Index: cc/picture_layer_tiling.cc |
diff --git a/cc/picture_layer_tiling.cc b/cc/picture_layer_tiling.cc |
deleted file mode 100644 |
index ff597578afa44a46de305d531d3159ad1d555cc7..0000000000000000000000000000000000000000 |
--- a/cc/picture_layer_tiling.cc |
+++ /dev/null |
@@ -1,723 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/picture_layer_tiling.h" |
- |
-#include <cmath> |
- |
-#include "base/debug/trace_event.h" |
-#include "cc/base/math_util.h" |
-#include "ui/gfx/point_conversions.h" |
-#include "ui/gfx/rect_conversions.h" |
-#include "ui/gfx/safe_integer_conversions.h" |
-#include "ui/gfx/size_conversions.h" |
- |
-namespace cc { |
- |
-scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create( |
- float contents_scale) { |
- return make_scoped_ptr(new PictureLayerTiling(contents_scale)); |
-} |
- |
-scoped_ptr<PictureLayerTiling> PictureLayerTiling::Clone() const { |
- return make_scoped_ptr(new PictureLayerTiling(*this)); |
-} |
- |
-PictureLayerTiling::PictureLayerTiling(float contents_scale) |
- : client_(NULL), |
- contents_scale_(contents_scale), |
- tiling_data_(gfx::Size(), gfx::Size(), true), |
- resolution_(NON_IDEAL_RESOLUTION), |
- last_source_frame_number_(0), |
- last_impl_frame_time_(0) { |
-} |
- |
-PictureLayerTiling::~PictureLayerTiling() { |
-} |
- |
-void PictureLayerTiling::SetClient(PictureLayerTilingClient* client) { |
- client_ = client; |
-} |
- |
-gfx::Rect PictureLayerTiling::ContentRect() const { |
- return gfx::Rect(tiling_data_.total_size()); |
-} |
- |
-gfx::SizeF PictureLayerTiling::ContentSizeF() const { |
- return gfx::ScaleSize(layer_bounds_, contents_scale_); |
-} |
- |
-Tile* PictureLayerTiling::TileAt(int i, int j) const { |
- TileMap::const_iterator iter = tiles_.find(TileMapKey(i, j)); |
- if (iter == tiles_.end()) |
- return NULL; |
- return iter->second.get(); |
-} |
- |
-void PictureLayerTiling::CreateTile(int i, int j) { |
- gfx::Rect tile_rect = tiling_data_.TileBoundsWithBorder(i, j); |
- tile_rect.set_size(tiling_data_.max_texture_size()); |
- TileMapKey key(i, j); |
- DCHECK(tiles_.find(key) == tiles_.end()); |
- scoped_refptr<Tile> tile = client_->CreateTile(this, tile_rect); |
- if (tile) |
- tiles_[key] = tile; |
-} |
- |
-Region PictureLayerTiling::OpaqueRegionInContentRect( |
- const gfx::Rect& content_rect) const { |
- Region opaque_region; |
- // TODO(enne): implement me |
- return opaque_region; |
-} |
- |
-void PictureLayerTiling::SetLayerBounds(gfx::Size layer_bounds) { |
- if (layer_bounds_ == layer_bounds) |
- return; |
- |
- gfx::Size old_layer_bounds = layer_bounds_; |
- layer_bounds_ = layer_bounds; |
- gfx::Size old_content_bounds = tiling_data_.total_size(); |
- gfx::Size content_bounds = |
- gfx::ToCeiledSize(gfx::ScaleSize(layer_bounds_, contents_scale_)); |
- |
- tiling_data_.SetTotalSize(content_bounds); |
- if (layer_bounds_.IsEmpty()) { |
- tiles_.clear(); |
- return; |
- } |
- |
- gfx::Size tile_size = client_->CalculateTileSize( |
- tiling_data_.max_texture_size(), |
- content_bounds); |
- if (tile_size != tiling_data_.max_texture_size()) { |
- tiling_data_.SetMaxTextureSize(tile_size); |
- tiles_.clear(); |
- CreateTilesFromLayerRect(gfx::Rect(layer_bounds_)); |
- return; |
- } |
- |
- // Any tiles outside our new bounds are invalid and should be dropped. |
- if (old_content_bounds.width() > content_bounds.width() || |
- old_content_bounds.height() > content_bounds.height()) { |
- int right = |
- tiling_data_.TileXIndexFromSrcCoord(content_bounds.width() - 1); |
- int bottom = |
