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Unified Diff: cc/picture_layer_tiling.cc

Issue 12471007: Part 8 of cc/ directory shuffles: resources (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: cc/picture_layer_tiling.cc
diff --git a/cc/picture_layer_tiling.cc b/cc/picture_layer_tiling.cc
deleted file mode 100644
index ff597578afa44a46de305d531d3159ad1d555cc7..0000000000000000000000000000000000000000
--- a/cc/picture_layer_tiling.cc
+++ /dev/null
@@ -1,723 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/picture_layer_tiling.h"
-
-#include <cmath>
-
-#include "base/debug/trace_event.h"
-#include "cc/base/math_util.h"
-#include "ui/gfx/point_conversions.h"
-#include "ui/gfx/rect_conversions.h"
-#include "ui/gfx/safe_integer_conversions.h"
-#include "ui/gfx/size_conversions.h"
-
-namespace cc {
-
-scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create(
- float contents_scale) {
- return make_scoped_ptr(new PictureLayerTiling(contents_scale));
-}
-
-scoped_ptr<PictureLayerTiling> PictureLayerTiling::Clone() const {
- return make_scoped_ptr(new PictureLayerTiling(*this));
-}
-
-PictureLayerTiling::PictureLayerTiling(float contents_scale)
- : client_(NULL),
- contents_scale_(contents_scale),
- tiling_data_(gfx::Size(), gfx::Size(), true),
- resolution_(NON_IDEAL_RESOLUTION),
- last_source_frame_number_(0),
- last_impl_frame_time_(0) {
-}
-
-PictureLayerTiling::~PictureLayerTiling() {
-}
-
-void PictureLayerTiling::SetClient(PictureLayerTilingClient* client) {
- client_ = client;
-}
-
-gfx::Rect PictureLayerTiling::ContentRect() const {
- return gfx::Rect(tiling_data_.total_size());
-}
-
-gfx::SizeF PictureLayerTiling::ContentSizeF() const {
- return gfx::ScaleSize(layer_bounds_, contents_scale_);
-}
-
-Tile* PictureLayerTiling::TileAt(int i, int j) const {
- TileMap::const_iterator iter = tiles_.find(TileMapKey(i, j));
- if (iter == tiles_.end())
- return NULL;
- return iter->second.get();
-}
-
-void PictureLayerTiling::CreateTile(int i, int j) {
- gfx::Rect tile_rect = tiling_data_.TileBoundsWithBorder(i, j);
- tile_rect.set_size(tiling_data_.max_texture_size());
- TileMapKey key(i, j);
- DCHECK(tiles_.find(key) == tiles_.end());
- scoped_refptr<Tile> tile = client_->CreateTile(this, tile_rect);
- if (tile)
- tiles_[key] = tile;
-}
-
-Region PictureLayerTiling::OpaqueRegionInContentRect(
- const gfx::Rect& content_rect) const {
- Region opaque_region;
- // TODO(enne): implement me
- return opaque_region;
-}
-
-void PictureLayerTiling::SetLayerBounds(gfx::Size layer_bounds) {
- if (layer_bounds_ == layer_bounds)
- return;
-
- gfx::Size old_layer_bounds = layer_bounds_;
- layer_bounds_ = layer_bounds;
- gfx::Size old_content_bounds = tiling_data_.total_size();
- gfx::Size content_bounds =
- gfx::ToCeiledSize(gfx::ScaleSize(layer_bounds_, contents_scale_));
-
- tiling_data_.SetTotalSize(content_bounds);
- if (layer_bounds_.IsEmpty()) {
- tiles_.clear();
- return;
- }
-
- gfx::Size tile_size = client_->CalculateTileSize(
- tiling_data_.max_texture_size(),
- content_bounds);
- if (tile_size != tiling_data_.max_texture_size()) {
- tiling_data_.SetMaxTextureSize(tile_size);
- tiles_.clear();
- CreateTilesFromLayerRect(gfx::Rect(layer_bounds_));
- return;
- }
-
- // Any tiles outside our new bounds are invalid and should be dropped.
- if (old_content_bounds.width() > content_bounds.width() ||
- old_content_bounds.height() > content_bounds.height()) {
- int right =
- tiling_data_.TileXIndexFromSrcCoord(content_bounds.width() - 1);
- int bottom =
- tiling_data_.TileYIndexFromSrcCoord(content_bounds.height() - 1);
-
- std::vector<TileMapKey> invalid_tile_keys;
- for (TileMap::const_iterator it = tiles_.begin();
- it != tiles_.end(); ++it) {
- if (it->first.first > right || it->first.second > bottom)
- invalid_tile_keys.push_back(it->first);
- }
- for (size_t i = 0; i < invalid_tile_keys.size(); ++i)
- tiles_.erase(invalid_tile_keys[i]);
- }
-
- // Create tiles for newly exposed areas.
