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Unified Diff: cc/prioritized_resource_unittest.cc

Issue 12471007: Part 8 of cc/ directory shuffles: resources (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: cc/prioritized_resource_unittest.cc
diff --git a/cc/prioritized_resource_unittest.cc b/cc/prioritized_resource_unittest.cc
deleted file mode 100644
index 3c4a42e41fa30efc670c6b1e6bf424cc15c9a3d0..0000000000000000000000000000000000000000
--- a/cc/prioritized_resource_unittest.cc
+++ /dev/null
@@ -1,707 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/prioritized_resource.h"
-
-#include "cc/prioritized_resource_manager.h"
-#include "cc/resource.h"
-#include "cc/test/fake_output_surface.h"
-#include "cc/test/fake_proxy.h"
-#include "cc/test/tiled_layer_test_common.h"
-#include "cc/trees/single_thread_proxy.h" // For DebugScopedSetImplThread
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace cc {
-
-class PrioritizedResourceTest : public testing::Test {
-public:
- PrioritizedResourceTest()
- : m_proxy(scoped_ptr<Thread>(NULL))
- , m_textureSize(256, 256)
- , m_textureFormat(GL_RGBA)
- , m_outputSurface(createFakeOutputSurface())
- {
- DebugScopedSetImplThread implThread(&m_proxy);
- m_resourceProvider = ResourceProvider::Create(m_outputSurface.get());
- }
-
- virtual ~PrioritizedResourceTest()
- {
- DebugScopedSetImplThread implThread(&m_proxy);
- m_resourceProvider.reset();
- }
-
- size_t texturesMemorySize(size_t textureCount)
- {
- return Resource::MemorySizeBytes(m_textureSize, m_textureFormat) * textureCount;
- }
-
- scoped_ptr<PrioritizedResourceManager> createManager(size_t maxTextures)
- {
- scoped_ptr<PrioritizedResourceManager> manager = PrioritizedResourceManager::create(&m_proxy);
- manager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures));
- return manager.Pass();
- }
-
- bool validateTexture(scoped_ptr<PrioritizedResource>& texture, bool requestLate)
- {
- resourceManagerAssertInvariants(texture->resourceManager());
- if (requestLate)
- texture->requestLate();
- resourceManagerAssertInvariants(texture->resourceManager());
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- bool success = texture->canAcquireBackingTexture();
- if (success)
- texture->acquireBackingTexture(resourceProvider());
- return success;
- }
-
- void prioritizeTexturesAndBackings(PrioritizedResourceManager* resourceManager)
- {
- resourceManager->prioritizeTextures();
- resourceManagerUpdateBackingsPriorities(resourceManager);
- }
-
- void resourceManagerUpdateBackingsPriorities(PrioritizedResourceManager* resourceManager)
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->pushTexturePrioritiesToBackings();
- }
-
- ResourceProvider* resourceProvider()
- {
- return m_resourceProvider.get();
- }
-
- void resourceManagerAssertInvariants(PrioritizedResourceManager* resourceManager)
- {
-#ifndef NDEBUG
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->assertInvariants();
-#endif
- }
-
- bool textureBackingIsAbovePriorityCutoff(PrioritizedResource* texture)
- {
- return texture->m_backing->wasAbovePriorityCutoffAtLastPriorityUpdate();
- }
-
- size_t evictedBackingCount(PrioritizedResourceManager* resourceManager)
- {
- return resourceManager->m_evictedBackings.size();
- }
-
-protected:
- FakeProxy m_proxy;
- const gfx::Size m_textureSize;
- const GLenum m_textureFormat;
- scoped_ptr<OutputSurface> m_outputSurface;
- scoped_ptr<ResourceProvider> m_resourceProvider;
-};
-
-namespace {
-
-TEST_F(PrioritizedResourceTest, requestTextureExceedingMaxLimit)
-{
- const size_t maxTextures = 8;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
-
- // Create textures for double our memory limit.
- scoped_ptr<PrioritizedResource> textures[maxTextures*2];
-
- for (size_t i = 0; i < maxTextures*2; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
-
- // Set decreasing priorities
- for (size_t i = 0; i < maxTextures*2; ++i)
- textures[i]->setRequestPriority(100 + i);
-
- // Only lower half should be available.
