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Issue 12471007: Part 8 of cc/ directory shuffles: resources (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/priority_calculator.h"
6
7 #include "ui/gfx/rect.h"
8
9 namespace cc {
10
11 static const int kNothingPriorityCutoff = -3;
12
13 static const int kMostHighPriority = -2;
14
15 static const int kUIDrawsToRootSurfacePriority = -1;
16 static const int kVisibleDrawsToRootSurfacePriority = 0;
17 static const int kRenderSurfacesPriority = 1;
18 static const int kUIDoesNotDrawToRootSurfacePriority = 2;
19 static const int kVisibleDoesNotDrawToRootSurfacePriority = 3;
20
21 static const int kVisibleOnlyPriorityCutoff = 4;
22
23 // The lower digits are how far from being visible the texture is,
24 // in pixels.
25 static const int kNotVisibleBasePriority = 1000000;
26 static const int kNotVisibleLimitPriority = 1900000;
27
28 // Arbitrarily define "nearby" to be 2000 pixels. A better estimate
29 // would be percent-of-viewport or percent-of-screen.
30 static const int kVisibleAndNearbyPriorityCutoff =
31 kNotVisibleBasePriority + 2000;
32
33 // Small animated layers are treated as though they are 512 pixels
34 // from being visible.
35 static const int kSmallAnimatedLayerPriority = kNotVisibleBasePriority + 512;
36
37 static const int kLingeringBasePriority = 2000000;
38 static const int kLingeringLimitPriority = 2900000;
39
40 static const int kMostLowPriority = 3000000;
41
42 static const int kEverythingPriorityCutoff = 3000001;
43
44 // static
45 int PriorityCalculator::UIPriority(bool draws_to_root_surface) {
46 return draws_to_root_surface ? kUIDrawsToRootSurfacePriority
47 : kUIDoesNotDrawToRootSurfacePriority;
48 }
49
50 // static
51 int PriorityCalculator::VisiblePriority(bool draws_to_root_surface) {
52 return draws_to_root_surface ? kVisibleDrawsToRootSurfacePriority
53 : kVisibleDoesNotDrawToRootSurfacePriority;
54 }
55
56 // static
57 int PriorityCalculator::RenderSurfacePriority() {
58 return kRenderSurfacesPriority;
59 }
60
61 // static
62 int PriorityCalculator::LingeringPriority(int previous_priority) {
63 // FIXME: We should remove this once we have priorities for all
64 // textures (we can't currently calculate distances for
65 // off-screen textures).
66 return std::min(kLingeringLimitPriority,
67 std::max(kLingeringBasePriority, previous_priority + 1));
68 }
69
70 namespace {
71 int ManhattanDistance(gfx::Rect a, gfx::Rect b) {
72 gfx::Rect c = gfx::UnionRects(a, b);
73 int x = std::max(0, c.width() - a.width() - b.width() + 1);
74 int y = std::max(0, c.height() - a.height() - b.height() + 1);
75 return (x + y);
76 }
77 }
78
79 // static
80 int PriorityCalculator::PriorityFromDistance(gfx::Rect visible_rect,
81 gfx::Rect texture_rect,
82 bool draws_to_root_surface) {
83 int distance = ManhattanDistance(visible_rect, texture_rect);
84 if (!distance)
85 return VisiblePriority(draws_to_root_surface);
86 return std::min(kNotVisibleLimitPriority, kNotVisibleBasePriority + distance);
87 }
88
89 // static
90 int PriorityCalculator::SmallAnimatedLayerMinPriority() {
91 return kSmallAnimatedLayerPriority;
92 }
93
94 // static
95 int PriorityCalculator::HighestPriority() {
96 return kMostHighPriority;
97 }
98
99 // static
100 int PriorityCalculator::LowestPriority() {
101 return kMostLowPriority;
102 }
103
104 // static
105 int PriorityCalculator::AllowNothingCutoff() {
106 return kNothingPriorityCutoff;
107 }
108
109 // static
110 int PriorityCalculator::AllowVisibleOnlyCutoff() {
111 return kVisibleOnlyPriorityCutoff;
112 }
113
114 // static
115 int PriorityCalculator::AllowVisibleAndNearbyCutoff() {
116 return kVisibleAndNearbyPriorityCutoff;
117 }
118
119 // static
120 int PriorityCalculator::AllowEverythingCutoff() {
121 return kEverythingPriorityCutoff;
122 }
123
124 } // namespace cc
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