- tiling_data_.TileYIndexFromSrcCoord(content_bounds.height() - 1); |
- |
- std::vector<TileMapKey> invalid_tile_keys; |
- for (TileMap::const_iterator it = tiles_.begin(); |
- it != tiles_.end(); ++it) { |
- if (it->first.first > right || it->first.second > bottom) |
- invalid_tile_keys.push_back(it->first); |
- } |
- for (size_t i = 0; i < invalid_tile_keys.size(); ++i) |
- tiles_.erase(invalid_tile_keys[i]); |
- } |
- |
- // Create tiles for newly exposed areas. |
- Region layer_region((gfx::Rect(layer_bounds_))); |
- layer_region.Subtract(gfx::Rect(old_layer_bounds)); |
- for (Region::Iterator iter(layer_region); iter.has_rect(); iter.next()) { |
- Invalidate(iter.rect()); |
- CreateTilesFromLayerRect(iter.rect()); |
- } |
-} |
- |
-void PictureLayerTiling::Invalidate(const Region& layer_invalidation) { |
- std::vector<TileMapKey> new_tiles; |
- |
- for (Region::Iterator region_iter(layer_invalidation); |
- region_iter.has_rect(); |
- region_iter.next()) { |
- |
- gfx::Rect layer_invalidation = region_iter.rect(); |
- layer_invalidation.Intersect(gfx::Rect(layer_bounds_)); |
- gfx::Rect rect = |
- gfx::ToEnclosingRect(ScaleRect(layer_invalidation, contents_scale_)); |
- |
- for (PictureLayerTiling::Iterator tile_iter(this, contents_scale_, rect, |
- PictureLayerTiling::LayerDeviceAlignmentUnknown); |
- tile_iter; |
- ++tile_iter) { |
- TileMapKey key(tile_iter.tile_i_, tile_iter.tile_j_); |
- TileMap::iterator found = tiles_.find(key); |
- if (found == tiles_.end()) |
- continue; |
- |
- tiles_.erase(found); |
- new_tiles.push_back(key); |
- } |
- } |
- |
- for (size_t i = 0; i < new_tiles.size(); ++i) |
- CreateTile(new_tiles[i].first, new_tiles[i].second); |
-} |
- |
-void PictureLayerTiling::CreateTilesFromLayerRect(gfx::Rect layer_rect) { |
- gfx::Rect content_rect = |
- gfx::ToEnclosingRect(ScaleRect(layer_rect, contents_scale_)); |
- CreateTilesFromContentRect(content_rect); |
-} |
- |
-void PictureLayerTiling::CreateTilesFromContentRect(gfx::Rect content_rect) { |
- for (TilingData::Iterator iter(&tiling_data_, content_rect); iter; ++iter) { |
- TileMap::iterator found = |
- tiles_.find(TileMapKey(iter.index_x(), iter.index_y())); |
- // Ignore any tiles that already exist. |
- if (found != tiles_.end()) |
- continue; |
- CreateTile(iter.index_x(), iter.index_y()); |
- } |
-} |
- |
-PictureLayerTiling::Iterator::Iterator() |
- : tiling_(NULL), |
- current_tile_(NULL), |
- tile_i_(0), |
- tile_j_(0), |
- left_(0), |
- top_(0), |
- right_(-1), |
- bottom_(-1) { |
-} |
- |
-PictureLayerTiling::Iterator::Iterator(const PictureLayerTiling* tiling, |
- float dest_scale, |
- gfx::Rect dest_rect, |
- LayerDeviceAlignment layerDeviceAlignment) |
- : tiling_(tiling), |
- dest_rect_(dest_rect), |
- dest_to_content_scale_(0), |
- current_tile_(NULL), |
- tile_i_(0), |
- tile_j_(0), |
- left_(0), |
- top_(0), |
- right_(-1), |
- bottom_(-1) { |
- DCHECK(tiling_); |
- if (dest_rect_.IsEmpty()) |
- return; |
- |
- dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale; |
- // This is the maximum size that the dest rect can be, given the content size. |
- gfx::Size dest_content_size = gfx::ToCeiledSize(gfx::ScaleSize( |
- tiling_->ContentRect().size(), |
- 1 / dest_to_content_scale_, |
- 1 / dest_to_content_scale_)); |
- |
- gfx::Rect content_rect = |
- gfx::ToEnclosingRect(gfx::ScaleRect(dest_rect_, |
- dest_to_content_scale_, |
- dest_to_content_scale_)); |
- // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to |
- // check for non-intersection first. |
- content_rect.Intersect(gfx::Rect(tiling_->tiling_data_.total_size())); |