- Region layer_region((gfx::Rect(layer_bounds_)));
- layer_region.Subtract(gfx::Rect(old_layer_bounds));
- for (Region::Iterator iter(layer_region); iter.has_rect(); iter.next()) {
- Invalidate(iter.rect());
- CreateTilesFromLayerRect(iter.rect());
- }
-}
-
-void PictureLayerTiling::Invalidate(const Region& layer_invalidation) {
- std::vector<TileMapKey> new_tiles;
-
- for (Region::Iterator region_iter(layer_invalidation);
- region_iter.has_rect();
- region_iter.next()) {
-
- gfx::Rect layer_invalidation = region_iter.rect();
- layer_invalidation.Intersect(gfx::Rect(layer_bounds_));
- gfx::Rect rect =
- gfx::ToEnclosingRect(ScaleRect(layer_invalidation, contents_scale_));
-
- for (PictureLayerTiling::Iterator tile_iter(this, contents_scale_, rect,
- PictureLayerTiling::LayerDeviceAlignmentUnknown);
- tile_iter;
- ++tile_iter) {
- TileMapKey key(tile_iter.tile_i_, tile_iter.tile_j_);
- TileMap::iterator found = tiles_.find(key);
- if (found == tiles_.end())
- continue;
-
- tiles_.erase(found);
- new_tiles.push_back(key);
- }
- }
-
- for (size_t i = 0; i < new_tiles.size(); ++i)
- CreateTile(new_tiles[i].first, new_tiles[i].second);
-}
-
-void PictureLayerTiling::CreateTilesFromLayerRect(gfx::Rect layer_rect) {
- gfx::Rect content_rect =
- gfx::ToEnclosingRect(ScaleRect(layer_rect, contents_scale_));
- CreateTilesFromContentRect(content_rect);
-}
-
-void PictureLayerTiling::CreateTilesFromContentRect(gfx::Rect content_rect) {
- for (TilingData::Iterator iter(&tiling_data_, content_rect); iter; ++iter) {
- TileMap::iterator found =
- tiles_.find(TileMapKey(iter.index_x(), iter.index_y()));
- // Ignore any tiles that already exist.
- if (found != tiles_.end())
- continue;
- CreateTile(iter.index_x(), iter.index_y());
- }
-}
-
-PictureLayerTiling::Iterator::Iterator()
- : tiling_(NULL),
- current_tile_(NULL),
- tile_i_(0),
- tile_j_(0),
- left_(0),
- top_(0),
- right_(-1),
- bottom_(-1) {
-}
-
-PictureLayerTiling::Iterator::Iterator(const PictureLayerTiling* tiling,
- float dest_scale,
- gfx::Rect dest_rect,
- LayerDeviceAlignment layerDeviceAlignment)
- : tiling_(tiling),
- dest_rect_(dest_rect),
- dest_to_content_scale_(0),
- current_tile_(NULL),
- tile_i_(0),
- tile_j_(0),
- left_(0),
- top_(0),
- right_(-1),
- bottom_(-1) {
- DCHECK(tiling_);
- if (dest_rect_.IsEmpty())
- return;
-
- dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale;
- // This is the maximum size that the dest rect can be, given the content size.
- gfx::Size dest_content_size = gfx::ToCeiledSize(gfx::ScaleSize(
- tiling_->ContentRect().size(),
- 1 / dest_to_content_scale_,
- 1 / dest_to_content_scale_));
-
- gfx::Rect content_rect =
- gfx::ToEnclosingRect(gfx::ScaleRect(dest_rect_,
- dest_to_content_scale_,
- dest_to_content_scale_));
- // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
- // check for non-intersection first.
