DescriptionRevert of Bilinear optimization for 1D convolution. (patchset #5 id:200001 of https://codereview.chromium.org/1216623003/)
Reason for revert:
Ok, I am now seeing a couple issues. going to revert and investigate further.
Original issue's description:
> Bilinear optimization for 1D convolution.
>
> Splits GrGLConvolutionEffect into GrGLBilerpConvolutionEffect and
> GrGLBoundedConvolutionEffect. When doing a non-bounded convolution we now
> always use the GrGLBilerpConvolutionEffect which uses bilinear filtering to
> perform half as many samples in the texture.
>
> BUG=skia:3986
>
> Committed: https://skia.googlesource.com/skia/+/91abe10af417148939548551e210c001022d3bda
>
> Committed: https://skia.googlesource.com/skia/+/0f38612b0facf585854aba4556433b858cbf7da8
TBR=bsalomon@google.com,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3986
Committed: https://skia.googlesource.com/skia/+/7a787b47437043aacc2d476beab2f531bc02fe9d
Patch Set 1 #
Created: 5 years, 5 months ago
(Patch set is too large to download)
Messages
Total messages: 5 (0 generated)
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