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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
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152 } | 152 } |
153 fInputs.push_back().set(kVec4f_GrSLType, | 153 fInputs.push_back().set(kVec4f_GrSLType, |
154 GrGLShaderVar::kIn_TypeModifier, | 154 GrGLShaderVar::kIn_TypeModifier, |
155 "gl_FragCoord", | 155 "gl_FragCoord", |
156 kDefault_GrSLPrecision, | 156 kDefault_GrSLPrecision, |
157 GrGLShaderVar::kUpperLeft_Origin); | 157 GrGLShaderVar::kUpperLeft_Origin); |
158 fSetupFragPosition = true; | 158 fSetupFragPosition = true; |
159 } | 159 } |
160 return "gl_FragCoord"; | 160 return "gl_FragCoord"; |
161 } else { | 161 } else { |
| 162 static const char* kTempName = "tmpXYFragCoord"; |
162 static const char* kCoordName = "fragCoordYDown"; | 163 static const char* kCoordName = "fragCoordYDown"; |
163 if (!fSetupFragPosition) { | 164 if (!fSetupFragPosition) { |
164 // temporarily change the stage index because we're inserting non-st
age code. | 165 // temporarily change the stage index because we're inserting non-st
age code. |
165 GrGLProgramBuilder::AutoStageRestore asr(fProgramBuilder); | 166 GrGLProgramBuilder::AutoStageRestore asr(fProgramBuilder); |
166 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); | 167 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
167 const char* rtHeightName; | 168 const char* rtHeightName; |
168 | 169 |
169 fProgramBuilder->fUniformHandles.fRTHeightUni = | 170 fProgramBuilder->fUniformHandles.fRTHeightUni = |
170 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, | 171 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, |
171 kFloat_GrSLType, | 172 kFloat_GrSLType, |
172 kDefault_GrSLPrecision, | 173 kDefault_GrSLPrecision, |
173 "RTHeight", | 174 "RTHeight", |
174 &rtHeightName); | 175 &rtHeightName); |
175 | 176 |
176 // Using glFragCoord.zw for the last two components tickles an Adren
o driver bug that | 177 // The Adreno compiler seems to be very touchy about access to "gl_F
ragCoord". |
177 // causes programs to fail to link. Making this function return a ve
c2() didn't fix the | 178 // Accessing glFragCoord.zw can cause a program to fail to link. Add
itionally, |
178 // problem but using 1.0 for the last two components does. | 179 // depending on the surrounding code, accessing .xy with a uniform i
nvolved can |
179 this->codePrependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoo
rd.y, 1.0, " | 180 // do the same thing. Copying gl_FragCoord.xy into a temp vec2 befor
ehand |
180 "1.0);\n", kCoordName, rtHeightName); | 181 // (and only accessing .xy) seems to "fix" things. |
| 182 this->codePrependf("\tvec4 %s = vec4(%s.x, %s - %s.y, 1.0, 1.0);\n", |
| 183 kCoordName, kTempName, rtHeightName, kTempName); |
| 184 this->codePrependf("vec2 %s = gl_FragCoord.xy;", kTempName); |
181 fSetupFragPosition = true; | 185 fSetupFragPosition = true; |
182 } | 186 } |
183 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); | 187 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
184 return kCoordName; | 188 return kCoordName; |
185 } | 189 } |
186 } | 190 } |
187 | 191 |
188 const char* GrGLFragmentShaderBuilder::dstColor() { | 192 const char* GrGLFragmentShaderBuilder::dstColor() { |
189 fHasReadDstColor = true; | 193 fHasReadDstColor = true; |
190 | 194 |
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274 } | 278 } |
275 } | 279 } |
276 | 280 |
277 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 281 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
278 v->fFsIn = v->fVsOut; | 282 v->fFsIn = v->fVsOut; |
279 if (v->fGsOut) { | 283 if (v->fGsOut) { |
280 v->fFsIn = v->fGsOut; | 284 v->fFsIn = v->fGsOut; |
281 } | 285 } |
282 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 286 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
283 } | 287 } |
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