- content_rect.Intersect(gfx::Rect(tiling_->tiling_data_.total_size()));
- if (content_rect.IsEmpty())
- return;
-
- left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x());
- top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y());
- right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(
- content_rect.right() - 1);
- bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(
- content_rect.bottom() - 1);
-
- tile_i_ = left_ - 1;
- tile_j_ = top_;
- ++(*this);
-}
-
-PictureLayerTiling::Iterator::~Iterator() {
-}
-
-PictureLayerTiling::Iterator& PictureLayerTiling::Iterator::operator++() {
- if (tile_j_ > bottom_)
- return *this;
-
- bool first_time = tile_i_ < left_;
- bool new_row = false;
- tile_i_++;
- if (tile_i_ > right_) {
- tile_i_ = left_;
- tile_j_++;
- new_row = true;
- if (tile_j_ > bottom_) {
- current_tile_ = NULL;
- return *this;
- }
- }
-
- current_tile_ = tiling_->TileAt(tile_i_, tile_j_);
-
- // Calculate the current geometry rect. Due to floating point rounding
- // and ToEnclosingRect, tiles might overlap in destination space on the
- // edges.
- gfx::Rect last_geometry_rect = current_geometry_rect_;
-
- gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_);
-
- current_geometry_rect_ = gfx::ToEnclosingRect(
- gfx::ScaleRect(content_rect, 1 / dest_to_content_scale_,
- 1 / dest_to_content_scale_));
-
- current_geometry_rect_.Intersect(dest_rect_);
-
- if (first_time)
- return *this;
-
- // Iteration happens left->right, top->bottom. Running off the bottom-right
- // edge is handled by the intersection above with dest_rect_. Here we make
- // sure that the new current geometry rect doesn't overlap with the last.
- int min_left;
- int min_top;
- if (new_row) {
- min_left = dest_rect_.x();
- min_top = last_geometry_rect.bottom();
- } else {
- min_left = last_geometry_rect.right();
- min_top = last_geometry_rect.y();
- }
-
- int inset_left = std::max(0, min_left - current_geometry_rect_.x());
- int inset_top = std::max(0, min_top - current_geometry_rect_.y());
- current_geometry_rect_.Inset(inset_left, inset_top, 0, 0);
-
- if (!new_row) {
- DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x());
- DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom());
- DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y());
- }
-
- return *this;
-}
-
-gfx::Rect PictureLayerTiling::Iterator::geometry_rect() const {
- return current_geometry_rect_;
-}
-
-gfx::Rect PictureLayerTiling::Iterator::full_tile_geometry_rect() const {
- gfx::Rect rect = tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_);
- rect.set_size(tiling_->tiling_data_.max_texture_size());
- return rect;
-}
-
-gfx::RectF PictureLayerTiling::Iterator::texture_rect() const {
- gfx::PointF tex_origin =
- tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin();
-
- // Convert from dest space => content space => texture space.
- gfx::RectF texture_rect(current_geometry_rect_);
- texture_rect.Scale(dest_to_content_scale_,
- dest_to_content_scale_);
- texture_rect.Offset(-tex_origin.OffsetFromOrigin());
- texture_rect.Intersect(tiling_->ContentRect());
-
- return texture_rect;
-}
-
-gfx::Size PictureLayerTiling::Iterator::texture_size() const {
- return tiling_->tiling_data_.max_texture_size();
-}
-
-void PictureLayerTiling::UpdateTilePriorities(
- WhichTree tree,
- gfx::Size device_viewport,
- const gfx::RectF& viewport_in_layer_space,
- gfx::Size last_layer_bounds,
- gfx::Size current_layer_bounds,
- float last_layer_contents_scale,
- float current_layer_contents_scale,
- const gfx::Transform& last_screen_transform,
- const gfx::Transform& current_screen_transform,
- int current_source_frame_number,
- double current_frame_time,
- bool store_screen_space_quads_on_tiles) {
- if (ContentRect().IsEmpty())
- return;
-
- bool first_update_in_new_source_frame =
- current_source_frame_number != last_source_frame_number_;
-
- bool first_update_in_new_impl_frame =
- current_frame_time != last_impl_frame_time_;
-
- // In pending tree, this is always called. We update priorities:
- // - Immediately after a commit (first_update_in_new_source_frame).
- // - On animation ticks after the first frame in the tree
- // (first_update_in_new_impl_frame).
- // In active tree, this is only called during draw. We update priorities:
- // - On draw if properties were not already computed by the pending tree
- // and activated for the frame (first_update_in_new_impl_frame).
