OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrConvolutionEffect.h" | 8 #include "GrConvolutionEffect.h" |
9 #include "gl/GrGLProcessor.h" | 9 #include "gl/GrGLProcessor.h" |
10 #include "gl/GrGLTexture.h" | 10 #include "gl/GrGLTexture.h" |
11 #include "gl/builders/GrGLProgramBuilder.h" | 11 #include "gl/builders/GrGLProgramBuilder.h" |
12 | 12 |
13 // For brevity | 13 // For brevity |
14 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 14 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
15 | 15 |
16 /** | |
17 * Base class with shared functionality for GrGLBoundedConvolutionEffect and | |
18 * GrGLLerpConvolutionEffect. | |
19 */ | |
20 class GrGLConvolutionEffect : public GrGLFragmentProcessor { | 16 class GrGLConvolutionEffect : public GrGLFragmentProcessor { |
21 public: | 17 public: |
22 GrGLConvolutionEffect(const GrProcessor&); | 18 GrGLConvolutionEffect(const GrProcessor&); |
| 19 |
| 20 virtual void emitCode(GrGLFPBuilder*, |
| 21 const GrFragmentProcessor&, |
| 22 const char* outputColor, |
| 23 const char* inputColor, |
| 24 const TransformedCoordsArray&, |
| 25 const TextureSamplerArray&) override; |
| 26 |
| 27 void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) overri
de; |
| 28 |
23 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); | 29 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
24 | 30 |
25 protected: | 31 private: |
26 int radius() const { return fRadius; } | |
27 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } | 32 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } |
| 33 bool useBounds() const { return fUseBounds; } |
28 Gr1DKernelEffect::Direction direction() const { return fDirection; } | 34 Gr1DKernelEffect::Direction direction() const { return fDirection; } |
29 void getImageIncrement(const GrConvolutionEffect&, float (*)[2]) const; | |
30 | 35 |
31 private: | 36 int fRadius; |
32 int fRadius; | 37 bool fUseBounds; |
33 Gr1DKernelEffect::Direction fDirection; | 38 Gr1DKernelEffect::Direction fDirection; |
| 39 UniformHandle fKernelUni; |
| 40 UniformHandle fImageIncrementUni; |
| 41 UniformHandle fBoundsUni; |
34 | 42 |
35 typedef GrGLFragmentProcessor INHERITED; | 43 typedef GrGLFragmentProcessor INHERITED; |
36 }; | 44 }; |
37 | 45 |
38 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) { | 46 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) { |
39 const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>(); | 47 const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>(); |
40 fRadius = c.radius(); | 48 fRadius = c.radius(); |
| 49 fUseBounds = c.useBounds(); |
41 fDirection = c.direction(); | 50 fDirection = c.direction(); |
42 } | 51 } |
43 | 52 |
44 void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, | 53 void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder, |
45 const GrGLSLCaps&, | 54 const GrFragmentProcessor&, |
| 55 const char* outputColor, |
| 56 const char* inputColor, |
| 57 const TransformedCoordsArray& coords, |
| 58 const TextureSamplerArray& samplers) { |
| 59 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
| 60 kVec2f_GrSLType, kDefault_GrSLPreci
sion, |
| 61 "ImageIncrement"); |
| 62 if (this->useBounds()) { |
| 63 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibilit
y, |
| 64 kVec2f_GrSLType, kDefault_GrSLPrecision
, |
| 65 "Bounds"); |
| 66 } |
| 67 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibili
ty, |
| 68 kFloat_GrSLType, kDefault_GrSLPrecisio
n, |
| 69 "Kernel", this->width()); |
| 70 |
| 71 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 72 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
| 73 |
| 74 fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); |
| 75 |
| 76 int width = this->width(); |
| 77 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); |
| 78 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
| 79 |
| 80 fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(
), fRadius, imgInc); |
| 81 |
