|
| -static const int kRenderSurfacesPriority = 1;
|
| -static const int kUIDoesNotDrawToRootSurfacePriority = 2;
|
| -static const int kVisibleDoesNotDrawToRootSurfacePriority = 3;
|
| -
|
| -static const int kVisibleOnlyPriorityCutoff = 4;
|
| -
|
| -// The lower digits are how far from being visible the texture is,
|
| -// in pixels.
|
| -static const int kNotVisibleBasePriority = 1000000;
|
| -static const int kNotVisibleLimitPriority = 1900000;
|
| -
|
| -// Arbitrarily define "nearby" to be 2000 pixels. A better estimate
|
| -// would be percent-of-viewport or percent-of-screen.
|
| -static const int kVisibleAndNearbyPriorityCutoff =
|
| - kNotVisibleBasePriority + 2000;
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| -
|
| -// Small animated layers are treated as though they are 512 pixels
|
| -// from being visible.
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| -static const int kSmallAnimatedLayerPriority = kNotVisibleBasePriority + 512;
|
| -
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| -static const int kLingeringBasePriority = 2000000;
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| -static const int kLingeringLimitPriority = 2900000;
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| -
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| -static const int kMostLowPriority = 3000000;
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| -
|
| -static const int kEverythingPriorityCutoff = 3000001;
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| -
|
| -// static
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| -int PriorityCalculator::UIPriority(bool draws_to_root_surface) {
|
| - return draws_to_root_surface ? kUIDrawsToRootSurfacePriority
|
| - : kUIDoesNotDrawToRootSurfacePriority;
|
| -}
|
| -
|
| -// static
|
| -int PriorityCalculator::VisiblePriority(bool draws_to_root_surface) {
|
| - return draws_to_root_surface ? kVisibleDrawsToRootSurfacePriority
|
| - : kVisibleDoesNotDrawToRootSurfacePriority;
|
| -}
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| -
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| -// static
|
| -int PriorityCalculator::RenderSurfacePriority() {
|
| - return kRenderSurfacesPriority;
|
| -}
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| -
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| -// static
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| -int PriorityCalculator::LingeringPriority(int previous_priority) {
|
| - // FIXME: We should remove this once we have priorities for all
|
| - // textures (we can't currently calculate distances for
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| - // off-screen textures).
|
| - return std::min(kLingeringLimitPriority,
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| - std::max(kLingeringBasePriority, previous_priority + 1));
|
| -}
|
| -
|
| -namespace {
|
| -int ManhattanDistance(gfx::Rect a, gfx::Rect b) {
|
| - gfx::Rect c = gfx::UnionRects(a, b);
|
| - int x = std::max(0, c.width() - a.width() - b.width() + 1);
|
| - int y = std::max(0, c.height() - a.height() - b.height() + 1);
|
| - return (x + y);
|
| -}
|
| -}
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| -
|
| -// static
|
| -int PriorityCalculator::PriorityFromDistance(gfx::Rect visible_rect,
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| - gfx::Rect texture_rect,
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| - bool draws_to_root_surface) {
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| - int distance = ManhattanDistance(visible_rect, texture_rect);
|
| - if (!distance)
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| - return VisiblePriority(draws_to_root_surface);
|
| - return std::min(kNotVisibleLimitPriority, kNotVisibleBasePriority + distance);
|
| -}
|
| -
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| -// static
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| -int PriorityCalculator::SmallAnimatedLayerMinPriority() {
|
| - return kSmallAnimatedLayerPriority;
|
| -}
|
| -
|
| -// static
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| -int PriorityCalculator::HighestPriority() {
|
| - return kMostHighPriority;
|
| -}
|
| -
|
| -// static
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| -int PriorityCalculator::LowestPriority() {
|
| - return kMostLowPriority;
|
| -}
|
| -
|
| -// static
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| -int PriorityCalculator::AllowNothingCutoff() {
|
| - return kNothingPriorityCutoff;
|
| -}
|
| -
|
| -// static
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| -int PriorityCalculator::AllowVisibleOnlyCutoff() {
|
| - return kVisibleOnlyPriorityCutoff;
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| -}
|
| -
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| -// static
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| -int PriorityCalculator::AllowVisibleAndNearbyCutoff() {
|
| - return kVisibleAndNearbyPriorityCutoff;
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| -}
|
| -
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| -// static
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| -int PriorityCalculator::AllowEverythingCutoff() {
|
| - return kEverythingPriorityCutoff;
|
| -}
|
| -
|
| -} // namespace cc
|
|
|