- if (!first_update_in_new_impl_frame && !first_update_in_new_source_frame)
- return;
-
- double time_delta = 0;
- if (last_impl_frame_time_ != 0 && last_layer_bounds == current_layer_bounds)
- time_delta = current_frame_time - last_impl_frame_time_;
-
- gfx::Rect viewport_in_content_space =
- gfx::ToEnclosingRect(gfx::ScaleRect(viewport_in_layer_space,
- contents_scale_));
-
- gfx::Size tile_size = tiling_data_.max_texture_size();
- int64 prioritized_rect_area =
- TilePriority::kNumTilesToCoverWithInflatedViewportRectForPrioritization *
- tile_size.width() * tile_size.height();
-
- gfx::Rect prioritized_rect = ExpandRectEquallyToAreaBoundedBy(
- viewport_in_content_space,
- prioritized_rect_area,
- ContentRect());
- DCHECK(ContentRect().Contains(prioritized_rect));
-
- // Iterate through all of the tiles that were live last frame but will
- // not be live this frame, and mark them as being dead.
- for (TilingData::DifferenceIterator iter(&tiling_data_,
- last_prioritized_rect_,
- prioritized_rect);
- iter;
- ++iter) {
- TileMap::iterator find = tiles_.find(iter.index());
- if (find == tiles_.end())
- continue;
-
- TilePriority priority;
- DCHECK(!priority.is_live);
- Tile* tile = find->second.get();
- tile->SetPriority(tree, priority);
- }
- last_prioritized_rect_ = prioritized_rect;
-
- gfx::Rect view_rect(device_viewport);
- float current_scale = current_layer_contents_scale / contents_scale_;
- float last_scale = last_layer_contents_scale / contents_scale_;
-
- // Fast path tile priority calculation when both transforms are translations.
- if (last_screen_transform.IsIdentityOrTranslation() &&
- current_screen_transform.IsIdentityOrTranslation())
- {
- gfx::Vector2dF current_offset(
- current_screen_transform.matrix().get(0, 3),
- current_screen_transform.matrix().get(1, 3));
- gfx::Vector2dF last_offset(
- last_screen_transform.matrix().get(0, 3),
- last_screen_transform.matrix().get(1, 3));
-
- for (TilingData::Iterator iter(&tiling_data_, prioritized_rect);
- iter; ++iter) {
- TileMap::iterator find = tiles_.find(iter.index());
- if (find == tiles_.end())
- continue;
- Tile* tile = find->second.get();
-
- gfx::Rect tile_bounds =
- tiling_data_.TileBounds(iter.index_x(), iter.index_y());
- gfx::RectF current_screen_rect = gfx::ScaleRect(
- tile_bounds,
- current_scale,
- current_scale) + current_offset;
- gfx::RectF last_screen_rect = gfx::ScaleRect(
- tile_bounds,
- last_scale,
- last_scale) + last_offset;
-
- float distance_to_visible_in_pixels =
- TilePriority::manhattanDistance(current_screen_rect, view_rect);
-
- float time_to_visible_in_seconds =
- TilePriority::TimeForBoundsToIntersect(
- last_screen_rect, current_screen_rect, time_delta, view_rect);
- TilePriority priority(
- resolution_,
- time_to_visible_in_seconds,
- distance_to_visible_in_pixels);
- if (store_screen_space_quads_on_tiles)
- priority.set_current_screen_quad(gfx::QuadF(current_screen_rect));
- tile->SetPriority(tree, priority);
- }
- } else {
- for (TilingData::Iterator iter(&tiling_data_, prioritized_rect);
- iter; ++iter) {
- TileMap::iterator find = tiles_.find(iter.index());
- if (find == tiles_.end())
- continue;
- Tile* tile = find->second.get();
-
- gfx::Rect tile_bounds =
- tiling_data_.TileBounds(iter.index_x(), iter.index_y());
- gfx::RectF current_layer_content_rect = gfx::ScaleRect(
- tile_bounds,
- current_scale,
- current_scale);
- gfx::RectF current_screen_rect = MathUtil::MapClippedRect(
- current_screen_transform, current_layer_content_rect);
- gfx::RectF last_layer_content_rect = gfx::ScaleRect(
- tile_bounds,
- last_scale,
- last_scale);
- gfx::RectF last_screen_rect = MathUtil::MapClippedRect(
- last_screen_transform, last_layer_content_rect);
-
- float distance_to_visible_in_pixels =
- TilePriority::manhattanDistance(current_screen_rect, view_rect);
-
- float time_to_visible_in_seconds =
- TilePriority::TimeForBoundsToIntersect(
- last_screen_rect, current_screen_rect, time_delta, view_rect);
-
- TilePriority priority(
- resolution_,
- time_to_visible_in_seconds,
- distance_to_visible_in_pixels);
- if (store_screen_space_quads_on_tiles) {
- bool clipped;
- priority.set_current_screen_quad(
- MathUtil::MapQuad(current_screen_transform,
- gfx::QuadF(current_layer_content_rect),
- &clipped));
- }
- tile->SetPriority(tree, priority);
- }
- }
-
- last_source_frame_number_ = current_source_frame_number;
- last_impl_frame_time_ = current_frame_time;
-}
-
-void PictureLayerTiling::DidBecomeActive() {
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- it->second->SetPriority(ACTIVE_TREE, it->second->priority(PENDING_TREE));
- it->second->SetPriority(PENDING_TREE, TilePriority());
-
- // Tile holds a ref onto a picture pile. If the tile never gets invalidated
- // and recreated, then that picture pile ref could exist indefinitely. To
- // prevent this, ask the client to update the pile to its own ref. This
- // will cause PicturePileImpls and their clones to get deleted once the
- // corresponding PictureLayerImpl and any in flight raster jobs go out of
- // scope.