- if (content_rect.IsEmpty()) |
- return; |
- |
- left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x()); |
- top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y()); |
- right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord( |
- content_rect.right() - 1); |
- bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord( |
- content_rect.bottom() - 1); |
- |
- tile_i_ = left_ - 1; |
- tile_j_ = top_; |
- ++(*this); |
-} |
- |
-PictureLayerTiling::Iterator::~Iterator() { |
-} |
- |
-PictureLayerTiling::Iterator& PictureLayerTiling::Iterator::operator++() { |
- if (tile_j_ > bottom_) |
- return *this; |
- |
- bool first_time = tile_i_ < left_; |
- bool new_row = false; |
- tile_i_++; |
- if (tile_i_ > right_) { |
- tile_i_ = left_; |
- tile_j_++; |
- new_row = true; |
- if (tile_j_ > bottom_) { |
- current_tile_ = NULL; |
- return *this; |
- } |
- } |
- |
- current_tile_ = tiling_->TileAt(tile_i_, tile_j_); |
- |
- // Calculate the current geometry rect. Due to floating point rounding |
- // and ToEnclosingRect, tiles might overlap in destination space on the |
- // edges. |
- gfx::Rect last_geometry_rect = current_geometry_rect_; |
- |
- gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_); |
- |
- current_geometry_rect_ = gfx::ToEnclosingRect( |
- gfx::ScaleRect(content_rect, 1 / dest_to_content_scale_, |
- 1 / dest_to_content_scale_)); |
- |
- current_geometry_rect_.Intersect(dest_rect_); |
- |
- if (first_time) |
- return *this; |
- |
- // Iteration happens left->right, top->bottom. Running off the bottom-right |
- // edge is handled by the intersection above with dest_rect_. Here we make |
- // sure that the new current geometry rect doesn't overlap with the last. |
- int min_left; |
- int min_top; |
- if (new_row) { |
- min_left = dest_rect_.x(); |
- min_top = last_geometry_rect.bottom(); |
- } else { |
- min_left = last_geometry_rect.right(); |
- min_top = last_geometry_rect.y(); |
- } |
- |
- int inset_left = std::max(0, min_left - current_geometry_rect_.x()); |
- int inset_top = std::max(0, min_top - current_geometry_rect_.y()); |
- current_geometry_rect_.Inset(inset_left, inset_top, 0, 0); |
- |
- if (!new_row) { |
- DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x()); |
- DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom()); |
- DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y()); |
- } |
- |
- return *this; |
-} |
- |
-gfx::Rect PictureLayerTiling::Iterator::geometry_rect() const { |
- return current_geometry_rect_; |
-} |
- |
-gfx::Rect PictureLayerTiling::Iterator::full_tile_geometry_rect() const { |
- gfx::Rect rect = tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_); |
- rect.set_size(tiling_->tiling_data_.max_texture_size()); |
- return rect; |
-} |
- |
-gfx::RectF PictureLayerTiling::Iterator::texture_rect() const { |
- gfx::PointF tex_origin = |
- tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin(); |
- |
- // Convert from dest space => content space => texture space. |
- gfx::RectF texture_rect(current_geometry_rect_); |
- texture_rect.Scale(dest_to_content_scale_, |
- dest_to_content_scale_); |
- texture_rect.Offset(-tex_origin.OffsetFromOrigin()); |
- texture_rect.Intersect(tiling_->ContentRect()); |
- |
- return texture_rect; |
-} |
- |
-gfx::Size PictureLayerTiling::Iterator::texture_size() const { |
- return tiling_->tiling_data_.max_texture_size(); |
-} |
- |
-void PictureLayerTiling::UpdateTilePriorities( |
- WhichTree tree, |
- gfx::Size device_viewport, |
- const gfx::RectF& viewport_in_layer_space, |