- prioritizeTexturesAndBackings(resourceManager.get());
- EXPECT_TRUE(validateTexture(textures[0], false));
- EXPECT_TRUE(validateTexture(textures[7], false));
- EXPECT_FALSE(validateTexture(textures[8], false));
- EXPECT_FALSE(validateTexture(textures[15], false));
-
- // Set increasing priorities
- for (size_t i = 0; i < maxTextures*2; ++i)
- textures[i]->setRequestPriority(100 - i);
-
- // Only upper half should be available.
- prioritizeTexturesAndBackings(resourceManager.get());
- EXPECT_FALSE(validateTexture(textures[0], false));
- EXPECT_FALSE(validateTexture(textures[7], false));
- EXPECT_TRUE(validateTexture(textures[8], false));
- EXPECT_TRUE(validateTexture(textures[15], false));
-
- EXPECT_EQ(texturesMemorySize(maxTextures), resourceManager->memoryAboveCutoffBytes());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, changeMemoryLimits)
-{
- const size_t maxTextures = 8;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
- scoped_ptr<PrioritizedResource> textures[maxTextures];
-
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i]->setRequestPriority(100 + i);
-
- // Set max limit to 8 textures
- resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
- prioritizeTexturesAndBackings(resourceManager.get());
- for (size_t i = 0; i < maxTextures; ++i)
- validateTexture(textures[i], false);
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->reduceMemory(resourceProvider());
- }
-
- EXPECT_EQ(texturesMemorySize(8), resourceManager->memoryAboveCutoffBytes());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- // Set max limit to 5 textures
- resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(5));
- prioritizeTexturesAndBackings(resourceManager.get());
- for (size_t i = 0; i < maxTextures; ++i)
- EXPECT_EQ(validateTexture(textures[i], false), i < 5);
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->reduceMemory(resourceProvider());
- }
-
- EXPECT_EQ(texturesMemorySize(5), resourceManager->memoryAboveCutoffBytes());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- // Set max limit to 4 textures
- resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(4));
- prioritizeTexturesAndBackings(resourceManager.get());
- for (size_t i = 0; i < maxTextures; ++i)
- EXPECT_EQ(validateTexture(textures[i], false), i < 4);
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->reduceMemory(resourceProvider());
- }
-
- EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, changePriorityCutoff)
-{
- const size_t maxTextures = 8;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
- scoped_ptr<PrioritizedResource> textures[maxTextures];
-
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i]->setRequestPriority(100 + i);
-
- // Set the cutoff to drop two textures. Try to requestLate on all textures, and
- // make sure that requestLate doesn't work on a texture with equal priority to
- // the cutoff.
- resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
- resourceManager->setExternalPriorityCutoff(106);
- prioritizeTexturesAndBackings(resourceManager.get());
- for (size_t i = 0; i < maxTextures; ++i)
- EXPECT_EQ(validateTexture(textures[i], true), i < 6);
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->reduceMemory(resourceProvider());
- }
- EXPECT_EQ(texturesMemorySize(6), resourceManager->memoryAboveCutoffBytes());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- // Set the cutoff to drop two more textures.
- resourceManager->setExternalPriorityCutoff(104);
- prioritizeTexturesAndBackings(resourceManager.get());
- for (size_t i = 0; i < maxTextures; ++i)
- EXPECT_EQ(validateTexture(textures[i], false), i < 4);
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->reduceMemory(resourceProvider());
- }
- EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
-
- // Do a one-time eviction for one more texture based on priority cutoff
- PrioritizedResourceManager::BackingList evictedBackings;
- resourceManager->unlinkAndClearEvictedBackings();
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->reduceMemoryOnImplThread(texturesMemorySize(8), 104, resourceProvider());
- EXPECT_EQ(0, evictedBackingCount(resourceManager.get()));
- resourceManager->reduceMemoryOnImplThread(texturesMemorySize(8), 103, resourceProvider());
- EXPECT_EQ(1, evictedBackingCount(resourceManager.get()));
- }
- resourceManager->unlinkAndClearEvictedBackings();
- EXPECT_EQ(texturesMemorySize(3), resourceManager->memoryUseBytes());
-
- // Re-allocate the the texture after the one-time drop.
- prioritizeTexturesAndBackings(resourceManager.get());
- for (size_t i = 0; i < maxTextures; ++i)
- EXPECT_EQ(validateTexture(textures[i], false), i < 4);
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->reduceMemory(resourceProvider());
- }
- EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, resourceManagerPartialUpdateTextures)
-{
- const size_t maxTextures = 4;
- const size_t numTextures = 4;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
- scoped_ptr<PrioritizedResource> textures[numTextures];
- scoped_ptr<PrioritizedResource> moreTextures[numTextures];
-
- for (size_t i = 0; i < numTextures; ++i) {
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
- moreTextures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
- }
-
- for (size_t i = 0; i < numTextures; ++i)
- textures[i]->setRequestPriority(200 + i);
- prioritizeTexturesAndBackings(resourceManager.get());
-
- // Allocate textures which are currently high priority.