| 82 // Manually unroll loop because some drivers don't; yields 20-30% speedup. |
| 83 for (int i = 0; i < width; i++) { |
| 84 SkString index; |
| 85 SkString kernelIndex; |
| 86 index.appendS32(i); |
| 87 kernel.appendArrayAccess(index.c_str(), &kernelIndex); |
| 88 |
| 89 if (this->useBounds()) { |
| 90 // We used to compute a bool indicating whether we're in bounds or n
ot, cast it to a |
| 91 // float, and then mul weight*texture_sample by the float. However,
the Adreno 430 seems |
| 92 // to have a bug that caused corruption. |
| 93 const char* bounds = builder->getUniformCStr(fBoundsUni); |
| 94 const char* component = this->direction() == Gr1DKernelEffect::kY_Di
rection ? "y" : "x"; |
| 95 fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {"
, |
| 96 component, bounds, component, bounds); |
| 97 } |
| 98 fsBuilder->codeAppendf("\t\t%s += ", outputColor); |
| 99 fsBuilder->appendTextureLookup(samplers[0], "coord"); |
| 100 fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); |
| 101 if (this->useBounds()) { |
| 102 fsBuilder->codeAppend("}"); |
| 103 } |
| 104 fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc); |
| 105 } |
| 106 |
| 107 SkString modulate; |
| 108 GrGLSLMulVarBy4f(&modulate, outputColor, inputColor); |
| 109 fsBuilder->codeAppend(modulate.c_str()); |
| 110 } |
| 111 |
| 112 void GrGLConvolutionEffect::setData(const GrGLProgramDataManager& pdman, |
| 113 const GrProcessor& processor) { |
| 114 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); |
| 115 GrTexture& texture = *conv.texture(0); |
| 116 // the code we generated was for a specific kernel radius |
| 117 SkASSERT(conv.radius() == fRadius); |
| 118 float imageIncrement[2] = { 0 }; |
| 119 float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
| 120 switch (conv.direction()) { |
| 121 case Gr1DKernelEffect::kX_Direction: |
| 122 imageIncrement[0] = 1.0f / texture.width(); |
| 123 break; |
| 124 case Gr1DKernelEffect::kY_Direction: |
| 125 imageIncrement[1] = ySign / texture.height(); |
| 126 break; |
| 127 default: |
| 128 SkFAIL("Unknown filter direction."); |
| 129 } |
| 130 pdman.set2fv(fImageIncrementUni, 1, imageIncrement); |
| 131 if (conv.useBounds()) { |
| 132 const float* bounds = conv.bounds(); |
| 133 if (Gr1DKernelEffect::kY_Direction == conv.direction() && |
| 134 texture.origin() != kTopLeft_GrSurfaceOrigin) { |
| 135 pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); |
| 136 } else { |
| 137 pdman.set2f(fBoundsUni, bounds[0], bounds[1]); |
| 138 } |
| 139 } |
| 140 pdman.set1fv(fKernelUni, this->width(), conv.kernel()); |
| 141 } |
| 142 |
| 143 void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLSLCap
s&, |
46 GrProcessorKeyBuilder* b) { | 144 GrProcessorKeyBuilder* b) { |
47 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | 145 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); |
48 uint32_t key = conv.radius(); | 146 uint32_t key = conv.radius(); |
49 key <<= 2; | 147 key <<= 2; |
50 if (conv.useBounds()) { | 148 if (conv.useBounds()) { |
51 key |= 0x2; | 149 key |= 0x2; |
52 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0
; | 150 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0
; |
53 } | 151 } |
54 b->add32(key); | 152 b->add32(key); |
55 } | 153 } |
56 | 154 |
57 void GrGLConvolutionEffect::getImageIncrement(const GrConvolutionEffect& conv, | |
58 float (*imageIncrement)[2]) const
{ | |
59 GrTexture& texture = *conv.texture(0); | |
60 (*imageIncrement)[0] = (*imageIncrement)[1] = 0; | |
61 float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; | |
62 switch (conv.direction()) { | |
63 case Gr1DKernelEffect::kX_Direction: | |
64 (*imageIncrement)[0] = 1.0f / texture.width(); | |
65 break; | |
66 case Gr1DKernelEffect::kY_Direction: | |
67 (*imageIncrement)[1] = ySign / texture.height(); | |
68 break; | |
69 default: | |
70 SkFAIL("Unknown filter direction."); | |
71 } | |
72 } | |
73 | |
74 /////////////////////////////////////////////////////////////////////////////// | |
75 | |