- client_->UpdatePile(it->second);
- }
-}
-
-scoped_ptr<base::Value> PictureLayerTiling::AsValue() const {
- scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
- state->SetInteger("num_tiles", tiles_.size());
- state->SetDouble("content_scale", contents_scale_);
- state->Set("content_bounds",
- MathUtil::AsValue(ContentRect().size()).release());
- return state.PassAs<base::Value>();
-}
-
-namespace {
-
-int ComputeOffsetToExpand4EdgesEqually(int old_width,
- int old_height,
- int64 target_area) {
- // We need to expand the rect in 4 directions, we can compute the
- // amount to expand along each axis with a quadratic equation:
- // (old_w + add) * (old_h + add) = target_area
- // old_w * old_h + old_w * add + add * old_h + add * add = target_area
- // add^2 + add * (old_w + old_h) - target_area + old_w * old_h = 0
- // Therefore, we solve the quadratic equation with:
- // a = 1
- // b = old_w + old_h
- // c = -target_area + old_w * old_h
- int a = 1;
- int64 b = old_width + old_height;
- int64 c = -target_area + old_width * old_height;
- int sqrt_part = std::sqrt(b * b - 4.0 * a * c);
- int add_each_axis = (-b + sqrt_part) / 2 / a;
- return add_each_axis / 2;
-}
-
-int ComputeOffsetToExpand3EdgesEqually(int old_width,
- int old_height,
- int64 target_area,
- bool left_complete,
- bool top_complete,
- bool right_complete,
- bool bottom_complete) {
- // We need to expand the rect in three directions, so we will have to
- // expand along one axis twice as much as the other. Otherwise, this
- // is very similar to the case where we expand in all 4 directions.
-
- if (left_complete || right_complete) {
- // Expanding twice as much vertically as horizontally.
- // (old_w + add) * (old_h + add*2) = target_area
- // old_w * old_h + old_w * add*2 + add * old_h + add * add*2 = target_area
- // (add^2)*2 + add * (old_w*2 + old_h) - target_area + old_w * old_h = 0
- // Therefore, we solve the quadratic equation with:
- // a = 2
- // b = old_w*2 + old_h
- // c = -target_area + old_w * old_h
- int a = 2;
- int64 b = old_width * 2 + old_height;
- int64 c = -target_area + old_width * old_height;
- int sqrt_part = std::sqrt(b * b - 4.0 * a * c);
- int add_each_direction = (-b + sqrt_part) / 2 / a;
- return add_each_direction;
- } else {
- // Expanding twice as much horizontally as vertically.
- // (old_w + add*2) * (old_h + add) = target_area
- // old_w * old_h + old_w * add + add*2 * old_h + add*2 * add = target_area
- // (add^2)*2 + add * (old_w + old_h*2) - target_area + old_w * old_h = 0
- // Therefore, we solve the quadratic equation with:
- // a = 2
- // b = old_w + old_h*2
- // c = -target_area + old_w * old_h
- int a = 2;
- int64 b = old_width + old_height * 2;
- int64 c = -target_area + old_width * old_height;
- int sqrt_part = std::sqrt(b * b - 4.0 * a * c);
- int add_each_direction = (-b + sqrt_part) / 2 / a;
- return add_each_direction;
- }
-}
-
-int ComputeOffsetToExpand2EdgesEqually(int old_width,
- int old_height,
- int64 target_area,
- bool left_complete,
- bool top_complete,
- bool right_complete,
- bool bottom_complete) {
- // We need to expand the rect along two directions. If the two directions
- // are opposite from each other then we only need to compute a distance
- // along a single axis.