- EXPECT_TRUE(validateTexture(textures[0], false));
- EXPECT_TRUE(validateTexture(textures[1], false));
- EXPECT_TRUE(validateTexture(textures[2], false));
- EXPECT_TRUE(validateTexture(textures[3], false));
-
- EXPECT_TRUE(textures[0]->haveBackingTexture());
- EXPECT_TRUE(textures[1]->haveBackingTexture());
- EXPECT_TRUE(textures[2]->haveBackingTexture());
- EXPECT_TRUE(textures[3]->haveBackingTexture());
-
- for (size_t i = 0; i < numTextures; ++i)
- moreTextures[i]->setRequestPriority(100 + i);
- prioritizeTexturesAndBackings(resourceManager.get());
-
- // Textures are now below cutoff.
- EXPECT_FALSE(validateTexture(textures[0], false));
- EXPECT_FALSE(validateTexture(textures[1], false));
- EXPECT_FALSE(validateTexture(textures[2], false));
- EXPECT_FALSE(validateTexture(textures[3], false));
-
- // But they are still valid to use.
- EXPECT_TRUE(textures[0]->haveBackingTexture());
- EXPECT_TRUE(textures[1]->haveBackingTexture());
- EXPECT_TRUE(textures[2]->haveBackingTexture());
- EXPECT_TRUE(textures[3]->haveBackingTexture());
-
- // Higher priority textures are finally needed.
- EXPECT_TRUE(validateTexture(moreTextures[0], false));
- EXPECT_TRUE(validateTexture(moreTextures[1], false));
- EXPECT_TRUE(validateTexture(moreTextures[2], false));
- EXPECT_TRUE(validateTexture(moreTextures[3], false));
-
- // Lower priority have been fully evicted.
- EXPECT_FALSE(textures[0]->haveBackingTexture());
- EXPECT_FALSE(textures[1]->haveBackingTexture());
- EXPECT_FALSE(textures[2]->haveBackingTexture());
- EXPECT_FALSE(textures[3]->haveBackingTexture());
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, resourceManagerPrioritiesAreEqual)
-{
- const size_t maxTextures = 16;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
- scoped_ptr<PrioritizedResource> textures[maxTextures];
-
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
-
- // All 16 textures have the same priority except 2 higher priority.
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i]->setRequestPriority(100);
- textures[0]->setRequestPriority(99);
- textures[1]->setRequestPriority(99);
-
- // Set max limit to 8 textures
- resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(8));
- prioritizeTexturesAndBackings(resourceManager.get());
-
- // The two high priority textures should be available, others should not.
- for (size_t i = 0; i < 2; ++i)
- EXPECT_TRUE(validateTexture(textures[i], false));
- for (size_t i = 2; i < maxTextures; ++i)
- EXPECT_FALSE(validateTexture(textures[i], false));
- EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryAboveCutoffBytes());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- // Manually reserving textures should only succeed on the higher priority textures,
- // and on remaining textures up to the memory limit.
- for (size_t i = 0; i < 8; i++)
- EXPECT_TRUE(validateTexture(textures[i], true));
- for (size_t i = 9; i < maxTextures; i++)
- EXPECT_FALSE(validateTexture(textures[i], true));
- EXPECT_EQ(texturesMemorySize(8), resourceManager->memoryAboveCutoffBytes());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, resourceManagerDestroyedFirst)
-{
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(1);
- scoped_ptr<PrioritizedResource> texture = resourceManager->createTexture(m_textureSize, m_textureFormat);
-
- // Texture is initially invalid, but it will become available.
- EXPECT_FALSE(texture->haveBackingTexture());
-
- texture->setRequestPriority(100);
- prioritizeTexturesAndBackings(resourceManager.get());
-
- EXPECT_TRUE(validateTexture(texture, false));
- EXPECT_TRUE(texture->canAcquireBackingTexture());
- EXPECT_TRUE(texture->haveBackingTexture());
-
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
- }
- resourceManager.reset();
-
- EXPECT_FALSE(texture->canAcquireBackingTexture());
- EXPECT_FALSE(texture->haveBackingTexture());
-}
-
-TEST_F(PrioritizedResourceTest, textureMovedToNewManager)
-{
- scoped_ptr<PrioritizedResourceManager> resourceManagerOne = createManager(1);
- scoped_ptr<PrioritizedResourceManager> resourceManagerTwo = createManager(1);
- scoped_ptr<PrioritizedResource> texture = resourceManagerOne->createTexture(m_textureSize, m_textureFormat);
-
- // Texture is initially invalid, but it will become available.