76 /** | |
77 * Applies a convolution effect which restricts samples to the provided bounds | |
78 * using shader logic. | |
79 */ | |
80 class GrGLBoundedConvolutionEffect : public GrGLConvolutionEffect { | |
81 public: | |
82 GrGLBoundedConvolutionEffect(const GrProcessor& processor) : INHERITED(proce
ssor) {} | |
83 | |
84 virtual void emitCode(GrGLFPBuilder*, | |
85 const GrFragmentProcessor&, | |
86 const char* outputColor, | |
87 const char* inputColor, | |
88 const TransformedCoordsArray&, | |
89 const TextureSamplerArray&) override; | |
90 | |
91 void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) overri
de; | |
92 | |
93 private: | |
94 UniformHandle fKernelUni; | |
95 UniformHandle fImageIncrementUni; | |
96 UniformHandle fBoundsUni; | |
97 | |
98 typedef GrGLConvolutionEffect INHERITED; | |
99 }; | |
100 | |
101 void GrGLBoundedConvolutionEffect::emitCode(GrGLFPBuilder* builder, | |
102 const GrFragmentProcessor& processor
, | |
103 const char* outputColor, | |
104 const char* inputColor, | |
105 const TransformedCoordsArray& coords
, | |
106 const TextureSamplerArray& samplers)
{ | |
107 fImageIncrementUni = | |
108 builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrS
LType, | |
109 kDefault_GrSLPrecision, "ImageIncrement"); | |
110 | |
111 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, k
Vec2f_GrSLType, | |
112 kDefault_GrSLPrecision, "Bounds"); | |
113 | |
114 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibili
ty, kFloat_GrSLType, | |
115 kDefault_GrSLPrecision, "Kernel", this
->width()); | |
116 | |
117 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | |
118 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | |
119 | |
120 fsBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);\n", outputColor); | |
121 | |
122 int width = this->width(); | |
123 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); | |
124 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); | |
125 | |
126 fsBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), t
his->radius(), | |
127 imgInc); | |
128 | |
129 // Manually unroll loop because some drivers don't; yields 20-30% speedup. | |
130 for (int i = 0; i < width; i++) { | |
131 SkString index; | |
132 SkString kernelIndex; | |
133 index.appendS32(i); | |
134 kernel.appendArrayAccess(index.c_str(), &kernelIndex); | |
135 // We used to compute a bool indicating whether we're in bounds or not,
cast it to a | |
136 // float, and then mul weight*texture_sample by the float. However, the
Adreno 430 seems | |
137 // to have a bug that caused corruption. | |
138 const char* bounds = builder->getUniformCStr(fBoundsUni); | |
139 const char* component = this->direction() == Gr1DKernelEffect::kY_Direct
ion ? "y" : "x"; | |
140 fsBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {", | |
141 component, bounds, component, bounds); | |
142 fsBuilder->codeAppendf("%s += ", outputColor); | |
143 fsBuilder->appendTextureLookup(samplers[0], "coord"); | |
144 fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); | |
145 fsBuilder->codeAppend("}"); | |
146 fsBuilder->codeAppendf("coord += %s;\n", imgInc); | |
147 } | |
148 | |
149 SkString modulate; | |
150 GrGLSLMulVarBy4f(&modulate, outputColor, inputColor); | |
151 fsBuilder->codeAppend(modulate.c_str()); | |
152 } | |
153 | |
154 void GrGLBoundedConvolutionEffect::setData(const GrGLProgramDataManager& pdman, | |
155 const GrProcessor& processor) { | |
156 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | |
157 | |
158 // the code we generated was for a specific kernel radius | |
159 SkASSERT(conv.radius() == this->radius()); | |
160 | |
161 // the code we generated was for a specific bounding mode. | |
162 SkASSERT(conv.useBounds()); | |
163 | |
164 GrTexture& texture = *conv.texture(0); | |
165 float imageIncrement[2]; | |
166 getImageIncrement(conv, &imageIncrement); | |
167 pdman.set2fv(fImageIncrementUni, 1, imageIncrement); | |
168 const float* bounds = conv.bounds(); | |
