| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index b76a6fe7740aaa479ce3e02adc3f3ab5a5a841a6..ea16d1fa9f48566e602769a9bcd96692fa67177f 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -25,8 +25,6 @@ public:
|
|
|
| size_t contextSize() const override;
|
|
|
| - static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
|
| -
|
| SK_TO_STRING_OVERRIDE()
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| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
|
|
|
| @@ -40,7 +38,7 @@ public:
|
| // The context takes ownership of the state. It will call its destructor
|
| // but will NOT free the memory.
|
| BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*);
|
| - virtual ~BitmapProcShaderContext();
|
| + ~BitmapProcShaderContext() override;
|
|
|
| void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
|
| ShadeProc asAShadeProc(void** ctx) override;
|
| @@ -71,7 +69,7 @@ private:
|
| // an Sk3DBlitter in SkDraw.cpp
|
| // Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
|
| // yet found a situation where the size below isn't big enough.
|
| -typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator;
|
| +typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator;
|
|
|
| // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
|
| // the SkShader.
|
|
|