- gfx::Size last_layer_bounds, |
- gfx::Size current_layer_bounds, |
- float last_layer_contents_scale, |
- float current_layer_contents_scale, |
- const gfx::Transform& last_screen_transform, |
- const gfx::Transform& current_screen_transform, |
- int current_source_frame_number, |
- double current_frame_time, |
- bool store_screen_space_quads_on_tiles) { |
- if (ContentRect().IsEmpty()) |
- return; |
- |
- bool first_update_in_new_source_frame = |
- current_source_frame_number != last_source_frame_number_; |
- |
- bool first_update_in_new_impl_frame = |
- current_frame_time != last_impl_frame_time_; |
- |
- // In pending tree, this is always called. We update priorities: |
- // - Immediately after a commit (first_update_in_new_source_frame). |
- // - On animation ticks after the first frame in the tree |
- // (first_update_in_new_impl_frame). |
- // In active tree, this is only called during draw. We update priorities: |
- // - On draw if properties were not already computed by the pending tree |
- // and activated for the frame (first_update_in_new_impl_frame). |
- if (!first_update_in_new_impl_frame && !first_update_in_new_source_frame) |
- return; |
- |
- double time_delta = 0; |
- if (last_impl_frame_time_ != 0 && last_layer_bounds == current_layer_bounds) |
- time_delta = current_frame_time - last_impl_frame_time_; |
- |
- gfx::Rect viewport_in_content_space = |
- gfx::ToEnclosingRect(gfx::ScaleRect(viewport_in_layer_space, |
- contents_scale_)); |
- |
- gfx::Size tile_size = tiling_data_.max_texture_size(); |
- int64 prioritized_rect_area = |
- TilePriority::kNumTilesToCoverWithInflatedViewportRectForPrioritization * |
- tile_size.width() * tile_size.height(); |
- |
- gfx::Rect prioritized_rect = ExpandRectEquallyToAreaBoundedBy( |
- viewport_in_content_space, |
- prioritized_rect_area, |
- ContentRect()); |
- DCHECK(ContentRect().Contains(prioritized_rect)); |
- |
- // Iterate through all of the tiles that were live last frame but will |
- // not be live this frame, and mark them as being dead. |
- for (TilingData::DifferenceIterator iter(&tiling_data_, |
- last_prioritized_rect_, |
- prioritized_rect); |
- iter; |
- ++iter) { |
- TileMap::iterator find = tiles_.find(iter.index()); |
- if (find == tiles_.end()) |
- continue; |
- |
- TilePriority priority; |
- DCHECK(!priority.is_live); |
- Tile* tile = find->second.get(); |
- tile->SetPriority(tree, priority); |
- } |
- last_prioritized_rect_ = prioritized_rect; |
- |
- gfx::Rect view_rect(device_viewport); |
- float current_scale = current_layer_contents_scale / contents_scale_; |
- float last_scale = last_layer_contents_scale / contents_scale_; |
- |
- // Fast path tile priority calculation when both transforms are translations. |
- if (last_screen_transform.IsIdentityOrTranslation() && |
- current_screen_transform.IsIdentityOrTranslation()) |
- { |
- gfx::Vector2dF current_offset( |
- current_screen_transform.matrix().get(0, 3), |
- current_screen_transform.matrix().get(1, 3)); |
- gfx::Vector2dF last_offset( |
- last_screen_transform.matrix().get(0, 3), |
- last_screen_transform.matrix().get(1, 3)); |
- |
- for (TilingData::Iterator iter(&tiling_data_, prioritized_rect); |
- iter; ++iter) { |
- TileMap::iterator find = tiles_.find(iter.index()); |
- if (find == tiles_.end()) |
- continue; |
- Tile* tile = find->second.get(); |
- |
- gfx::Rect tile_bounds = |
- tiling_data_.TileBounds(iter.index_x(), iter.index_y()); |
- gfx::RectF current_screen_rect = gfx::ScaleRect( |
- tile_bounds, |
- current_scale, |
- current_scale) + current_offset; |