169 if (Gr1DKernelEffect::kY_Direction == conv.direction() && | |
170 texture.origin() != kTopLeft_GrSurfaceOrigin) { | |
171 pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); | |
172 } else { | |
173 pdman.set2f(fBoundsUni, bounds[0], bounds[1]); | |
174 } | |
175 pdman.set1fv(fKernelUni, this->width(), conv.kernel()); | |
176 } | |
177 | |
178 /////////////////////////////////////////////////////////////////////////////// | |
179 | |
180 /** | |
181 * Applies a convolution effect which applies the convolution using a linear | |
182 * interpolation optimization to use half as many samples. | |
183 */ | |
184 class GrGLLerpConvolutionEffect : public GrGLConvolutionEffect { | |
185 public: | |
186 GrGLLerpConvolutionEffect(const GrProcessor& processor) : INHERITED(processo
r) {} | |
187 | |
188 virtual void emitCode(GrGLFPBuilder*, | |
189 const GrFragmentProcessor&, | |
190 const char* outputColor, | |
191 const char* inputColor, | |
192 const TransformedCoordsArray&, | |
193 const TextureSamplerArray&) override; | |
194 | |
195 void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) overri
de; | |
196 | |
197 private: | |
198 int bilerpSampleCount() const; | |
199 | |
200 // Bounded uniforms | |
201 UniformHandle fSampleWeightUni; | |
202 UniformHandle fSampleOffsetUni; | |
203 | |
204 typedef GrGLConvolutionEffect INHERITED; | |
205 }; | |
206 | |
207 void GrGLLerpConvolutionEffect::emitCode(GrGLFPBuilder* builder, | |
208 const GrFragmentProcessor& processor, | |
209 const char* outputColor, | |
210 const char* inputColor, | |
211 const TransformedCoordsArray& coords, | |
212 const TextureSamplerArray& samplers) { | |
213 int sampleCount = bilerpSampleCount(); | |
214 | |
215 // We use 2 * sampleCount uniforms. The maximum allowed by PS2.0 is 32, so | |
216 // ensure we don't exceed this. Note that it is currently impossible to | |
217 // exceed this as bilerpSampleCount = (kernelWidth + 1) / 2, and kernelWidth | |
218 // maxes out at 25, resulting in a max sampleCount of 26. | |
219 SkASSERT(sampleCount < 16); | |
220 | |
221 fSampleOffsetUni = | |
222 builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, kVec2
f_GrSLType, | |
223 kDefault_GrSLPrecision, "SampleOffset", sampleC
ount); | |
224 fSampleWeightUni = | |
225 builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, kFloa
t_GrSLType, | |
226 kDefault_GrSLPrecision, "SampleWeight", sampleC
ount); | |
227 | |
228 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | |
229 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | |
230 | |
231 fsBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);\n", outputColor); | |
232 | |
233 const GrGLShaderVar& kernel = builder->getUniformVariable(fSampleWeightUni); | |
234 const GrGLShaderVar& imgInc = builder->getUniformVariable(fSampleOffsetUni); | |
235 | |
236 fsBuilder->codeAppendf("vec2 coord; \n"); | |
237 | |
238 // Manually unroll loop because some drivers don't; yields 20-30% speedup. | |
239 for (int i = 0; i < sampleCount; i++) { | |
240 SkString index; | |
241 SkString weightIndex; | |
242 SkString offsetIndex; | |
243 index.appendS32(i); | |
244 kernel.appendArrayAccess(index.c_str(), &weightIndex); | |
245 imgInc.appendArrayAccess(index.c_str(), &offsetIndex); | |
246 fsBuilder->codeAppendf("coord = %s + %s;\n", coords2D.c_str(), offsetInd
ex.c_str()); | |
247 fsBuilder->codeAppendf("%s += ", outputColor); | |
248 fsBuilder->appendTextureLookup(samplers[0], "coord"); | |
249 fsBuilder->codeAppendf(" * %s;\n", weightIndex.c_str()); | |
250 } | |
251 | |
252 SkString modulate; | |
253 GrGLSLMulVarBy4f(&modulate, outputColor, inputColor); | |
254 fsBuilder->codeAppend(modulate.c_str()); | |
255 } | |
256 | |
257 void GrGLLerpConvolutionEffect::setData(const GrGLProgramDataManager& pdman, | |
258 const GrProcessor& processor) { | |
259 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | |
260 | |
261 // the code we generated was for a specific kernel radius | |