- EXPECT_FALSE(texture->haveBackingTexture());
-
- texture->setRequestPriority(100);
- prioritizeTexturesAndBackings(resourceManagerOne.get());
-
- EXPECT_TRUE(validateTexture(texture, false));
- EXPECT_TRUE(texture->canAcquireBackingTexture());
- EXPECT_TRUE(texture->haveBackingTexture());
-
- texture->setTextureManager(0);
-
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManagerOne->clearAllMemory(resourceProvider());
- }
- resourceManagerOne.reset();
-
- EXPECT_FALSE(texture->canAcquireBackingTexture());
- EXPECT_FALSE(texture->haveBackingTexture());
-
- texture->setTextureManager(resourceManagerTwo.get());
-
- prioritizeTexturesAndBackings(resourceManagerTwo.get());
-
- EXPECT_TRUE(validateTexture(texture, false));
- EXPECT_TRUE(texture->canAcquireBackingTexture());
- EXPECT_TRUE(texture->haveBackingTexture());
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManagerTwo->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, renderSurfacesReduceMemoryAvailableOutsideRootSurface)
-{
- const size_t maxTextures = 8;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
-
- // Half of the memory is taken by surfaces (with high priority place-holder)
- scoped_ptr<PrioritizedResource> renderSurfacePlaceHolder = resourceManager->createTexture(m_textureSize, m_textureFormat);
- renderSurfacePlaceHolder->setToSelfManagedMemoryPlaceholder(texturesMemorySize(4));
- renderSurfacePlaceHolder->setRequestPriority(PriorityCalculator::RenderSurfacePriority());
-
- // Create textures to fill our memory limit.
- scoped_ptr<PrioritizedResource> textures[maxTextures];
-
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
-
- // Set decreasing non-visible priorities outside root surface.
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i]->setRequestPriority(100 + i);
-
- // Only lower half should be available.
- prioritizeTexturesAndBackings(resourceManager.get());
- EXPECT_TRUE(validateTexture(textures[0], false));
- EXPECT_TRUE(validateTexture(textures[3], false));
- EXPECT_FALSE(validateTexture(textures[4], false));
- EXPECT_FALSE(validateTexture(textures[7], false));
-
- // Set increasing non-visible priorities outside root surface.
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i]->setRequestPriority(100 - i);
-
- // Only upper half should be available.
- prioritizeTexturesAndBackings(resourceManager.get());
- EXPECT_FALSE(validateTexture(textures[0], false));
- EXPECT_FALSE(validateTexture(textures[3], false));
- EXPECT_TRUE(validateTexture(textures[4], false));
- EXPECT_TRUE(validateTexture(textures[7], false));
-
- EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
- EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryForSelfManagedTextures());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, renderSurfacesReduceMemoryAvailableForRequestLate)
-{
- const size_t maxTextures = 8;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
-
- // Half of the memory is taken by surfaces (with high priority place-holder)
- scoped_ptr<PrioritizedResource> renderSurfacePlaceHolder = resourceManager->createTexture(m_textureSize, m_textureFormat);
- renderSurfacePlaceHolder->setToSelfManagedMemoryPlaceholder(texturesMemorySize(4));
- renderSurfacePlaceHolder->setRequestPriority(PriorityCalculator::RenderSurfacePriority());
-
- // Create textures to fill our memory limit.
- scoped_ptr<PrioritizedResource> textures[maxTextures];
-
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
-
- // Set equal priorities.
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i]->setRequestPriority(100);
-
- // The first four to be requested late will be available.