- gfx::RectF last_screen_rect = gfx::ScaleRect( |
- tile_bounds, |
- last_scale, |
- last_scale) + last_offset; |
- |
- float distance_to_visible_in_pixels = |
- TilePriority::manhattanDistance(current_screen_rect, view_rect); |
- |
- float time_to_visible_in_seconds = |
- TilePriority::TimeForBoundsToIntersect( |
- last_screen_rect, current_screen_rect, time_delta, view_rect); |
- TilePriority priority( |
- resolution_, |
- time_to_visible_in_seconds, |
- distance_to_visible_in_pixels); |
- if (store_screen_space_quads_on_tiles) |
- priority.set_current_screen_quad(gfx::QuadF(current_screen_rect)); |
- tile->SetPriority(tree, priority); |
- } |
- } else { |
- for (TilingData::Iterator iter(&tiling_data_, prioritized_rect); |
- iter; ++iter) { |
- TileMap::iterator find = tiles_.find(iter.index()); |
- if (find == tiles_.end()) |
- continue; |
- Tile* tile = find->second.get(); |
- |
- gfx::Rect tile_bounds = |
- tiling_data_.TileBounds(iter.index_x(), iter.index_y()); |
- gfx::RectF current_layer_content_rect = gfx::ScaleRect( |
- tile_bounds, |
- current_scale, |
- current_scale); |
- gfx::RectF current_screen_rect = MathUtil::MapClippedRect( |
- current_screen_transform, current_layer_content_rect); |
- gfx::RectF last_layer_content_rect = gfx::ScaleRect( |
- tile_bounds, |
- last_scale, |
- last_scale); |
- gfx::RectF last_screen_rect = MathUtil::MapClippedRect( |
- last_screen_transform, last_layer_content_rect); |
- |
- float distance_to_visible_in_pixels = |
- TilePriority::manhattanDistance(current_screen_rect, view_rect); |
- |
- float time_to_visible_in_seconds = |
- TilePriority::TimeForBoundsToIntersect( |
- last_screen_rect, current_screen_rect, time_delta, view_rect); |
- |
- TilePriority priority( |
- resolution_, |
- time_to_visible_in_seconds, |
- distance_to_visible_in_pixels); |
- if (store_screen_space_quads_on_tiles) { |
- bool clipped; |
- priority.set_current_screen_quad( |
- MathUtil::MapQuad(current_screen_transform, |
- gfx::QuadF(current_layer_content_rect), |
- &clipped)); |
- } |
- tile->SetPriority(tree, priority); |
- } |
- } |
- |
- last_source_frame_number_ = current_source_frame_number; |
- last_impl_frame_time_ = current_frame_time; |
-} |
- |
-void PictureLayerTiling::DidBecomeActive() { |
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { |
- it->second->SetPriority(ACTIVE_TREE, it->second->priority(PENDING_TREE)); |
- it->second->SetPriority(PENDING_TREE, TilePriority()); |
- |
- // Tile holds a ref onto a picture pile. If the tile never gets invalidated |
- // and recreated, then that picture pile ref could exist indefinitely. To |
- // prevent this, ask the client to update the pile to its own ref. This |
- // will cause PicturePileImpls and their clones to get deleted once the |
- // corresponding PictureLayerImpl and any in flight raster jobs go out of |
- // scope. |
- client_->UpdatePile(it->second); |
- } |
-} |
- |
-scoped_ptr<base::Value> PictureLayerTiling::AsValue() const { |
- scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); |
- state->SetInteger("num_tiles", tiles_.size()); |
- state->SetDouble("content_scale", contents_scale_); |
- state->Set("content_bounds", |
- MathUtil::AsValue(ContentRect().size()).release()); |
- return state.PassAs<base::Value>(); |
-} |
- |
-namespace { |
- |
-int ComputeOffsetToExpand4EdgesEqually(int old_width, |
- int old_height, |
- int64 target_area) { |
- // We need to expand the rect in 4 directions, we can compute the |
- // amount to expand along each axis with a quadratic equation: |