262 SkASSERT(conv.radius() == this->radius()); | |
263 | |
264 // the code we generated was for a specific bounding mode. | |
265 SkASSERT(!conv.useBounds()); | |
266 | |
267 int sampleCount = bilerpSampleCount(); | |
268 SkAutoTArray<float> imageIncrements(sampleCount * 2); // X and Y floats per
sample. | |
269 SkAutoTArray<float> kernel(sampleCount); | |
270 | |
271 float baseImageIncrement[2]; | |
272 getImageIncrement(conv, &baseImageIncrement); | |
273 | |
274 for (int i = 0; i < sampleCount; i++) { | |
275 int sampleIndex1 = i * 2; | |
276 int sampleIndex2 = sampleIndex1 + 1; | |
277 | |
278 // If we have an odd number of samples in our filter, the last sample wo
n't use | |
279 // the linear interpolation optimization (it will be pixel aligned). | |
280 if (sampleIndex2 >= this->width()) { | |
281 sampleIndex2 = sampleIndex1; | |
282 } | |
283 | |
284 float kernelWeight1 = conv.kernel()[sampleIndex1]; | |
285 float kernelWeight2 = conv.kernel()[sampleIndex2]; | |
286 | |
287 float totalKernelWeight = | |
288 (sampleIndex1 == sampleIndex2) ? kernelWeight1 : (kernelWeight1 + ke
rnelWeight2); | |
289 | |
290 float sampleRatio = | |
291 (sampleIndex1 == sampleIndex2) ? 0 : kernelWeight2 / (kernelWeight1
+ kernelWeight2); | |
292 | |
293 imageIncrements[i * 2] = (-this->radius() + i * 2 + sampleRatio) * baseI
mageIncrement[0]; | |
294 imageIncrements[i * 2 + 1] = | |
295 (-this->radius() + i * 2 + sampleRatio) * baseImageIncrement[1]; | |
296 | |
297 kernel[i] = totalKernelWeight; | |
298 } | |
299 pdman.set2fv(fSampleOffsetUni, sampleCount, imageIncrements.get()); | |
300 pdman.set1fv(fSampleWeightUni, sampleCount, kernel.get()); | |
301 } | |
302 | |
303 int GrGLLerpConvolutionEffect::bilerpSampleCount() const { | |
304 // We use a linear interpolation optimization to only sample once for each | |
305 // two pixel aligned samples in the kernel. If we have an odd number of | |
306 // samples, we will have to skip this optimization for the last sample. | |
307 // Because of this we always round up our sample count (by adding 1 before | |
308 // dividing). | |
309 return (this->width() + 1) / 2; | |
310 } | |
311 | |
312 /////////////////////////////////////////////////////////////////////////////// | 155 /////////////////////////////////////////////////////////////////////////////// |
313 | 156 |
314 GrConvolutionEffect::GrConvolutionEffect(GrProcessorDataManager* procDataManager
, | 157 GrConvolutionEffect::GrConvolutionEffect(GrProcessorDataManager* procDataManager
, |
315 GrTexture* texture, | 158 GrTexture* texture, |
316 Direction direction, | 159 Direction direction, |
317 int radius, | 160 int radius, |
318 const float* kernel, | 161 const float* kernel, |
319 bool useBounds, | 162 bool useBounds, |
320 float bounds[2]) | 163 float bounds[2]) |
321 : INHERITED(procDataManager, | 164 : INHERITED(procDataManager, texture, direction, radius), fUseBounds(useBoun
ds) { |
322 texture, | |
323 direction, | |
324 radius, | |
325 useBounds ? GrTextureParams::FilterMode::kNone_FilterMode | |
326 : GrTextureParams::FilterMode::kBilerp_FilterMode) | |
327 , fUseBounds(useBounds) { | |
328 this->initClassID<GrConvolutionEffect>(); | 165 this->initClassID<GrConvolutionEffect>(); |
329 SkASSERT(radius <= kMaxKernelRadius); | 166 SkASSERT(radius <= kMaxKernelRadius); |
330 SkASSERT(kernel); | 167 SkASSERT(kernel); |
331 int width = this->width(); | 168 int width = this->width(); |
332 for (int i = 0; i < width; i++) { | 169 for (int i = 0; i < width; i++) { |
333 fKernel[i] = kernel[i]; | 170 fKernel[i] = kernel[i]; |
334 } | 171 } |
335 memcpy(fBounds, bounds, sizeof(fBounds)); | 172 memcpy(fBounds, bounds, sizeof(fBounds)); |
336 } | 173 } |
337 | 174 |
338 GrConvolutionEffect::GrConvolutionEffect(GrProcessorDataManager* procDataManager
, | 175 GrConvolutionEffect::GrConvolutionEffect(GrProcessorDataManager* procDataManager
, |
339 GrTexture* texture, | 176 GrTexture* texture, |
340 Direction direction, | 177 Direction direction, |