- prioritizeTexturesAndBackings(resourceManager.get());
- for (unsigned i = 0; i < maxTextures; ++i)
- EXPECT_FALSE(validateTexture(textures[i], false));
- for (unsigned i = 0; i < maxTextures; i += 2)
- EXPECT_TRUE(validateTexture(textures[i], true));
- for (unsigned i = 1; i < maxTextures; i += 2)
- EXPECT_FALSE(validateTexture(textures[i], true));
-
- EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryAboveCutoffBytes());
- EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryForSelfManagedTextures());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, whenRenderSurfaceNotAvailableTexturesAlsoNotAvailable)
-{
- const size_t maxTextures = 8;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
-
- // Half of the memory is taken by surfaces (with high priority place-holder)
- scoped_ptr<PrioritizedResource> renderSurfacePlaceHolder = resourceManager->createTexture(m_textureSize, m_textureFormat);
- renderSurfacePlaceHolder->setToSelfManagedMemoryPlaceholder(texturesMemorySize(4));
- renderSurfacePlaceHolder->setRequestPriority(PriorityCalculator::RenderSurfacePriority());
-
- // Create textures to fill our memory limit.
- scoped_ptr<PrioritizedResource> textures[maxTextures];
-
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
-
- // Set 6 visible textures in the root surface, and 2 in a child surface.
- for (size_t i = 0; i < 6; ++i)
- textures[i]->setRequestPriority(PriorityCalculator::VisiblePriority(true));
- for (size_t i = 6; i < 8; ++i)
- textures[i]->setRequestPriority(PriorityCalculator::VisiblePriority(false));
-
- prioritizeTexturesAndBackings(resourceManager.get());
-
- // Unable to requestLate textures in the child surface.
- EXPECT_FALSE(validateTexture(textures[6], true));
- EXPECT_FALSE(validateTexture(textures[7], true));
-
- // Root surface textures are valid.
- for (size_t i = 0; i < 6; ++i)
- EXPECT_TRUE(validateTexture(textures[i], false));
-
- EXPECT_EQ(texturesMemorySize(6), resourceManager->memoryAboveCutoffBytes());
- EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryForSelfManagedTextures());
- EXPECT_LE(resourceManager->memoryUseBytes(), resourceManager->memoryAboveCutoffBytes());
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, requestLateBackingsSorting)
-{
- const size_t maxTextures = 8;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
- resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures));
-
- // Create textures to fill our memory limit.
- scoped_ptr<PrioritizedResource> textures[maxTextures];
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
-
- // Set equal priorities, and allocate backings for all textures.
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i]->setRequestPriority(100);
- prioritizeTexturesAndBackings(resourceManager.get());
- for (unsigned i = 0; i < maxTextures; ++i)
- EXPECT_TRUE(validateTexture(textures[i], false));
-
- // Drop the memory limit and prioritize (none will be above the threshold,
- // but they still have backings because reduceMemory hasn't been called).
- resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures / 2));
- prioritizeTexturesAndBackings(resourceManager.get());
-
- // Push half of them back over the limit.
- for (size_t i = 0; i < maxTextures; i += 2)
- EXPECT_TRUE(textures[i]->requestLate());
-
- // Push the priorities to the backings array and sort the backings array
- resourceManagerUpdateBackingsPriorities(resourceManager.get());
-
- // Assert that the backings list be sorted with the below-limit backings
- // before the above-limit backings.
- resourceManagerAssertInvariants(resourceManager.get());
-
- // Make sure that we have backings for all of the textures.
- for (size_t i = 0; i < maxTextures; ++i)
- EXPECT_TRUE(textures[i]->haveBackingTexture());
-
- // Make sure that only the requestLate textures are above the priority cutoff
- for (size_t i = 0; i < maxTextures; i += 2)
- EXPECT_TRUE(textureBackingIsAbovePriorityCutoff(textures[i].get()));
- for (size_t i = 1; i < maxTextures; i += 2)
- EXPECT_FALSE(textureBackingIsAbovePriorityCutoff(textures[i].get()));
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-TEST_F(PrioritizedResourceTest, clearUploadsToEvictedResources)
-{
- const size_t maxTextures = 4;
- scoped_ptr<PrioritizedResourceManager> resourceManager =
- createManager(maxTextures);
- resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(maxTextures));
-
- // Create textures to fill our memory limit.
- scoped_ptr<PrioritizedResource> textures[maxTextures];
-
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
-
- // Set equal priorities, and allocate backings for all textures.
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i]->setRequestPriority(100);
- prioritizeTexturesAndBackings(resourceManager.get());
- for (unsigned i = 0; i < maxTextures; ++i)
- EXPECT_TRUE(validateTexture(textures[i], false));
-
- ResourceUpdateQueue queue;
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- for (size_t i = 0; i < maxTextures; ++i) {
- const ResourceUpdate upload = ResourceUpdate::Create(
- textures[i].get(), NULL, gfx::Rect(), gfx::Rect(), gfx::Vector2d());
- queue.appendFullUpload(upload);
- }
-
- // Make sure that we have backings for all of the textures.