- // (old_w + add) * (old_h + add) = target_area |
- // old_w * old_h + old_w * add + add * old_h + add * add = target_area |
- // add^2 + add * (old_w + old_h) - target_area + old_w * old_h = 0 |
- // Therefore, we solve the quadratic equation with: |
- // a = 1 |
- // b = old_w + old_h |
- // c = -target_area + old_w * old_h |
- int a = 1; |
- int64 b = old_width + old_height; |
- int64 c = -target_area + old_width * old_height; |
- int sqrt_part = std::sqrt(b * b - 4.0 * a * c); |
- int add_each_axis = (-b + sqrt_part) / 2 / a; |
- return add_each_axis / 2; |
-} |
- |
-int ComputeOffsetToExpand3EdgesEqually(int old_width, |
- int old_height, |
- int64 target_area, |
- bool left_complete, |
- bool top_complete, |
- bool right_complete, |
- bool bottom_complete) { |
- // We need to expand the rect in three directions, so we will have to |
- // expand along one axis twice as much as the other. Otherwise, this |
- // is very similar to the case where we expand in all 4 directions. |
- |
- if (left_complete || right_complete) { |
- // Expanding twice as much vertically as horizontally. |
- // (old_w + add) * (old_h + add*2) = target_area |
- // old_w * old_h + old_w * add*2 + add * old_h + add * add*2 = target_area |
- // (add^2)*2 + add * (old_w*2 + old_h) - target_area + old_w * old_h = 0 |
- // Therefore, we solve the quadratic equation with: |
- // a = 2 |
- // b = old_w*2 + old_h |
- // c = -target_area + old_w * old_h |
- int a = 2; |
- int64 b = old_width * 2 + old_height; |
- int64 c = -target_area + old_width * old_height; |
- int sqrt_part = std::sqrt(b * b - 4.0 * a * c); |
- int add_each_direction = (-b + sqrt_part) / 2 / a; |
- return add_each_direction; |
- } else { |
- // Expanding twice as much horizontally as vertically. |
- // (old_w + add*2) * (old_h + add) = target_area |
- // old_w * old_h + old_w * add + add*2 * old_h + add*2 * add = target_area |
- // (add^2)*2 + add * (old_w + old_h*2) - target_area + old_w * old_h = 0 |
- // Therefore, we solve the quadratic equation with: |
- // a = 2 |
- // b = old_w + old_h*2 |
- // c = -target_area + old_w * old_h |
- int a = 2; |
- int64 b = old_width + old_height * 2; |
- int64 c = -target_area + old_width * old_height; |
- int sqrt_part = std::sqrt(b * b - 4.0 * a * c); |
- int add_each_direction = (-b + sqrt_part) / 2 / a; |
- return add_each_direction; |
- } |
-} |
- |
-int ComputeOffsetToExpand2EdgesEqually(int old_width, |
- int old_height, |
- int64 target_area, |
- bool left_complete, |
- bool top_complete, |
- bool right_complete, |
- bool bottom_complete) { |
- // We need to expand the rect along two directions. If the two directions |
- // are opposite from each other then we only need to compute a distance |
- // along a single axis. |
- if (left_complete && right_complete) { |
- // Expanding along the vertical axis only: |
- // old_w * (old_h + add) = target_area |
- // old_w * old_h + old_w * add = target_area |
- // add_vertically = (target_area - old_w * old_h) / old_w |
- int add_vertically = target_area / old_width - old_height; |
- return add_vertically / 2; |
- } else if (top_complete && bottom_complete) { |
- // Expanding along the horizontal axis only: |
- // (old_w + add) * old_h = target_area |
- // old_w * old_h + add * old_h = target_area |
- // add_horizontally = (target_area - old_w * old_h) / old_h |
- int add_horizontally = target_area / old_height - old_width; |
- return add_horizontally / 2; |
- } else { |
- // If we need to expand along both horizontal and vertical axes, we can use |