341 int radius, | 178 int radius, |
342 float gaussianSigma, | 179 float gaussianSigma, |
343 bool useBounds, | 180 bool useBounds, |
344 float bounds[2]) | 181 float bounds[2]) |
345 : INHERITED(procDataManager, | 182 : INHERITED(procDataManager, texture, direction, radius), fUseBounds(useBoun
ds) { |
346 texture, | |
347 direction, | |
348 radius, | |
349 useBounds ? GrTextureParams::FilterMode::kNone_FilterMode | |
350 : GrTextureParams::FilterMode::kBilerp_FilterMode) | |
351 , fUseBounds(useBounds) { | |
352 this->initClassID<GrConvolutionEffect>(); | 183 this->initClassID<GrConvolutionEffect>(); |
353 SkASSERT(radius <= kMaxKernelRadius); | 184 SkASSERT(radius <= kMaxKernelRadius); |
354 int width = this->width(); | 185 int width = this->width(); |
355 | 186 |
356 float sum = 0.0f; | 187 float sum = 0.0f; |
357 float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); | 188 float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); |
358 for (int i = 0; i < width; ++i) { | 189 for (int i = 0; i < width; ++i) { |
359 float x = static_cast<float>(i - this->radius()); | 190 float x = static_cast<float>(i - this->radius()); |
360 // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian | 191 // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian |
361 // is dropped here, since we renormalize the kernel below. | 192 // is dropped here, since we renormalize the kernel below. |
(...skipping 10 matching lines...) Expand all Loading... |
372 | 203 |
373 GrConvolutionEffect::~GrConvolutionEffect() { | 204 GrConvolutionEffect::~GrConvolutionEffect() { |
374 } | 205 } |
375 | 206 |
376 void GrConvolutionEffect::getGLProcessorKey(const GrGLSLCaps& caps, | 207 void GrConvolutionEffect::getGLProcessorKey(const GrGLSLCaps& caps, |
377 GrProcessorKeyBuilder* b) const { | 208 GrProcessorKeyBuilder* b) const { |
378 GrGLConvolutionEffect::GenKey(*this, caps, b); | 209 GrGLConvolutionEffect::GenKey(*this, caps, b); |
379 } | 210 } |
380 | 211 |
381 GrGLFragmentProcessor* GrConvolutionEffect::createGLInstance() const { | 212 GrGLFragmentProcessor* GrConvolutionEffect::createGLInstance() const { |
382 // We support a linear interpolation optimization which (when feasible) uses | 213 return SkNEW_ARGS(GrGLConvolutionEffect, (*this)); |
383 // half the number of samples to apply the kernel. This is not always | |
384 // applicable, as the linear interpolation optimization does not support | |
385 // bounded sampling. | |
386 if (this->useBounds()) { | |
387 return SkNEW_ARGS(GrGLBoundedConvolutionEffect, (*this)); | |
388 } else { | |
389 return SkNEW_ARGS(GrGLLerpConvolutionEffect, (*this)); | |
390 } | |
391 } | 214 } |
392 | 215 |
393 bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | 216 bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
394 const GrConvolutionEffect& s = sBase.cast<GrConvolutionEffect>(); | 217 const GrConvolutionEffect& s = sBase.cast<GrConvolutionEffect>(); |
395 return (this->radius() == s.radius() && | 218 return (this->radius() == s.radius() && |
396 this->direction() == s.direction() && | 219 this->direction() == s.direction() && |
397 this->useBounds() == s.useBounds() && | 220 this->useBounds() == s.useBounds() && |
398 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && | 221 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && |
399 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); | 222 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); |
400 } | 223 } |
(...skipping 18 matching lines...) Expand all Loading... |
419 | 242 |
420 bool useBounds = d->fRandom->nextBool(); | 243 bool useBounds = d->fRandom->nextBool(); |
421 return GrConvolutionEffect::Create(d->fProcDataManager, | 244 return GrConvolutionEffect::Create(d->fProcDataManager, |
422 d->fTextures[texIdx], | 245 d->fTextures[texIdx], |
423 dir, | 246 dir, |
424 radius, | 247 radius, |
425 kernel, | 248 kernel, |
426 useBounds, | 249 useBounds, |
427 bounds); | 250 bounds); |
428 } | 251 } |
OLD | NEW |