- if (left_complete && right_complete) {
- // Expanding along the vertical axis only:
- // old_w * (old_h + add) = target_area
- // old_w * old_h + old_w * add = target_area
- // add_vertically = (target_area - old_w * old_h) / old_w
- int add_vertically = target_area / old_width - old_height;
- return add_vertically / 2;
- } else if (top_complete && bottom_complete) {
- // Expanding along the horizontal axis only:
- // (old_w + add) * old_h = target_area
- // old_w * old_h + add * old_h = target_area
- // add_horizontally = (target_area - old_w * old_h) / old_h
- int add_horizontally = target_area / old_height - old_width;
- return add_horizontally / 2;
- } else {
- // If we need to expand along both horizontal and vertical axes, we can use
- // the same result as if we were expanding all four edges. But we apply the
- // offset computed for opposing edges to a single edge.
- int add_each_direction = ComputeOffsetToExpand4EdgesEqually(
- old_width, old_height, target_area);
- return add_each_direction * 2;
- }
-}
-
-int ComputeOffsetToExpand1Edge(int old_width,
- int old_height,
- int64 target_area,
- bool left_complete,
- bool top_complete,
- bool right_complete,
- bool bottom_complete) {
- // We need to expand the rect in a single direction, so we are either
- // moving just a verical edge, or just a horizontal edge.
- if (!top_complete || !bottom_complete) {
- // Moving a vertical edge:
- // old_w * (old_h + add) = target_area
- // old_w * old_h + old_w * add = target_area
- // add_vertically = (target_area - old_w * old_h) / old_w
- int add_vertically = target_area / old_width - old_height;
- return add_vertically;
- } else {
- // Moving a horizontal edge:
- // (old_w + add) * old_h = target_area
- // old_w * old_h + add * old_h = target_area
- // add_horizontally = (target_area - old_w * old_h) / old_h
- int add_horizontally = target_area / old_height - old_width;
- return add_horizontally;
- }
-}
-
-} // namespace
-
-// static
-gfx::Rect PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
- gfx::Rect starting_rect,
- int64 target_area,
- gfx::Rect bounding_rect) {
-
- bool left_complete = false;
- bool top_complete = false;
- bool right_complete = false;
- bool bottom_complete = false;
- int num_edges_complete = 0;
-
- gfx::Rect working_rect = starting_rect;
- for (int i = 0; i < 4; ++i) {
- if (num_edges_complete != i)
- continue;
- int offset_for_each_edge = 0;
- switch (num_edges_complete) {
- case 0:
- offset_for_each_edge = ComputeOffsetToExpand4EdgesEqually(
- working_rect.width(),
- working_rect.height(),
- target_area);
- break;
- case 1:
- offset_for_each_edge = ComputeOffsetToExpand3EdgesEqually(
- working_rect.width(),
- working_rect.height(),
- target_area,
- left_complete,
- top_complete,
- right_complete,
- bottom_complete);
- break;
- case 2:
- offset_for_each_edge = ComputeOffsetToExpand2EdgesEqually(
- working_rect.width(),
- working_rect.height(),
- target_area,
- left_complete,
- top_complete,
- right_complete,
- bottom_complete);
- break;
- case 3:
- offset_for_each_edge = ComputeOffsetToExpand1Edge(
- working_rect.width(),
- working_rect.height(),
- target_area,
- left_complete,
- top_complete,
- right_complete,
- bottom_complete);
- }
-
- working_rect.Inset((left_complete ? 0 : -offset_for_each_edge),
- (top_complete ? 0 : -offset_for_each_edge),
- (right_complete ? 0 : -offset_for_each_edge),
- (bottom_complete ? 0 : -offset_for_each_edge));
-
- if (bounding_rect.Contains(working_rect))
- return working_rect;
- working_rect.Intersect(bounding_rect);
-
- if (working_rect.x() == bounding_rect.x()) left_complete = true;
- if (working_rect.y() == bounding_rect.y()) top_complete = true;
- if (working_rect.right() == bounding_rect.right()) right_complete = true;
- if (working_rect.bottom() == bounding_rect.bottom()) bottom_complete = true;
-
- num_edges_complete = (left_complete ? 1 : 0) +
- (top_complete ? 1 : 0) +
- (right_complete ? 1 : 0) +
- (bottom_complete ? 1 : 0);
- if (num_edges_complete == 4)
- return working_rect;
- }
-
- NOTREACHED();
- return starting_rect;
-}
-
-} // namespace cc
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