DescriptionPossible fix Moto E compilation failure
It appears that the Adreno compiler is even more twitchy about gl_FragCoord handling than expected.
BUG=skia:4078
Committed: https://skia.googlesource.com/skia/+/18c58c7268e830d5684b97cb010fa1468b16edf9
Patch Set 1 #Patch Set 2 : update #Patch Set 3 : update #Patch Set 4 : update #Patch Set 5 : patch for driver bug #Patch Set 6 : Revert GLProgramsTest.cpp changes #Patch Set 7 : Fix order (due to codePrependf) #Messages
Total messages: 11 (5 generated)
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