- // the same result as if we were expanding all four edges. But we apply the |
- // offset computed for opposing edges to a single edge. |
- int add_each_direction = ComputeOffsetToExpand4EdgesEqually( |
- old_width, old_height, target_area); |
- return add_each_direction * 2; |
- } |
-} |
- |
-int ComputeOffsetToExpand1Edge(int old_width, |
- int old_height, |
- int64 target_area, |
- bool left_complete, |
- bool top_complete, |
- bool right_complete, |
- bool bottom_complete) { |
- // We need to expand the rect in a single direction, so we are either |
- // moving just a verical edge, or just a horizontal edge. |
- if (!top_complete || !bottom_complete) { |
- // Moving a vertical edge: |
- // old_w * (old_h + add) = target_area |
- // old_w * old_h + old_w * add = target_area |
- // add_vertically = (target_area - old_w * old_h) / old_w |
- int add_vertically = target_area / old_width - old_height; |
- return add_vertically; |
- } else { |
- // Moving a horizontal edge: |
- // (old_w + add) * old_h = target_area |
- // old_w * old_h + add * old_h = target_area |
- // add_horizontally = (target_area - old_w * old_h) / old_h |
- int add_horizontally = target_area / old_height - old_width; |
- return add_horizontally; |
- } |
-} |
- |
-} // namespace |
- |
-// static |
-gfx::Rect PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy( |
- gfx::Rect starting_rect, |
- int64 target_area, |
- gfx::Rect bounding_rect) { |
- |
- bool left_complete = false; |
- bool top_complete = false; |
- bool right_complete = false; |
- bool bottom_complete = false; |
- int num_edges_complete = 0; |
- |
- gfx::Rect working_rect = starting_rect; |
- for (int i = 0; i < 4; ++i) { |
- if (num_edges_complete != i) |
- continue; |
- int offset_for_each_edge = 0; |
- switch (num_edges_complete) { |
- case 0: |
- offset_for_each_edge = ComputeOffsetToExpand4EdgesEqually( |
- working_rect.width(), |
- working_rect.height(), |
- target_area); |
- break; |
- case 1: |
- offset_for_each_edge = ComputeOffsetToExpand3EdgesEqually( |
- working_rect.width(), |
- working_rect.height(), |
- target_area, |
- left_complete, |
- top_complete, |
- right_complete, |
- bottom_complete); |
- break; |
- case 2: |
- offset_for_each_edge = ComputeOffsetToExpand2EdgesEqually( |
- working_rect.width(), |
- working_rect.height(), |
- target_area, |
- left_complete, |
- top_complete, |
- right_complete, |
- bottom_complete); |
- break; |
- case 3: |
- offset_for_each_edge = ComputeOffsetToExpand1Edge( |
- working_rect.width(), |
- working_rect.height(), |
- target_area, |
- left_complete, |
- top_complete, |
- right_complete, |
- bottom_complete); |
- } |
- |
- working_rect.Inset((left_complete ? 0 : -offset_for_each_edge), |
- (top_complete ? 0 : -offset_for_each_edge), |
- (right_complete ? 0 : -offset_for_each_edge), |
- (bottom_complete ? 0 : -offset_for_each_edge)); |
- |
- if (bounding_rect.Contains(working_rect)) |
- return working_rect; |
- working_rect.Intersect(bounding_rect); |
- |
- if (working_rect.x() == bounding_rect.x()) left_complete = true; |
- if (working_rect.y() == bounding_rect.y()) top_complete = true; |
- if (working_rect.right() == bounding_rect.right()) right_complete = true; |
- if (working_rect.bottom() == bounding_rect.bottom()) bottom_complete = true; |
- |
- num_edges_complete = (left_complete ? 1 : 0) + |
- (top_complete ? 1 : 0) + |
- (right_complete ? 1 : 0) + |
- (bottom_complete ? 1 : 0); |
- if (num_edges_complete == 4) |
- return working_rect; |
- } |
- |
- NOTREACHED(); |
- return starting_rect; |
-} |
- |
-} // namespace cc |