- for (size_t i = 0; i < maxTextures; ++i)
- EXPECT_TRUE(textures[i]->haveBackingTexture());
-
- queue.clearUploadsToEvictedResources();
- EXPECT_EQ(4, queue.fullUploadSize());
-
- resourceManager->reduceMemoryOnImplThread(
- texturesMemorySize(1), PriorityCalculator::AllowEverythingCutoff(), resourceProvider());
- queue.clearUploadsToEvictedResources();
- EXPECT_EQ(1, queue.fullUploadSize());
-
- resourceManager->reduceMemoryOnImplThread(0, PriorityCalculator::AllowEverythingCutoff(), resourceProvider());
- queue.clearUploadsToEvictedResources();
- EXPECT_EQ(0, queue.fullUploadSize());
-
-}
-
-TEST_F(PrioritizedResourceTest, usageStatistics)
-{
- const size_t maxTextures = 5;
- scoped_ptr<PrioritizedResourceManager> resourceManager = createManager(maxTextures);
- scoped_ptr<PrioritizedResource> textures[maxTextures];
-
- for (size_t i = 0; i < maxTextures; ++i)
- textures[i] = resourceManager->createTexture(m_textureSize, m_textureFormat);
-
- textures[0]->setRequestPriority(PriorityCalculator::AllowVisibleOnlyCutoff() - 1);
- textures[1]->setRequestPriority(PriorityCalculator::AllowVisibleOnlyCutoff());
- textures[2]->setRequestPriority(PriorityCalculator::AllowVisibleAndNearbyCutoff() - 1);
- textures[3]->setRequestPriority(PriorityCalculator::AllowVisibleAndNearbyCutoff());
- textures[4]->setRequestPriority(PriorityCalculator::AllowVisibleAndNearbyCutoff() + 1);
-
- // Set max limit to 2 textures.
- resourceManager->setMaxMemoryLimitBytes(texturesMemorySize(2));
- prioritizeTexturesAndBackings(resourceManager.get());
-
- // The first two textures should be available, others should not.
- for (size_t i = 0; i < 2; ++i)
- EXPECT_TRUE(validateTexture(textures[i], false));
- for (size_t i = 2; i < maxTextures; ++i)
- EXPECT_FALSE(validateTexture(textures[i], false));
-
- // Validate the statistics.
- {
- DebugScopedSetImplThread implThread(&m_proxy);
- EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryUseBytes());
- EXPECT_EQ(texturesMemorySize(1), resourceManager->memoryVisibleBytes());
- EXPECT_EQ(texturesMemorySize(3), resourceManager->memoryVisibleAndNearbyBytes());
- }
-
- // Re-prioritize the textures, but do not push the values to backings.
- textures[0]->setRequestPriority(PriorityCalculator::AllowVisibleOnlyCutoff() - 1);
- textures[1]->setRequestPriority(PriorityCalculator::AllowVisibleOnlyCutoff() - 1);
- textures[2]->setRequestPriority(PriorityCalculator::AllowVisibleOnlyCutoff() - 1);
- textures[3]->setRequestPriority(PriorityCalculator::AllowVisibleAndNearbyCutoff() - 1);
- textures[4]->setRequestPriority(PriorityCalculator::AllowVisibleAndNearbyCutoff());
- resourceManager->prioritizeTextures();
-
- // Verify that we still see the old values.
- {
- DebugScopedSetImplThread implThread(&m_proxy);
- EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryUseBytes());
- EXPECT_EQ(texturesMemorySize(1), resourceManager->memoryVisibleBytes());
- EXPECT_EQ(texturesMemorySize(3), resourceManager->memoryVisibleAndNearbyBytes());
- }
-
- // Push priorities to backings, and verify we see the new values.
- {
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->pushTexturePrioritiesToBackings();
- EXPECT_EQ(texturesMemorySize(2), resourceManager->memoryUseBytes());
- EXPECT_EQ(texturesMemorySize(3), resourceManager->memoryVisibleBytes());
- EXPECT_EQ(texturesMemorySize(4), resourceManager->memoryVisibleAndNearbyBytes());
- }
-
- DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked(&m_proxy);
- resourceManager->clearAllMemory(resourceProvider());
-}
-
-} // namespace
-} // namespace cc
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