| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
| 11 #define SkBitmapProcShader_DEFINED | 11 #define SkBitmapProcShader_DEFINED |
| 12 | 12 |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 #include "SkBitmapProcState.h" | 14 #include "SkBitmapProcState.h" |
| 15 #include "SkSmallAllocator.h" | 15 #include "SkSmallAllocator.h" |
| 16 | 16 |
| 17 class SkBitmapProcShader : public SkShader { | 17 class SkBitmapProcShader : public SkShader { |
| 18 public: | 18 public: |
| 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, |
| 20 const SkMatrix* localMatrix = NULL); | 20 const SkMatrix* localMatrix = NULL); |
| 21 | 21 |
| 22 // overrides from SkShader | 22 // overrides from SkShader |
| 23 bool isOpaque() const override; | 23 bool isOpaque() const override; |
| 24 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 24 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
| 25 | 25 |
| 26 size_t contextSize() const override; | 26 size_t contextSize() const override; |
| 27 | 27 |
| 28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); | |
| 29 | |
| 30 SK_TO_STRING_OVERRIDE() | 28 SK_TO_STRING_OVERRIDE() |
| 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 29 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
| 32 | 30 |
| 33 | 31 |
| 34 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM,
const SkMatrix*, | 32 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM,
const SkMatrix*, |
| 35 GrColor*, GrProcessorDataManager*, | 33 GrColor*, GrProcessorDataManager*, |
| 36 GrFragmentProcessor**) const override; | 34 GrFragmentProcessor**) const override; |
| 37 | 35 |
| 38 class BitmapProcShaderContext : public SkShader::Context { | 36 class BitmapProcShaderContext : public SkShader::Context { |
| 39 public: | 37 public: |
| 40 // The context takes ownership of the state. It will call its destructor | 38 // The context takes ownership of the state. It will call its destructor |
| 41 // but will NOT free the memory. | 39 // but will NOT free the memory. |
| 42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); | 40 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); |
| 43 virtual ~BitmapProcShaderContext(); | 41 ~BitmapProcShaderContext() override; |
| 44 | 42 |
| 45 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; | 43 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; |
| 46 ShadeProc asAShadeProc(void** ctx) override; | 44 ShadeProc asAShadeProc(void** ctx) override; |
| 47 void shadeSpan16(int x, int y, uint16_t dstC[], int count) override; | 45 void shadeSpan16(int x, int y, uint16_t dstC[], int count) override; |
| 48 | 46 |
| 49 uint32_t getFlags() const override { return fFlags; } | 47 uint32_t getFlags() const override { return fFlags; } |
| 50 | 48 |
| 51 private: | 49 private: |
| 52 SkBitmapProcState* fState; | 50 SkBitmapProcState* fState; |
| 53 uint32_t fFlags; | 51 uint32_t fFlags; |
| (...skipping 10 matching lines...) Expand all Loading... |
| 64 | 62 |
| 65 private: | 63 private: |
| 66 typedef SkShader INHERITED; | 64 typedef SkShader INHERITED; |
| 67 }; | 65 }; |
| 68 | 66 |
| 69 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 67 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
| 70 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 68 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
| 71 // an Sk3DBlitter in SkDraw.cpp | 69 // an Sk3DBlitter in SkDraw.cpp |
| 72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 70 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 73 // yet found a situation where the size below isn't big enough. | 71 // yet found a situation where the size below isn't big enough. |
| 74 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; | 72 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; |
| 75 | 73 |
| 76 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 74 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
| 77 // the SkShader. | 75 // the SkShader. |
| 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 76 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
| 79 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 77 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
| 80 | 78 |
| 81 #endif | 79 #endif |
| OLD | NEW |